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#1 the bigg

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Posted 30 July 2009 - 04:46 AM

I will update all my mods on SHS before the end of August (Refinements, tb#quest, tb#tweaks, generalized biffing). If you sent me a bug report, translation, a fix or whatever please remind me so that I won't forget to include it.

Stuff that I'm aware of:

- Refinements:
- typo in the Jester HLA Table
- http://forums.gibber...showtopic=18073
- http://www.shsforums...showtopic=41869

- tb#tweaks:
- consolidation fix as per Leomar's PM

- tb#quest:
- Spanish translation

- Generalized Biffing:
- fix to uninstallation as per post in the mod's thread
- translations as per Leomar's PM

Edited by the bigg, 23 August 2009 - 09:16 AM.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#2 Kuugen

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Posted 30 July 2009 - 07:31 AM

Is it possible to change the large battle part of tb#quest so that using the alternate HLA from refinements is a seperate component and the opition to have them use regular HLA's stands?
( basically, installt with standard HLA or install with HLA's from refinement. I don't use refinements and the battle still worked fine, so it's not a major issue but i'd like to see that )

#3 the bigg

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Posted 30 July 2009 - 07:42 AM

I don't use refinements and the battle still worked fine

Call me lazy a lazy bastard, but such a report makes no-Refs as well tested as with-Refs, and as such something that doesn't need fixing ;)

Besides, even if I were to implement this, tb#q must still be installed before Refs, and as such I can't decide which version to install.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#4 Kuugen

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Posted 30 July 2009 - 08:12 AM

well, thats true alright. I forgot about that.
Does the opening post include only fixes, translations and the sort or can we go about and request something else ( like, lets say, a harder version of the grand scale battle. I think replacing the weaker, standarized mobs with something else would be good )
Also, one problem I had with the grand scale battle was that even with a high-end PC, with so many corpses ( a couple horrid's is almost enough to kill the entire army ) I lagged PRETTY badly.

Another thing is that my game crashes when the Mike Prolla NPC turns hostile but I think that may be caused by a conflict with one of the other mods I have installed.

#5 the bigg

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Posted 30 July 2009 - 08:18 AM

well, thats true alright. I forgot about that.
Does the opening post include only fixes, translations and the sort or can we go about and request something else ( like, lets say, a harder version of the grand scale battle. I think replacing the weaker, standarized mobs with something else would be good )

I don't plan to include any new content or feature, only bugfixes and the like.

Also, one problem I had with the grand scale battle was that even with a high-end PC, with so many corpses ( a couple horrid's is almost enough to kill the entire army ) I lagged PRETTY badly.

I don't exactly know how to fix this :)
Either way, it used to work acceptably when I wrote it... and I had some shitty P3 with 256 MB RAM.

Another thing is that my game crashes when the Mike Prolla NPC turns hostile but I think that may be caused by a conflict with one of the other mods I have installed.

That's most likely the issue.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#6 GeN1e

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Posted 30 July 2009 - 12:58 PM

Dunno if these were attended, so just in case.
http://www.shsforums...showtopic=22176

Bounty Hunter can choose alchemy ability only once. Is it mistake? Any other thief\bard kit are allowed to choose it up to 16 times.

TG#IMCR.SPL (improved critical) has timing "1 - permanent", though I suppose it should be "9 - permanent after death"

http://www.shsforums...showtopic=23769

Retired from modding.


#7 the bigg

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Posted 30 July 2009 - 02:56 PM

I'll comb through these, thanks for reminding me.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#8 10th

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Posted 30 July 2009 - 10:47 PM

I don't know if it's really a bug or an inherent feature of BG2 with or without Refinements, but whenever I create a Diviner I simply cannot choose a HLA. Tested it on my end in BG2 vanilla and in a customised BiG World Project install.

10th
Avast! You cannot defeat our titan-mounted submarine staffed by cannibal vikings! - Nodwick

"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board

#9 the bigg

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Posted 31 July 2009 - 03:27 AM

customised BiG World Project install.

That must be the problem, but I'll check just in case. lunumab.2da is the file that controls when classes (not kits) get HLAs, try checking it.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#10 aVENGER

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Posted 01 August 2009 - 07:25 AM

- Refinements:
- typo in the Jester HLA Table


Wasn't that typo in the Blade HLA table?

#11 10th

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Posted 01 August 2009 - 12:41 PM

@the bigg
Just to make to sure, I checked again.
Vanilla BG2 - ToB, Diviner:
HLA-Table like every mage kit Ma0, no problems.

Customised BWP with no Mage HLA-changing mods except Refinements, Diviner:
HLA-Table due to Refinements Ma5, unable to choose HLAs. LUABBR.2da has Ma5 for Diviner, LUNUMAB.2da has FIRST_LEVEL 18 for MAGE.

10th
Avast! You cannot defeat our titan-mounted submarine staffed by cannibal vikings! - Nodwick

"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board

#12 the bigg

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Posted 02 August 2009 - 02:23 PM

Wasn't that typo in the Blade HLA table?

Whoops, I wrote Jester in the git commit <_<

10th: will check.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#13 Mike1072

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Posted 05 August 2009 - 04:50 PM

Refinements Compatibility with the Main Component of Item Revisions
Refinements sets item descriptions in a few spots where it patches items. These descriptions might end up losing item histories added by IR, or they might end up being incorrect when IR significantly modifies an item from its vanilla version.

IR's main component can be detected with MOD_IS_INSTALLED ~item_rev/item_rev.tp2~ 0.

Here's a list of the item patches in Refinements that affect IR.

HLA Component
Robe of Vecna (wa2robe.itm) - This change is probably not needed with IR's version.
Montolio's Cloak (clck32.itm) - This change is not needed with IR's version (it already includes it).

Universal Robes
IR modifies all of these robes, and the histories mention more magey stuff than yours do. I don't know if you'd rather simply add Monks to the usable list here or include a separate description with a cherry-picked item history using IR's statistic changes.

Sword Angel Kit
Wong Fei's Ioun Stone (helm34.itm) - Currently IR only cleans up the formatting of statistics block here.

Revised Armors and Shields
It's my understanding that the description updating parts here will overwrite a ton of stuff, so they should probably be disabled if IR is installed.

#14 Kalindor

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Posted 06 August 2009 - 08:33 PM

I don't plan to include any new content or feature, only bugfixes and the like.


I really enjoy the HLA revisions of Refinements, but there are a lot of mods that whine about incompatibility and recommend differing install orders due to this. If you feel adventurous, it would be really convenient to have Refinements detect Divine Remix or Rogue Rebalancing, for example, and not patch the corresponding HLA tables if those components are installed. I understand that your life goal is not convenience for lazy players, but I figured I'd suggest it anyhow.

#15 the bigg

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Posted 09 August 2009 - 09:27 AM

Mike: cheers.

Kali: I might, but don't hold your breath.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#16 Azazello

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Posted 25 August 2009 - 03:28 AM

This ain't a bug, but if you're willing to consider...: paladin's holy aura effect in Refinements.

(I think this was originally requested by Salk or Bursk in another thread.
UPDATE: it was Bursk: http://www.shsforums.net/index.php?showtopic=20344)

If you say 'No', then 'No' it is.

Edited by Azazello, 25 August 2009 - 03:31 AM.


#17 Mike1072

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Posted 02 April 2010 - 09:07 PM

<< friendly reminder about IR/Refinements compatibility >>

#18 the bigg

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Posted 05 April 2010 - 02:24 AM

cough

part of those are in git, I'll do the rest ASAP.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#19 Mike1072

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Posted 05 April 2010 - 03:35 AM

cough

part of those are in git, I'll do the rest ASAP.

Ah, forgot this was up on git. I'll follow the updates and submit my own if I discover anything else. Thanks.

While I was browsing, I found something in armor.tpa:
COPY_EXISTING ~shld07.itm~ ~override~ // shield of the falling stars: originally named +1, +4 vs. missile
 SAY NAME2 @2001
This changes it to "Large Shield +1, +3 vs. Missile". Is this needed? The developers were never quite clear on what was cumulative and what was "x vs. this, OR y vs. that". If it stays, it will need an IR check.

#20 the bigg

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Posted 05 April 2010 - 03:52 AM

This changes it to "Large Shield +1, +3 vs. Missile". Is this needed? The developers were never quite clear on what was cumulative and what was "x vs. this, OR y vs. that". If it stays, it will need an IR check.

Probably from before my time. I'll predicate this against IR as well.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.