The Minotaur and Lilacor
#1
Posted 29 July 2009 - 11:36 AM
File Submitter: Yovaneth
File Submitted: 29 Jul 2009
File Category: Miscellaneous Released Mods
I've just played the Lilacor quest in BG2 and once again, I found myself extremely puzzled by the events in AR0418. You wander in and a minotaur promptly gets killed by four myconids. There are also three bodies lying around and no explanation whatsoever as to what has happened. Looks like another unfinished fedex, only I could find nothing beyond the minotaur's name (and even that looks suspect, as if there was a fedex planned involving minotaurs as the cre name is Slandor and the actual name is Andorian). A search with NI finds three dialogs with a reference to Andorian in them but all three dialogs are completely trashed; there is nothing to be read from them.
So to shut up my sense of frustration, I decided to add a small backstory - nothing more really than a conversation with the minotaur who reveals just what he and the three dead bodies are doing in Athkatla's sewers.
Read the Readme
SHS official GitHub alternate download center
Click here to download this file
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#2
Posted 21 August 2009 - 01:26 PM
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#3
Posted 21 August 2009 - 01:26 PM
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#4
Posted 24 September 2009 - 08:25 AM
In this mod players can initiate dialog with Andorian without kiling all mycoids. The head of slandor.baf can be modified to avoid this.
IF !See([EVILCUTOFF]) THEN RESPONSE #100 DialogInterrupt(TRUE) Turn() Continue() END IF See([EVILCUTOFF]) THEN RESPONSE #100 DialogInterrupt(FALSE) Attack(LastSeenBy(Myself)) Continue() END
PS: I've edited my last post in your lightmap thread several days ago and it seems you haven't noticed it - it contains some useful info regarding BGT compability.
#5
Posted 24 September 2009 - 08:46 AM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#6
Posted 24 September 2009 - 09:38 AM
-ar0418 has three myconids in vannila;
-your script spawns 6 more myconids;
-> there are 9 myconids to fight now
however, in the .d file the condition to initiate the dialog is GlobalGT("ysDeadMyconids","GLOBAL",5).
I strongly recommend you using DialogInterrupt(TRUE/FALSE) in creature's script rather than using body munber check in .d - the former saves you a global variable together with its operators. I've tested the modified code I posted and it worked.
Edited by mercurier, 24 September 2009 - 09:40 AM.
#7
Posted 24 September 2009 - 02:40 PM
Although having said that, I can see the advantages of your approach. If I ever update the mod (and I have one or two small ideas) I will go that route.
-Y-
Edited by Yovaneth, 24 September 2009 - 02:43 PM.
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#8
Posted 24 September 2009 - 04:20 PM
#9
Posted 24 September 2009 - 07:37 PM
#10
Posted 25 September 2009 - 07:16 AM
@mercurier: - Point taken. It didn't happen to me but that doesn't mean it can't happen. I'll update it fairly soon.
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#11
Posted 09 October 2009 - 07:42 AM
When I exit and re-enter the hobogoblins and myconids will respawn infinitely .
I had a work around by CLUA in the shadow dragon
sorry, game not installed right now
#12
Posted 11 October 2009 - 02:35 AM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#13
Posted 11 October 2009 - 02:53 AM
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#14
Posted 16 November 2009 - 03:56 AM
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#15
Posted 14 January 2010 - 09:08 AM
Attached Files
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
#16
Posted 07 February 2010 - 01:42 PM
-Y
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#18
Posted 04 March 2010 - 05:35 AM
Attached Files
#19
Posted 13 March 2010 - 11:22 AM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#20 -mikael-
Posted 17 September 2014 - 12:42 PM
I really like this mod. Maybe update to BGII: Enhanced Edition, please??