I disregard game manuals in general because they seldom bear more than a passing resemblance to the finished product.
Compared to what, though? As far as I know, the PS:T manual has only 3 instances where it contradicts what you see in game:
1) The hit point thing, where MCA confirmed that the manual was right and the game was wrong.
2) The "TNO is a single class at any given moment" thing, the topic under discussion, and
3) The thief experience table in the back.
That's it. On the other hand, we've got at least 25 confirmed (and in some cases MAJOR) bugs in the engine so far, never mind the hundreds of bugs outside of the engine. And note that there's only one guy in the known universe able and willing to extensively research and discover those engine bugs, at least so far.
The manual's got at least as good a track record as the rest of the game does when it comes to errors. Your decision that the manual is untrustworthy and must be dismissed out of hand whereas the engine code must be considered infallible evidence of designer intent is completely arbitrary.
My stance isn't that you're wrong, as you seem to have mistakenly assumed, it's that there isn't enough explicit evidence either way.
The -only- evidence that it was supposed to work the way it does, is the fact that it works the way it does. By that standard, no fixpack is possible, because every bug is ironclad evidence of the designer's intent that it be that way. There are tons of other cases that no one argues is a bug, and what kind of evidence do people accept for them? Because it's inconsistent with other game mechanics. Because it's illogical. Because it clearly causes balance issues for which there's no reasonable justification. Because it contradicts the manual. Because it contradicts in game dialogue. I'm not applying a different standard here than I do in other bug fixes. I submit, however, that you are, because I'm willing to bet that I could provide examples of other bugs that you couldn't sincerely object to being called bugs, based on considerably less evidence than we have here.
My whole point is that you made a subjective judgment call, which you've admitted.
I don't believe I did. I said I made a call made on the merits of the evidence that I was able to garner from the game and the manual. That doesn't mean I think the result was subjective. I believe I made the call on objective legitimate evidence that you subjectively choose to dismiss for arbitrary reasons.
As far as the Occam's Razor argument goes, of course #2 looks better when you load it with subjective statements.
I can't identify a single "subjective" statement in #2 that doesn't exist in #1... I used the term "screwed up" in both. I think every portion of #2 is objectively true given the assumptions. If you believe that TNO was supposed to have features of multi-classing, then all other things being equal the manual statement "Furthermore, he cannot access any of the other classes' abilities when he is spacializing in one of the classes." objectively contradicts it. I'm not going to dig up the class trainer statements (as I have posted them elsewhere already), but other than your admittedly pedantic (and thus irrelevant) objection about the difference between swords and edged weapons, the class trainer dialogues contradict the notion of TNO as a multi-class every bit as objectively. There is also objectively no corroborating evidence anywhere else in game that the way it works in the vanilla game was intended. So what part of it was "loaded" with "subjective" statements?
Regardless, I don't see this discussion proceeding further in a constructive manner, so this will be my last post on the subject. Thank you for your time.
Eh, I enjoy these sorts of arguments. If I gave offense, I certainly didn't intend it. But sure, if both sides aren't enjoying it, not a good idea to continue. If anyone else wants to carry that torch (or wants to chime in with agreement on my side), please feel free.
Qwinn
Edited by Qwinn, 28 July 2009 - 03:34 PM.