Jump to content


Photo

Bug Report for 0.50


  • Please log in to reply
94 replies to this topic

#1 Sir BillyBob

Sir BillyBob
  • Modder
  • 5315 posts

Posted 27 July 2009 - 08:42 AM

Still to do:

Selgaunt's Worldmap icons are a mix of BG1 and BG2. Need to create new ones
Aleigha will probably get some changes
3 more NPCs are in the works. Some components are in the game but they aren't yet
I suspect Westgate will be lacking in many areas. Most of the buildings are still empty and storylines don't finish cleanly

Please test Rilithar! His dialogs worked for me but I didn't have time to repeat over and over to make sure it works.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#2 melkor_morgoth75

melkor_morgoth75

    Lord

  • Modder
  • 1509 posts

Posted 28 July 2009 - 05:21 AM

Just a bit off-topic Sir-BB :)

0.50 version does mean the CA is at half of its "final" release? I'm continuing fighting againt my "corruption" to play this wonderful mod untl it is completed ;)

Keep it up, your work (your team's work) is amazing!

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#3 Sir BillyBob

Sir BillyBob
  • Modder
  • 5315 posts

Posted 28 July 2009 - 05:46 AM

I think we are. Our exact plans at this point are still to do the Giants series and the Drow. That is about 7 mods. Others will get tossed in as we go but Selgaunt is the middle of the story line and we are now there.

We need maps. So anyone out there that thinks they can create an area map (it is just a BMP file) please contact me. We need Underdark areas like cavarns, Drow cities, areas that other creatures would live in, etc.

BTW, since the Worldmap has several changes, everyone needs to start the mod all over again. Hopefully the next major map change will not take effect until the next major release.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#4 melkor_morgoth75

melkor_morgoth75

    Lord

  • Modder
  • 1509 posts

Posted 28 July 2009 - 06:42 AM

We need maps. So anyone out there that thinks they can create an area map (it is just a BMP file) please contact me. We need Underdark areas like cavarns, Drow cities, areas that other creatures would live in, etc.


I would love to have time to be of help ... but unfotunately i'm just not able to find some spare minutes to update my mod :(

Thanks for the answers, you rock! :cheers:

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#5 xdeathplanetx

xdeathplanetx
  • Member
  • 164 posts

Posted 29 July 2009 - 02:00 AM

hey does classic adventure not work if i have installed the version BTG? becouse it say after a while that return to unistall classic adventure becouse he didn't found talk file

#6 melkor_morgoth75

melkor_morgoth75

    Lord

  • Modder
  • 1509 posts

Posted 29 July 2009 - 04:41 AM

hey does classic adventure not work if i have installed the version BTG? becouse it say after a while that return to unistall classic adventure becouse he didn't found talk file


Redo from start. CA is a total conversion mod. It has nothing to do with BGT. U just need a plain BG2 game ... then install CA ;)

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#7 Sir BillyBob

Sir BillyBob
  • Modder
  • 5315 posts

Posted 29 July 2009 - 02:23 PM

Bug -

See this link for full details Bug Fix

Currently you game will not install soundsets (the NPC's voices) after Erky's. Fala'stra has an install bug. As noted, just cut-and-paste the TCFALA.WAV file from the \Classics050\WAVC folder to your override folder before running the Setup-Classics050.exe file. Otherwise, Shadow, Vildamyr and many others will not have a soundset. It doesn't break the game, just makes them quiet when they talk.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#8 xdeathplanetx

xdeathplanetx
  • Member
  • 164 posts

Posted 30 July 2009 - 01:49 AM

i think i got a lot of bug about Rurik bug
when i ask Rurik to make the emprove Hucrele ring he should take the other two i got but now i found my self with three rings one is the improved Hucrele ring and the other two usual Hucrele ring and what is WORSE is that after have made the ring i can no more talk to Rurik it says 'rurik has nothing to say' and start stopping acting moving and do not follow order and i also want to say that i have Rurik in my party.
Ive noticed also an other problem if Rurik goes away for his decision to do space for Aesdael friend (th female cleric of Sune) is evethink ok i found him in the shop but if i leave him manually is to say i remove him from the party by the usual menu optin i found two Rurik in the shop and one write on his head 'quaffs a potion' and if he make the objects by don't staynd in the party he gives no problem

For fix the sound npc do i have also to restart the game or i can just re-instal it after put the the bug fix?

Edited by xdeathplanetx, 30 July 2009 - 02:10 AM.


#9 Sir BillyBob

Sir BillyBob
  • Modder
  • 5315 posts

Posted 30 July 2009 - 03:53 AM

Just re-install. It doesn't change anything in the game, only the sounds the NPCs make.

Rurik was in your party? That helps me track down this new problem. Thanks.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#10 Sir BillyBob

Sir BillyBob
  • Modder
  • 5315 posts

Posted 30 July 2009 - 10:45 AM

Rurik in the party but doesn't talk after not making item you asked for.

Here is a corrected dialog file and an area script to work with it. This means you would need to reinstall the game (don't have to reinstall).

Your other option is to always have him outside the party at the time. Also, I am not positive but I think that if you make the armor with the Nephelium first, this bug doesn't appear. The error is in setting the global from the armor. Since this isn't set anywhere else, his dialog checks for it before talking and so he doesn't do anything.

Attached Files


Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#11 xdeathplanetx

xdeathplanetx
  • Member
  • 164 posts

Posted 30 July 2009 - 12:08 PM

Rurik in the party but doesn't talk after not making item you asked for.

Also, I am not positive but I think that if you make the armor with the Nephelium first, this bug doesn't appear. The error is in setting the global from the armor. Since this isn't set anywhere else, his dialog checks for it before talking and so he doesn't do anything.



i've made first that armour Sir

As for Rilithar he got always the sames problem. he is ok for his quest but after he stop responsing to orders i don't know if this can help but after his talk in his house in mistmoor(the one that give rewards makng everyone knigth) on his head appear the sentence 'quaffs a potion' i don't know what mean but just wanted to let u know Sir

Edited by xdeathplanetx, 30 July 2009 - 12:09 PM.


#12 Sir BillyBob

Sir BillyBob
  • Modder
  • 5315 posts

Posted 30 July 2009 - 01:22 PM

The only reason he would need to drink a potion is because he needs healing.

Ril's script problem was related to a dialog with Dirbert. Is Dirbert in your party?

Also, I assume you restarted your game and didn't just open a saved game from an earlier install? Ril's bug should be fixed either way but I am curious if this is the problem. He worked for me but I don't know what other party members could be causing the stuttering.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#13 xdeathplanetx

xdeathplanetx
  • Member
  • 164 posts

Posted 30 July 2009 - 09:43 PM

oh yes i have him Dirbert in the party i have also tryed to remove everyone from my party before take him again and he gives the same error isn't that the problem when he goes away from the party? maybe if he never goes away the problem is solved instaed of say come to search me in my house u can escort him till there and an option to let him never goes so somethink live if u enjoied our company than stay

no my is a new game not a loaded one only my pg is the one from trone of Bhaal

#14 xdeathplanetx

xdeathplanetx
  • Member
  • 164 posts

Posted 31 July 2009 - 10:40 AM

Narcissa maybe got a bug
there say that she is level 2 mage changed into a cleric but in the book of the spells the rigth page is rigth (the one that show the spells u know) but the left (the one that should contain the spells that u can use rigth now) is empty so she can't use any of the spells she know

Edited by xdeathplanetx, 31 July 2009 - 12:00 PM.


#15 xdeathplanetx

xdeathplanetx
  • Member
  • 164 posts

Posted 31 July 2009 - 12:00 PM

When is done the quest in Selgune bridge the one that geve y Pal'na i have removed Athalon from the party becouse i didn't had it before and need other pg but when i have said i think im ready thate always have done the dialogue between the Boss(forgot his name) and athalon but there wasn't athalon the Boss just has done the first dialogue alone (there wasn't athalon) and directlly skipped to were i should head

Edited by xdeathplanetx, 31 July 2009 - 12:01 PM.


#16 Sir BillyBob

Sir BillyBob
  • Modder
  • 5315 posts

Posted 31 July 2009 - 12:21 PM

For now, Althon has to be in the party going to Myth Drannor. I haven't code any checks to see if you removed him. He doesn't have to teleport to the Vault of Ages with you but he will get added to the party. As of this version, it is assumed he is still with you before Pel'ja takes you to the top of the Wizard School.

Ril leaves the party at the end of the battle with Erebus. I don't have the reward dialog added to the joined version of Rilithar, so only the non-joined version of he can give you any rewards. I am sure there are still more bugs with Ril. BTW, is your PC a female? There are lots of possible bugs due to the romance starting at this point. I tried it with both a male and female PC and didn't get the stutter so I am not sure at this point why you did.

Oh, did Ril talk to Dirbert in the chapel about his bow expertise? That was the dialog that was causing the original problem. If he didn't talk to Dirbert, you may still be having that problem.

Narcissa is actually not supposed to cast any mage spells. There is a story behind that but you haven't encountered it yet. There is no feature in BG2 to disable mage spells without also disabling cleric spells.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#17 Sir BillyBob

Sir BillyBob
  • Modder
  • 5315 posts

Posted 31 July 2009 - 12:24 PM

CA 0.50 and Rogue Rebalance

If you plan to add in the great mod, Rogue Rebalance to Classic Adventures, you will need to download the following version of spell.ids. This version includes some spell names that have been renamed due to BGT/BP and BG2Fixpack. Put this version in your override folder before installing RR and the errors go away.

I'll have this included in the next version.

Edit - Sorry, I had to correct the file again.

Attached Files


Edited by Sir BillyBob, 31 July 2009 - 07:47 PM.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#18 aVENGER

aVENGER
  • Modder
  • 1680 posts

Posted 31 July 2009 - 08:01 PM

CA 0.50 and Rogue Rebalance

If you plan to add in the great mod, Rogue Rebalance to Classic Adventures, you will need to download the following version of spell.ids. This version includes some spell names that have been renamed due to BGT/BP and BG2Fixpack. Put this version in your override folder before installing RR and the errors go away.


For reference, this issue is actually caused by the modifications which Big Picture made to Spell.ids and which CA inherited. It won't cause any significant problems for CA players (as the tactical components of RR can't be installed on CA) but it's still good to know that it'll be corrected.

Narcissa is actually not supposed to cast any mage spells. There is a story behind that but you haven't encountered it yet. There is no feature in BG2 to disable mage spells without also disabling cleric spells.


Actually, there is. Use opcode #145 - Disable Spell Casting Abilities with parameter 2 set to 0. In the unmodded game, this is used on all armors in order to prevent armored Fighter/Mages and such from casting arcane spells.

#19 xdeathplanetx

xdeathplanetx
  • Member
  • 164 posts

Posted 01 August 2009 - 12:10 AM

Oh, did Ril talk to Dirbert in the chapel about his bow expertise? That was the dialog that was causing the original problem. If he didn't talk to Dirbert, you may still be having that problem.


when i entred in the Chapel Ril say 'i have nothing to say to you' maybe is this the problem?

#20 Sir BillyBob

Sir BillyBob
  • Modder
  • 5315 posts

Posted 01 August 2009 - 08:10 AM

Okay, if Ril said that, then the script still isn't working. Thanks.

Actually, there is. Use opcode #145 - Disable Spell Casting Abilities with parameter 2 set to 0. In the unmodded game, this is used on all armors in order to prevent armored Fighter/Mages and such from casting arcane spells.

One of the opcodes (I think there are actually 2 of them) caused all castings to be disabled. I also encountered not being able to cast from scrolls. I think that was the other opcode. Whatever. Unfortunately, I didn't write down each problem I faced when making her kit. I know that #145 caused something with her kit. I'll have to work on it some more later.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website