Rose NPC mod for BG:T
#21
Posted 16 February 2011 - 05:41 PM
#22
Posted 26 June 2011 - 05:18 AM
The mod is (as I'm sure was clear enough) on hiatus, and I cannot provide any information about if/when I'll manage to restart the project. I'd love to, anyway, and I'll let you know if any progress will be made in the future.
Thanks!
#23
Posted 17 July 2011 - 07:42 AM
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
#24
Posted 17 July 2011 - 09:07 AM
EDIT: please note that because of RL issues, I still can't commit time to the mod. I would very much like to work on it again, but as of now I cannot make promises.
Edited by kthxbye, 17 July 2011 - 09:07 AM.
#25
Posted 17 July 2011 - 11:06 AM
Attached Files
Edited by prowler, 19 July 2011 - 03:56 AM.
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
#26
Posted 18 July 2011 - 12:38 AM
I'll see that the next released version of Rose will be tra-ified and include your translation.
#27
Posted 25 September 2011 - 06:44 AM
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#28
Posted 28 April 2013 - 11:42 AM
Hello,
whoever is trying to install this mod, I saw that it doesn't successfully patch the script ARAM00.BCS (that comes with BGT installation), therefore the transition of Rose from BG1 to BG2 shouldn't work.
Changing the content of file "setup-transitionbg2.tph" (inside folder rose\tph\ ) as I did below, it works.
Anyway, I spent my time looking for the solution and now I have no more time to play it :-), so I don't know if there are other problems.
Tested with weidu 231.
I hope it is useful to anyone.
bye bye
//TPH last updated for Rose v0.03
//Import Rose to BG2
COPY_EXISTING ~ARAM00.BCS~ ~override~
DECOMPILE_BCS_TO_BAF
REPLACE_TEXTUALLY ~InParty("Imoen2")[%TAB% %LNL%%MNL%%WNL%]+Global("A6ImoenPurgeGAM","ARAM00",0)[%TAB% %LNL%%MNL%%WNL%]+Global("MeetOldenFriends","GLOBAL",1)~
~InParty("k-rose")
THEN
RESPONSE #100
ActionOverride("k-rose",LeaveParty())
ActionOverride("k-rose",ChangeAIScript("",DEFAULT))
ActionOverride("k-rose",ClearAllActions())
ActionOverride("k-rose",MoveBetweenAreas("AR0602",[3371.3067],6))
Continue()
END
IF
InPartyAllowDead("k-rose")
Dead("k-rose")
THEN
RESPONSE #100
ActionOverride("k-rose",LeaveParty())
ActionOverride("k-rose",DestroySelf())
Continue()
END
IF
InParty("Imoen2")
Global("A6ImoenPurgeGAM","ARAM00",0)
Global("MeetOldenFriends","GLOBAL",1)
~
COMPILE_BAF_TO_BCS
BUT_ONLY_IF_IT_CHANGES
#29
Posted 08 February 2018 - 01:29 AM
If you play with Rose and the Vynd npc mod installed, as they appear in the same corner of the tavern, the commoner gets trapped so you cant interact with rose unless you move Vynd first.
Like I said, not a bug, but thought I'd mention it
Great mod, btw. Currently playing an evil character and its funny but Rose acts different!
#30
Posted 08 February 2018 - 02:04 AM
Hi, not sure if you are still working on the mod but as I've been playing it recently, i noticed something thats not a bug but anyway...
If you play with Rose and the Vynd npc mod installed, as they appear in the same corner of the tavern, the commoner gets trapped so you cant interact with rose unless you move Vynd first.
Like I said, not a bug, but thought I'd mention it
Great mod, btw. Currently playing an evil character and its funny but Rose acts different!
Given the history of both mods, it may be better to address the issue to the author of Vynd, as this is the later mod that did not take the much older Rose into account. Rose is most likely abandoned while the newer mod may still be correctable.