Bug Report Thread
#61
Posted 29 June 2011 - 12:11 PM
Glad you're all enjoying the mod!
Completed Works:
Contributions:
Works in Progress:
Haer'Dalis Friendship
#62 -Hate-
Posted 30 June 2011 - 01:17 AM
thanks for you answer.
Saverok is alive,thanks to you thank you so much for the great mod.
I´m charmed
#63 -Guest-
Posted 30 June 2011 - 06:07 AM
Hey Aeryn,
thanks for you answer.
Saverok is alive,thanks to you :lol:I thank you so much for the great mod.
I´m charmed
yeah the mod is more than great , please,please make some more flirtpacks or Romancing situations between Saverok and the mainchar...
As I said earlier,Saverok is alive thanks to you
Hate
#64
Posted 19 August 2013 - 06:29 PM
#65
Posted 19 August 2013 - 06:57 PM
Yeah, unfortunately you can't just change his alignment in Shadowkeeper -- there's a variable that is set by his original BioWare talks when he changes alignment that you need to set -- so luckily this isn't a bug. Thank you so much for the report, though, it is SUPER appreciated -- and I'm sure Aeryn appreciates the feedback!
Edit: Actually, come to think of it... Ascension adds dialog to Sarevok there? That may be something to look into! Thanks!
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#66
Posted 21 August 2013 - 09:54 AM
Yeah, unfortunately you can't just change his alignment in Shadowkeeper -- there's a variable that is set by his original BioWare talks when he changes alignment that you need to set -- so luckily this isn't a bug. Thank you so much for the report, though, it is SUPER appreciated -- and I'm sure Aeryn appreciates the feedback!
Edit: Actually, come to think of it... Ascension adds dialog to Sarevok there? That may be something to look into! Thanks!
Thanks for the quick reply - it's appreciated. And yea, it seems I know how to do just enough with Shadowkeeper along with reading the .d and .tra files to be dangerous - meaning I really can break things spectacularly.
I still have just one more bit of confusion and please pardon my few remaining brain cells if I missed the obvious in your answer, but does that mean that Sarevok is supposed to abandon a good/high rep character on the Throne with the no power romance path? Once he switches sides, he's gone for good as I have to kill him. So I get no final choice dialogue and no epilogue. Is there a way to prevent that from happening? Other than play through as evil.
As for Ascension - I believe that is what redoes the final battle with Melissan. Her reanimation of the 5 along with Sarevok's offer, but as I said it's been a while since I've played through without Ascension so I can't remember what the vanilla fight was even like.
Thanks again! Still all in all a great mod. And if I should be posting this somewhere other that the bug thread, please let me know.
#67
Posted 21 September 2013 - 08:54 PM
Is there some way to fix Sarevok's flirt timer? I just got to Saradush, and I'm trying to do some of the quests but my progress is being impeded by Sarevok's incessant flirting.... LOL. Literally, the moment I click on one of the flirt optios, the window pops up again. And while I admit that there are worse things in life than watching Sarevok, I do want to get some of these quests done and out of the way...
So.. yes... is there a CLUA command to check his flirt timer and possibly fix it? Thanks!
**EDIT**
Okay, I fixed it, I think. I checked my globals and apparently I had several concurrent (active) romances all stuck at the "1" stage. I do have a committed relationship with Adrian, so I left that one alone and killed all the others. I'm not sure if *that* was the issue, but it seems to have fixed Sarevok's dialogue diarrhea problem. Strange.
Edited by Kai of Candlekeep, 21 September 2013 - 09:34 PM.
Having a highly active imagination can be very taxing on the purity of one's soul at times...
- Sir Kalthorine ut Wistan
I find you amusing... in a "What the hell is wrong with you?" kind of way...
- Jaheira, BG1
#68
Posted 06 June 2014 - 08:26 PM
I can't get the romance to start, is mod not compatible with Acension and Sarevok Friendship? EDIT: Nevermind, got it working! And thank you so much for making this mod!!!!
Edited by GiddyRusalka, 06 June 2014 - 09:00 PM.
#69 -XMISSLEXX-
Posted 18 September 2016 - 07:15 PM
at the end both his talks are triggered when u r in the romance and he doesnt want u to take the power but then his standard evil talk too
#70
Posted 28 July 2019 - 03:34 AM
Just played the mod, and really it is fantastic! I noticed a bug in the end though, after defeating Melissan he gives both his original (voiced) lines as well as the mod-lines.
#71
Posted 12 September 2019 - 08:53 PM
The "Sarevok gives double speech at Solar talk" is not fixed in v1.4. Thank you for the reports, it will be fixed in a later version.
My Own: Ajantis BG1 Expansion Modification -- Sir Ajantis for BGII -- Ajantis Portrait Pack -- Another fine Hell -- Brage's Redemption -- BGQE at Gibberlings 3 / BGQE at Kerzenburgforum -- Brandock the Mage -- Endless BG1 -- Grey The Dog NPC -- Imoen 4 Ever -- Imoen Is Stone -- Jastey's SoD TweakPack -- Road to Discovery (SoD) -- Solaufein's Rescue - jastey's Solaufein NPC Mod -- The Boareskyr Bridge Scene (SoD)
Contributions: Adalon's Blood (Silberdrachenblutmod) -- Alternatives -- Ascalon's Questpack -- Ascalon's Breagar NPC -- Balduran's Seatower -- BG1 NPC Project -- BG1 Romantic Encounters -- Corthala Romantique -- Edwin Romance -- Fading Promises -- Gavin BG1 --Hidden Adventures -- Imoen Can Die -- Keldorn Romance (berelinde's) -- Lure of Sirine's Call -- NTotSC -- Romantic Encounters (BGII)
Avatar by Rabain
#72
Posted 12 March 2023 - 12:00 AM
Hello everyone. The mod has a very unpleasant bug: after the first dialogue with Sarevok, the romance dialogues do not go through the PID. Sarevok gets stuck in the dialog state, but the dialog itself doesn't start. The game cannot be saved because it is impossible to save during dialogue. If you do not speak with Sarevok through PID, then the his default dialogues go, but not from the mod. Mods installed on the Throne of Bhaal: Ascension and Wheels of Prophecy (latest versions). I don't have a weidu log, because I had to reinstall the game without this mod. Game: BG2:EE. Sorry for my English, its not my native. And I know that mod was updated in 2019, but maybe someone will see this and fix this mod breaking bug.
Edit: BG2:EE 2.6.6.0 with only Sarevok Romance installed is working fine. But I cannot play ToB anymore without Ascension and Wheels of Prophecy
Edit2: I've tested again with Ascension, Wheels and Sarevok installed... And I'm feel myself kinda stupid - these mods are working just how they should 0_0 Now I'm thinking what might have caused tthat bug with dialog...
Edited by MylaShabanova, 12 March 2023 - 04:01 AM.
#73
Posted 12 March 2023 - 10:12 AM
Due to technical reasons, a PID always needs to be last in an dialogue file. It could be that one of your other mods added a dialogue for Sarevok but didn't give it high enough weight, and Sarevok Romance was installed before this mod, leading to the so called stutter bug where the NPC tries to start a dialogue but the engine can't call it because it's "below" the PID, leading to a stutter with the PID popping up every time.
One way to prevent this is to install NPC mods always after other mods that might add dialogues for them. NPC mods should always go after quest mods, anyway. (Also, if you install e.g. the Flirt Pack from PPG, install it late after all NPC mods to prevent this bug from happening).
My Own: Ajantis BG1 Expansion Modification -- Sir Ajantis for BGII -- Ajantis Portrait Pack -- Another fine Hell -- Brage's Redemption -- BGQE at Gibberlings 3 / BGQE at Kerzenburgforum -- Brandock the Mage -- Endless BG1 -- Grey The Dog NPC -- Imoen 4 Ever -- Imoen Is Stone -- Jastey's SoD TweakPack -- Road to Discovery (SoD) -- Solaufein's Rescue - jastey's Solaufein NPC Mod -- The Boareskyr Bridge Scene (SoD)
Contributions: Adalon's Blood (Silberdrachenblutmod) -- Alternatives -- Ascalon's Questpack -- Ascalon's Breagar NPC -- Balduran's Seatower -- BG1 NPC Project -- BG1 Romantic Encounters -- Corthala Romantique -- Edwin Romance -- Fading Promises -- Gavin BG1 --Hidden Adventures -- Imoen Can Die -- Keldorn Romance (berelinde's) -- Lure of Sirine's Call -- NTotSC -- Romantic Encounters (BGII)
Avatar by Rabain
#74
Posted 12 March 2023 - 04:53 PM
Due to technical reasons, a PID always needs to be last in an dialogue file. It could be that one of your other mods added a dialogue for Sarevok but didn't give it high enough weight, and Sarevok Romance was installed before this mod, leading to the so called stutter bug where the NPC tries to start a dialogue but the engine can't call it because it's "below" the PID, leading to a stutter with the PID popping up every time.
One way to prevent this is to install NPC mods always after other mods that might add dialogues for them. NPC mods should always go after quest mods, anyway. (Also, if you install e.g. the Flirt Pack from PPG, install it late after all NPC mods to prevent this bug from happening).
Thank you, Jastey I know about the load order and I installed Sarevok Romance after the quest mods for SoA part and got this stutter bug in the first place XD I reinstalled everything yesterday - Ascension, Wheels of Prophecy, Sarevok Romance (in that order) and other mods in right order after these mods - and romance mod started to work properly. Idk if it matters but I've tested ToB with new created character. If bug will happen again with my main character... Well, it will be bad
Edited by MylaShabanova, 12 March 2023 - 05:00 PM.
#75
Posted 12 March 2023 - 11:36 PM
If it happens again tell us. There is ways to work around it, by identifying which script block is looping etc.
My Own: Ajantis BG1 Expansion Modification -- Sir Ajantis for BGII -- Ajantis Portrait Pack -- Another fine Hell -- Brage's Redemption -- BGQE at Gibberlings 3 / BGQE at Kerzenburgforum -- Brandock the Mage -- Endless BG1 -- Grey The Dog NPC -- Imoen 4 Ever -- Imoen Is Stone -- Jastey's SoD TweakPack -- Road to Discovery (SoD) -- Solaufein's Rescue - jastey's Solaufein NPC Mod -- The Boareskyr Bridge Scene (SoD)
Contributions: Adalon's Blood (Silberdrachenblutmod) -- Alternatives -- Ascalon's Questpack -- Ascalon's Breagar NPC -- Balduran's Seatower -- BG1 NPC Project -- BG1 Romantic Encounters -- Corthala Romantique -- Edwin Romance -- Fading Promises -- Gavin BG1 --Hidden Adventures -- Imoen Can Die -- Keldorn Romance (berelinde's) -- Lure of Sirine's Call -- NTotSC -- Romantic Encounters (BGII)
Avatar by Rabain
#76
Posted 06 April 2023 - 08:56 PM
If it happens again tell us. There is ways to work around it, by identifying which script block is looping etc.
I have had the same bug. Using the sutter tool scriptThis is the block that keeps running form ascension improved sarevok interaction.
IF InParty(Myself) RealGlobalTimerExpired("SarevokTalkPC1","GLOBAL") !StateCheck(Player1,STATE_SLEEPING) Global("ExpBSarevok10","GLOBAL",0) Global("ForceTalk1","LOCALS",1) See(Player1) !See([ENEMY]) !Range([NEUTRAL],10) THEN RESPONSE #100 DisplayStringHead(Myself,559476) // Running block 6 of SAREV25.BCS Interact(Player1) END
Changing the global variable also indicate the other ascension dialogue have the same bug.
#77
Posted 28 November 2023 - 01:11 AM
-"gives double speech at Solar and probably tree of life"
Probably the same or similar problem like for Edwin Romance. I solved it there using an intelligent structure with COPY_TRANS. This should be addressed because it probably also "swallows" other mod added ToL interjections.
My Own: Ajantis BG1 Expansion Modification -- Sir Ajantis for BGII -- Ajantis Portrait Pack -- Another fine Hell -- Brage's Redemption -- BGQE at Gibberlings 3 / BGQE at Kerzenburgforum -- Brandock the Mage -- Endless BG1 -- Grey The Dog NPC -- Imoen 4 Ever -- Imoen Is Stone -- Jastey's SoD TweakPack -- Road to Discovery (SoD) -- Solaufein's Rescue - jastey's Solaufein NPC Mod -- The Boareskyr Bridge Scene (SoD)
Contributions: Adalon's Blood (Silberdrachenblutmod) -- Alternatives -- Ascalon's Questpack -- Ascalon's Breagar NPC -- Balduran's Seatower -- BG1 NPC Project -- BG1 Romantic Encounters -- Corthala Romantique -- Edwin Romance -- Fading Promises -- Gavin BG1 --Hidden Adventures -- Imoen Can Die -- Keldorn Romance (berelinde's) -- Lure of Sirine's Call -- NTotSC -- Romantic Encounters (BGII)
Avatar by Rabain