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Name problems after new install and mod order changed


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#1 -Nirwan-

-Nirwan-
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Posted 17 July 2009 - 02:47 PM

Hello,
It seems it's a usual problem which happens when you reinstall, the mod order is changed and you want to use an old savegame : some text from another mod replaces npc names or stuff like that.
I remember I saw a sort of script integrated with a mod which was designed to solved this issue if it ever happened but I can't find it...

Any idea of where I could find something to fix this bug or I am so stuck I should create a new game?
Thanks !

#2 Chevalier

Chevalier

    Knight of the Realms

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Posted 17 July 2009 - 07:49 PM

You need to start a new game.

I Ride for the King!


a.k.a. Chev


#3 Meira

Meira

    I'm the snow on your lips

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  • 411 posts

Posted 19 July 2009 - 01:06 PM

Hello,
It seems it's a usual problem which happens when you reinstall, the mod order is changed and you want to use an old savegame : some text from another mod replaces npc names or stuff like that.
I remember I saw a sort of script integrated with a mod which was designed to solved this issue if it ever happened but I can't find it...

Any idea of where I could find something to fix this bug or I am so stuck I should create a new game?
Thanks !

Most mod NPC's have a string-fixer, check the readmes. Amber uses SHIFT-k, for example, and so does Kelsey if I remember correctly. As long as it's just the character names and soundset lines (visible if you use subtitles) of modded NPCs this should fix it. But you must find out the correct command for each NPC.

Edited by Meira, 19 July 2009 - 01:06 PM.

Ihmeellinen meri

Kummalliset kalat liukuvat syvyydessä,
tuntemattomat kukat loistavat rannalla;
olen nähnyt punaista ja keltaista ja kaikki toiset värit -
mutta ihana meri on vaarallista nähdä,
se herättää tulevien seikkailujen janon:
mitä on tapahtunut sadussa, on tapahtuva minullekin.

- Edith Södergran


Amber - The BG2 NPC Mod Project Now released!
Amber's discussion forum at Gibberlings 3