It would be interesting if this mod, along with the dialogs, also contain an "improved" version of Imoen (i.e. modified CRE files).
By improved, I mean an Imoen with skills that are more... "fitting" of her character.
For example, there's several references of Imoen doing pickpocketing things, yet we all know that her pick pocket skills suck. That makes it more difficult to accept such dialogs.
Here are my suggestions:
1- As a level 7 thief, she should get 190 pts to spend on skills. (For some reason, Bioware only gave her 155 pts...) I suggest putting 65 pts into pickpocket, 55 pts into open locks, 70 pts into find traps, (which should give 90 pp, 80 ol, 80 ft).
2- Make the Imoen you rescue from Spellhold (Imoen2) less powerful. It doesn't make much sense that she'd gain at least 300k xp just from being tortured... Yeah, it's a game balance issue, but really, it doesn't make all that much of a difference in the end. On my own game, i have Imoen2 set at 120k xp. A 300k diff in xp really makes no difference in the 8 million xp cap of TOB.
Any other suggestions?
Improving Imoen?
Started by Solar, Aug 24 2003 09:25 AM
2 replies to this topic
#1
Posted 24 August 2003 - 09:25 AM
#2
Posted 24 August 2003 - 11:41 AM
I'm afraid that's not within the mandate of this prioject.
The points issue is dealt with by the Baldurdash fixpack.
The points issue is dealt with by the Baldurdash fixpack.
Past: Ascension, Return to Windspear, Imoen Relationship, The Broken Hourglass
"Perfection has no deadline"
#3 -Guest-
Posted 04 July 2004 - 12:40 PM
Imoen is already a powerful mage. She has more it points then any other wizard you can find.
She can may not have the bonus spells of edwin but she isn't a specialist so she can have spells from all schools of magic. She can have a much higher AC then Edwin.
She can may not have the bonus spells of edwin but she isn't a specialist so she can have spells from all schools of magic. She can have a much higher AC then Edwin.