In terms of the original post of this thread: I will add the RunningAttack() fix in the Fixpack, so PC's shouldn't freeze for seconds when they run into something in combat and walk around everywhere. If I'm holding that enemies should be smart enough to run in combat as a fix, that logic certainly has to apply to party PC's as well.
Ok thanks. I guess they still won't defend each other when they are attacked but it's already good that one of the two annoyances is on the way to be solved.
Edited by Zwolf, 18 July 2009 - 08:46 PM.