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Question about battles


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#21 Zwolf

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Posted 18 July 2009 - 08:43 PM

In terms of the original post of this thread: I will add the RunningAttack() fix in the Fixpack, so PC's shouldn't freeze for seconds when they run into something in combat and walk around everywhere. If I'm holding that enemies should be smart enough to run in combat as a fix, that logic certainly has to apply to party PC's as well.


Ok thanks. I guess they still won't defend each other when they are attacked but it's already good that one of the two annoyances is on the way to be solved.

Edited by Zwolf, 18 July 2009 - 08:46 PM.


#22 Qwinn

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Posted 18 July 2009 - 09:57 PM

Ok thanks. I guess they still won't defend each other when they are attacked but it's already good that one of the two annoyances is on the way to be solved.


That'd be trickier. It wouldn't just be a matter of adding Help() to their scripts. There's quite a few scripts that check Help([ANYONE])... that, in fact, was why Vrischika and Standish would attack you when you tried to sell Annah - they were aggroing on you from YOUR cry of help when Annah attacked you. (Yes, retarded.)

Probably won't be that bad though... you yourself cry Help() when attacked, and if that would cause a real problem, we'd probably have noticed by now. So, if that's not a big deal, I'll add it to my own AI scripts too. Mebbe not for Ignus or Vhailor, though... just can't see them caring if someone else in your party is attacked :D

Qwinn