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BPSeries BETA Remake


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#21 Graoumf

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Posted 21 February 2010 - 09:38 PM

No problem, I'm on it. :)
Are all numbers like @30XX now ?

Edited by Graoumf, 21 February 2010 - 10:00 PM.


#22 -Tavatar-

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Posted 21 February 2010 - 11:22 PM

Does this version of bpseries require installing G3's big happy super something fun modder pack?
While installing i get PARSE ERROR messages
[tb#_compile_eval_buffer/bpseries\baf\BPFT-CL.baf] PARSE ERROR at line 9645 column 1-64
Near Text: )
	[SetGlobalTimer] argument [FIFTEEN_MINUTES] not found in [GTimes.IDS]

[tb#_compile_eval_buffer/bpseries\baf\BPFT-CL.baf] PARSE ERROR at line 10580 column 1-51
Near Text: )
	[SetGlobalTimer] argument [TEN_MINUTES] not found in [GTimes.IDS]

[tb#_compile_eval_buffer/bpseries\baf\BPFT-CL.baf] PARSE ERROR at line 12280 column 1-52
Near Text: )
	[HaveSpell] argument [SHAPESHIFTER_SHAPESHIFT_GREATERWEREWOLF] not found in [Spell.IDS]

[tb#_compile_eval_buffer/bpseries\baf\BPFT-CL.baf] PARSE ERROR at line 12297 column 1-57
Near Text: )
	[Spell] argument [SHAPESHIFTER_SHAPESHIFT_GREATERWEREWOLF] not found in [Spell.IDS]

[tb#_compile_eval_buffer/bpseries\baf\BPFT-CL.baf] PARSE ERROR at line 12667 column 1-20
Near Text: )
	[Heard] argument [HELP] not found in [SHOUTIDS.IDS]

I have BPv179 installed and AFAIK those entries like TEN_MINUTES in gtimes.ids is only added with G3's super... modder pack.

#23 horred the plague

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Posted 22 February 2010 - 05:54 PM

Odd, I had just BPv179 and BP seies installed on my testing version, never saw these errors. Anyways, I replaced them all w/ numbers. I'll replace every identifier with the appropriate number if it gives me difficulty, I don't care. They're only there to make life easier on anybody that has to look through code. Esp, try to make sense of somebody else's code. When they get in the way they've outlived their usefulness. Just be glad I can't shove raw hex or binary at you. :P

No, BP scripts shouldn't require anything besides BP core and technically a good run of a consistent detect stats "might" do the trick. They should, however, accomodate a lot of mods w/ their utility.

#24 horred the plague

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Posted 22 February 2010 - 05:59 PM

No problem, I'm on it. :)
Are all numbers like @30XX now ?


Yes, I just moved it all up. Don't worry about it, it's taken care of--for both German and French, what has been translated thus far. All I have is new strings, and some more hotkey & description changes. More since last time, and even more changes. Can't stop tinkering it seems. But these changes come from playing, and seeing them in action--not straight from philosopher's armchair per se.

Here's the cumulative changes, for those just getting into it.

//********Changes*****

// Scripts
@3026 = ~BPFT-CL: ~
@3027 = ~This script is designed for use with warrior and priest classes and kit types, who prefer melee to missile combat.  It has support for all Divine spells up to Quest level, including several mod spells.  It contains spell support for class and kit innates along with support for warrior and priest high level abilities.
HOTKEYS: 
     D-Enable/Disable AI 
     E-Toggle Item Use 
     K-Toggle Ranged/Melee 
     S-Summons 
     B-Buff (Toggle Long-Medium-Short Duration) 
     F-Backstab
     L-Toggle Party Healing~

@3028 = ~BPFT-TH: ~
@3029 = ~This script is designed for use with warrior and thief classes and kits.  It contains support for Hide and Detect, Backstab, and Lay Traps along with support for class and kit innates, as well as warrior and rogue high level abilities. 
HOTKEYS: 
     D-Enable/Disable AI 
     E-Toggle Item Use 
     K-Toggle Ranged/Melee 
     S-Summons 
     B-Buff (Toggle Long-Medium-Short Duration)
     F-Backstab
     L-Lay Traps~

@3030 = ~BPMage: ~
@3031 = ~This script is designed for use with mages and sorcerors.  It has spell support for Arcane spells up to level 10 including several mod spells.
HOTKEYS: 
     D-Enable/Disable AI 
     E-Toggle Item Use 
     K-Toggle Ranged/Melee 
     S-Summons 
     B-Buff (Toggle Long-Medium-Short Duration) 
     V-Spell Trigger 
     N-Spell Trigger Select 
     F-Spell Trigger Confirm~

@3032 = ~BPMulti: ~
@3033 = ~This script is designed for use with all single, dual, or multi-class combinations.  It favors spell use over physical attacks.  It contains spell support for virtually all arcane, divine, class, innate, spells and high level abilities. 
HOTKEYS: 
     D-Enable/Disable AI 
     E-Toggle Item Use 
     K-Toggle Ranged/Melee 
     S-Summons 
     B-Buff (Toggle Long-Medium-Short Duration) 
     V-Spell Trigger 
     N-Spell Trigger Select 
     F-Spell Trigger Confirm 
     L-Toggle Party Healing~

@3034 = ~BPPureF: ~
@3035 = ~This script is a stripped down version of BPFT-CL.  It is useful for the fighter class and kits, barbarians, monks, and inquisitors.  Its spell support is limited but does include warrior high level abilities and also class and kit innates. 
HOTKEYS: 
     D-Enable/Disable AI 
     E-Toggle Item Use 
     K-Toggle Ranged/Melee 
     S-Summons 
     B-Buff (Toggle Long-Medium-Short Duration) ~

@3036 = ~BPRanged: ~
@3037 = ~This script is designed for use with all classes and kit types, who prefer missile to melee combat.  It contains spell support for virtually all arcane, divine, class, innate, spells and high level abilities.  It supports class and kit innate abilities, along with support for warrior high level abilities. 
HOTKEYS: 
     D-Enable/Disable AI 
     E-Toggle Item Use 
     K-Toggle Ranged/Melee 
     S-Summons      
     B-Buff (Toggle Long-Medium-Short Duration) 
     V-Spell Trigger 
     N-Spell Trigger Select 
     F-Spell Trigger Confirm 
     L-Toggle Party Healing~

///*********OMG Even More Scripts?**********   (& more still to come haha!)

@3101 = ~BPFT-RNG~
@3102 = ~This script is designed for use with a more pure warrior or rogue type, a non-spellcaster that prefer missile to melee combat.  It contains spell support for fighter,ranger, paladin and rogue classes, and appropriate innate and high level abilities.  It supports most standard and some non-standard class and kit innate abilities, in particular Vlad's Charming Rogue™ for Imoen. 
HOTKEYS: 
     D-Enable/Disable AI 
     E-Toggle Item Use 
     K-Toggle Ranged/Melee 
     S-Summons
     F-Backstab
     B-Buff (Toggle Long-Medium-Short Duration)~

@3103 = ~BPBard: ~
@3104 = ~This script is designed for use especially with bards. It has spell support for Arcane spells up to level 8 including many mod spells. It also includes battlesong and bard high level abilities. 
HOTKEYS: 
     D-Enable/Disable AI 
     E-Toggle Item Use 
     K-Toggle Ranged/Melee 
     S-Summons 
     B-Buff (Toggle Long-Medium-Short Duration) 
     V-Spell Trigger 
     N-Spell Trigger Select 
     F-Spell Trigger Confirm 
     L-Toggle Bardsong~

@3105 = ~BPFT-MGT: ~
@3106 = ~This script is designed for use with spellcasting warriors and/or rogues.  It has spell support for Arcane spells up to level 10 including several mod spells.  It also includes warrior and rogue high level abilities, and support for kits (including several mod kits). 
HOTKEYS: 
     D-Enable/Disable AI 
     E-Toggle Item Use 
     K-Toggle Ranged/Melee 
     S-Summons 
     B-Buff (Toggle Long-Medium-Short Duration) 
     F-Backstab
     L-Lay Traps~

//**********Additions*********

@3048 = ~*Eats a goodberry*~

@3049 = ~Buffing - Long Duration~
@3050 = ~Buffing - Medium Duration~
@3051 = ~Buffing - Short Duration~
@3052 = ~Buffing - Toggled Off~

@3053 = ~Here, catch! *Tosses goodberries*~

@3054 = ~Moving into Backstab Position~
@3055 = ~Backstab Mode On~
@3056 = ~Backstab Mode Off~





#25 Graoumf

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Posted 27 February 2010 - 03:19 AM

Hello Horred,

Here is the french translation with good numbers and the last changes. :)

Edited by Graoumf, 27 February 2010 - 03:19 AM.


#26 horred the plague

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Posted 27 February 2010 - 06:41 AM

Thanks Graoumf! I'm merely tying up the systems in gametesting, and and most are nicely falling in line. I was planning the new release within a few days. Let me send Leonardo Watson a letter as well, and give him a fair chance to get the German translation up to speed as well. I bet it's quite annoying to see 90% in your native tongue, 10% in Horred's English™.

#27 Graoumf

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Posted 27 February 2010 - 02:19 PM

No problem. It's always better if all translations are done. :)

#28 horred the plague

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Posted 08 March 2010 - 08:09 AM

Now that I've cemented the Purgatorio release, as soon as I can climb out of my wheelchair I'll get this finallized and uploaded. Hopefully in time for any weekend play.

:cheers:

--Horred

#29 Jarno Mikkola

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Posted 09 March 2010 - 12:46 AM

Why is there a zero bite files in the /bpseries/backup/0/ in the v3.65 archive? Just an oversight probably... but still I see no good things in them.

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#30 horred the plague

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Posted 09 March 2010 - 05:45 AM

Why is there a zero bite files in the /bpseries/backup/0/ in the v3.65 archive? Just an oversight probably... but still I see no good things in them.


One of those leftover files from WieDu, was it? Yeah, just an oversight. Forgot to delete after uninstalling, before packaging. I've seen worse things in a mod before, but I'll try to remember this next time. Thanks for the heads up.

#31 Lollorian

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Posted 19 March 2010 - 09:18 PM

Heya :D

First off, thank you for these awesome scripts :woot: Never was a fan of micromanagement unless the battles were really pwnzors :P And they make the initial BGT grind bearable :lol:

Anyway, BPSeries never actually installs perfectly well for me ever since BWP8, and it's almost never the same error :P This time, it's:
Installing [BPSeries v3.65 by seanas (w/ revisions by Horred the Plague)]
Creating 1 directory
Creating 1 directory
Compiling 1 script ...

[tb#_compile_eval_buffer/bpseries\baf\BPFT-CL.baf] PARSE ERROR at line 8477 column 1-20
Near Text: )
	[Heard] argument [HELP] not found in [SHOUTIDS.IDS]

[tb#_compile_eval_buffer/bpseries\baf\BPFT-CL.baf] PARSE ERROR at line 12667 column 1-20
Near Text: )
	[Heard] argument [HELP] not found in [SHOUTIDS.IDS]
Copying and patching 1 file ...
Compiling 1 script ...

[tb#_compile_eval_buffer/bpseries\baf\BPFT-TH.baf] PARSE ERROR at line 3181 column 1-20
Near Text: )
	[Heard] argument [HELP] not found in [SHOUTIDS.IDS]

[tb#_compile_eval_buffer/bpseries\baf\BPFT-TH.baf] PARSE ERROR at line 4309 column 1-20
Near Text: )
	[Heard] argument [HELP] not found in [SHOUTIDS.IDS]
Copying and patching 1 file ...
Compiling 1 script ...

[tb#_compile_eval_buffer/bpseries\baf\BPMage.baf] PARSE ERROR at line 8336 column 1-20
Near Text: )
	[Heard] argument [HELP] not found in [SHOUTIDS.IDS]

[tb#_compile_eval_buffer/bpseries\baf\BPMage.baf] PARSE ERROR at line 13321 column 1-20
Near Text: )
	[Heard] argument [HELP] not found in [SHOUTIDS.IDS]
Copying and patching 1 file ...
Compiling 1 script ...

[tb#_compile_eval_buffer/bpseries\baf\BPMulti.baf] PARSE ERROR at line 13786 column 1-20
Near Text: )
	[Heard] argument [HELP] not found in [SHOUTIDS.IDS]

[tb#_compile_eval_buffer/bpseries\baf\BPMulti.baf] PARSE ERROR at line 21784 column 1-20
Near Text: )
	[Heard] argument [HELP] not found in [SHOUTIDS.IDS]
Copying and patching 1 file ...
Compiling 1 script ...

[tb#_compile_eval_buffer/bpseries\baf\BPPureF.baf] PARSE ERROR at line 3018 column 1-20
Near Text: )
	[Heard] argument [HELP] not found in [SHOUTIDS.IDS]

[tb#_compile_eval_buffer/bpseries\baf\BPPureF.baf] PARSE ERROR at line 4101 column 1-20
Near Text: )
	[Heard] argument [HELP] not found in [SHOUTIDS.IDS]
Copying and patching 1 file ...
Compiling 1 script ...

[tb#_compile_eval_buffer/bpseries\baf\BPRanged.baf] PARSE ERROR at line 13946 column 1-20
Near Text: )
	[Heard] argument [HELP] not found in [SHOUTIDS.IDS]

[tb#_compile_eval_buffer/bpseries\baf\BPRanged.baf] PARSE ERROR at line 22229 column 1-20
Near Text: )
	[Heard] argument [HELP] not found in [SHOUTIDS.IDS]
Copying and patching 1 file ...
A changelog of SHOUTIDS.IDS gives me:
Mods affecting SHOUTIDS.IDS:
00000: ~SETUP-TDD.TP2~ 0 0 // The Darkest Day,  v1.12
00001: ~SETUP-BPV179.TP2~ 0 0 // Big Picture AI/Enhancement Mod, version 179 weidu (beta)
Also, I've attached the changelogged SHOUTIDS'es and the current SHOUTIDS as well as the DEBUG and the WeiDU.log :) Hope to get this thing cleared once and for all :D (the SHOUTIDS_CTB I found after I did a normal search of the folder in CtB\backup ... wonder why it didn't come up in the changelog :unsure:)

Attached Files


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BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

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#32 Hoppy

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Posted 20 March 2010 - 12:23 AM

Both TDD and CtB work on the SHOUT.IDS by adding these commands only and only one will change it because of the UNLESS. So whichever is installed first wins and CtB will make a backup even if it doesn't write anything. Only in the changelog is what changed the file. Don't know if that is because of the code used or a plain WeiDU feature.

APPEND ~SHOUTIDS.IDS~ ~2 ESCAPE_AREA_2~ UNLESS ~ESCAPE_AREA_2~
APPEND ~SHOUTIDS.IDS~ ~66 DEAD_MEAT~ UNLESS ~DEAD_MEAT~
APPEND ~SHOUTIDS.IDS~ ~68 ALERT_68~ UNLESS ~ALERT_68~
APPEND ~SHOUTIDS.IDS~ ~69 ALERT_69~ UNLESS ~ALERT_69~
APPEND ~SHOUTIDS.IDS~ ~79 ALERT_79~ UNLESS ~ALERT_79~
APPEND ~SHOUTIDS.IDS~ ~80 RETREAT_80~ UNLESS ~RETREAT_80~
APPEND ~SHOUTIDS.IDS~ ~82 RALLY_TO_ME_82~ UNLESS ~RALLY_TO_ME_82~
APPEND ~SHOUTIDS.IDS~ ~83 HEALME_83~ UNLESS ~HEALME_83~
APPEND ~SHOUTIDS.IDS~ ~84 IM_BLIND~ UNLESS ~IM_BLIND~
APPEND ~SHOUTIDS.IDS~ ~89 ALERT_89~ UNLESS ~ALERT_89~
APPEND ~SHOUTIDS.IDS~ ~99 ALERT_99~ UNLESS ~ALERT_99~
APPEND ~SHOUTIDS.IDS~ ~100 ALERT_100~ UNLESS ~ALERT_100~
APPEND ~SHOUTIDS.IDS~ ~101 ALERT_101~  UNLESS ~ALERT_101~
APPEND ~SHOUTIDS.IDS~ ~111 INCOMING_111~ UNLESS ~INCOMING_111~
APPEND ~SHOUTIDS.IDS~ ~115 ALERT_115~ UNLESS ~ALERT_115~
APPEND ~SHOUTIDS.IDS~ ~116 ALERT_116~ UNLESS ~ALERT_116~
APPEND ~SHOUTIDS.IDS~ ~121 MDK_SHOUT_121~ UNLESS ~MDK_SHOUT_121~
APPEND ~SHOUTIDS.IDS~ ~122 MDK_SHOUT_122~ UNLESS ~MDK_SHOUT_122~
APPEND ~SHOUTIDS.IDS~ ~151 ALERT_151~ UNLESS ~ALERT_151~
APPEND ~SHOUTIDS.IDS~ ~152 ALERT_152~ UNLESS ~ALERT_152~
APPEND ~SHOUTIDS.IDS~ ~153 HP_LT_20_ASSIST~ UNLESS ~HP_LT_20_ASSIST~
APPEND ~SHOUTIDS.IDS~ ~154 INCOMING_154~ UNLESS ~INCOMING_154~
APPEND ~SHOUTIDS.IDS~ ~155 INCOMING_155~ UNLESS ~INCOMING_155~
APPEND ~SHOUTIDS.IDS~ ~156 UNDER_ATTACK~ UNLESS ~UNDER_ATTACK~
APPEND ~SHOUTIDS.IDS~ ~199 ALERT_199~ UNLESS ~ALERT_199~
APPEND ~SHOUTIDS.IDS~ ~200 POISONED_200~ UNLESS ~POISONED_200~


I am too lazy to extract BP179 a, b ,c d, or e so here is the BP177.TP2 about SHOUT.IDS

APPEND ~SHOUTIDS.IDS~ ~2 ESCAPE_AREA_2~ UNLESS ~ESCAPE_AREA_2~
APPEND ~SHOUTIDS.IDS~ ~66 DEAD_MEAT~ UNLESS ~DEAD_MEAT~
APPEND ~SHOUTIDS.IDS~ ~68 ALERT_68~ UNLESS ~ALERT_68~
APPEND ~SHOUTIDS.IDS~ ~69 ALERT_69~ UNLESS ~ALERT_69~
APPEND ~SHOUTIDS.IDS~ ~79 ALERT_79~ UNLESS ~ALERT_79~
APPEND ~SHOUTIDS.IDS~ ~80 RETREAT_80~ UNLESS ~RETREAT_80~
APPEND ~SHOUTIDS.IDS~ ~82 RALLY_TO_ME_82~ UNLESS ~RALLY_TO_ME_82~
APPEND ~SHOUTIDS.IDS~ ~83 HEALME_83~ UNLESS ~HEALME_83~
APPEND ~SHOUTIDS.IDS~ ~84 IM_BLIND~ UNLESS ~IM_BLIND~
APPEND ~SHOUTIDS.IDS~ ~89 ALERT_89~ UNLESS ~ALERT_89~
APPEND ~SHOUTIDS.IDS~ ~99 ALERT_99~ UNLESS ~ALERT_99~
APPEND ~SHOUTIDS.IDS~ ~100 ALERT_100~ UNLESS ~ALERT_100~
APPEND ~SHOUTIDS.IDS~ ~101 ALERT_101~  UNLESS ~ALERT_101~
APPEND ~SHOUTIDS.IDS~ ~111 INCOMING_111~ UNLESS ~INCOMING_111~
APPEND ~SHOUTIDS.IDS~ ~115 ALERT_115~ UNLESS ~ALERT_115~
APPEND ~SHOUTIDS.IDS~ ~116 ALERT_116~ UNLESS ~ALERT_116~
APPEND ~SHOUTIDS.IDS~ ~121 MDK_SHOUT_121~ UNLESS ~MDK_SHOUT_121~
APPEND ~SHOUTIDS.IDS~ ~122 MDK_SHOUT_122~ UNLESS ~MDK_SHOUT_122~
APPEND ~SHOUTIDS.IDS~ ~151 ALERT_151~ UNLESS ~ALERT_151~
APPEND ~SHOUTIDS.IDS~ ~152 ALERT_152~ UNLESS ~ALERT_152~
APPEND ~SHOUTIDS.IDS~ ~153 HP_LT_20_ASSIST~ UNLESS ~HP_LT_20_ASSIST~
APPEND ~SHOUTIDS.IDS~ ~154 INCOMING_154~ UNLESS ~INCOMING_154~
APPEND ~SHOUTIDS.IDS~ ~155 INCOMING_155~ UNLESS ~INCOMING_155~
APPEND ~SHOUTIDS.IDS~ ~156 UNDER_ATTACK~ UNLESS ~UNDER_ATTACK~
APPEND ~SHOUTIDS.IDS~ ~199 ALERT_199~ UNLESS ~ALERT_199~
APPEND ~SHOUTIDS.IDS~ ~200 POISONED_200~ UNLESS ~POISONED_200~

Not even BG2fixpack adds a HELP but these in its bg2fixpack/lib/ids_entries_shoutids:
APPEND ~shoutids.ids~ ~1 ATTACK1~ UNLESS ~^1 ATTACK1~
APPEND ~shoutids.ids~ ~2 LEAVE2~ UNLESS ~^2 LEAVE2~
APPEND ~shoutids.ids~ ~3 HELP3~ UNLESS ~^3 HELP3~
APPEND ~shoutids.ids~ ~5 HELP5~ UNLESS ~^5 HELP5~
APPEND ~shoutids.ids~ ~6 HELPGOND~ UNLESS ~^6 HELPGOND~
APPEND ~shoutids.ids~ ~7 HELPFLAM~ UNLESS ~^7 HELPFLAM~
APPEND ~shoutids.ids~ ~8 HELPAMN~ UNLESS ~^8 HELPAMN~
APPEND ~shoutids.ids~ ~24 HELP24~ UNLESS ~^24 HELP24~
APPEND ~shoutids.ids~ ~33 FLEETHIEVES~ UNLESS ~^33 FLEETHIEVES~
APPEND ~shoutids.ids~ ~50 GOAWAY~ UNLESS ~^50 GOAWAY~
APPEND ~shoutids.ids~ ~57 HELP57~ UNLESS ~^57 HELP57~
APPEND ~shoutids.ids~ ~68 SUM_ATTACK_GOOD~ UNLESS ~^68 SUM_ATTACK_GOOD~
APPEND ~shoutids.ids~ ~69 SUM_ATTACK_EVIL~ UNLESS ~^69 SUM_ATTACK_EVIL~
APPEND ~shoutids.ids~ ~79 HELP79~ UNLESS ~^79 HELP79~
APPEND ~shoutids.ids~ ~80 HELPARCHER~ UNLESS ~^80 HELPARCHER~
APPEND ~shoutids.ids~ ~81 FLEEARCHER~ UNLESS ~^81 FLEEARCHER~
APPEND ~shoutids.ids~ ~82 COMEARCHER~ UNLESS ~^82 COMEARCHER~
APPEND ~shoutids.ids~ ~83 HELP83~ UNLESS ~^83 HELP83~
APPEND ~shoutids.ids~ ~89 ATTACK89~ UNLESS ~^89 ATTACK89~
APPEND ~shoutids.ids~ ~99 HELPME~ UNLESS ~^99 HELPME~
APPEND ~shoutids.ids~ ~100 HELP100~ UNLESS ~^100 HELP100~
APPEND ~shoutids.ids~ ~101 HELP101~ UNLESS ~^101 HELP101~
APPEND ~shoutids.ids~ ~111 WARNALARM~ UNLESS ~^111 WARNALARM~
APPEND ~shoutids.ids~ ~115 HELP_ALIBAKKAR~ UNLESS ~^115 HELP_ALIBAKKAR~
APPEND ~shoutids.ids~ ~116 HELP_LURRAXOL~ UNLESS ~^116 HELP_LURRAXOL~
APPEND ~shoutids.ids~ ~121 HELP121~ UNLESS ~^121 HELP121~
APPEND ~shoutids.ids~ ~122 HELP122~ UNLESS ~^122 HELP122~
APPEND ~shoutids.ids~ ~123 HEALME~ UNLESS ~^123 HEALME~
APPEND ~shoutids.ids~ ~124 ASSIST~ UNLESS ~^124 ASSIST~
APPEND ~shoutids.ids~ ~125 ALERT~ UNLESS ~^125 ALERT~
APPEND ~shoutids.ids~ ~126 SOLAR_STANCE~ UNLESS ~^126 SOLAR_STANCE~
APPEND ~shoutids.ids~ ~151 HELP_ME_GROUP151~ UNLESS ~^151 HELP_ME_GROUP151~
APPEND ~shoutids.ids~ ~152 ATTACK_MAGE~ UNLESS ~^152 ATTACK_MAGE~
APPEND ~shoutids.ids~ ~153 HELP_ME_GROUP153~ UNLESS ~^153 HELP_ME_GROUP153~
APPEND ~shoutids.ids~ ~154 FLEE_FROM_MAGE~ UNLESS ~^154 FLEE_FROM_MAGE~
APPEND ~shoutids.ids~ ~155 ATTACK_MAGE~ UNLESS ~^155 ATTACK_MAGE~
APPEND ~shoutids.ids~ ~199 HELPME_DRUIDS~ UNLESS ~^199 HELPME_DRUIDS~

These are for enemies' commands from scripts or from dialogs anyway. They aren't related to PC scripts I believe as those would be higher numbers. 2018 is what I have for HELP and will only be seen in players' scripts. I think that is how it works so the mods in question aren't adding HELP because they don't need to. Maybe???
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#33 Lollorian

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Posted 20 March 2010 - 12:39 AM

If I'm understanding this right (which is probably not the case :P) ...

HELP isn't added by any mods ...
HELP isn't present in the vanilla SHOUTIDS ...
HELP isn't added by BPSeries ...

so why does it check for HELP?? :unsure: (from bpseries\baf\BPFT-CL.baf)
IF
  OR(2)
    Heard([PC],2018)
    Heard([PC],HELP)
  !InParty(LastAttackerOf(LastHeardBy(Myself)))
  !StateCheck(LastAttackerOf(LastHeardBy(Myself)),STATE_NOT_VISIBLE)
  !StateCheck(LastAttackerOf(LastHeardBy(Myself)),STATE_HARMLESS)
  !Class(LastAttackerOf(LastHeardBy(Myself)),INNOCENT)
  See(LastAttackerOf(LastHeardBy(Myself)))
THEN
  RESPONSE #100
    Continue()
END

PS: BPv179e's SHOUTIDS stuff :)
APPEND ~SHOUTIDS.IDS~ ~2 ESCAPE_AREA_2~ UNLESS ~ESCAPE_AREA_2~
APPEND ~SHOUTIDS.IDS~ ~66 DEAD_MEAT~ UNLESS ~DEAD_MEAT~
APPEND ~SHOUTIDS.IDS~ ~68 ALERT_68~ UNLESS ~ALERT_68~
APPEND ~SHOUTIDS.IDS~ ~69 ALERT_69~ UNLESS ~ALERT_69~
APPEND ~SHOUTIDS.IDS~ ~79 ALERT_79~ UNLESS ~ALERT_79~
APPEND ~SHOUTIDS.IDS~ ~80 RETREAT_80~ UNLESS ~RETREAT_80~
APPEND ~SHOUTIDS.IDS~ ~82 RALLY_TO_ME_82~ UNLESS ~RALLY_TO_ME_82~
APPEND ~SHOUTIDS.IDS~ ~83 HEALME_83~ UNLESS ~HEALME_83~
APPEND ~SHOUTIDS.IDS~ ~84 IM_BLIND~ UNLESS ~IM_BLIND~
APPEND ~SHOUTIDS.IDS~ ~89 ALERT_89~ UNLESS ~ALERT_89~
APPEND ~SHOUTIDS.IDS~ ~99 ALERT_99~ UNLESS ~ALERT_99~
APPEND ~SHOUTIDS.IDS~ ~100 ALERT_100~ UNLESS ~ALERT_100~
APPEND ~SHOUTIDS.IDS~ ~101 ALERT_101~  UNLESS ~ALERT_101~
APPEND ~SHOUTIDS.IDS~ ~111 INCOMING_111~ UNLESS ~INCOMING_111~
APPEND ~SHOUTIDS.IDS~ ~115 ALERT_115~ UNLESS ~ALERT_115~
APPEND ~SHOUTIDS.IDS~ ~116 ALERT_116~ UNLESS ~ALERT_116~
APPEND ~SHOUTIDS.IDS~ ~121 MDK_SHOUT_121~ UNLESS ~MDK_SHOUT_121~
APPEND ~SHOUTIDS.IDS~ ~122 MDK_SHOUT_122~ UNLESS ~MDK_SHOUT_122~
APPEND ~SHOUTIDS.IDS~ ~151 ALERT_151~ UNLESS ~ALERT_151~
APPEND ~SHOUTIDS.IDS~ ~152 ALERT_152~ UNLESS ~ALERT_152~
APPEND ~SHOUTIDS.IDS~ ~153 HP_LT_20_ASSIST~ UNLESS ~HP_LT_20_ASSIST~
APPEND ~SHOUTIDS.IDS~ ~154 INCOMING_154~ UNLESS ~INCOMING_154~
APPEND ~SHOUTIDS.IDS~ ~155 INCOMING_155~ UNLESS ~INCOMING_155~
APPEND ~SHOUTIDS.IDS~ ~156 UNDER_ATTACK~ UNLESS ~UNDER_ATTACK~
APPEND ~SHOUTIDS.IDS~ ~199 ALERT_199~ UNLESS ~ALERT_199~
APPEND ~SHOUTIDS.IDS~ ~200 POISONED_200~ UNLESS ~POISONED_200~

Edited by Lollorian, 20 March 2010 - 12:43 AM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#34 Hoppy

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Posted 20 March 2010 - 06:42 AM

Looks like BP179e hasn't changed its code and you are correct when you say nothing adds HELP. Now I did mention that what the mods added were for enemy, commoner or non-party member script actions. You can't have player scripts check for a shout by a enemy and then attack last attacker of enemy, that would be Charname or whomever.

When I manually did a 6.x install with BWP, I seem to remember a placeable SHOUTIDS.IDS in the BWP fixpack files to make BP Series run. I don't know if that is sufficient or not or even if it is available now but I have about 20 more lines in SHOUTIDS.IDS with with lines at 20xx. These separate a player script checking for a shout trigger and an enemy script checking for a shout trigger which will be and should be different.

BPSeries doesn't write anything to SHOUTIDS.IDS so I imagine it assumes it is already there but TDD, CtB or BP don't add anything for party member scripts. If BPSeries did a sweet IDS write and check to see if the lines are there it needs (all of them) that would be golden. Probably could just use a similar type of code that we posted only modified for the party AI SHOUTS but I don't know what they are. Maybe Horred will be summoned by our cluelessness and set things straight. :lol:
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#35 horred the plague

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Posted 22 March 2010 - 10:43 AM

Well, I'm here--not sure if the cluelessness summoned me or not. :P

But, I saw this too, and I pulled it out for the next version. HELP was replaced with a number of my choosing. I don't want to re-open the can of worms called SHOUTS, that I hopefully closed for good years back. Occasionally one still crawls out, and I have to stomp it before it multiplies.

Thanks for the heads-up nonetheless. I realize I'm behind on my proposed release, but that's cause I've been extremely busy on Purgatorio. Things are ready, just need to clear a couple hours for packaging.

#36 horred the plague

horred the plague

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Posted 23 March 2010 - 09:21 AM

As BP Series is going into the BP package after this, I'm not worrying about its own IDS system. I'm releasing this now, cause life is about to get busier again. Enjoy!

#37 Hoppy

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Posted 24 March 2010 - 08:48 AM

As BP Series is going into the BP package after this, I'm not worrying about its own IDS system. I'm releasing this now, cause life is about to get busier again. Enjoy!

Thanks for looking into it Horred and it makes great sense to put the scripts in with the BP core to help make sure everything is in there that needs to be.


busy on Purgatorio


Downloaded. :new_thumbs:
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#38 -korean-

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Posted 28 March 2010 - 11:29 AM

BWS ( Big World setup) is still using 3.61 ver

bpseries3.61.7z

#39 Lameth

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Posted 03 April 2010 - 09:55 AM

Ahh, i am sorry but the above mentioned link for bpseries3.61.7z does not seem to work for me.
Could someone maybe offer me a different download location? I am hesistant to use the actual version, since i am using BWS.
Thank you in advance.

#40 Lollorian

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Posted 06 April 2010 - 03:17 AM

Is it just me or is the BPSeries_v400 package kinda ... not quite right?? :unsure: The baf's are out of the baf folder, there's only an english setup.tra (no french or german ... which isn't in the language folder) and the Setup.exe is also inside the package :o

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod