Are all numbers like @30XX now ?
Edited by Graoumf, 21 February 2010 - 10:00 PM.
Posted 21 February 2010 - 09:38 PM
Edited by Graoumf, 21 February 2010 - 10:00 PM.
Posted 21 February 2010 - 11:22 PM
[tb#_compile_eval_buffer/bpseries\baf\BPFT-CL.baf] PARSE ERROR at line 9645 column 1-64 Near Text: ) [SetGlobalTimer] argument [FIFTEEN_MINUTES] not found in [GTimes.IDS] [tb#_compile_eval_buffer/bpseries\baf\BPFT-CL.baf] PARSE ERROR at line 10580 column 1-51 Near Text: ) [SetGlobalTimer] argument [TEN_MINUTES] not found in [GTimes.IDS] [tb#_compile_eval_buffer/bpseries\baf\BPFT-CL.baf] PARSE ERROR at line 12280 column 1-52 Near Text: ) [HaveSpell] argument [SHAPESHIFTER_SHAPESHIFT_GREATERWEREWOLF] not found in [Spell.IDS] [tb#_compile_eval_buffer/bpseries\baf\BPFT-CL.baf] PARSE ERROR at line 12297 column 1-57 Near Text: ) [Spell] argument [SHAPESHIFTER_SHAPESHIFT_GREATERWEREWOLF] not found in [Spell.IDS] [tb#_compile_eval_buffer/bpseries\baf\BPFT-CL.baf] PARSE ERROR at line 12667 column 1-20 Near Text: ) [Heard] argument [HELP] not found in [SHOUTIDS.IDS]
Posted 22 February 2010 - 05:54 PM
Posted 22 February 2010 - 05:59 PM
No problem, I'm on it.
Are all numbers like @30XX now ?
//********Changes***** // Scripts @3026 = ~BPFT-CL: ~ @3027 = ~This script is designed for use with warrior and priest classes and kit types, who prefer melee to missile combat. It has support for all Divine spells up to Quest level, including several mod spells. It contains spell support for class and kit innates along with support for warrior and priest high level abilities. HOTKEYS: D-Enable/Disable AI E-Toggle Item Use K-Toggle Ranged/Melee S-Summons B-Buff (Toggle Long-Medium-Short Duration) F-Backstab L-Toggle Party Healing~ @3028 = ~BPFT-TH: ~ @3029 = ~This script is designed for use with warrior and thief classes and kits. It contains support for Hide and Detect, Backstab, and Lay Traps along with support for class and kit innates, as well as warrior and rogue high level abilities. HOTKEYS: D-Enable/Disable AI E-Toggle Item Use K-Toggle Ranged/Melee S-Summons B-Buff (Toggle Long-Medium-Short Duration) F-Backstab L-Lay Traps~ @3030 = ~BPMage: ~ @3031 = ~This script is designed for use with mages and sorcerors. It has spell support for Arcane spells up to level 10 including several mod spells. HOTKEYS: D-Enable/Disable AI E-Toggle Item Use K-Toggle Ranged/Melee S-Summons B-Buff (Toggle Long-Medium-Short Duration) V-Spell Trigger N-Spell Trigger Select F-Spell Trigger Confirm~ @3032 = ~BPMulti: ~ @3033 = ~This script is designed for use with all single, dual, or multi-class combinations. It favors spell use over physical attacks. It contains spell support for virtually all arcane, divine, class, innate, spells and high level abilities. HOTKEYS: D-Enable/Disable AI E-Toggle Item Use K-Toggle Ranged/Melee S-Summons B-Buff (Toggle Long-Medium-Short Duration) V-Spell Trigger N-Spell Trigger Select F-Spell Trigger Confirm L-Toggle Party Healing~ @3034 = ~BPPureF: ~ @3035 = ~This script is a stripped down version of BPFT-CL. It is useful for the fighter class and kits, barbarians, monks, and inquisitors. Its spell support is limited but does include warrior high level abilities and also class and kit innates. HOTKEYS: D-Enable/Disable AI E-Toggle Item Use K-Toggle Ranged/Melee S-Summons B-Buff (Toggle Long-Medium-Short Duration) ~ @3036 = ~BPRanged: ~ @3037 = ~This script is designed for use with all classes and kit types, who prefer missile to melee combat. It contains spell support for virtually all arcane, divine, class, innate, spells and high level abilities. It supports class and kit innate abilities, along with support for warrior high level abilities. HOTKEYS: D-Enable/Disable AI E-Toggle Item Use K-Toggle Ranged/Melee S-Summons B-Buff (Toggle Long-Medium-Short Duration) V-Spell Trigger N-Spell Trigger Select F-Spell Trigger Confirm L-Toggle Party Healing~ ///*********OMG Even More Scripts?********** (& more still to come haha!) @3101 = ~BPFT-RNG~ @3102 = ~This script is designed for use with a more pure warrior or rogue type, a non-spellcaster that prefer missile to melee combat. It contains spell support for fighter,ranger, paladin and rogue classes, and appropriate innate and high level abilities. It supports most standard and some non-standard class and kit innate abilities, in particular Vlad's Charming Rogue for Imoen. HOTKEYS: D-Enable/Disable AI E-Toggle Item Use K-Toggle Ranged/Melee S-Summons F-Backstab B-Buff (Toggle Long-Medium-Short Duration)~ @3103 = ~BPBard: ~ @3104 = ~This script is designed for use especially with bards. It has spell support for Arcane spells up to level 8 including many mod spells. It also includes battlesong and bard high level abilities. HOTKEYS: D-Enable/Disable AI E-Toggle Item Use K-Toggle Ranged/Melee S-Summons B-Buff (Toggle Long-Medium-Short Duration) V-Spell Trigger N-Spell Trigger Select F-Spell Trigger Confirm L-Toggle Bardsong~ @3105 = ~BPFT-MGT: ~ @3106 = ~This script is designed for use with spellcasting warriors and/or rogues. It has spell support for Arcane spells up to level 10 including several mod spells. It also includes warrior and rogue high level abilities, and support for kits (including several mod kits). HOTKEYS: D-Enable/Disable AI E-Toggle Item Use K-Toggle Ranged/Melee S-Summons B-Buff (Toggle Long-Medium-Short Duration) F-Backstab L-Lay Traps~ //**********Additions********* @3048 = ~*Eats a goodberry*~ @3049 = ~Buffing - Long Duration~ @3050 = ~Buffing - Medium Duration~ @3051 = ~Buffing - Short Duration~ @3052 = ~Buffing - Toggled Off~ @3053 = ~Here, catch! *Tosses goodberries*~ @3054 = ~Moving into Backstab Position~ @3055 = ~Backstab Mode On~ @3056 = ~Backstab Mode Off~
Posted 27 February 2010 - 03:19 AM
Edited by Graoumf, 27 February 2010 - 03:19 AM.
Posted 27 February 2010 - 06:41 AM
Posted 27 February 2010 - 02:19 PM
Posted 08 March 2010 - 08:09 AM
Posted 09 March 2010 - 05:45 AM
Why is there a zero bite files in the /bpseries/backup/0/ in the v3.65 archive? Just an oversight probably... but still I see no good things in them.
Posted 19 March 2010 - 09:18 PM
Installing [BPSeries v3.65 by seanas (w/ revisions by Horred the Plague)] Creating 1 directory Creating 1 directory Compiling 1 script ... [tb#_compile_eval_buffer/bpseries\baf\BPFT-CL.baf] PARSE ERROR at line 8477 column 1-20 Near Text: ) [Heard] argument [HELP] not found in [SHOUTIDS.IDS] [tb#_compile_eval_buffer/bpseries\baf\BPFT-CL.baf] PARSE ERROR at line 12667 column 1-20 Near Text: ) [Heard] argument [HELP] not found in [SHOUTIDS.IDS] Copying and patching 1 file ... Compiling 1 script ... [tb#_compile_eval_buffer/bpseries\baf\BPFT-TH.baf] PARSE ERROR at line 3181 column 1-20 Near Text: ) [Heard] argument [HELP] not found in [SHOUTIDS.IDS] [tb#_compile_eval_buffer/bpseries\baf\BPFT-TH.baf] PARSE ERROR at line 4309 column 1-20 Near Text: ) [Heard] argument [HELP] not found in [SHOUTIDS.IDS] Copying and patching 1 file ... Compiling 1 script ... [tb#_compile_eval_buffer/bpseries\baf\BPMage.baf] PARSE ERROR at line 8336 column 1-20 Near Text: ) [Heard] argument [HELP] not found in [SHOUTIDS.IDS] [tb#_compile_eval_buffer/bpseries\baf\BPMage.baf] PARSE ERROR at line 13321 column 1-20 Near Text: ) [Heard] argument [HELP] not found in [SHOUTIDS.IDS] Copying and patching 1 file ... Compiling 1 script ... [tb#_compile_eval_buffer/bpseries\baf\BPMulti.baf] PARSE ERROR at line 13786 column 1-20 Near Text: ) [Heard] argument [HELP] not found in [SHOUTIDS.IDS] [tb#_compile_eval_buffer/bpseries\baf\BPMulti.baf] PARSE ERROR at line 21784 column 1-20 Near Text: ) [Heard] argument [HELP] not found in [SHOUTIDS.IDS] Copying and patching 1 file ... Compiling 1 script ... [tb#_compile_eval_buffer/bpseries\baf\BPPureF.baf] PARSE ERROR at line 3018 column 1-20 Near Text: ) [Heard] argument [HELP] not found in [SHOUTIDS.IDS] [tb#_compile_eval_buffer/bpseries\baf\BPPureF.baf] PARSE ERROR at line 4101 column 1-20 Near Text: ) [Heard] argument [HELP] not found in [SHOUTIDS.IDS] Copying and patching 1 file ... Compiling 1 script ... [tb#_compile_eval_buffer/bpseries\baf\BPRanged.baf] PARSE ERROR at line 13946 column 1-20 Near Text: ) [Heard] argument [HELP] not found in [SHOUTIDS.IDS] [tb#_compile_eval_buffer/bpseries\baf\BPRanged.baf] PARSE ERROR at line 22229 column 1-20 Near Text: ) [Heard] argument [HELP] not found in [SHOUTIDS.IDS] Copying and patching 1 file ...A changelog of SHOUTIDS.IDS gives me:
Mods affecting SHOUTIDS.IDS: 00000: ~SETUP-TDD.TP2~ 0 0 // The Darkest Day, v1.12 00001: ~SETUP-BPV179.TP2~ 0 0 // Big Picture AI/Enhancement Mod, version 179 weidu (beta)Also, I've attached the changelogged SHOUTIDS'es and the current SHOUTIDS as well as the DEBUG and the WeiDU.log Hope to get this thing cleared once and for all (the SHOUTIDS_CTB I found after I did a normal search of the folder in CtB\backup ... wonder why it didn't come up in the changelog )
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 20 March 2010 - 12:23 AM
APPEND ~SHOUTIDS.IDS~ ~2 ESCAPE_AREA_2~ UNLESS ~ESCAPE_AREA_2~ APPEND ~SHOUTIDS.IDS~ ~66 DEAD_MEAT~ UNLESS ~DEAD_MEAT~ APPEND ~SHOUTIDS.IDS~ ~68 ALERT_68~ UNLESS ~ALERT_68~ APPEND ~SHOUTIDS.IDS~ ~69 ALERT_69~ UNLESS ~ALERT_69~ APPEND ~SHOUTIDS.IDS~ ~79 ALERT_79~ UNLESS ~ALERT_79~ APPEND ~SHOUTIDS.IDS~ ~80 RETREAT_80~ UNLESS ~RETREAT_80~ APPEND ~SHOUTIDS.IDS~ ~82 RALLY_TO_ME_82~ UNLESS ~RALLY_TO_ME_82~ APPEND ~SHOUTIDS.IDS~ ~83 HEALME_83~ UNLESS ~HEALME_83~ APPEND ~SHOUTIDS.IDS~ ~84 IM_BLIND~ UNLESS ~IM_BLIND~ APPEND ~SHOUTIDS.IDS~ ~89 ALERT_89~ UNLESS ~ALERT_89~ APPEND ~SHOUTIDS.IDS~ ~99 ALERT_99~ UNLESS ~ALERT_99~ APPEND ~SHOUTIDS.IDS~ ~100 ALERT_100~ UNLESS ~ALERT_100~ APPEND ~SHOUTIDS.IDS~ ~101 ALERT_101~ UNLESS ~ALERT_101~ APPEND ~SHOUTIDS.IDS~ ~111 INCOMING_111~ UNLESS ~INCOMING_111~ APPEND ~SHOUTIDS.IDS~ ~115 ALERT_115~ UNLESS ~ALERT_115~ APPEND ~SHOUTIDS.IDS~ ~116 ALERT_116~ UNLESS ~ALERT_116~ APPEND ~SHOUTIDS.IDS~ ~121 MDK_SHOUT_121~ UNLESS ~MDK_SHOUT_121~ APPEND ~SHOUTIDS.IDS~ ~122 MDK_SHOUT_122~ UNLESS ~MDK_SHOUT_122~ APPEND ~SHOUTIDS.IDS~ ~151 ALERT_151~ UNLESS ~ALERT_151~ APPEND ~SHOUTIDS.IDS~ ~152 ALERT_152~ UNLESS ~ALERT_152~ APPEND ~SHOUTIDS.IDS~ ~153 HP_LT_20_ASSIST~ UNLESS ~HP_LT_20_ASSIST~ APPEND ~SHOUTIDS.IDS~ ~154 INCOMING_154~ UNLESS ~INCOMING_154~ APPEND ~SHOUTIDS.IDS~ ~155 INCOMING_155~ UNLESS ~INCOMING_155~ APPEND ~SHOUTIDS.IDS~ ~156 UNDER_ATTACK~ UNLESS ~UNDER_ATTACK~ APPEND ~SHOUTIDS.IDS~ ~199 ALERT_199~ UNLESS ~ALERT_199~ APPEND ~SHOUTIDS.IDS~ ~200 POISONED_200~ UNLESS ~POISONED_200~
APPEND ~SHOUTIDS.IDS~ ~2 ESCAPE_AREA_2~ UNLESS ~ESCAPE_AREA_2~ APPEND ~SHOUTIDS.IDS~ ~66 DEAD_MEAT~ UNLESS ~DEAD_MEAT~ APPEND ~SHOUTIDS.IDS~ ~68 ALERT_68~ UNLESS ~ALERT_68~ APPEND ~SHOUTIDS.IDS~ ~69 ALERT_69~ UNLESS ~ALERT_69~ APPEND ~SHOUTIDS.IDS~ ~79 ALERT_79~ UNLESS ~ALERT_79~ APPEND ~SHOUTIDS.IDS~ ~80 RETREAT_80~ UNLESS ~RETREAT_80~ APPEND ~SHOUTIDS.IDS~ ~82 RALLY_TO_ME_82~ UNLESS ~RALLY_TO_ME_82~ APPEND ~SHOUTIDS.IDS~ ~83 HEALME_83~ UNLESS ~HEALME_83~ APPEND ~SHOUTIDS.IDS~ ~84 IM_BLIND~ UNLESS ~IM_BLIND~ APPEND ~SHOUTIDS.IDS~ ~89 ALERT_89~ UNLESS ~ALERT_89~ APPEND ~SHOUTIDS.IDS~ ~99 ALERT_99~ UNLESS ~ALERT_99~ APPEND ~SHOUTIDS.IDS~ ~100 ALERT_100~ UNLESS ~ALERT_100~ APPEND ~SHOUTIDS.IDS~ ~101 ALERT_101~ UNLESS ~ALERT_101~ APPEND ~SHOUTIDS.IDS~ ~111 INCOMING_111~ UNLESS ~INCOMING_111~ APPEND ~SHOUTIDS.IDS~ ~115 ALERT_115~ UNLESS ~ALERT_115~ APPEND ~SHOUTIDS.IDS~ ~116 ALERT_116~ UNLESS ~ALERT_116~ APPEND ~SHOUTIDS.IDS~ ~121 MDK_SHOUT_121~ UNLESS ~MDK_SHOUT_121~ APPEND ~SHOUTIDS.IDS~ ~122 MDK_SHOUT_122~ UNLESS ~MDK_SHOUT_122~ APPEND ~SHOUTIDS.IDS~ ~151 ALERT_151~ UNLESS ~ALERT_151~ APPEND ~SHOUTIDS.IDS~ ~152 ALERT_152~ UNLESS ~ALERT_152~ APPEND ~SHOUTIDS.IDS~ ~153 HP_LT_20_ASSIST~ UNLESS ~HP_LT_20_ASSIST~ APPEND ~SHOUTIDS.IDS~ ~154 INCOMING_154~ UNLESS ~INCOMING_154~ APPEND ~SHOUTIDS.IDS~ ~155 INCOMING_155~ UNLESS ~INCOMING_155~ APPEND ~SHOUTIDS.IDS~ ~156 UNDER_ATTACK~ UNLESS ~UNDER_ATTACK~ APPEND ~SHOUTIDS.IDS~ ~199 ALERT_199~ UNLESS ~ALERT_199~ APPEND ~SHOUTIDS.IDS~ ~200 POISONED_200~ UNLESS ~POISONED_200~
APPEND ~shoutids.ids~ ~1 ATTACK1~ UNLESS ~^1 ATTACK1~ APPEND ~shoutids.ids~ ~2 LEAVE2~ UNLESS ~^2 LEAVE2~ APPEND ~shoutids.ids~ ~3 HELP3~ UNLESS ~^3 HELP3~ APPEND ~shoutids.ids~ ~5 HELP5~ UNLESS ~^5 HELP5~ APPEND ~shoutids.ids~ ~6 HELPGOND~ UNLESS ~^6 HELPGOND~ APPEND ~shoutids.ids~ ~7 HELPFLAM~ UNLESS ~^7 HELPFLAM~ APPEND ~shoutids.ids~ ~8 HELPAMN~ UNLESS ~^8 HELPAMN~ APPEND ~shoutids.ids~ ~24 HELP24~ UNLESS ~^24 HELP24~ APPEND ~shoutids.ids~ ~33 FLEETHIEVES~ UNLESS ~^33 FLEETHIEVES~ APPEND ~shoutids.ids~ ~50 GOAWAY~ UNLESS ~^50 GOAWAY~ APPEND ~shoutids.ids~ ~57 HELP57~ UNLESS ~^57 HELP57~ APPEND ~shoutids.ids~ ~68 SUM_ATTACK_GOOD~ UNLESS ~^68 SUM_ATTACK_GOOD~ APPEND ~shoutids.ids~ ~69 SUM_ATTACK_EVIL~ UNLESS ~^69 SUM_ATTACK_EVIL~ APPEND ~shoutids.ids~ ~79 HELP79~ UNLESS ~^79 HELP79~ APPEND ~shoutids.ids~ ~80 HELPARCHER~ UNLESS ~^80 HELPARCHER~ APPEND ~shoutids.ids~ ~81 FLEEARCHER~ UNLESS ~^81 FLEEARCHER~ APPEND ~shoutids.ids~ ~82 COMEARCHER~ UNLESS ~^82 COMEARCHER~ APPEND ~shoutids.ids~ ~83 HELP83~ UNLESS ~^83 HELP83~ APPEND ~shoutids.ids~ ~89 ATTACK89~ UNLESS ~^89 ATTACK89~ APPEND ~shoutids.ids~ ~99 HELPME~ UNLESS ~^99 HELPME~ APPEND ~shoutids.ids~ ~100 HELP100~ UNLESS ~^100 HELP100~ APPEND ~shoutids.ids~ ~101 HELP101~ UNLESS ~^101 HELP101~ APPEND ~shoutids.ids~ ~111 WARNALARM~ UNLESS ~^111 WARNALARM~ APPEND ~shoutids.ids~ ~115 HELP_ALIBAKKAR~ UNLESS ~^115 HELP_ALIBAKKAR~ APPEND ~shoutids.ids~ ~116 HELP_LURRAXOL~ UNLESS ~^116 HELP_LURRAXOL~ APPEND ~shoutids.ids~ ~121 HELP121~ UNLESS ~^121 HELP121~ APPEND ~shoutids.ids~ ~122 HELP122~ UNLESS ~^122 HELP122~ APPEND ~shoutids.ids~ ~123 HEALME~ UNLESS ~^123 HEALME~ APPEND ~shoutids.ids~ ~124 ASSIST~ UNLESS ~^124 ASSIST~ APPEND ~shoutids.ids~ ~125 ALERT~ UNLESS ~^125 ALERT~ APPEND ~shoutids.ids~ ~126 SOLAR_STANCE~ UNLESS ~^126 SOLAR_STANCE~ APPEND ~shoutids.ids~ ~151 HELP_ME_GROUP151~ UNLESS ~^151 HELP_ME_GROUP151~ APPEND ~shoutids.ids~ ~152 ATTACK_MAGE~ UNLESS ~^152 ATTACK_MAGE~ APPEND ~shoutids.ids~ ~153 HELP_ME_GROUP153~ UNLESS ~^153 HELP_ME_GROUP153~ APPEND ~shoutids.ids~ ~154 FLEE_FROM_MAGE~ UNLESS ~^154 FLEE_FROM_MAGE~ APPEND ~shoutids.ids~ ~155 ATTACK_MAGE~ UNLESS ~^155 ATTACK_MAGE~ APPEND ~shoutids.ids~ ~199 HELPME_DRUIDS~ UNLESS ~^199 HELPME_DRUIDS~
Posted 20 March 2010 - 12:39 AM
IF OR(2) Heard([PC],2018) Heard([PC],HELP) !InParty(LastAttackerOf(LastHeardBy(Myself))) !StateCheck(LastAttackerOf(LastHeardBy(Myself)),STATE_NOT_VISIBLE) !StateCheck(LastAttackerOf(LastHeardBy(Myself)),STATE_HARMLESS) !Class(LastAttackerOf(LastHeardBy(Myself)),INNOCENT) See(LastAttackerOf(LastHeardBy(Myself))) THEN RESPONSE #100 Continue() END
APPEND ~SHOUTIDS.IDS~ ~2 ESCAPE_AREA_2~ UNLESS ~ESCAPE_AREA_2~ APPEND ~SHOUTIDS.IDS~ ~66 DEAD_MEAT~ UNLESS ~DEAD_MEAT~ APPEND ~SHOUTIDS.IDS~ ~68 ALERT_68~ UNLESS ~ALERT_68~ APPEND ~SHOUTIDS.IDS~ ~69 ALERT_69~ UNLESS ~ALERT_69~ APPEND ~SHOUTIDS.IDS~ ~79 ALERT_79~ UNLESS ~ALERT_79~ APPEND ~SHOUTIDS.IDS~ ~80 RETREAT_80~ UNLESS ~RETREAT_80~ APPEND ~SHOUTIDS.IDS~ ~82 RALLY_TO_ME_82~ UNLESS ~RALLY_TO_ME_82~ APPEND ~SHOUTIDS.IDS~ ~83 HEALME_83~ UNLESS ~HEALME_83~ APPEND ~SHOUTIDS.IDS~ ~84 IM_BLIND~ UNLESS ~IM_BLIND~ APPEND ~SHOUTIDS.IDS~ ~89 ALERT_89~ UNLESS ~ALERT_89~ APPEND ~SHOUTIDS.IDS~ ~99 ALERT_99~ UNLESS ~ALERT_99~ APPEND ~SHOUTIDS.IDS~ ~100 ALERT_100~ UNLESS ~ALERT_100~ APPEND ~SHOUTIDS.IDS~ ~101 ALERT_101~ UNLESS ~ALERT_101~ APPEND ~SHOUTIDS.IDS~ ~111 INCOMING_111~ UNLESS ~INCOMING_111~ APPEND ~SHOUTIDS.IDS~ ~115 ALERT_115~ UNLESS ~ALERT_115~ APPEND ~SHOUTIDS.IDS~ ~116 ALERT_116~ UNLESS ~ALERT_116~ APPEND ~SHOUTIDS.IDS~ ~121 MDK_SHOUT_121~ UNLESS ~MDK_SHOUT_121~ APPEND ~SHOUTIDS.IDS~ ~122 MDK_SHOUT_122~ UNLESS ~MDK_SHOUT_122~ APPEND ~SHOUTIDS.IDS~ ~151 ALERT_151~ UNLESS ~ALERT_151~ APPEND ~SHOUTIDS.IDS~ ~152 ALERT_152~ UNLESS ~ALERT_152~ APPEND ~SHOUTIDS.IDS~ ~153 HP_LT_20_ASSIST~ UNLESS ~HP_LT_20_ASSIST~ APPEND ~SHOUTIDS.IDS~ ~154 INCOMING_154~ UNLESS ~INCOMING_154~ APPEND ~SHOUTIDS.IDS~ ~155 INCOMING_155~ UNLESS ~INCOMING_155~ APPEND ~SHOUTIDS.IDS~ ~156 UNDER_ATTACK~ UNLESS ~UNDER_ATTACK~ APPEND ~SHOUTIDS.IDS~ ~199 ALERT_199~ UNLESS ~ALERT_199~ APPEND ~SHOUTIDS.IDS~ ~200 POISONED_200~ UNLESS ~POISONED_200~
Edited by Lollorian, 20 March 2010 - 12:43 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 20 March 2010 - 06:42 AM
Posted 22 March 2010 - 10:43 AM
Posted 23 March 2010 - 09:21 AM
Posted 24 March 2010 - 08:48 AM
Thanks for looking into it Horred and it makes great sense to put the scripts in with the BP core to help make sure everything is in there that needs to be.As BP Series is going into the BP package after this, I'm not worrying about its own IDS system. I'm releasing this now, cause life is about to get busier again. Enjoy!
busy on Purgatorio
Posted 03 April 2010 - 09:55 AM
Posted 06 April 2010 - 03:17 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod