BG1: Stretching the UI
#1 --Luke--
Posted 16 July 2009 - 06:41 AM
Your work on PST is awesome and so I thought: what the hell, you can always ask.
#2
Posted 16 July 2009 - 07:04 AM
If you were to use EasyTutu and TutuGUI, you would gain a similar sort of effect as this mod. For odd resolutions, you'd have to use Widescreen mod afterwards.
EDIT: Please, post it in ONE PLACE ONLY so you don't waste people's time! Cross posting is definitely frowned upon!
Icen
Edited by Icendoan, 16 July 2009 - 07:20 AM.
#3
Posted 16 July 2009 - 07:09 AM
#4 --Luke--
Posted 16 July 2009 - 07:39 AM
P.S. I 'crossposted' because I'd hoped one of the guys would be interested in this idea. I doubt The Bigg would've read this topic too.
#5
Posted 16 July 2009 - 07:51 AM
Icen
Edited by Icendoan, 16 July 2009 - 07:56 AM.
#6 --Luke--
Posted 16 July 2009 - 07:56 AM
http://tinyurl.com/m6stdf
This isn't my problem, but you can see the black nothingness right next to the dialogue bar. Ghostdog's mod fixes this brilliantly for Planescape, but is such a thing possible for Baldur's Gate too, without Trilogy (or Tutu)?
#7
Posted 16 July 2009 - 07:58 AM
Icen
#8 --Luke--
Posted 16 July 2009 - 08:02 AM
I would try out Trilogy but I really hate one part: They create some new events to pass the bridge from BG2 to part two, fine. But they also change the non player characters and even make them look like BG1? That I don't like. Tutu seems rather dead on the other hand.
#9
Posted 16 July 2009 - 08:08 AM
BGT changes some minimal things, and I am not sure what you mean by "Looking like BG1", do you mean portraits and so on? Or character models?
Tutu is just a clean BG1 conversion, and any needed BG1 aspects can be replaced with TutuGUI and 1PP.
Icen
#10 --Luke--
Posted 16 July 2009 - 08:14 AM
Notice my elite Paint.net skillz.
With the other thing I mean this:
Additionally, joinable non-player characters that appear in both Baldur's Gate and Shadows of Amn conditionally keep their attributes upon transition to Shadows of Amn depending on the fate that you left them in Baldur's Gate. Edwin, Imoen, Jaheira, Minsc, and Viconia will keep their attributes and appearance from Baldur's Gate if they are alive and are in your party when you talk to Belt after the defeat of Sarevok. Otherwise, they will present themselves in Shadows of Amn as if BGT-WeiDU was not installed.
What would you advise by the way? Trilogy? Tutu?
#11
Posted 16 July 2009 - 12:55 PM
That's caused by the widescreen mod.I mean this:
Notice my elite Paint.net skillz.
With the other thing I mean this:Additionally, joinable non-player characters that appear in both Baldur's Gate and Shadows of Amn conditionally keep their attributes upon transition to Shadows of Amn depending on the fate that you left them in Baldur's Gate. Edwin, Imoen, Jaheira, Minsc, and Viconia will keep their attributes and appearance from Baldur's Gate if they are alive and are in your party when you talk to Belt after the defeat of Sarevok. Otherwise, they will present themselves in Shadows of Amn as if BGT-WeiDU was not installed.
What would you advise by the way? Trilogy? Tutu?
#12 --Luke--
Posted 17 July 2009 - 02:48 PM
Finally we're on the same page now.
#13
Posted 17 July 2009 - 03:36 PM
Wow, really?! And I was asking if there was someone interested in fixing this.
Finally we're on the same page now.
Anyway, I don't have any plans for making a mod for BG1. Your best bet for playing it in widescreen is to use easyTUTU + Widescreen mod.
#14
Posted 19 July 2009 - 01:16 AM
Isn't that possible? I would really like to play through Baldur's Gate again, but I don't want to use anything like Trilogy. Planescape has a mod like that, but is it much work to create one for BG1? If I can help, I will.
--> http://www.shsforums...showtopic=41535
#15
Posted 19 July 2009 - 06:17 AM