The +12 hackmaster reminded me of the killsw01 and I had to laugh.
the general idea of gameplay was "bunch of mobs that grows with you and comes back multiple times, always one step ahead of you"
well, i do see now how that could be boring for most people, but setting up a dungeon is quite out of my reach. Ideal, to me, would be this scenario:
The whole story stands, including the +12 hackmaster. but that is only IN the tomb Karnitia was sealed. So you go in, get captured, are stripped off all your items and are imprisoned deep down in Asy' Rem ( random name here )
Now, how do you get out, past those invincible monsters without any equip? diplomacy. They hate the world but they hate each other just as much. They fault each other for everything. So you got to get ONE of them to help you out in exchange for the promise that you will kill the others when you get the chance ( which is what the scenario should be working towards )
outside, they're under Ao's influence and his ban will strip away their immortal powers, making them just mortals. powerful mortals, but mortals. You see them fighting each other ( and that should be quite the sight ) and you're free to go about and leave or just interfere and kill them yourself if you dare to try. then you COULD go and reach the lowest level where their spirits are sealed and fight them all again ( and this time, you actually not the imba version but a slightly more powerful version of outside ) to get some fragments of their items.
the whole thing is of course waaaaay out of my league ( scripting, setting up areas [well i could steal from
WK] and well... especially the scripts and areas. everything else would be just a matter of patience )
But the idea of getting villains to fight each other, the absolute force to not use violence or cheese to escape and then going back to fight them knowing very well you're most likely running into very angry spirits is not too bad i guess. just not doable for me.