
[HELP WANTED] Brynnlaw: editing two areas
#1
Posted 30 June 2009 - 01:32 AM
Date posted: June 30, 2009
Looking for: Area coder
(someone who can edit areas)
Long ago there was a great adventure mod in progress, called Blades of Brynnlaw. It's no longer there - you don't see it on the forums, because it's been on hold for indefinite time. However, I think that releasing this mod (albeit with a different storyline) is a good idea.
Here's what I need: I have two great new dungeon areas, but just as large rendered images - no light maps/etc.
I need help: I need these two areas in area format, with full light maps and .wed files - just like in Dungeon Crawl.
(I can add monsters and items; it's light and height maps I'm concerned about).
I'm not an area girl: I'll try, if I have no other choice, but chances are I'll screw up. I really need help.
Contact me.
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#3
Posted 19 August 2009 - 11:24 AM
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#4
Posted 19 August 2009 - 10:19 PM
Well, you still have to edit them, and for the lightmaps you're better off drawing your own then importing them (as per Yovaneth's tutorial).Forgive my ignorance, did you try using DLTCEP? I think it can generate height and light maps.
It's the WEDs that are going to be the real pain though - maybe Compton's occlusion editor can help with that.
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#5
Posted 23 September 2009 - 09:32 PM
Topic update(now that it's been updated with spam anyway): yes, I got a proposal, and yes, I hope it'll be amazing, and, nope, hasn't been done yet. When it's done/there're any changes, we'll post here(and change the tags to [DONE] or whatever).
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#6
Posted 24 September 2009 - 12:15 AM

#7
Posted 24 September 2009 - 12:39 AM
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#8
Posted 24 September 2009 - 03:27 AM
Хорошие новости! карт много не бывает, особенно с пиратами. У меня вопрос, какие анимации используют персонажи в вашем моде, если человеческие (стандартные, доступные игроку) то как вам идея снарядить их огнестрельным оружием, у меня как раз есть подходящая анимация.
п.с. Аркебуза появилась в Китае в 1360х годах, первые битвы выигранные силой одного этого оружия произошли в 1380х. В течении 100 лет это оружие попало в Европу и было применено в завоевании Америки. (http://en.wikipedia.org/wiki/Arquebus)
К чему это я? Амн как раз в процессе завоевания Мазтики, тоесть сеттинг дозрел до огнестрельного оружия. Если придумать откуда оно у пиратов, то может получится замечательно. Я б не хотел включать аркебузу в мир БГ просто добавив ее в магазины.

#9
Posted 24 September 2009 - 06:50 AM
Я отвечу, но на этих форумах лучше говорить по-английски, а то другие участники могут не понять. Дело в том, что карты - это карты подземелья, их еще SimDing0 рисовал для старой версии мода. Аркебузы великолепные, и я с удовольствием увидела бы их в игре, но, по-моему, моды-квесты и моды с новым оружием лучше качать отдельно, чтобы каждый подобрал, что ему нравится. Я плохо работаю с предметами, но если повесить объявление здесь же, в форуме Classfields или в IE Modding Ideas даже на самом плохом английском, наверняка кто-нибудь поможет - ведь анимации уже готовы, значит, работы осталось не так много.
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#10
-Erundiel-
Posted 24 September 2009 - 07:44 AM

#11
Posted 24 September 2009 - 08:47 AM
p.s. There, in mod resource subforum, are a really good harbour & ships in a sea area maps, when I first saw them i wish to see a bloody fire and steel battle on this maps, so when you start this thread, and say about new story involving pirates, it look like dreams come true...

p.p.s. Still, if You decide include some fire in your mod, you deffinetely not miss anything. All needed files is ready and in weidu format, with both rus and eng readmes included. Think about this not like a weapon mod, but your pirate mod with some interesting arms.
?

Ale
Edited by @vGur, 24 September 2009 - 10:00 AM.
#12
Posted 24 September 2009 - 09:54 PM

Also, I have a question: I'm not very good with animations, but I know there is a limited number of animation slots, correct? Do you run into compatibility problems here?
I mean, if we do create a quest and include firearms into Blades of Brynnlaw - probably as a separate component to be safe(but as a part of the main story), we may find out that another mod uses the same animation slot, so we have to warn the players in the documentation.
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#13
Posted 26 September 2009 - 03:15 PM

now i stuck on new projectile for arquebuse, i don't like vanilla projectiles and had created new type, that strike based not on the opponent ac, but on traectory, so when you hide your hobbit behind the dragon, your bullet hit the dragon! (or even squirrel, if it much the traectory) But i still have couple issues with this, if you like i can share vanilla-projectile based version tomorow, that definately COMPATIBLE with everything, but not finale, as for my eyes.

#14
Posted 26 September 2009 - 11:22 PM

IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#15
Posted 28 September 2009 - 10:36 AM


Check readme!
Attached Files
#16
Posted 02 October 2009 - 07:23 AM
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#17
Posted 19 May 2010 - 02:41 AM
If Yes, I think I could help.