More relevant-I think I've got the hang of how to code a banter. This is the codified version of the Aerie chat-do I have this right?
CHAIN
IF
~CombatCounter(0)
InParty("Etiso")
InParty("Minsc")
See("SAKIso")
!See ([ENEMY])
!StateCheck("Minsc",CD_STATE_NOTVALID)
!StateCheck("SAKIso",CD_STATE_NOTVALID)
Global("SAKIsoAerieTalk1","GLOBAL",0)~
THEN BAERIE SAKIsoAerieTalk1
~Isobel, m-may I ask you something?~ ~ DO ~SetGlobal("SAKIsoAerieTalk1","GLOBAL",1)~
== BSAKIso ~Certainly.~
== BAERIE ~Y-youâ??re a long way from h-home, arenâ??t you? D-do you ever miss your home?~
== BSAKIso ~Yes, though I doubt Iâ??ve been away as long as you have. Are you homesick, Aerie?~
== BAERIE ~Y-yes, I suppose I am. I still see Faeyna-Dail in my dreams sometimes, and my motherâ?¦~
== BSAKIso ~Aerie, you donâ??t need to continue if you donâ??t want to. I understand how painful it can be to think of home, when it should be pleasant dreaming.~
== BAERIE ~You do?~
== BSAKIso ~Is it so surprising? People usually arenâ??t as different from one another as they think.~
== BAERIE ~Th-thank you, Isobel. Somehow, that thought makes me feel better, that Iâ??m not soâ?¦ different.~
EXIT
Does Minsc have a part in this conversation?
Also, regarding the names of your dialogues..." SAKIsoAerieTalk1" I'm guessing is descriptive for you, but you may want to consider slimming down the naming convention because when you get into PC-modNPC banter coding, it's a pain in the ass to write out SAKIsoAerieTalk1ThisChoice or SAKIsoAerieTalk1-1-2. Just a suggestion.
Azkyroth, I doubt your idea of what a character with a godlike wisdom score would act like and believe has much in common with what I believe a character with such a score would act like and believe, so please drop the point.
To each his/her own opinion I think.

Edited by theacefes, 05 July 2009 - 07:54 PM.