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1ppv3: Thieves Galore


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#1 Erephine

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Posted 27 June 2009 - 07:05 AM

Hi you!

It's been a while since my last post but like you can see this project is still moving along. I have no idea why, but it is!

This is probably the largest component I've ever released in one go, containing no less than 19 new/edited animation series. Yeah, ridiculously huge. :blush:

But! I was really excited to get this done because not having proper thief animations in BGII-IE engine games was always a huge disappointment for me. This is pretty much what I was alluding to in the other threads when I said implementing changes regarding my mod :)

I'd 'kind of' fixed this issue (haha, does anyone even know it exists?) quite some time ago, and while it was an improvement to the available components at that time (see BGII Tweak Pack) it was far from perfect. It fixed the issue with thieves showing up in their unique animation when unarmoured (admittedly with fairly messy scripting solutions), and offered (even messier!) chain mail support for bards, but the game still had only that one animation to offer, so while all three armour levels had the hooded animation, they looked the same.

This is exactly what this component fixes. It restores thieves as a full animation series with four unique armour levels. Of course, this wouldn't be very useful (beyond my older fix) without new content for the different armour levels, so content has been made :P

It also includes an improved version of my improved version (see above) of the avatar switching component to go along with the fixed thieves.


Aw heck, just read the readme. :blush:

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About:
This component will restore full thief animation avatar sequences, which means thieves will look properly with any armour level, from being totally unarmoured to covered in plate mail.

Supported:
BGII SoA, BGII ToB, IWD HoW, IWD TotL, IWD II
with Dwarven Female Avatars installed**

**Note: I figured few, if any, people would be interested in one but not the other, so I didn't go out of my way to support installs without them installed. If you prove me wrong, it should not be a problem to support installs without female dwarves.

Install notes:
It is recommended to install the avatar switching component after any other mods that alter or introduce items.

Synopsis:
In standard BGII only one armour level of thieves had unique animations (leather armour). Any other armour level would revert to the default unarmoured animation. On the inventory, the first two armour levels had unique paperdolls, anything else would revert to the unarmoured paperdoll. In other words, you could not have unarmoured thieves that looked like thieves, and if you switched bards to use thief avatars, you could not have chain mail showing up properly.

With this component, thieves will now have unique animations and paperdolls for the first three armour levels. The plate mail animations (and paperdolls) are copied from cleric and fighter animations (because let's face it, plate mail is not very subtle).

Components:

1ppv3: Unique Thief Avatars (patch)
This will patch your executable to support full thief animation sequences.

1ppv3: Unique Thief Avatars (content)
This will install content for a full thief animation series (unarmoured to plate mail) as well as corresponding paperdolls.

1ppv3: Improved Improved Galactygon's Avatar Switching
Like the name suggests, this is an improved version of my original improved version of Galactygon's avatar appearance tweak (to be found in the BGII Tweakpack).

1ppv3: IWD Avatar Switching
This is an IWD HoW/TotL port of the avatar switching component. As far as I am aware this is the first mod that does this.

1ppv3: IWDII Avatar Switching
This is an IWDII port of the avatar switching component.


much love,

:wub:

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#2 yarpen

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Posted 27 June 2009 - 08:10 AM

Incredibly awesome! :ph34r:

#3 Mike1072

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Posted 27 June 2009 - 02:13 PM

Thanks, Erephine. Looks great as usual.

#4 Kaeloree

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Posted 27 June 2009 - 04:02 PM

You never cease to amaze me, Erephine. Wonderful, wonderful work :D

#5 -Aranthys-

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Posted 27 June 2009 - 06:49 PM

Oh god.
I was unhappy about my poor bards that could not use Chainmail with the automatic morphing script.
And you create this mod.

You are wonderfull

I love your work ! :Bow:

#6 -Aranthys-

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Posted 27 June 2009 - 07:09 PM

I encountered a problem while installing unfortunatly :

The error encountered is (Taken from the .debug file) :

[...]
Install Component [1ppv3: Unique Thief Avatars (content)]?
[I]nstall, or [N]ot Install or [Q]uit?
Installing [1ppv3: Unique Thief Avatars (content)]

Copying new files for...
[...]
ERROR locating resource for 'COPY'
Resource [CDFF4A1.BAM] not found in KEY file:
[./chitin.key]

Here's my WEIDU.Log

CORRECFR/CORRECFR.TP2 is a french mod that corrects the translation & spelling error in a french game.
BG1_NPC_TWEAKS/BG1_NPC_TWEAKS.TP2 is a self-made mod that slightly improves some BG1 characters attributes. Nothing fancy.

WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ linenums:0'>// Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~CORRECFR/CORRECFR.TP2~ #0 #0 // Correction des fautes mineures pour Baldur's Gate II - Shadows of Amn ~CORRECFR/CORRECFR.TP2~ #0 #1 // Correction des fautes mineures pour Baldur's Gate II - Throne of Bhaal ~SETUP-ASCENSION.TP2~ #2 #0 // Ascension v1.41 (ToB requis) ~SETUP-ASCENSION.TP2~ #2 #1 // Abazigal Ameliore (optionnel, ToB requis) ~SETUP-ASCENSION.TP2~ #2 #2 // Demogorgon Originel (optionnel, ToB requis) ~SETUP-ASCENSION.TP2~ #2 #3 // Gromnir Ameliore (optionnel, ToB requis) ~SETUP-ASCENSION.TP2~ #2 #4 // Illasera Ameliore (optionnel, ToB requis) ~SETUP-ASCENSION.TP2~ #2 #5 // Yaga-Shura Ameliore (optionnel, ToB requis) ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #0 // BG2 Fixpack - Correctifs principaux: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #2 // Pack du moddeur heureux: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #3 // Correctifs en version BETA (consultez le ReadMe !): v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #100 // Gain d'experience si on envoie Keldorn se reconcilier avec Maria: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #101 // Animations des sorts amelioree: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #103 // Correction des dagues a usage mixte: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #104 // Correction des symboles divin (par Ghreyfain): v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #106 // Penalite d'attaque des Geants contre les Petites-personnes, les Nains et les Gnomes: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #107 // Retire la restriction de jumelage des Archers et des Traqueurs: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #108 // Retire le deuxieme attribut bonus pour le chemin Mauvais a l'epreuve de la Colere en Enfer: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #109 // Correction du comportement des demons convoques: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #110 // Correctifs additionnels pour les scripts: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #111 // Correction de la chanson du barde: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #112 // Les tueurs de magiciens provoquent un fourvoiement magique sur les attaques a distance: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #113 // Correctifs additionnels pour les alignements: v8 ~SETUP-OVERSIGHT.TP2~ #1 #0 // Sendai amelioree (ToB requis) ~SETUP-BGT.TP2~ #3 #0 // Baldur's Gate Trilogy - Composant principal: 1.07 ~SETUP-GUI.TP2~ #0 #1 // Game Graphical User Interface (GUI) -> "Baldur's Gate Trilogy" (Elminster wielding sword) ~SETUP-BGTMUSIC.TP2~ #2 #1 // Baldur's Gate Trilogy - Musique -> Musique hybride Baldur's Gate/Shadows of Amn/Throne of Bhaal ~BG1UB/SETUP-BG1UB.TP2~ #3 #0 // Restitution du deuxieme niveau de l'Ile de Glace: 7 ~BG1UB/SETUP-BG1UB.TP2~ #3 #1 // La fiole mysterieuse: 7 ~BG1UB/SETUP-BG1UB.TP2~ #3 #2 // Rencontre supplementaire avec Elminster: 7 ~BG1UB/SETUP-BG1UB.TP2~ #3 #3 // Angelo remarque Shar-Teel: 7 ~BG1UB/SETUP-BG1UB.TP2~ #3 #4 // Quete de la caravane de Kagain finissable: 7 ~BG1UB/SETUP-BG1UB.TP2~ #3 #5 // Coran et les wyvernes: 7 ~BG1UB/SETUP-BG1UB.TP2~ #3 #6 // Kivan et Tazok: 7 ~BG1UB/SETUP-BG1UB.TP2~ #3 #7 // Branwen et Tranzig: 7 ~BG1UB/SETUP-BG1UB.TP2~ #3 #8 // Safana la flirteuse: 7 ~BG1UB/SETUP-BG1UB.TP2~ #3 #9 // Recompense appropriee pour Albert et Rufie: 7 ~BG1UB/SETUP-BG1UB.TP2~ #3 #10 // Placer Entar Ecudargent dans sa demeure: 7 ~BG1UB/SETUP-BG1UB.TP2~ #3 #11 // Scar et la fille des Sashenstar: 7 ~BG1UB/SETUP-BG1UB.TP2~ #3 #12 // Quoningar le Clerc: 7 ~BG1UB/SETUP-BG1UB.TP2~ #3 #13 // Shilo Chen et les Ogres-mages: 7 ~BG1UB/SETUP-BG1UB.TP2~ #3 #14 // Edie, la postulante de la Ligue des Marchands: 7 ~BG1UB/SETUP-BG1UB.TP2~ #3 #15 // Renforts de mercenaires du Poing Enflamme: 7 ~BG1UB/SETUP-BG1UB.TP2~ #3 #16 // Corrections de creatures: 7 ~BG1UB/SETUP-BG1UB.TP2~ #3 #17 // Restitutions de creatures: 7 ~BG1UB/SETUP-BG1UB.TP2~ #3 #18 // Restitutions de noms de creatures: 7 ~BG1UB/SETUP-BG1UB.TP2~ #3 #19 // Restitutions mineures de dialogues: 7 ~BG1UB/SETUP-BG1UB.TP2~ #3 #20 // Restitutions audio: 7 ~BG1UB/SETUP-BG1UB.TP2~ #3 #21 // Reparations et restitutions de magasins, tavernes et auberges: 7 ~BG1UB/SETUP-BG1UB.TP2~ #3 #22 // Corrections et restitutions d'objets: 7 ~BG1UB/SETUP-BG1UB.TP2~ #3 #23 // Corrections et restitutions de lieux: 7 ~BG1UB/SETUP-BG1UB.TP2~ #3 #24 // Cadavres permanents: 7 ~BG1UB/SETUP-BG1UB.TP2~ #3 #25 // Immunite raciale des Elfes au charme et au sommeil: 7 ~BG1UB/SETUP-BG1UB.TP2~ #3 #27 // Corrections du journal de Sarevok: 7 ~SETUP-UB.TP2~ #1 #0 // Le rapt de Bouh par Cliffette: v18 ~SETUP-UB.TP2~ #1 #1 // Les relations Suna Seni/Valygar: v18 ~SETUP-UB.TP2~ #1 #2 // Kalah et ce qui lui avait ete promis: v18 ~SETUP-UB.TP2~ #1 #3 // "Le chat et la souris" (Bodhi vous pourchasse a Spellhold) par Ghreyfain: v18 ~SETUP-UB.TP2~ #1 #4 // Gorje Hilldark et la quete de l'Illithium etendue: v18 ~SETUP-UB.TP2~ #1 #5 // La quete de Pai'Na et du fleau des araignees: v18 ~SETUP-UB.TP2~ #1 #6 // Amelioration de la Rune Tordue: v18 ~SETUP-UB.TP2~ #1 #7 // Restaure diverses rencontres: v18 ~SETUP-UB.TP2~ #1 #8 // Artemis Entreri dans l'antre de Bodhi: v18 ~SETUP-UB.TP2~ #1 #9 // "Creations de Xzar" corrigees: v18 ~SETUP-UB.TP2~ #1 #10 // Serviteurs des Enfers restaures, par SimDing0: v18 ~SETUP-UB.TP2~ #1 #12 // Restaure certains objets: v18 ~SETUP-UB.TP2~ #1 #15 // Restauration des portraits des PNJ: v18 ~SETUP-UB.TP2~ #1 #16 // Correction des animations BAM et des Scripts: v18 ~SETUP-UB.TP2~ #1 #17 // Correction des noms de personnages et des biographies: v18 ~SETUP-UB.TP2~ #1 #18 // Dialogues mineurs restaures: v18 ~SETUP-UB.TP2~ #1 #19 // Pouvoirs de Bhaal restaures, par David Gaider: v18 ~SETUP-UB.TP2~ #1 #20 // Descriptions etendues des objets de ToB: v18 ~SETUP-UB.TP2~ #1 #21 // Corrections mineures de Throne of Bhaal: v18 ~SETUP-UB.TP2~ #1 #22 // Classe de justicier: v18 ~SETUP-UB.TP2~ #1 #23 // Classe de Sanguinaire: v18 ~SETUP-UB.TP2~ #1 #24 // Les remords de Sarevok: v18 ~SETUP-HELL.TP2~ #3 #0 // Les Épreuves des Enfers Modifiées ~SETUP-BGTTWEAK.TP2~ #2 #100 // Eldoth rappelle d'aller recuperer la rancon de Skie: 8 ~SETUP-BGTTWEAK.TP2~ #2 #400 // Sarevok et Semaj plus puissants: 8 ~SETUP-BGTTWEAK.TP2~ #2 #500 // Exploration automatique des villes: 8 ~SETUP-BGTTWEAK.TP2~ #2 #701 // Patch du bonheur -> Les PNJs ne peuvent pas choisir de quitter le groupe: 8 ~SETUP-BGTTWEAK.TP2~ #2 #1000 // Sacs sur la Cote des Epees: 8 ~SETUP-BGTTWEAK.TP2~ #2 #1300 // Coran reagit a la mort d'une wyverne: 8 ~SETUP-BGTTWEAK.TP2~ #2 #1400 // Davantage de scalps de bandits: 8 ~SETUP-BGTTWEAK.TP2~ #2 #1700 // Corrections P&P de Salk: 8 ~SETUP-BGTTWEAK.TP2~ #2 #2002 // Modification de la biographie du protagoniste -> Affecter la biographie BG2 lors de la transition vers Shadows of Amn: 8 ~SETUP-OVERSIGHT.TP2~ #1 #2 // Correction des Classes ~SETUP-OVERSIGHT.TP2~ #1 #3 // Sorts modifies ~SETUP-OVERSIGHT.TP2~ #1 #5 // Kits de Clerc ~SETUP-OVERSIGHT.TP2~ #1 #6 // Capacites de Haut Niveau des Moines ~SETUP-OVERSIGHT.TP2~ #1 #7 // Kit de Paladin, le Liberateur Sacre ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #100 // Restaurer l'infravision innee des personnages demi-orques: v2.51 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #101 // Empecher les morts-vivants squelettiques d'etre affectes par l'attaque Devorer le cerveau des Illithids: v2.51 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #110 // Les fleches et carreaux magiques infligent des degats supplementaires egaux a leur niveau d'enchantement: v2.51 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #120 // Retablir l'immunite naturelle des paladins aux maladies: v2.51 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #130 // Caracteristiques raciales supplementaires pour les nains: v2.51 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #140 // Caracteristiques raciales supplementaires pour les gnomes: v2.51 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #201 // Incantation immediate pour les capacites innees du guerrier: v2.51 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #202 // Pouvoirs de Bhaal identiques aux sorts de maniere coherente: v2.51 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #204 // Empecher les clones de Detection faussee de pouvoir chanter un chant de barde: v2.51 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #205 // Empecher les images projetees et les simulacres d'utiliser des objets rapides: v2.51 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #217 // Les bardes interrompent leur invisibilite par leur chant -> Tous les bardes interrompent leur invisibilite par leur chant: v2.51 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #300 // Utiliser l'animation de Porte Dimensionnelle issue d'Icewind Dale: v2.51 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #303 // Donner aux Tertres Errants leur propre jeu de sons: v2.51 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #600 // Services etendus des temples: v2.51 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #40 // Peau bleue pour Viconia: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #120 // Changer d'avatar lors du port d'une robe ou d'une armure (Galactygon): v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #130 // Mode pause dans tous les dialogues: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1020 // Modifier la valeur limite des points de vie pour les dialogues des PNJs blesses: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1030 // Reveler les zones vierges avant le chapitre 6: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1036 // Rendre disponibles les zones de Bois-Manteau en avance -> Tout Bois-Manteau sauf les mines: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1080 // Ajouter des sacs de contenance: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1090 // Pack d'objets exotiques: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1130 // Reinitialisation de la reputation dans BG2 (BGT uniquement): v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1180 // Portrait feminin pour Edwina: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2210 // Veritable grande maitrise (Baldurdash): v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2250 // Table de progression des sorts du sorcier debridee: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2261 // Alterer la table de progression des sorts du mage -> Table P&P: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2281 // Alterer la table de progression des sorts du clerc -> Table P&P: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2294 // Alterer les tables de progression des sorts et de niveaux du druide -> Table d'XP des clercs, table P&P des sorts des clercs et druides: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3000 // Plus de points de vie a la montee de niveau -> Maximum: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3012 // Points de vie maximum pour les PNJs (the bigg) -> Pour les PNJs recrutables uniquement: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3031 // Apprentissage des sorts assoupli -> 100% de chance d'apprendre un sort et nombre de sorts illimite: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3060 // Desactiver le vocal "Vous devez reunir votre groupe avant d'aller plus loin" (Weimer): v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3071 // Changer l'effet de la reputation sur les prix dans les boutiques -> Reputation sans effet, prix a 100% dans les boutiques (Luiz): v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3121 // Patch du bonheur (les PNJs du groupe ne se battent pas et ne se plaignent pas de la reputation) -> Les PNJs peuvent etre en colere a propos de la reputation mais ne quittent jamais (Salk): v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3125 // Rendre heureux les personnages neutres lorsque la reputation est moyenne: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3200 // Batons, gourdins et frondes vendables (Icelus): v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4031 // Caracteristiques coherentes : Edwin -> Valeurs de BG2: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4041 // Caracteristiques coherentes : Jaheira -> Valeurs de BG2: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4050 // Changer l'alignement de Jaheira en "Neutre Bon": v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4061 // Caracteristiques coherentes : Minsc -> Valeurs de BG2: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4071 // Caracteristiques coherentes : Viconia -> Valeurs de BG2: v7 ~SETUP-D0TWEAK.TP2~ #1 #0 // Baies magiques ameliorees ~SETUP-D0TWEAK.TP2~ #1 #23 // Sorts de convocation dans le style BG1 ~BG1_NPC_TWEAKS/BG1_NPC_TWEAKS.TP2~ #0 #1000 // Modify Alora Str 09 [+1] Con 15 [+3]: v0.1 ~BG1_NPC_TWEAKS/BG1_NPC_TWEAKS.TP2~ #0 #1010 // Modify Branwen Str 15 [+2] Wis 17 [+1]: v0.1 ~BG1_NPC_TWEAKS/BG1_NPC_TWEAKS.TP2~ #0 #1020 // Modify Eldoth Str 17 [+1] Con 16 [+1]: v0.1 ~BG1_NPC_TWEAKS/BG1_NPC_TWEAKS.TP2~ #0 #1030 // Modify Faldorn Str 17 [+1] Con 16 [+1]: v0.1 ~BG1_NPC_TWEAKS/BG1_NPC_TWEAKS.TP2~ #0 #1040 // Modify Garrick Dex 17 [+1]: v0.1 ~BG1_NPC_TWEAKS/BG1_NPC_TWEAKS.TP2~ #0 #1050 // Modify Kivan Int 09 [-1] Cha 13 [+5]: v0.1 ~BG1_NPC_TWEAKS/BG1_NPC_TWEAKS.TP2~ #0 #1060 // Modify Quayle Str 09 [+1] Dex 17 [+2] Wis 15 [+5]: v0.1 ~BG1_NPC_TWEAKS/BG1_NPC_TWEAKS.TP2~ #0 #1070 // Modify Safana Int 17 [+1]: v0.1 ~BG1_NPC_TWEAKS/BG1_NPC_TWEAKS.TP2~ #0 #1080 // Modify Shar-Teel Str 18/88 [+0/30] Con 12 [+3]: v0.1 ~BG1_NPC_TWEAKS/BG1_NPC_TWEAKS.TP2~ #0 #1090 // Modify Skie Cha 13 [+2]: v0.1 ~BG1_NPC_TWEAKS/BG1_NPC_TWEAKS.TP2~ #0 #1100 // Modify Tiax Dex 18 [+2]: v0.1 ~BG1_NPC_TWEAKS/BG1_NPC_TWEAKS.TP2~ #0 #1110 // Modify Xan Str 12 [-1] Con 09 [+2]: v0.1 ~BG1_NPC_TWEAKS/BG1_NPC_TWEAKS.TP2~ #0 #1120 // Modify Yeslick Str 17 [+1] Int 09 [+1]: v0.1 ~1PP.TP2~ #0 #0 // One Pixel Productions: v2 Everything but Potions (1): v2.7 ~1PP.TP2~ #0 #1 // One Pixel Productions: v2 New Potion Graphics (2): v2.7 ~1PP.TP2~ #0 #2 // One Pixel Productions: v3 Flaming Swords (3): v2.7 ~1PP.TP2~ #0 #3 // One Pixel Productions: v3 Flame Short Swords (4): v2.7 ~1PP.TP2~ #0 #4 // One Pixel Productions: v3 Flame Short Swords item patches (5): v2.7 ~1PP.TP2~ #0 #5 // One Pixel Productions: v3 Flame Short Swords mod item patches (6): v2.7 ~1PP.TP2~ #0 #6 // One Pixel Productions: v3 Paperdolls (human, half-orc, elven, halfling, dwarves) (7): v2.7 ~1PP.TP2~ #0 #7 // One Pixel Productions: v3 Legacy Shields - Bucklers (D1) (<img src='http://www.shsforums.net/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='8)' />: v2.7 ~1PP.TP2~ #0 #8 // One Pixel Productions: v3 Legacy Shields - Small Shields (D2) (9): v2.7 ~1PP.TP2~ #0 #9 // One Pixel Productions: v3 Legacy Shields - Medium Shields (D3) (10): v2.7 ~1PP.TP2~ #0 #10 // One Pixel Productions: v3 Colourable Quarterstaves core (11): v2.7 ~1PP.TP2~ #0 #11 // 1PP: Colourable Quarterstaves core item patches (12): v2.7 ~1PP.TP2~ #0 #12 // One Pixel Productions: v3 Colourable Quarterstaves mod patches (13): v2.7 ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #0 // 1PP: Avatar fixes * female elves w. leather armour [EFB2] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #1 // 1PP: Avatar fixes * female elves w. chain mail [EFB3] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #2 // 1PP: Avatar fixes * female elven cleric w. plate armour [EFC4] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #3 // 1PP: Avatar fixes * female elven fighter w. plate armour [EFF4] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #4 // 1PP: Avatar fixes * female human unarmoured [HFB1] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #5 // 1PP: Avatar fixes * female human w. leather armour [HFB2] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #6 // 1PP: Avatar fixes * female human w. chain mail [HFB3] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #7 // 1PP: Avatar fixes * female human cleric w. plate mail [HFC4] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #8 // 1PP: Avatar fixes * female human fighter w. plate mail [HFF4] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #9 // 1PP: Avatar fixes * female human unarmoured mage [HFW1] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #10 // 1PP: Avatar fixes * female human mage w. light robe [HFW2] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #11 // 1PP: Avatar fixes * fixed halfling progression [IFB1, IFB2, IFB3] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #12 // 1PP: Avatar fixes * fix frame error on cleric plate [IFC4] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #13 // 1PP: Avatar fixes * dwarves w. chain mail [DMB3] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #14 // 1PP: Avatar fixes * male elves w. chain mail [EMB3] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #15 // 1PP: Avatar fixes * male human w. leather armour [HMB2] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #16 // 1PP: Avatar fixes * male human w. chain mail [HMB3] ~SETUP-BGSPAWN.TP2~ #0 #0 // BGSpawn system based on levels & party members (NOTE: Baldur's Gate Trilogy - BGT required): 1.00 ~SETUP-BGSPAWN.TP2~ #0 #1 // Vampiric Wolf Lord (inspired to DavidW Wolf of Ulcaster) NOTE: this changes some Vampiric Wolf in the game. It's used by BGSpawn-system: 1.00 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any other components): v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // Joinable NPCs more closely match the player character's experience?: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1201 // Aerie: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1218 // Ajantis Ilvastarr: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1219 // Alora: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1202 // Anomen Delryn: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1220 // Branwen: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1203 // Cernd: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1221 // Coran: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1222 // Dynaheir: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1204 // Edwin Odessiron: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1223 // Eldoth Kron: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1224 // Faldorn: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1225 // Garrick: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1205 // Haer'Dalis: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1206 // Imoen: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1207 // Jaheira: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1208 // Jan Jansen: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1226 // Kagain: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1209 // Keldorn Firecam: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1227 // Khalid: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1228 // Kivan: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1210 // Korgan Bloodaxe: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1211 // Mazzy Fenton: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1212 // Minsc: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1229 // Montaron: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1213 // Nalia De'Arnise: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1230 // Quayle: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1231 // Safana: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1217 // Sarevok: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1232 // Shar-Teel Dosan: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1233 // Skie Silvershield: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1234 // Tiax: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1214 // Valygar Corthala: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1215 // Viconia De'Vir: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1235 // Xan: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1236 // Xzar: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1237 // Yeslick Orothiar: v1.2eib8 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1216 // Yoshimo: v1.2eib8 ~RR/SETUP-RR.TP2~ #1 #0 // Mise a jour du Combat a deux armes pour les voleurs et les bardes: v4.11 ~RR/SETUP-RR.TP2~ #1 #1 // Revisions des kits des voleurs: v4.11 ~RR/SETUP-RR.TP2~ #1 #2 // Revisions des capacites de haut niveau du voleur: v4.11 ~RR/SETUP-RR.TP2~ #1 #3 // Ajustements raciaux propres pour les capacites de voleur: v4.11 ~RR/SETUP-RR.TP2~ #1 #4 // Revisions des kits des bardes: v4.11 ~RR/SETUP-RR.TP2~ #1 #5 // Revisions des capacites de haut niveau des bardes: v4.11 ~RR/SETUP-RR.TP2~ #1 #6 // Progression des sorts propre aux bardes: v4.11 ~RR/SETUP-RR.TP2~ #1 #7 // Equipement supplementaire pour les voleurs et les bardes: v4.11 ~RR/SETUP-RR.TP2~ #1 #8 // Equipement ameliorable: v4.11 ~RR/SETUP-RR.TP2~ #1 #10 // Revisions des roublards -> Garder les potions par defaut et empecher leurs effets de se cumuler.: v4.11 ~SETUP-SCS.TP2~ #4 #10 // Sorts detectables: v12 ~SETUP-SCS.TP2~ #4 #20 // Permettre a l'IA ennemie de deceler les objets magiques du groupe: v12 ~SETUP-SCS.TP2~ #4 #30 // Correction d'erreurs diverses sur les races, les classes, etc...: v12 ~SETUP-SCS.TP2~ #4 #1010 // Sort de Breche plus consistant (ne surpasse pas Renvoi de Sorts): v12 ~SETUP-SCS.TP2~ #4 #1020 // Attaques anti-magiques penetrent les invisibilités majeures: v12 ~SETUP-SCS.TP2~ #4 #1030 // Peau de Fer se comporte comme Peau de Pierre (peut etre enlevee par un sort de Breche): v12 ~SETUP-SCS.TP2~ #4 #141 // Reduire la puissance de la dissipation de la magie des inquisiteurs -> Dissipation des inquisiteurs à leur niveau (pas deux fois leur niveau): v12 ~SETUP-SCS.TP2~ #4 #2000 // Rend les fleches elementaires (feu, glace...) plus semblables a leurs equivalentes dans BG2: v12 ~SETUP-SCS.TP2~ #4 #2020 // Reintroduction des potions de soins majeurs: v12 ~SETUP-SCS.TP2~ #4 #3001 // Standardisation des sorts : BG1 vs BG2 -> Introduction des parchemins de sorts de BG2 dans BG1: v12 ~SETUP-SCS.TP2~ #4 #3010 // Ours plus rapides: v12 ~SETUP-SCS.TP2~ #4 #3050 // Meilleure gestion des PNJ: v12 ~SETUP-SCS.TP2~ #4 #3070 // Deplacer les PNJ a des endroits plus accessibles: v12 ~SETUP-SCS.TP2~ #4 #3080 // Métamorphose amelioree: v12 ~SETUP-SCS.TP2~ #4 #3090 // Empecher les membres du groupe de mourir de maniere irreversible: v12 ~SETUP-SCS.TP2~ #4 #4010 // Retire l'effet de flou de la cape de deplacement: v12 ~SETUP-SCS.TP2~ #4 #4020 // Carapaces d'ankhegs, peaux de loup des glaces et tetes de wyvernes empilables: v12 ~SETUP-SCS.TP2~ #4 #4050 // IA du joueur plus simple: v12 ~SETUP-SCS.TP2~ #4 #5000 // IA generale plus efficace: v12 ~SETUP-SCS.TP2~ #4 #5010 // Meilleurs appels a l'aide: v12 ~SETUP-SCS.TP2~ #4 #5020 // Potions pour PNJ -> Toutes les potions laissees tombees par les ennemis tues sont recuperables: v12 ~SETUP-SCS.TP2~ #4 #5033 // Mages plus intelligents -> Les mages utilisent des sorts de BG1 et BG2 ; les mages se preparent: v12 ~SETUP-SCS.TP2~ #4 #5043 // Pretres plus intelligents -> Les pretres utilisent des sorts de BG1 et BG2 ; les pretres se preparent: v12 ~SETUP-SCS.TP2~ #4 #5050 // Deploiement plus intelligent: v12 ~SETUP-SCS.TP2~ #4 #5060 // Araignees geantes et de phase plus coriaces: v12 ~SETUP-SCS.TP2~ #4 #5070 // Sirenes et dryades plus intelligentes: v12 ~SETUP-SCS.TP2~ #4 #5080 // Vers charognards legerement plus coriaces: v12 ~SETUP-SCS.TP2~ #4 #5090 // Basilics plus intelligents: v12 ~SETUP-SCS.TP2~ #4 #6000 // Dopplegangers ameliores: v12 ~SETUP-SCS.TP2~ #4 #6010 // Gardes des Griffes Noires et du Trone de Fer plus coriaces: v12 ~SETUP-SCS.TP2~ #4 #6020 // Deploiements des groupes d'assassins ameliores: v12 ~SETUP-SCS.TP2~ #4 #6030 // Amelioration des kobolds basee sur Dark Side of the Sword Coast: v12 ~SETUP-SCS.TP2~ #4 #6040 // Chasseurs de primes deplaces: v12 ~SETUP-SCS.TP2~ #4 #6050 // Ulcaster ameliore: v12 ~SETUP-SCS.TP2~ #4 #6060 // Ile de Balduran amelioree: v12 ~SETUP-SCS.TP2~ #4 #6070 // Tour de Durlag amelioree: v12 ~SETUP-SCS.TP2~ #4 #6080 // Fanatiques du culte du demon ameliores: v12 ~SETUP-SCS.TP2~ #4 #6090 // Druides de Bois-Manteau ameliores: v12 ~SETUP-SCS.TP2~ #4 #6100 // Bassilus ameliore: v12 ~SETUP-SCS.TP2~ #4 #6110 // Groupe de Drasus ameliore: v12 ~SETUP-SCS.TP2~ #4 #6120 // Mages Rouges ameliores: v12 ~SETUP-SCS.TP2~ #4 #6130 // Groupe d'Ombre-ville ameliore: v12 ~SETUP-SCS.TP2~ #4 #6140 // Rencontres mineures ameliorees: v12 ~SETUP-SCS.TP2~ #4 #6150 // Combat de fin du chapitre deux plus difficile: v12 ~SETUP-SCS.TP2~ #4 #6160 // Combat de fin du chapitre trois plus difficile: v12 ~SETUP-SCS.TP2~ #4 #6170 // Combat de fin du chapitre quatre plus difficile: v12 ~SETUP-SCS.TP2~ #4 #6180 // Combat de fin du chapitre cinq plus difficile: v12 ~SETUP-SCS.TP2~ #4 #6190 // Combat de fin du chapitre six plus difficile: v12 ~SETUP-SCS.TP2~ #4 #6200 // Combat final ameliore: v12 ~SCSII/SETUP-SCSII.TP2~ #4 #1000 // Sorts et effets detectables (requis pour la plupart des autres composants): v8 ~SCSII/SETUP-SCSII.TP2~ #4 #2000 // Permettre au sort d'Assaut d'abattre les Parchemins de protection contre la magie: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #2010 // Sort de Breche plus efficace (affecte toujours les liches et les rakshasas ; n'abat pas un Renvoi de sorts).: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #2020 // Les attaques d'antimagie penetrent Invisibilite Majeure: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #2030 // Peau de fer se comporte comme Peau de pierre (peut etre brisee par une Breche): v8 ~SCSII/SETUP-SCSII.TP2~ #4 #2040 // Modifier le sort de Mise a Mal afin qu'il fasse des degats plutot que reduire les points de vie de la cible a 1 -> Mise a Mal des ennemis reduit les points de vie a 1, Mise a Mal du joueur fait 150 points de degats: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #2050 // Rendre individuelles les versions d'Immunite contre les Sorts, afin que les joueurs puissent les utiliser dans une Contingence, etc.: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #2060 // Restauration majeure n'affecte qu'une creature: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #2070 // Barriere de lames et Sphere de lames affectent uniquement les creatures hostiles: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #2080 // Degats de Piege a cranes plafonnes a 12D6: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #2090 // Rendre Mot de pouvoir : Cecite cible sur une seule creature: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #2100 // Faire des Minuscules meteores de Melf des armes +2: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #2111 // Reduire la puissance de la dissipation de la magie des inquisiteurs -> Dissipation des inquisiteurs a leur niveau (et non deux fois): v8 ~SCSII/SETUP-SCSII.TP2~ #4 #3010 // Retirer la capacite d'invisibilite du Baton de mage: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #3020 // Deplacer le Heaume de Vhailor dans Throne of Bhaal: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #3040 // Deplacer la Robe de Vecna dans Throne of Bhaal: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #4010 // Rendre les parchemins de liberte accessibles plus tot: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #4030 // Recuperer les objets laches en enfer: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #5000 // IA du groupe plus simple: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #6000 // IA generale plus efficace: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #6010 // Meilleurs appels a l'aide: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #6020 // Potions pour PNJ -> Toutes les potions inutilisees par les ennemis morts sont recuperables par le groupe: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #6030 // Araignees ameliorees: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #6040 // Donner plus de consistance aux demons en augmentant leurs points de vie (ce composant n'a aucun effet a moins que Demons ameliores ne soit installe): v8 ~SCSII/SETUP-SCSII.TP2~ #4 #6050 // Demons ameliores -> Les demons ont des sorts innes plus rapides qui ne peuvent etre interrompus: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #6060 // Genies plus intelligents -> Les genies ont des sorts innes plus rapides qui ne peuvent etre interrompus: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #6070 // Donner aux celestes legerement plus d'endurance: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #6080 // Celestes plus intelligents -> Les celestes ont des sorts innes plus rapides qui ne peuvent etre interrompus: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #6090 // Donner aux dragons plus de consistance en augmentant leurs points de vie: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #6100 // Dragons plus intelligents -> Les dragons ont des sorts innes plus rapides qui ne peuvent etre interrompus: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #6110 // Spectateurs plus intelligents -> Donner aux rayons des spectateurs une certaine chance de traverser les protections: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #6123 // Flagelleurs mentaux plus intelligents -> Les illithids ont une resistance aux degats amelioree ; les illithids peuvent voir au-dela de l'invisibilite (correspond au mod Tactics): v8 ~SCSII/SETUP-SCSII.TP2~ #4 #6130 // Vampires ameliores: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #6135 // Githyankis plus intelligents: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #6140 // Les mages ennemis utilisent Simulacre et Image projetee (ce composant n'aura pas d'effet tant que vous n'installerez pas Mages plus intelligents): v8 ~SCSII/SETUP-SCSII.TP2~ #4 #6150 // Mages plus intelligents -> Les mages peuvent lancer des sorts de faible duree d'incantation instantanement, pour simuler des incantations de preparation au combat: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #6160 // Pretres plus intelligents -> Les pretres peuvent lancer des sorts de faible duree d'incantation instantanement, pour simuler des incantations de preparation au combat: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #6170 // Ajouter les capacites de haut niveau (HLA) aux mages de ToB -> Seuls les mages choisis de ToB ont des HLA: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #6180 // Ajouter les capacites de haut niveau (HLA) aux pretres de ToB -> Seuls les pretres choisis de ToB ont des HLA: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #6210 // Illasera plus intelligente: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #6220 // Yaga-Shura plus intelligent: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #6230 // Abazigal plus intelligent: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #6240 // Gromnir plus intelligent: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #6250 // Melissane plus intelligente: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #6260 // Donner aux demons les scripts et capacites d'Ascension: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #6270 // Donner a Irenicus et a Sendai d'Ascension les versions de SCSII de leurs scripts et capacites: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #7000 // Seigneur des ombres ameliore: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #7010 // Les demi-liches lancent des sortileges: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #7020 // Trolls plus resistants: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #7040 // Rencontres aleatoires ameliorees: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #7050 // Chateau de'Arnise ameliore ("Tactics Remix") -> Les trolls fantomes ont les memes pouvoirs que dans le jeu original: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #7060 // Faldorn legerement amelioree: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #7070 // Bodhi amelioree (Tactics Remix) -> Version attenuee de la version originale de Tactics : Bodhi amelioree, avec les scripts de SCSII: v8 ~SCSII/SETUP-SCSII.TP2~ #4 #7080 // Sahuagins ameliores: v8~SCSII/SETUP-SCSII.TP2~ #4 #7090 // Antre des spectateurs amelioree (adapte du Quest Pack): v8~SCSII/SETUP-SCSII.TP2~ #4 #7111 // Drows legerement ameliores -> Laisser les defenses d'Ust Natha seules: v8~SCSII/SETUP-SCSII.TP2~ #4 #7120 // Tour de garde legerement amelioree: v8~SCSII/SETUP-SCSII.TP2~ #4 #7130 // Temple des geants de feu ameliore: v8~SCSII/SETUP-SCSII.TP2~ #4 #7140 // Enclave de Sendai amelioree: v8~SCSII/SETUP-SCSII.TP2~ #4 #7150 // Antre d'Abazigal amelioree: v8~SCSII/SETUP-SCSII.TP2~ #4 #7160 // Rencontres mineures ameliorees: v8~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod: Widescreen Mod v2.1~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #50 // Script de changement d'avatar: v7


#7 -Aranthys-

-Aranthys-
  • Guest

Posted 27 June 2009 - 07:15 PM

Allright, I'm stupid.
I thought female dwarf avatars was part of the 1PP-Avatar pack, but it isn't. :doh:

Yeah, you can laugh at me :crying:

#8 AnnabelleRose

AnnabelleRose

    The great pretender... of modding!

  • Modder
  • 2083 posts

Posted 27 June 2009 - 08:06 PM

I want a poster size version of the image you posted to hang in my computer room (naturally I would want you to sign it).

Is that obsessive?

I would say awesome work, but in your case it just gets redundant.

The formula:

Erephine makes a mod = Automatically Awesome.

- The transitioned former modder once known as MTS.


#9 Chevalier

Chevalier

    Knight of the Realms

  • Modder
  • 2405 posts

Posted 27 June 2009 - 09:43 PM

:hug:

I Ride for the King!


a.k.a. Chev


#10 cmorgan

cmorgan
  • Modder
  • 2301 posts

Posted 28 June 2009 - 07:26 AM

This is great! Very, very good stuff. Thank you for all of the work you put in. As usual, it automatically becomes part of my "canonical install of stuff i cannot play without".

#11 Andrea C.

Andrea C.
  • Modder
  • 464 posts

Posted 28 June 2009 - 12:16 PM

Erephine makes a mod = Automatically Awesome.


As usual, it automatically becomes part of my "canonical install of stuff i cannot play without".


+1

#12 Leomar

Leomar
  • Member
  • 1720 posts

Posted 28 June 2009 - 07:10 PM

:clap: :clap: :clap: :cheers: . :lol2: . :cheers: :clap: :clap: :clap:

:woot: :woot: :woot: :coolthumb: :Bow: :coolthumb: :woot: :woot: :woot:

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#13 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
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Posted 29 June 2009 - 02:14 AM

...

+1.

With this component, thieves will now have unique animations and paperdolls for the first three armour levels. The plate mail animations (and paperdolls) are copied from cleric and fighter animations (because let's face it, plate mail is not very subtle).

Darn, and I was about to suggest something a like when reading this...
So hows the robe animations then? Mage-ling. And then you have to make that available for Clerics and Warriors too. :cheers:

Deactivated account. The user today is known as The Imp.


#14 xdeathplanetx

xdeathplanetx
  • Member
  • 164 posts

Posted 29 June 2009 - 10:32 AM

great mod!

Edited by xdeathplanetx, 29 June 2009 - 11:18 AM.


#15 Yovaneth

Yovaneth

    The newly-appointed Master Builder of Baldur's Gate

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Posted 29 June 2009 - 11:00 AM

Here, quick! before Erephine notices you haven't read her download info! :ph34r:

-Y-

Edited by Yovaneth, 29 June 2009 - 11:00 AM.


#16 xdeathplanetx

xdeathplanetx
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Posted 29 June 2009 - 11:18 AM

thanks really nice!

#17 Erephine

Erephine

    leit að lífi

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Posted 29 June 2009 - 11:21 AM

Oh, I notice everything :shifty:

But the real question is... did anyone notice the gnomes?

崇高滑稽
·


#18 xdeathplanetx

xdeathplanetx
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Posted 29 June 2009 - 11:48 AM

Oh, I notice everything :shifty:

But the real question is... did anyone notice the gnomes?



no (i'm honest)

#19 Salk

Salk
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  • 1419 posts

Donator

Posted 29 June 2009 - 11:28 PM

Amazing!

Again... and again... and again... :cheers:

#20 Shaitan

Shaitan
  • Member
  • 800 posts

Posted 06 July 2009 - 04:45 PM

I'm so incredibly stupid: will all these nice avatar changes at a point be released as one package?

Cheers and thanks for all the nice work