Whops, wrong name, my bad.
About her level: I know, and if I'll do it, I'll add it to a component which explicitly says it changes some battles in a pretty sensible manner (even if Silke is now the only one that comes to mind). That's because I was wiped out a lot of times against her with
SCS, even with a party of six: Silke got improved invisible plus mirror imaged, so my characters couldn't target her with spells and hit her very rarely with weapons, thus taking down her mirror images really slow. In the meantime, she took down one character per round with either magic missiles or the lighting bolt, renewing her mirrored images when needed.
Also, she's right in the middle of a "starting town", so the player can't say like "whoops my bad, I wasn't supposed to go to Ulcaster yet", since Silke is thrown to the player as if she was supposed to be confronted early.
Anyway: I really don't like the option to nerf her, but I find the chances too slim to take on her early while roleplaying, probably because it's been a while that I play no-reload or don't play at all, and repeating all the game right from the start everytime I reach her is frustrating.
Obviously things changes if there is a potion of magic protection or something like that easily obtainable in Beregost always by roleplaying. I could add that instead of nerfing Silke, now that I think about it.
Edited by kthxbye, 24 June 2009 - 10:29 PM.