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#1 Gaspare

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Posted 20 June 2009 - 11:26 AM

After almost a week of tries, I finally managed to finish a mega-install :lol:

I haven't installed the widescreen mod, because i have a doubt that it ruined my last attempt before the succesful one. Is it possible to install it now, after generalized biffing mod?

It would be the icing on the cake...

I wanna thanks all the guys that gave me hints and suggestions, now i think I have better knowledge about how BWs works, next installations will be less painful for me hopefully :)

Thanks also to the creators of this mod, it's really amazing, the dream made true of any baldur's gate fan :Bow:

Now I'll try to play *crossing his fingers*, should i just start a new ToB game?

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Edited by Gaspare, 20 June 2009 - 11:27 AM.


#2 Jarno Mikkola

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Posted 20 June 2009 - 12:16 PM

...

Yes.

Just replace the "setup-widescreen.exe" with a normal WeiDU.exe that's named as "setup-widescreen.exe", and that's it.
The easiest way to do that is to actually run the Widescreen.exe(that the mod is packaged into) to extract it to a temporary folder, then close the dos window, and then delete the "setup-widescreen.exe", and then copy any other setup-*modname*.exe onto it's place and then rename it as "setup-widescreen.exe", and then you copy all the files to the game folder, and run the remade setup-widescreen.exe...

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#3 Gaspare

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Posted 20 June 2009 - 12:22 PM

Thanks for the tip :). May I ask why i can't just run widescreen.exe?

#4 dabus

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Posted 20 June 2009 - 01:04 PM

If you don't replace the weidu that comes with the mod, the automatic update of the weidu-setups will result in a infinite loop since this weidu is one with a bug. So if you do not want to wait nearinfinity (no laughs ? :P ) you just replace it to avoid that error.
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#5 Gaspare

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Posted 20 June 2009 - 01:14 PM

Oh, i see. So each exe file is just a weidu file renamed? Good to know :)

About beregost fix for savegames, was it installed during the BWS install process or should i patch a savegame?

That hopefully is the last question i have, the game seems running fine (i'm in chapter 2 of BG1 and I have no issues even if i'm running the game with a nvidia 8600 !!) so I think i will finally enjoy my huge baldur's experience :D

#6 dabus

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Posted 20 June 2009 - 02:00 PM

The files are downloaded and extracted, they are not installed, since this java-app is not an installer and it helps iron out false data from the savegames. Patching a savegame only makes sense if you encounter traveling-issues around Beregost, since the savegames are not currupted at startup and may never be. So this download is just for precaution.
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#7 Gaspare

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Posted 20 June 2009 - 11:38 PM

Is that normal to have few kits to choose (the BG2 standard ones i think) when creating a new character? I have crafted a warrior but the kits I could choose were only kensai, wizard slayer and berseker... shouldn't be more? Seems that kits have not been installed or somthing like that... How can I check this out?

Edited by Gaspare, 20 June 2009 - 11:40 PM.


#8 Jarno Mikkola

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Posted 21 June 2009 - 01:06 AM

Is that normal to have few kits to choose (the BG2 standard ones i think) when creating a new character? I have crafted a warrior but the kits I could choose were only kensai, wizard slayer and berseker... shouldn't there be more? Seems that kits have not been installed or something like that... How can I check this out?

It's normal, as none of the Kit adding mods are used in the BWP(mostly), cause the components are skipped. Unless you install the cleric remix or others that are all about kits. This is done, so you can make changes after the standard installation, which might need special .2da checkings etc. aka to avoid errors. I advise to install all the Kit adding mods after the BWP auto installation, but before you install the Widescreen mod and Generalized Biffing (manually!).

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#9 Gaspare

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Posted 21 June 2009 - 02:57 AM

Actually, kits tweaks and changes are installed, but when i created a new character (for a game starting from BG1) i could only choose between standard kits. never mind, actually i'm happy just to have been able to complete a working mega install :)

By the way, shouldn't TDD or any other mega mod add tons of new kits?

I have done a "tactics" installation with BWP, installing likely every tweak mod listed (trying to avoid things that could mess things up), and i have already installed also widescreen and generalized biffing (the first manually as last mod the second just before widescreeen but using BWP).
I guess there's nothing more to do rigth now

#10 Jarno Mikkola

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Posted 21 June 2009 - 03:32 AM

Actually, kits tweaks and changes are installed, but when i created a new character (for a game starting from BG1) i could only choose between standard kits. never mind, actually i'm happy just to have been able to complete a working mega install :)

:blink: Well, if you change the standard kit, shouldn't it be the new standard? As in, you do not create new, but just change the old...

By the way, shouldn't TDD or any other mega mod add tons of new kits?

Yes, but that's a separate component! And the reason is that it's not installed is that there is 100 other mod created kit's a BWP would have, and you can only have 9 per race per standard class.

I guess there's nothing more to do right now...

Well, you could have installed any real Custom Kit(good example, or restart the setup-RoT.exe or setup-TDD.exe and skip all the other components and install just the Kit component), then use the Level 1 NPCs to change the NPCs, but for that you need to uninstall the Generalized Biffing...
P.S. read the pages 163-> forward of the BWP guide.

Edited by Jarno Mikkola, 21 June 2009 - 03:43 AM.

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#11 Gaspare

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Posted 21 June 2009 - 03:43 AM

:blink: Well, if you change the standard kit, shouldn't it be the new standard? As in, you do not create new, but just change the old...


Uhm, i think i have not completely understood how does it work. For example, songs and silence md should add some new kits for bards and thieves, as long as sword and fist for fighters. How can I access those new kits? Maybe i can choose them after leveling up from first level?

Yes, but that's a separate component! And the reason is that it's not installed is that there is 100 other mod created kit's a BWP would have, and you can only have 9 per race per standard class.


Ok, but in the end i should have all the kit slots filled, right? Aren't they available since when you create your own character when you start a game? Or am i missing something?

Well, you could have installed any real Custom Kit(good example), then use the Level 1 NPCs to change the NPCs, but for that you need to uninstall the Generalized Biffing...


Actually I have installed level 1 NPC mod, how do i use it? i think it just removed some experience from my NPCs to make them level 1...

#12 Jarno Mikkola

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Posted 21 June 2009 - 03:56 AM

Uhm, i think i have not completely understood how does it work. For example, songs and silence md should add some new kits for bards and thieves, as long as sword and fist for fighters. How can I access those new kits? Maybe i can choose them after leveling up from first level?

Well, you need to look what's installed and what's not.

22.1. Song and Silence v3
...
Choose your language: 0 [English]
Would you like to display the readme? [N]o
What should be done with all components that are NOT YET installed? [A]sk about each one?
Install Component 0 [Changes to trueclass bards and thieves, and unmodded game kits (required for other
components)]? [I]nstall
Install Component 1 [Add new bardic store and thief items]? [I]nstall
Install Component 2 [Install Acrobat bard kit]? [N]ot Install
Install Component 3 [Install Chorister bard kit]? [N]ot Install
Install Component 4 [Install Dirgesinger bard kit]? [N]ot Install
Install Component 5 [Install Gypsy bard kit]? [N]ot Install
Install Component 6 [Install Adventurer thief kit]? [N]ot Install
Install Component 7 [Install Burglar thief kit]? [N]ot Install
Install Component 8 [Install Soulknife thief kit]? [N]ot Install
Install Component 9 [Install Sharpshooter thief kit]? [N]ot Install
Install Component 10 [Install Shadowdancer thief kit]? [N]ot Install
Successfully installed Press ENTER to exit

See? The kit's were not installed. :doh:

Ok, but in the end i should have all the kit slots filled, right? Aren't they available since when you create your own character when you start a game? Or am i missing something?

Perhaps that none of the kits are actually forced by BWP, so none of them are installed.

Actually I have installed level 1 NPC mod, how do i use it? i think it just removed some experience from my NPCs to make them level 1...

But that's not the primary components of the mod, what is, is the 14xx starting once, that can change the NPC to have whatever class and kit one chooses. :P
So you restart the setup-level1npcs.exe and skip the other components. That's on fat cause you need to skip of you'll destroy your game if you do not.

Edited by Jarno Mikkola, 21 June 2009 - 04:00 AM.

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#13 dabus

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Posted 21 June 2009 - 04:07 AM

As Jarno stated:

There are only 9 slots per class.
There are lets say 100-200 kits available.
So there are so many kits that you can't select them all since you can only have 9 (or less if you do not want to remove the original kits).

So the BWP chose to not install anything since the kits one would like are extremely different.
I think this is written somewhere in the kits-chapter after the "real" installation.
And you are right: TDD and ROT could each fill (mostly) all the available slots alone.
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#14 Gaspare

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Posted 21 June 2009 - 05:03 AM

Lol, so what's the point on using an authomatic installer if it does't install what you like to install :blink:

edit: nvm I can see the problem regarding HLA and kits...

by the way, also TDD kits are not installed (according to BWP pdf), so i think no new kits are at this point :(

mmh, do i have to uninstall both widescreen AND generalized biffing in order to install other components?
And if so, can i install them without any other possible issue? Or do i have to uninstall other components because they have modified something else?

Sigh, i wonder who had this magnificent idea to limit the maximum number of kits... :doh: (rethorical question)

If i look into weidu.log, i can see the exact order followed during install right? so if i'd like to make a manual install of things instead of using BWP, i can use that list to make things correctly?

Edited by Gaspare, 21 June 2009 - 05:12 AM.


#15 dabus

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Posted 21 June 2009 - 05:19 AM

Doh, what did we say? :huh: Ah, yeah, kits are not installed... :P

I think - beside of the philosophical standpoint - it was also left out since there was no response what kits are on your (pl.) wishlist. ;)
The limit to kits is due to the limited graphical space on the creation-screen.
And I have read many comments that uninstlling the biffing often breaks the installation.
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#16 Gaspare

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Posted 21 June 2009 - 05:45 AM

Since I have spent 5 days in order to have a working installation, I wont complain for a bunch of missing kits :P

I dont want to bleed again in front of a monitor for 10 hours like i did last monday. :crazy:

Thanks dabus and Jarno (and all the others who helped me) for your patience :)

Edited by Gaspare, 21 June 2009 - 05:46 AM.


#17 nozes

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Posted 18 November 2009 - 12:13 AM

Hello. Similar trouble here, and im not clear on the answer. I've executed BWS with most components installed. But I'Ve neglected the resolution in the early steps of the intallation, typing values on the wide screen mod, that are not (I now know) to my liking. Will re-installing the widescreen mod manually, ruin may BW installation, since re-biffing is a pre-requisite?

Thank you.

#18 Jarno Mikkola

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Posted 18 November 2009 - 12:57 AM

Similar trouble here, and im not clear on the answer. I've executed BWS with most components installed. But I'Ve neglected the resolution in the early steps of the intallation, typing values on the wide screen mod, that are not (I now know) to my liking. Will re-installing the widescreen mod manually, ruin may BW installation, since re-biffing is a pre-requisite?

Just give us the WeiDU.log-end, and we'll answer. But the bottom line is, if you have just the Widescreen mod installed after the Generalized biffing and nothing else, you can manually uninstall both, then reinstall the Widescreen mods, start the game fro the quick icon, wait about ~10 minutes until the game starts and if you are satisfied with the result, you can biff the files with the setup-generalzed_biffing.exe again(just make sure you exit the game), wait the hour or 2 the biffing takes and then play the game normally with the selected resolution...

Edited by Jarno Mikkola, 18 November 2009 - 12:59 AM.

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#19 nozes

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Posted 18 November 2009 - 01:40 AM

Similar trouble here, and im not clear on the answer. I've executed BWS with most components installed. But I'Ve neglected the resolution in the early steps of the intallation, typing values on the wide screen mod, that are not (I now know) to my liking. Will re-installing the widescreen mod manually, ruin may BW installation, since re-biffing is a pre-requisite?

Just give us the WeiDU.log-end, and we'll answer. But the bottom line is, if you have just the Widescreen mod installed after the Generalized biffing and nothing else, you can manually uninstall both, then reinstall the Widescreen mods, start the game fro the quick icon, wait about ~10 minutes until the game starts and if you are satisfied with the result, you can biff the files with the setup-generalzed_biffing.exe again(just make sure you exit the game), wait the hour or 2 the biffing takes and then play the game normally with the selected resolution...


Hello Jarno. Im a newbie at this BW mod thing. Let me start by apretiating all your effords at these taks.

Im not sure I understood your post. Not importanta, because, it worked. Nevertheless, let re-edit my question, for athor members to bypass this hypothetical problem.

I made a full installation with costumized mod selections, through BWS 8.1. It all ran smoothely and with no errors. After the downloading and extraction process, the cmd prompt pops up, and one of the 1st mods installed is the "widescreen" mod. There you type your chosen resolutiom. I've done it, but with values not to my taste, but the installation process continued, without me realizing that. After te whole installation, I ran the game, and perceived that the resolution was too high. So I reinstalled the widescreen mod manually by runing the executable file in the SoA directory. It uninstalled the mod istelf, prompt me for the new resolution, and then proceeded to reinstalling the generalized biff mod. After an hour and a half, it ended and I ran the game, no problems.



And thats a wrap.

Although I have another question, that might put you brainers at some efford. I've read through most forums about this implemented new BWS install, and there's something amiss, from any topic I've seen. And also a doubt of my own.

How does one, RE-installs the mega mod? what are the best correct steps? Simply run the BWS again, and follow the installation process has before?

I would like som enlightenement on this, if it isn't too much trouble.

Thank you again.

#20 Lollorian

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Posted 18 November 2009 - 02:27 AM

Attach the file called WeiDU.log in your BGII-SoA folder here :D (so we can know whether you biffed or not :D)

Now, try following the discussion from here, and if ya wanna skip to what finally happened, click here ;)

Cheers,
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