You can with SoS and you better be careful.Breaking into the Adventure Mart at night sounds quite fun, really.
Icen
Sensible NPC behavior
#21
Posted 24 June 2009 - 05:36 AM
I Ride for the King!
a.k.a. Chev
#22
Posted 04 July 2009 - 09:27 AM
#23
Posted 05 July 2009 - 09:51 AM
#24
Posted 12 July 2009 - 06:54 AM
#25
Posted 12 July 2009 - 08:04 AM
Retired from modding.
#26
Posted 10 February 2010 - 05:37 PM
Well, I've an idea how to make Athkatla NPCs behave natural, or at least to pretend they have their own lives besides quest giving and item selling. How about this: on the evening, all major NPCs will close their shops/houses and disappear till the morning. I am currently thinking of Adventurer's Mart, Cromwell's Shop and Government Building, but there can be much more. So what do you think? I am not asking anyone to do it, I could make such a mod myself. I am curious, whether somebody will play this mod except me?
Actually, you could script them to actually do a few things:
1) not close if you are in the shop (and they can see you)
2) move to the door, then to the area outside the door, and so forth until they get home.
3) be at their home at night, but unable to sell.
And as long as you do THAT, you might as well make a script like that for every named NPC. Of course, you'll have to add a lot more houses. But it would give you something to do with the empty houses, too.
Another solution is to have most merchants (and commoners) just be "hidden" like Taerom Faerom was at night. But it's not as cool.