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torment round times


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#1 fuzzie

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Posted 13 June 2009 - 04:36 PM

People have been properly implementing combat rounds, attacks per round, speed factors etc in GemRB recently, and it seems to all work quite nicely in Baldur's Gate 1/2 and Icewind Dale, with a round size of 6 seconds. However, it looks much too slow when running Planescape: Torment! By enabling the autopause on the end of rounds in PS:T, it seems pretty obvious to me that they're less than 6 seconds (heck, just watching the attacks in PS:T seems to show that). However, everything on the web that I can find just simply assumes that rounds in Torment are 6 seconds!

After some experimentation (and one false start), my guess is either 3.5 or 4 seconds. All of my tests certainly *seem* to have rounds less than 5 seconds and more than 3 seconds, but that's about as accurate as I can get - many times it seems closer to 3 seconds than to 4. And it's always possible that rounds are not of a fixed length at all in PS:T.

So I'm looking for some other observations here, please! How long do *you* think combat rounds are in PS:T? :)

(If there's anywhere else to post this where it might get more observations then that'd also be nice to know!)

Edited by fuzzie, 13 June 2009 - 04:38 PM.


#2 Hannibal

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Posted 12 July 2009 - 01:57 PM

Well, from the spell descriptions, it seems to be 5 seconds = 1 round. If your tests turn up something different, then one possibility could be that you've changed your max framerate in the torrment.ini from 30 to something different. I have them at 40, and that speeds up the game too.