Qwinn
Edited by Qwinn, 01 July 2009 - 07:22 PM.
Posted 01 July 2009 - 07:18 PM
Edited by Qwinn, 01 July 2009 - 07:22 PM.
Posted 08 July 2009 - 12:58 PM
I could give an evil hit for snapping their neck in dialogue, but I don't think I can give an evil hit for force-attacking them, that is, I can't distinguish who made the first swing.
Why is it evil to snap their neck in dialogue when they were just -about- to sound the alarm, but not evil to kill them afterwards? There is, after all, always the option to run away. That's what I would do, if I weren't evil and I found myself in that situation.
As I said, it's partly justified, and thus I'd only give 1 point penalty instead of the 3 point penalty I'd give for a normal murder... but wiping out the entire mortuary in self-defense when you can run 7 times faster than them isn't exactly Mother Theresa material.
Qwinn
Posted 08 July 2009 - 01:48 PM
They attacked first. Why should TNO have to run away?
Posted 08 July 2009 - 02:06 PM
Posted 08 July 2009 - 04:08 PM
The game provides no way for TNO to try to persuade the Dustmen to call off the attack after they turn hostile. If it did, then I would agree that killing them all would be grounds for an alignment hit.
Posted 05 August 2009 - 09:01 AM
Posted 05 August 2009 - 02:23 PM
Posted 05 August 2009 - 03:40 PM
The argument in this thread has generally inclined me towards the no-hits-for-killing-in-mortuary side of the argument (sorry, gtm, you did argue well for it, but, eh. You -will- get hits for killing Dustmen outside of the mortuary, no reason not to there.)
Qwinn
Posted 29 April 2017 - 03:23 AM
I understand I'm late to the party and this is likely to never get done, but for the sake of that tiny chance that it does...
In my mind, an alignment mod might be worthwhile especially one reason: because the game's skewed against Lawfulness. I feel like you have to be a mentally dull, humorless stiff to be Lawful (perhaps I exaggerate, but surely not by much). Not sure how much this is because there are fewer Lawful opportunities, and how much because you get Chaos hits for more trivial things than you can get Law gains for.
Example:
Morte: "Wha - are you BLIND?! She was scouting me out! It was shameless the way she WANTED me."
NO: "Wanted you to go *away*, maybe. She was obviously too distracted by ME to pay attention to some stupid bobbing head with a big mouth."
And this is a -1 Law hit, and so are things like simply using any dialogue line on a zombie.
If these things need to be Chaotic hits (which makes some sense), then the actually important stuff - delivering on promises, telling truth when it matters to someone or costs you something, displaying fairness, opposing crime and anarchy - should have more weight.
To compare, do you get any Law points at all for making a vow and keeping your word to Amarysse? I'm viewing the dlg files in NearInfinity atm and not seeing any gains.
I feel stuff like that should weigh more because it actually affects the world in ways that matter to someone. Nodd getting Amarysse's money as opposed to you stealing it is, well, not of world-shaking significance, but it matters to someone. The joke might have - at most - hurt Morte's feelings briefly, but chatting up a zombie affects exactly nothing.
Another example:
You can get a total of -3 Chaos for throwing your voice around Marta (-1 for 3 consecutive opportunities). I've scanned for "Law","Global","3" to see comparable +3 to Law gains. There are only a few of them, and they're weighty stuff - Vowing to Dak'kon that you'll find a way to free him, or refusing Coaxmetal an opportunity to go on a rampage across the Multiverse (arguably the most important decision you'll make in the game), things like that. And the gain from that can be erased by harmlessly messing with some villager for a minute?
And then there's -5 for playing with the modron cube.
Of course more weight in either direction should go to actions that you aren't already pressured into. For example, lying to flatter or appease someone as dangerous (and important to your quest) as Ravel is at most weak evidence of chaotic personality. Even a law-abiding person who deals fairly with others might do so when so much rides on her favor. But telling the truth under such circumstances is strong evidence of a lawful personality. (This seems done well with Ravel, with the +3 for calling her ugly and no loss for most of the flattery.)
Similarly, saying truthful things if it doesn't really affect you means little (this is really 95% of the dialogue in the game, and righly so), but lying just to be an asshole, like when you tell Nodd that his sister is a particularly foul whore, is a strong indicator of, well, being a lying asshole , and should be a larger Chaotic hit than making a snarky joke.
__________________
As to the Dustmen in the Mortuary: I think that part is best left as it is. I feel like the game set it up penalty-free to be fair about the situation it dumps the player in.
What I mean is that you're in a situation where everyone here will kill you just for being what you are, and for being here. And escaping peacefully is not a given. it requires at least one of these:
- Charisma for Deionarra, so you can learn about the portal
- Charisma to avoid triggering hostility from the two guards near the entrance (regular Dustmen have the option "I'm here to see Dhall", but these two don't).
- finding the portal by by metagaming (or sheer luck for first-time players), which I'm not counting here
- what the game considers a chaotic disposition (willingness to chat up zombies) for Vaxis; I consider this one luck, since is not something predictably useful to do
So if you're a Lawful schmuck without above average charm, there's no way out without either metagaming, snapping someone's neck for a disguise, or open combat.
And yeah, enemies move slower and the AI stops chasing you after a while, but this is the player's mechanical knowledge. In-character, once combat starts you have every right to feel like a cornered rat (remember, there's nowhere to run to, because you don't know of a viable exit!), so everything you do falls under broadly understood self-defense or at least self-preservation. So yeah, nothing to fix here IMO.
Edited by Markus Ramikin, 02 May 2017 - 10:06 AM.