Since no one else has mentioned an interest in doing this, and since I've seen a whole bunch of really irritating alignment hits that just bother me, I am now going to start to (slowly) catalog what alignment hits don't really make sense. So, if anyone's aware of something that's really bugged them re: alignment, post it here and at some point I will go through and do it.
This is going to be a fourth mod, independent of the other 3.
Here's some of the general ethical standards I intend to apply:
1. Under normal circumstances, asking to be reasonably paid for your work on someone's behalf is not an evil act. Volunteering to do it for free is a -good- act, but asking for pay is at worst a neutral act. You lose the good alignment hit if you ask for pay, but you don't actually become more evil. Sane exceptions will be made if you didn't ask for pay up front and then get belligerent in your demands for pay, especially from those who clearly can't afford it. An example of a hit that I find egregiously improper is when Noroch asks you to take care of the pickpocket pretending to be a Dustman, and you get the same alignment penalty for saying "I can help you with that... for a price." as you do for randomly murdering an innocent.
2. Killing innocents currently gets you 1 point toward evil (and I -think- 1 point toward chaotic also). Again, it's a bit absurd that in the vanilla game asking someone for pay for work rendered is every bit as evil as randomly killing an innocent person. I intend to raise both alignment hits for murder to 3 points per.
3. Killing Dustmen in the mortuary gets you no evil hits. It could be argued that it is somewhat justified seeing as there is the potential threat of being captured and attacked. However, this threat is fairly easily avoided in conversation. I intend to make killing them give 1 evil point each - not as bad as an "innocent" in rule #2 above, but it shouldn't be a morally neutral act either, not when it's easily avoidable.
4. I accept the general rule that lying and breaking vows makes you more chaotic, and making and keeping Vows makes you more lawful.
5. Some odder hits such as becoming more chaotic for taunting Morte, I'm not sure about. Willing to entertain arguments from people if they think it shouldn't be considered chaotic to have a sense of humor. Course, it does depend a bit on how vicious the particular taunt in question is, but that is arguably more evil than chaotic.
Since this is a mod of my own, not part of the Fixpack or anything, I feel comfortable in being the final arbiter of rules such as this, but I would enjoy constructive ethical arguments regarding what's a proper alignment hit and what isn't. So please feel free to give an argument against any of the above, or otherwise post here whatever alignment hits bothered you (or what acts didn't give a hit that you think should) and how you think they should be handled.
I am okay with the mod also addressing odd morale hits for your NPC's. Feel free to also post about situations where you feel that an NPC should suffer a morale hit but didn't, or vice versa.
Don't expect this mod to release for a LONG time. Certainly not before Version 4.0 is released. I consider it a very long term project, but I might as well have a thread collecting reports about annoying alignment hits now.
Qwinn
Edited by Qwinn, 12 June 2009 - 11:25 PM.