Replacement lightmaps for Baldur's Gate city
#1
Posted 08 June 2009 - 04:26 PM
File Submitter: Yovaneth
File Submitted: 09 Jun 2009
File Category: Miscellaneous Released Mods
Version 1.3 - BGT option reinstated
No more blue-and-yellow Orc disco lights! These replacement lightmaps for Baldur's Gate attempt to create the correct indoor and outdoor (night only) lightmaps based on the perceived ambient lighting for the area. Quite a few indoor areas had the same lightmap and in many cases your party showed as black (fully shadowed) sprites when they were actually standing in full light.
Baldur's Gate is done: Durlag's Tower only needed one level tweaking (surprisingly).
Thanks for the tp2 code help from Miloch and translations by Leomar (German), Immortality (Spanish), Ilot (Italian) and Le Marquis (French).
Thanks also to Mercurier for identifying a horrendous group of typos in the 1.1 installer that caused a CTD in BGT.
-Y-
Click here to download this file
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#2
Posted 09 June 2009 - 09:37 AM
Italian mods tanslator!!!!
#3
Posted 09 June 2009 - 10:35 AM
#4
Posted 09 June 2009 - 10:44 AM
Ooops....sorry! I'll correct that with the next release.Thanks Yovaneth, but it's not me who translated your mod in french - it was Le Marquis.
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#5
Posted 13 June 2009 - 02:18 PM
I tried to install your mod, but unfortunately I was unable to do so due to errors.
The first error was that it choked on line 17:
COPY ~lightmaps/maps/fw0100lm.bmp~ ~override/ar0100lm.bmp~
After some head scratching and fiddling with the tp2 I realised that it wasn't due to the code per se. The cause is that some files have a LN instead of LM.
After rectifying that by renaming some files to LM it choked on line 20:
~lightmaps/maps/fw0106lm.bmp~ ~override/ar0106lm.bmp~
That's because there's no such file. Moreover there are only 28 files copied to the override and renamed if it's not a Tutu installation, while 29 files are present in \lightmaps\maps.
10th
Edited by 10th, 13 June 2009 - 02:21 PM.
"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board
#6
Posted 15 June 2009 - 01:02 PM
-Y-
[EDIT] New .tp2 attached. Fw0106lm.bmp should have been fw0166lm.bmp, hence both the choke and the uncopied file. fwXX00lm.bmp renamed to fwXX00ln.bmp where necessary.
Note to self: DO NOT create .tp2 files when you're in a hurry to leave for work.
@Yovaneth
I tried to install your mod, but unfortunately I was unable to do so due to errors.
The first error was that it choked on line 17:
COPY ~lightmaps/maps/fw0100lm.bmp~ ~override/ar0100lm.bmp~
After some head scratching and fiddling with the tp2 I realised that it wasn't due to the code per se. The cause is that some files have a LN instead of LM.
After rectifying that by renaming some files to LM it choked on line 20:
~lightmaps/maps/fw0106lm.bmp~ ~override/ar0106lm.bmp~
That's because there's no such file. Moreover there are only 28 files copied to the override and renamed if it's not a Tutu installation, while 29 files are present in \lightmaps\maps.
10th
EDIT: Attachment deleted as a new version has been released.
Edited by Yovaneth, 01 July 2009 - 09:30 AM.
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#7
Posted 16 June 2009 - 08:20 PM
I hope you will update your mod.[EDIT] New .tp2 attached. Fw0106lm.bmp should have been fw0166lm.bmp, hence both the choke and the uncopied file. fwXX00lm.bmp renamed to fwXX00ln.bmp where necessary.
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#8
Posted 17 June 2009 - 01:48 PM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#9
Posted 23 June 2009 - 01:37 PM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#10
Posted 28 June 2009 - 01:29 PM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#12
Posted 08 July 2009 - 07:24 AM
#13
Posted 08 July 2009 - 11:11 AM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#14
Posted 09 July 2009 - 01:56 PM
#15
Posted 10 July 2009 - 02:03 AM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#16
Posted 10 July 2009 - 02:38 AM
#17
Posted 26 July 2009 - 02:51 AM
Does this mod includes the replacement lightmaps for Baldur's Gate sewers ?
Edited by Aranthys, 26 July 2009 - 02:52 AM.
#18
Posted 26 July 2009 - 12:53 PM
Yes - you can dispose of the original mod. I included everything in one package.Small question :
Does this mod includes the replacement lightmaps for Baldur's Gate sewers ?
BTW, if anyone thinks the above-ground lighting in Baldur's Gate is too bright, 'Volo's Guide to the Sword Coast' states that 'all areas except the slums are well-lit at night' as (paraphrase) 'this deters thieves'.
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#19 -ax-
Posted 08 August 2009 - 03:21 PM
ar7216lm.bmp and ar7212lm.bmp
---------------------Start Logging Session---------------------
ASSERTION FAILED!
File: ChDataTypes.cpp
Line: 1591
Exp: !(x >= pBitmapInfoHeader->biWidth || x < 0 || y > pBitmapInfoHeader->biHeight || y < 0)
#20
Posted 10 August 2009 - 08:17 AM
Looks like a BGT problem. Please bear in mind that the mod *only* copies lightmaps to the override; it does not patch anything. I don't have BGT, so you can do some checking for yourself. Uninstall the lightmaps mod, then start DLTCEP and load those two areas. If the areas were biffed in BGT, this will ensure that the two areas are unbiffed and copied to the override. If they weren't biffed, then it will do nothing because the areas were already available. Don't edit anything in DLTCEP; once you have asked it to load both areas, shut it down. Find both lightmaps in the override and make a note of their sizes. Go to the mod install folder and do the same for the relevant lightmaps - you'll have to check the .tp2 file to see which lightmaps are copied to ar7216 and ar7212. If the sizes are different then BGT has modified the areas and there's nothing I can do about it. Finally, as a last resort you can delete those two lines from the .tp2 and simply install just the other lightmaps.An Assertion Failed in ChDataTypes.cpp at line number 1591
ar7216lm.bmp and ar7212lm.bmp
---------------------Start Logging Session---------------------
ASSERTION FAILED!
File: ChDataTypes.cpp
Line: 1591
Exp: !(x >= pBitmapInfoHeader->biWidth || x < 0 || y > pBitmapInfoHeader->biHeight || y < 0)
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn