Comments for... the FAQ for the Megamods.
#101 -Durac11-
Posted 06 December 2010 - 05:39 PM
Every time I try to exit Waukeen's Promenade for the first time (following the Irenicus fight there after the initial dungeon), the game crashes and lists something about the baldur.log for a "missing resource". I'm guessing that this has something to do with the exact positioning of the characters on their individual tiles when they're attempting to leave the area. Where would I go about getting the correct coding for this? Thanks for any info.
Durac11, the witless idiot.
#102
Posted 06 December 2010 - 09:40 PM
Well, I would actually say that the position and all that is more related to the files loaded after you leave the first map... which tells us that your worldmap file to corrupted, or the files it is commanded to load are... I would first advice to --change-log the 'worldmap.wmp' file, and when you open the change-log.txt it makes, copy paste the files content to here... or in a new topic.Every time I try to exit Waukeen's Promenade for the first time (following the Irenicus fight there after the initial dungeon), the game crashes and lists something about the baldur.log for a "missing resource". I'm guessing that this has something to do with the exact positioning of the characters on their individual tiles when they're attempting to leave the area. Where would I go about getting the correct coding for this? Thanks for any info.
Edited by Jarno Mikkola, 06 December 2010 - 09:41 PM.
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#103 -Durac11-
Posted 07 December 2010 - 07:03 AM
Well, I would actually say that the position and all that is more related to the files loaded after you leave the first map... which tells us that your worldmap file to corrupted, or the files it is commanded to load are... I would first advice to --change-log the 'worldmap.wmp' file, and when you open the change-log.txt it makes, copy paste the files content to here... or in a new topic.
After doing a search, I found that I actually have two copies of most of the 'worldmap.wmp' files. Might that have something to do with it? Or is it normal, and I should change-log what's there?
#104
Posted 07 December 2010 - 08:26 AM
The game uses only one 'worldmap.wmp' file... it's the one in the override folder... but that's besides the point; cause when you --change-log a file, you do that in a game that has been modified by a WeiDU mod, or 1000 of them, and so the check is made relevant to the file currently in use in the game, so we can see what has happened to it. So when you open the change-log.bat that you got form the archive, that now is in the game folder, and edit the '########.###' to be 'worldmap.wmp' and then save it after which you run the file(with double click on it), you get to see(the above.)After doing a search, I found that I actually have two copies of most of the 'worldmap.wmp' files. Might that have something to do with it? Or is it normal, and I should change-log what's there?
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#105 -Durac11-
Posted 07 December 2010 - 08:44 AM
The game uses only one 'worldmap.wmp' file... it's the one in the override folder... but that's besides the point; cause when you --change-log a file, you do that in a game that has been modified by a WeiDU mod, or 1000 of them, and so the check is made relevant to the file currently in use in the game, so we can see what has happened to it. So when you open the change-log.bat that you got form the archive, that now is in the game folder, and edit the '########.###' to be 'worldmap.wmp' and then save it after which you run the file(with double click on it), you get to see(the above.)
All right, here we go:
Here's what the change-log had to say about 'worldmap.wmp'
[WeiDU.exe] WeiDU version 22400
[WeiDU.exe] Using scripting style "BG2"
override/worldmap.wmp bg2fixpack/backup/0/worldmap.wmp
Override/worldmap.wmp soa/backup/0/worldmap.wmp
override/WORLDMAP.WMP BGTTweak/Backup/2500/WORLDMAP.WMP
Mods affecting WORLDMAP.WMP:
00000: ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes: v9.01 BWP Fix
00001: ~SOA/SETUP-SOA.TP2~ 0 0 // The Stone of Askavar: 1.5
00002: ~SETUP-BGTTWEAK.TP2~ 0 2500 // Access Ulgoth's Beard west of Wyrm's Crossing only: 9 (31 Dec 09)
#106
Posted 07 December 2010 - 09:24 AM
How's tha... ??????????????????????Mods affecting WORLDMAP.WMP:
00000: ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes: v9.01 BWP Fix
00001: ~SOA/SETUP-SOA.TP2~ 0 0 // The Stone of Askavar: 1.5
00002: ~SETUP-BGTTWEAK.TP2~ 0 2500 // Access Ulgoth's Beard west of Wyrm's Crossing only: 9 (31 Dec 09)
OK, you have to become a member for the next one( to upload a file or you could upload the file to here for example), if you are not a member yet...
So go to the game folder, and archive(pack it into a .zip, .rar or others) the WeiDU.log file and upload it to this forum.
The reason why I ask this is that the log seems totally cheesed... it doesn't have the "... ~SETUP-BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Core: ..." at all, but instead it does have the setup-BGTTWEAK.tp2 0 2500, which essentially shouldn't be able-d to be installed without the BGT. And for the others to work, you need the Worldmap mod.
Edited by Jarno Mikkola, 07 December 2010 - 09:26 AM.
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#107
Posted 07 December 2010 - 03:42 PM
How's tha... ??????????????????????Mods affecting WORLDMAP.WMP:
00000: ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes: v9.01 BWP Fix
00001: ~SOA/SETUP-SOA.TP2~ 0 0 // The Stone of Askavar: 1.5
00002: ~SETUP-BGTTWEAK.TP2~ 0 2500 // Access Ulgoth's Beard west of Wyrm's Crossing only: 9 (31 Dec 09)
OK, you have to become a member for the next one( to upload a file or you could upload the file to here for example), if you are not a member yet...
So go to the game folder, and archive(pack it into a .zip, .rar or others) the WeiDU.log file and upload it to this forum.
The reason why I ask this is that the log seems totally cheesed... it doesn't have the "... ~SETUP-BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Core: ..." at all, but instead it does have the setup-BGTTWEAK.tp2 0 2500, which essentially shouldn't be able-d to be installed without the BGT. And for the others to work, you need the Worldmap mod.
All right, here's the WeiDU.log .zip:
Attached Files
#108
Posted 07 December 2010 - 09:35 PM
And I am quite sure you need to have the Worldmap mod's folder(with a few files) in the game folder for the TDD to even install ... so what happened to it, did you remove it from the Big World Install.bat or what...~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01 BWP Fix
...
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.14: v1.14
...
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.10 (28 August 10)
...
Edited by Jarno Mikkola, 07 December 2010 - 09:36 PM.
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#109
Posted 08 December 2010 - 04:23 AM
Well, when combined these all will definitely need the Worldmap mod;
And I am quite sure you need to have the Worldmap mod's folder(with a few files) in the game folder for the TDD to even install ... so what happened to it, did you remove it from the Big World Install.bat or what...~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01 BWP Fix
...
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.14: v1.14
...
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.10 (28 August 10)
...
I'm not sure what happened to it, exactly. Perhaps the Worldmap mod didn't load with the rest of the files for me. Howeverm this is all moot, as installing the Worldmap mod fixed everything. Thanks for all your help.
#111
Posted 29 December 2010 - 01:59 PM
Well, as long as everything is OK with that, it's good. And you are welcome.However this is all moot, as installing the Worldmap mod fixed everything. Thanks for all your help.
Yeah, well, the BWS beta doesn't cover everything, like say custom Megamod Kits , the iiSpellSystemAdjustments05beta2(Uuh, I didn't release that one yet, did I. Nope.) etc. So, if people want, they should get the info. Besides, I need to keep it for other stuff, just like the 90% of the other info the FAQs contains.Hi,
VERY GOOD ! Just a little comment about "7. The "BiG World Install.bat" editing.", I guess it may be more simple to use BWS Beta .
Edit: on a second look, I should have and so did add a tiny bit more there. Thanks for contribution.
Yeah, I cut the FAQs to 16 pieces today, so that's new, and worth a small comment like this.
Edited by Jarno Mikkola, 29 December 2010 - 02:08 PM.
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#112 -Spectacled One-
Posted 12 January 2011 - 02:00 PM
The screen said that the Cd needed to be placed in the E drive, but my computer's D drive is responsible for all disc input for my PC. Is there a way to change the drive location to find the disc inside the game's files (change the file direction from E to D?)
Thanks.
#113
Posted 13 January 2011 - 12:19 AM
Yes, you just open the file called "baldur.ini" in the game folder, see the [Alias] -header and remove the second references to the drives if you don't have a foreign language install... and make sure to correct the first one so that it points to the game folders CD folder, and you do have a full install don't you.When trying to transition my game from SoA to ToB, the message came up that the wrong disc was in the CD drive. However, I used a ToB disc to access the previous modded BGI/SoA content. How can this be rectified?
The screen said that the Cd needed to be placed in the E drive, but my computer's D drive is responsible for all disc input for my PC. Is there a way to change the drive location to find the disc inside the game's files (change the file direction from E to D?)
The baldur.ini's files [Alias] should look like this:
Usually the trouble could come from the second reference in the CD2 alias, as that's teh BGII - SoA's game CD... It looked originally like this for me:[Alias]
HD0:=C:\Games\BGII - SoA\
CD1:=C:\Games\BGII - SoA\CD1\
CD2:=C:\Games\BGII - SoA\CD2\
CD3:=C:\Games\BGII - SoA\CD3\
CD4:=C:\Games\BGII - SoA\CD4\
CD5:=C:\Games\BGII - SoA\CD5\
CD2:=C:\Games\BGII - SoA\CD2\;D:\CD2\Where you can just remove this:
;D:\CD2\
Edited by Jarno Mikkola, 13 January 2011 - 12:21 AM.
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#114 -Spectacled One-
Posted 13 January 2011 - 01:12 PM
Yes, you just open the file called "baldur.ini" in the game folder, see the [Alias] -header and remove the second references to the drives if you don't have a foreign language install... and make sure to correct the first one so that it points to the game folders CD folder, and you do have a full install don't you.
The baldur.ini's files [Alias] should look like this:Usually the trouble could come from the second reference in the CD2 alias, as that's teh BGII - SoA's game CD... It looked originally like this for me:[Alias]
HD0:=C:\Games\BGII - SoA\
CD1:=C:\Games\BGII - SoA\CD1\
CD2:=C:\Games\BGII - SoA\CD2\
CD3:=C:\Games\BGII - SoA\CD3\
CD4:=C:\Games\BGII - SoA\CD4\
CD5:=C:\Games\BGII - SoA\CD5\CD2:=C:\Games\BGII - SoA\CD2\;D:\CD2\Where you can just remove this:;D:\CD2\
I got my origninal BG/BGII content via digital download at gog.com, but could not access the modded content without a ToB cd. I acquired one from a friend and that was able to let me use the mods for BG & SoA, but not for ToB. My baldur.ini [Alias] looks like this:
[Alias]
HD0:=C:\Program Files (x86)\GOG.com\Baldurs Gate\BGII - SoA\
CD1:=C:\Program Files (x86)\GOG.com\Baldurs Gate\BGII - SoA\data\
CD2:=C:\Program Files (x86)\GOG.com\Baldurs Gate\BGII - SoA\data\
CD3:=C:\Program Files (x86)\GOG.com\Baldurs Gate\BGII - SoA\data\
CD4:=C:\Program Files (x86)\GOG.com\Baldurs Gate\BGII - SoA\data\
CD5:=C:\Program Files (x86)\GOG.com\Baldurs Gate\BGII - SoA\CD5\
CD6:=C:\Program Files (x86)\GOG.com\Baldurs Gate\BGII - SoA\data\
I was instructed to create the "CD5" folder during the mod installation process in order to place the "25movies.bif" file, and the "GOG.com\Baldurs Gate\BGII - SoA\data\" section contains nothing but .bif files.
Any idea on what to do in this situation? Thanks for any advice you can give.
#115
Posted 13 January 2011 - 01:31 PM
I would assume it would have been in the
Ahh, but that shouldn't matter, if you didn't instruct the game installer to install the game to it's parents(BG1) folder...C:\Program Files (x86)\GOG.com\BGII - SoA\
Copy the "25Movies.bif" file to here:
And that should work, with the above baldur.ini fileC:\Program Files (x86)\GOG.com\Baldurs Gate\BGII - SoA\CD5\movies\
Assuming that doesn't work, answer this: What Operation System do you have ?
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#116 -Spectacled One-
Posted 13 January 2011 - 01:57 PM
Why do you have 6 CD Alias'es on BGII ? The original only had 5, and why is the game in the \Baldurs Gate\ folder ?
I would assume it would have been in theAhh, but that shouldn't matter, if you didn't instruct the game installer to install the game to it's parents(BG1) folder...C:\Program Files (x86)\GOG.com\BGII - SoA\
Copy the "25Movies.bif" file to here:And that should work, with the above baldur.ini fileC:\Program Files (x86)\GOG.com\Baldurs Gate\BGII - SoA\CD5\movies\
Assuming that doesn't work, answer this: What Operation System do you have ?
The 25Movies.bif file is already in that folder. So, since it didn't work, I've got a Windows 7 OS.
#117
Posted 14 January 2011 - 12:40 AM
Hmm...The 25Movies.bif file is already in that folder. So, since it didn't work, I've got a Windows 7 OS.
Try using this:
Like I said, the BGII - SoA & ToB originally only had 4 + 1 CD's so the CD6 -line doesn't work at all.[Alias]
HD0:=C:\Program Files (x86)\GOG.com\Baldurs Gate\BGII - SoA\
CD1:=C:\Program Files (x86)\GOG.com\Baldurs Gate\BGII - SoA\data\
CD2:=C:\Program Files (x86)\GOG.com\Baldurs Gate\BGII - SoA\data\
CD3:=C:\Program Files (x86)\GOG.com\Baldurs Gate\BGII - SoA\data\
CD4:=C:\Program Files (x86)\GOG.com\Baldurs Gate\BGII - SoA\data\
CD5:=C:\Program Files (x86)\GOG.com\Baldurs Gate\BGII - SoA\CD5\;C:\Program Files (x86)\GOG.com\Baldurs Gate\BGII - SoA\data\
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#118 -Spectacled One-
Posted 14 January 2011 - 09:36 AM
Hmm...The 25Movies.bif file is already in that folder. So, since it didn't work, I've got a Windows 7 OS.
Try using this:Like I said, the BGII - SoA & ToB originally only had 4 + 1 CD's so the CD6 -line doesn't work at all.[Alias]
HD0:=C:\Program Files (x86)\GOG.com\Baldurs Gate\BGII - SoA\
CD1:=C:\Program Files (x86)\GOG.com\Baldurs Gate\BGII - SoA\data\
CD2:=C:\Program Files (x86)\GOG.com\Baldurs Gate\BGII - SoA\data\
CD3:=C:\Program Files (x86)\GOG.com\Baldurs Gate\BGII - SoA\data\
CD4:=C:\Program Files (x86)\GOG.com\Baldurs Gate\BGII - SoA\data\
CD5:=C:\Program Files (x86)\GOG.com\Baldurs Gate\BGII - SoA\CD5\;C:\Program Files (x86)\GOG.com\Baldurs Gate\BGII - SoA\data\
That was just what I needed! I can now access ToB now. Thank you very much for your programming expertise.
#119
Posted 14 January 2011 - 10:57 AM
Erhm, it was more of the force of the impending doom called: I can do this, I can do this, I can do this.That was just what I needed! I can now access ToB now. Thank you very much for your programming expertise.
And then rethinking what I was saying, than actual knowing what to do...
But thanks for the conformation that it works, cause now I can remember this(hopefully) and so help others with it.
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#120
Posted 26 January 2011 - 05:38 PM
Immediately following the final fight with Melissan in ToB, the game enters the cinematic window for a major effect to happen. This is just as I take Mellisan down. However, no effect happens, and the party is just whacking away at Mellisan to no effect.
On minimizing the game window, an error message had appeared with the following message:
"An assertion falied in ChVideo.cpp at line number 8641".
I tried looking through the directory for the ChVideo.cpp file, but there didn't seem to be one. Any ideas on what went wrong or where I can start looking for the file?