
Altering Alignment Restrictions
#1
Posted 04 June 2009 - 06:54 PM
I don't want to be lawful.
Is there a simple way I could alter the game to allow me to play a non-lawful monk? Like editing something in the tool-set? Or is there a mod I couldn't find since I didn't look hard enough?
#2
Posted 05 June 2009 - 09:50 AM
Edited by Cal Jones, 05 June 2009 - 09:51 AM.
#3
Posted 05 June 2009 - 10:34 AM
Here's the deal, I want to play a monk.
I don't want to be lawful.
Is there a simple way I could alter the game to allow me to play a non-lawful monk? Like editing something in the tool-set? Or is there a mod I couldn't find since I didn't look hard enough?
You'd need to edit the file classes.2da in the 2DA folder. A couple of the entries are for permitted alignments, AlignRestrict and another I don't remember. Find the Monk line and alter that to whatever you want. I'm pretty certain that changing it to 0 will mean there's no alignment restrictions at all, but I'll have to check when I'm at a PC with NWN2 installed.
Edit:
And I'm wrong. To remove all restrictions on the Monk alignment replace the 0x05 entry (not Neutral not Chaotic) with 0x00 (no restriction). The other entry is AlignRstrctType, and is acceptable as it is. If you want some other alignment restriction, let me know and I'll find it.
The 2da folder with classes.2da is in your NWN2 folder in Program files, under a folder titled Data. I suggest backing it up first before doing any editing.
Edited by Bluenose, 05 June 2009 - 11:29 AM.
Back from the brink.
Like RPGs? Like Star Wars? Think combining the two would be fun? Read Darths and Droids, and discover the line "Jar Jar, you're a genius".
These, in the day when heaven was falling,
The hour when earth's foundations fled,
Followed their mercenary calling
And took their wages and are dead.
#4
Posted 05 June 2009 - 01:55 PM
I suggest backing it up first before doing any editing.
Um... how do you edit files?

I tried fooling around (did back it up) and I was able to open it but I couldn't edit anything!
Wasn't this difficult back in the days of Baldur's Gate...

By the way I do have the GFFEditor from the vault but that couldn't even open the 2DA folder/file thingy.
#5
Posted 05 June 2009 - 02:53 PM


Oh, and if you have MotB, you probably need to use the "classes" file from 2DA_X1 - I don't have SoZ so I have no clue what the 2DA for that is called...if all else fails, I believe there is a mod that enables you to manage your alignment by giving or taking away lawful/chaotic and good/evil points. You could install that and just keep giving yourself lawful points so you don't lose the use of your monk skills.
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#6
Posted 05 June 2009 - 04:56 PM

I'll try your way before cheating for law points, it's not too hard I was just hoping to play my characters alignment without having to cheat but whatever... Maybe I should just aim for Weapon Master instead...

#7
Posted 05 June 2009 - 05:11 PM
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#8
Posted 05 June 2009 - 06:01 PM
Namely fighting Lorne is a great example, why the heck would you become evil for first saying that 'No I will not kill an unarmed personage.' and then after he gives that completely dastardly answer if you change your mind and say "Then I will send you to the abyss MTRFKR!!!!" you move 10 points towards evil! Why?! Why I say?! Anyways sorry for the off topicness. I'm done now.
#9
Posted 05 June 2009 - 06:13 PM
I also found playing CG to be easy.

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#10
Posted 05 June 2009 - 06:48 PM

I copied classes.2da into an excel sheet, found the Monk column, altered the variables to be 0x00 and 0x0 and then put it into Notepad, named it classes.2da and put it into my Override folder in the Program files area. Voila! NOT!!!

AARRRGGG!!!!

So. What am I doing wrong?
By the by, thanks for all your help Aeryn.

#11
Posted 05 June 2009 - 07:25 PM

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#12
Posted 05 June 2009 - 07:46 PM
Let me play with it a few minutes and I'll see what I can come up with.
Thanks!

#13
Posted 05 June 2009 - 07:54 PM

Edit: If it doesn't work, let me know what version you're using.
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Edited by Aeryn, 05 June 2009 - 07:55 PM.
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#14
Posted 05 June 2009 - 09:53 PM

It works great. I, apparently, am just incapable of doing things like this.

#15
Posted 05 June 2009 - 09:56 PM

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