Jump to content


Photo

[HELP WANTED] New Animation Slots for BGII


  • Please log in to reply
156 replies to this topic

#141 Daulmakan

Daulmakan

    Comfortably numb

  • Member
  • 1065 posts

Posted 27 November 2009 - 03:12 AM

Erephine, on Nov 27 2009, 05:49 AM, said:

Posted Image

soon :whistling:

Posted Image

item_pack.jpg   Drows.jpg

 


#142 Erephine

Erephine

    leit að lífi

  • Member
  • 1912 posts

Posted 30 November 2009 - 03:28 PM

Posted Image

:D

崇高滑稽
·


#143 Miloch

Miloch

    Barbarian

  • Modder
  • 6579 posts

Posted 30 November 2009 - 03:59 PM

A private forum apparently?

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#144 Erephine

Erephine

    leit að lífi

  • Member
  • 1912 posts

Posted 30 November 2009 - 04:04 PM

Just one that isn't public yet (no download!).

崇高滑稽
·


#145 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 01 December 2009 - 02:45 AM

:clap: :clap: :clap:

Erephine, on Dec 1 2009, 02:04 AM, said:

Just one that isn't public yet (no download!).

Erhm, but how does it have the [D/L] and [Link]'s that both show up as dark, meaning that they lead to links. :huh:

Deactivated account. The user today is known as The Imp.


#146 Kaeloree

Kaeloree

    Head Molder

  • Administrator
  • 9201 posts

Posted 01 December 2009 - 02:59 AM

Try clicking it, Jarno. Good luck with that, given that you can't see it. :)

#147 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 01 December 2009 - 03:15 AM

K, on Dec 1 2009, 12:59 PM, said:

Try clicking it, Jarno. Good luck with that, given that you can't see it. :)

And you though that I wouldn't try... this is a conspiracy. I know the picture wasn't even taken by Erephine... :lol: ... or she would need another user profile, probably.

Edited by Jarno Mikkola, 01 December 2009 - 05:48 AM.

Deactivated account. The user today is known as The Imp.


#148 Arkenor

Arkenor
  • Member
  • 255 posts

Posted 01 December 2009 - 05:39 AM

Is there a list of what new creatures have been successfully implemented? Would be really handy to help modders start thinking about where they might be useful.

Edited by Arkenor, 01 December 2009 - 05:39 AM.

Arkenor Oakshadow
Ark's Ark Whois
Meddling in the affairs of modders. Modding in the affairs of genie.

#149 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 01 December 2009 - 06:02 AM

Arkenor, on Dec 1 2009, 03:39 PM, said:

Is there a list of what new creatures have been successfully implemented? Would be really handy to help modders start thinking about where they might be useful.

These?

Sam., on Aug 1 2009, 05:00 AM, said:

Chevalier, on Jul 31 2009, 09:21 PM, said:

Is this any use? BP Animations Scheme as setup by King Diamond.

This is probably also a good place to start.

The new Animations Scheme isn't, but I am sure it will soon.

Deactivated account. The user today is known as The Imp.


#150 Erephine

Erephine

    leit að lífi

  • Member
  • 1912 posts

Posted 01 December 2009 - 07:59 AM

I did take that picture, Jarno. :P

As for a list, the mod will start out with content for the restored BGI character animations, the previously vacant IWD slots already in BGII, and I've ported all IWDII animations that aren't in IWD or BGII while we were waiting for this, as well as added the unused animations shipped with BGII. The remaining IWD animations (or any other animations, actually) can be added by anyone (you?). I've even supplied notes on porting and such, with a list of which animations are missing.

Read the readmes.

Please don't break it <3

崇高滑稽
·


#151 Yovaneth

Yovaneth

    The newly-appointed Master Builder of Baldur's Gate

  • Modder
  • 3058 posts

Posted 01 December 2009 - 09:29 AM

Hello Jarno.... yes it does work, wonderfully. But I'm not telling you where I'm using it... :devil: or what it's doing...

-Y-

Edit: Typos.... gah!

Edited by Yovaneth, 01 December 2009 - 09:29 AM.


#152 Bones

Bones
  • Member
  • 2 posts

Posted 02 December 2009 - 12:32 AM

Hello all,

Long time lurker, first time poster (this project made me consider picking up modding :))

I'd like to help however I can, particularly in converting and PS:T animations to the game. As to my experience, it isn't much apart from some 4-year old custom item creation and attempts at porting PS:T animations using CreatureBAM it, Adobe Photoshop (for resizing and mirroring missing directions).

Proving this stuff is intuitive enough to learn I'd like to give it a shot to contribute to this modding community with this awesome expansion :)

#153 Chevalier

Chevalier

    Knight of the Realms

  • Modder
  • 2405 posts

Posted 02 December 2009 - 06:52 AM

Hi Bones,

Check out the newly opened forum here.

I Ride for the King!


a.k.a. Chev


#154 Erephine

Erephine

    leit að lífi

  • Member
  • 1912 posts

Posted 02 December 2009 - 07:13 AM

PST is the trickiest to port, unfortunately :/

There's a thread with basic information about it, feel free to ask there if you need to know more.

崇高滑稽
·


#155 ScuD

ScuD
  • Member
  • 492 posts

Posted 02 December 2009 - 07:27 AM

I remember at least the Nameless One was added to the game by TDD.

#156 Chevalier

Chevalier

    Knight of the Realms

  • Modder
  • 2405 posts

Posted 02 December 2009 - 07:31 AM

Also Bones have you seen the PS:T converted here?

I Ride for the King!


a.k.a. Chev


#157 Erephine

Erephine

    leit að lífi

  • Member
  • 1912 posts

Posted 02 December 2009 - 09:12 AM

Like I said in the porting thread, most of these will have to be redone.

They're ported into animation schemes that lose much of the original animation.

崇高滑稽
·