soon
[HELP WANTED] New Animation Slots for BGII
#142
Posted 30 November 2009 - 03:28 PM
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#143
Posted 30 November 2009 - 03:59 PM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
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Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#144
Posted 30 November 2009 - 04:04 PM
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#146
Posted 01 December 2009 - 02:59 AM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#147
Posted 01 December 2009 - 03:15 AM
And you though that I wouldn't try... this is a conspiracy. I know the picture wasn't even taken by Erephine... ... or she would need another user profile, probably.Try clicking it, Jarno. Good luck with that, given that you can't see it.
Edited by Jarno Mikkola, 01 December 2009 - 05:48 AM.
Deactivated account. The user today is known as The Imp.
#148
Posted 01 December 2009 - 05:39 AM
Edited by Arkenor, 01 December 2009 - 05:39 AM.
Ark's Ark Whois
Meddling in the affairs of modders. Modding in the affairs of genie.
#149
Posted 01 December 2009 - 06:02 AM
These?Is there a list of what new creatures have been successfully implemented? Would be really handy to help modders start thinking about where they might be useful.
The new Animations Scheme isn't, but I am sure it will soon.This is probably also a good place to start.Is this any use? BP Animations Scheme as setup by King Diamond.
Deactivated account. The user today is known as The Imp.
#150
Posted 01 December 2009 - 07:59 AM
As for a list, the mod will start out with content for the restored BGI character animations, the previously vacant IWD slots already in BGII, and I've ported all IWDII animations that aren't in IWD or BGII while we were waiting for this, as well as added the unused animations shipped with BGII. The remaining IWD animations (or any other animations, actually) can be added by anyone (you?). I've even supplied notes on porting and such, with a list of which animations are missing.
Read the readmes.
Please don't break it <3
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#151
Posted 01 December 2009 - 09:29 AM
-Y-
Edit: Typos.... gah!
Edited by Yovaneth, 01 December 2009 - 09:29 AM.
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#152
Posted 02 December 2009 - 12:32 AM
Long time lurker, first time poster (this project made me consider picking up modding )
I'd like to help however I can, particularly in converting and PS:T animations to the game. As to my experience, it isn't much apart from some 4-year old custom item creation and attempts at porting PS:T animations using CreatureBAM it, Adobe Photoshop (for resizing and mirroring missing directions).
Proving this stuff is intuitive enough to learn I'd like to give it a shot to contribute to this modding community with this awesome expansion
#154
Posted 02 December 2009 - 07:13 AM
There's a thread with basic information about it, feel free to ask there if you need to know more.
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#155
Posted 02 December 2009 - 07:27 AM
#157
Posted 02 December 2009 - 09:12 AM
They're ported into animation schemes that lose much of the original animation.
崇高与滑稽
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