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New sticky thread re: Sounds


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#61 Qwinn

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Posted 31 May 2009 - 09:56 PM

Confirmed - when TNO is alone, I get his sounds after he's resurrected. Don't seem to be able to get any (including his) if he's grouped with anyone.

If this gets fixed, it effectively restores 35 sounds in one shot. Wow. :blink:

Qwinn

Edited by Qwinn, 31 May 2009 - 09:59 PM.


#62 macabroid

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Posted 01 June 2009 - 12:07 PM

Quote

I think the only ones of these I've ever actually heard have been the TNO ones, and I think only when TNO is totally alone. (Example, in his tomb)


Having only Morte in my party and dying in a fight with Blackrose, I'm absolutely sure I've heard on patch 3.02 sounds MRT398B, MRT400A, MRT403A and MRT407A after resurrection.

Edited by macabroid, 01 June 2009 - 12:08 PM.


#63 Qwinn

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Posted 01 June 2009 - 12:46 PM

Strange. I can't reproduce that, even in the exact same circumstances, tried fighting Blackrose with just Morte 6 times and letting myself die.

Results:

One or the other always spouted a line -before- dying.

Four times, I heard nothing at all after resurrection. Twice, I heard a very short moan from TNO that got cut off almost immediately, sounded like a part of the TNO clips that should be playing.

macabroid, when you heard 'em, was that with my mods installed?

Qwinn

Edited by Qwinn, 01 June 2009 - 12:47 PM.


#64 macabroid

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Posted 01 June 2009 - 01:36 PM

I keep reproducing these post-mortem sounds quite stable, at least after fighting Blackrose. A line before dying is heard too. 2CD version, WinXP, last versions of all of your mods installed (as you can see from my bugreports about Pendant of Yemeth quest :rolleyes: ) plus GhostDog's resolution mod also installed. Of tweaks, only Banter Accelerator and Scale of Souls. Of restoration pack, all except Item cheats.

Hmm, I'm beginning to suspect my PC is under special protection of Lady of Pain. Dabus animations don't want to disappear, and now broken sounds are playing fine...

#65 Qwinn

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Posted 01 June 2009 - 02:02 PM

Waaah. Do you still get them with a fully party? Or only in that pairup?

Qwinn

#66 macabroid

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Posted 01 June 2009 - 02:48 PM

Sorry, I'm only in the beginning, so I can only test it on a few characters. OK, for TNO\Morte\Dak'kon trio:

1. When killed by Pox, still hear sounds, not only from TNO and Morte, but from Dak'kon too (DAK162, DAK164)
2. Buried Village, killed by Bish and company: still hear sounds form TNO\Morte\Dak'kon, BUT when Dak'kon is killed in the fight, twice I heard something like you've described: "very short moan from TNO that got cut off almost immediately". But once, with Dak'kon killed, Morte was chatting merrily, not knowing of severe bugs around.

So it's buggy, but it mostly works.
Are you sure you haven't introduced something with your recent fixes? (Specifically, by "play music when talking with NPC" fix?)

#67 Qwinn

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Posted 01 June 2009 - 02:59 PM

Quote

Are you sure you haven't introduced something with your recent fixes? (Specifically, by "play music when talking with NPC" fix?)



Pretty sure. That should only have an effect when actively starting conversations with them anyway.

I've got a lot of engine fixes you guys don't... that could potentially be the cause. I'll try backing them out. But honestly, I don't think I -ever- heard those sounds before.

Can I ask other people to test this? Macabroid and I are having entirely different experiences here. We really need to establish why there's a difference, and it'd help to establish whose behavior is more unusual.

NOTE: Please, please do not confused DEATH.2DA sounds - the sounds that play -when- someone dies, BEFORE the fade-in/fade-out and TNO resurrected, with what we're talking about here, which is sounds that play AFTER you resurrect, in the mortuary or wherever else you come back.

EDIT: Which is what I'm worried about here... what does Dak'kon dying have to do with this? You mean if Dak'kon was dead and then you died, you'd get the cut off sound? Or you were getting a cut off sound before resurrection?

Qwinn

Edited by Qwinn, 01 June 2009 - 03:08 PM.


#68 Qwinn

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Posted 01 June 2009 - 03:23 PM

Well, it's nothing to do with my mods. I've uninstalled everything I can get away with of my mods that still lets me restore an old save game, which really only leaves new variables and a couple of the tweaks affecting items. All engine fixes and pretty much all regular fixes and restorations backed out.

Still not getting any post-resurrection sounds.

Qwinn

#69 Qwinn

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Posted 01 June 2009 - 03:31 PM

Ok, I think I've got a better idea what's going on.

I took that game with none of my mods installed, and started a new game. Got myself killed immediately. I -do- get the sound, but I get something else as well... the animation of TNO getting up from the slab. In the game where I'm not getting the sounds, I'm also not getting that animation. I'm just waking up, already standing, next to the slab.

Continuing to test. Macabroid, when you get past the hive, test it out where you resurrect somewhere other than the mortuary (such as the Tenement of Thugs) and let me know if you get the sounds there, thanks.

Qwinn

Edited by Qwinn, 01 June 2009 - 03:32 PM.


#70 macabroid

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Posted 01 June 2009 - 03:51 PM

Continuing to test:

1. Replayed Trash Warrens death many times, wasn't getting that cutoff sound at all. So it's a very rare bug in my configuration, and I connected it with Dak'kon probably erroneously. But I was getting the cutoff sound twice after the death, when TNO was lying on the table.
2. When you die in Trash Warrens, you are awakened not in Mortuary, but on Marta's table. Still getting the sounds OK.
3. No, it is not connected with animation when you rise from the table. Indeed, whether you are getting that animation or not, strangely connected with the location you die. Was about to report it as bug, by the way: you are rising from the table when Blackrose kills you, or if you die in Trash Warrens. You are not rising from the table (just standing near it) when Pox kills you, or if you died in Hive near the Flophouse fighting dabuses. Either way I'm getting sounds, so animation and post-mortem sounds are not connected.

#71 Qwinn

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Posted 01 June 2009 - 03:55 PM

You're correct. Here's some more weirdness. I started pulling up my old save games from my last run through. Turns out, if I die while already on the 2nd floor of the mortuary, I get the animation and the sounds. If I die anywhere else, I don't get the sounds (or at least I haven't found anywhere else I can get them) from) and I sometimes get the animation, sometimes I don't.

If I die on the 1st floor of the mortuary, I get the animation, but not the sounds.

Qwinn

#72 Qwinn

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Posted 01 June 2009 - 04:08 PM

With a late-game save, killing myself in the Buried Village got me to wake up in Marta's room, with sound, the first time. But that's it. Since then, dying in the Buried Village, I get the animation but no sound.

Killing myself in Marta's house, I always get the sounds.

Note that I've been killing myself by having my party attack me. This is causing me to crash fairly often. Course, I'm even telling TNO to attack himself, which might have something to do with it :D

Qwinn

#73 Qwinn

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Posted 01 June 2009 - 04:21 PM

Ok, I think I know why I was crashing, limited to that save game and I know how to fix it. Not an issue.

Interestingly, I've found one place where I can die and always get the sound upon resurrection in a different area. Dying in the Clerk's Ward, I always get the sound when waking up in the Lower Ward.

But the only other area I've been able to get the sound dying in a different area than I rez is that one time in the Buried Village.

I'm starting to think that -some- of the silences are a result of the randomly picked sound being one of TNO's. They don't seem to be playing for some reason. That can't explain all of these though.

EDIT: Of course, soon as I say that, I prove myself wrong. Just got TNO giving the sound after dying in Clerk's and waking up in Lower.

Qwinn

Edited by Qwinn, 01 June 2009 - 04:24 PM.


#74 ghostdog

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Posted 01 June 2009 - 04:45 PM

I've just got TNO killed multiple times in carceri and each time a random party member comments on TNO's resurrection. TNO also comments on his death.

Edited by ghostdog, 01 June 2009 - 04:45 PM.


#75 Qwinn

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Posted 01 June 2009 - 04:50 PM

More and more oddness. Check this out.

In my game, anywhere you can die that results in your waking up in the southwest part of the Lower Ward (Clerk's Ward, Marketplace, Brocah and Micah's), the sound works.

But if you die somewhere that results in waking up in the northeast Lower Ward, just outside the Foundry (Foundry main room, Foundry inner room), the sound -doesn't- work.

How weird. I was leaning toward thinking something in the area script was maybe interrupting the sounds, but the above establishes that isn't possible. But, then, what the hell -is- the problem?

Qwinn

Edited by Qwinn, 01 June 2009 - 04:50 PM.


#76 Qwinn

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Posted 01 June 2009 - 07:50 PM

Well, starting a brand new game, if I just skip most everything and go up to the 3rd floor of the mortuary and then have Morte kill me, I don't get sounds upon resurrection (I do consistently get the off-the-slab animation). So there's an easy way to potentially duplicate my problem. (I do get the sounds if I kill my TNO on the 2nd floor, the floor where you resurrect).

Can you guys try that test for me? Should be doable within a minute or two.

I tried it with EAX turned both on and off and that didn't change anything.

Qwinn

#77 macabroid

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Posted 01 June 2009 - 10:56 PM

New game, Mortuary 3rd floor, killed by Morte. Tried 4 times, once recieved the cut off sound, twice post-resurrection comments by Morte, once by TNO.

Edited by macabroid, 01 June 2009 - 11:00 PM.


#78 Qwinn

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Posted 01 June 2009 - 11:01 PM

Thanks lots.

Gaaaaaah. I wonder what could be doing this? Is it a hardware issue somehow?

Hmmm... did you do a full install to hard disk? Wondering maybe if you didn't, the area load is taking longer for you. IOW, mebbe it's loading too fast for me and that somehow makes it skip. I know. Wild guess but I can't imagine why else it would be different.

I'm also on 4CD version. You?

Qwinn

Edited by Qwinn, 01 June 2009 - 11:02 PM.


#79 macabroid

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Posted 01 June 2009 - 11:07 PM

Full install, 2CD version.

#80 Qwinn

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Posted 01 June 2009 - 11:10 PM

Bleh. I guess at this point the only thing I can hope is that somehow scient magically has my same issue and can fix it.

Well, no, there's one other thing I can try. I need to back up everything and then reinstall version 3.0 of my mods, since there's been a lot of changes since. I doubt it'll make a difference since as I noted I had similar issues with almost -no- mods installed, but I gotta do it to truly disqualify everything except 2CD (very doubtful) or hardware.

Thanks tons for helping me with it, macabroid.

Qwinn

Edited by Qwinn, 01 June 2009 - 11:11 PM.