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Crash in Durlag's Labirynth level 2.


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#1 -Guest123-

-Guest123-
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Posted 23 May 2009 - 06:04 AM

Hello everyone! Well, here goes, not sure if this is the right forum, but might as well try.

I've finished the Warden's level, and killed all 4, however as I try to go inside the second labyrinth level, my party walks forward, enter the portal( or whatever that is) Autosave kicks in, and just as it starts loading, BG crashes to desktop.
I'm thinking it might be a simple issue with an area file being corrupted.. Can you help?

My Weidu log. There are a lot of mods, mostly smaller ones, they were all installed via the Big World Installer.
[codebox]// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-A6XPPATCH.TP2~ #0 #0 // Correct reporting of experience (EXE patch)
~SETUP-A6XPPATCH.TP2~ #0 #1 // Remove 110% scaling of some experience (EXE patch)
~SETUP-A6CHARMPATCH.TP2~ #0 #0 // Enable conversations with charmed/dominated creatures (EXE patch)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v8
~SETUP-BDTOBV166.TP2~ #0 #3 // IMPROVED COPPER CORONET: BWP v6 Fix
~SETUP-BDTOBV166.TP2~ #0 #4 // RESTORED DAK'KON'S BLADE: BWP v6 Fix
~SETUP-BDTOBV166.TP2~ #0 #5 // Improved Nymph (Woodland Being) Script by Goeran Rimen: BWP v6 Fix
~SETUP-BDTOBV166.TP2~ #0 #7 // Baldurdash Fix Pack for ToB, v1.66 WeiDU - BG2Fixpack adjustment: BWP v6 Fix
~1PP.TP2~ #0 #0 // One Pixel Productions: v2 Everything but Potions (1): v2.7
~1PP.TP2~ #0 #1 // One Pixel Productions: v2 New Potion Graphics (2): v2.7
~1PP.TP2~ #0 #2 // One Pixel Productions: v3 Flaming Swords (3): v2.7
~1PP.TP2~ #0 #3 // One Pixel Productions: v3 Flame Short Swords (4): v2.7
~1PP.TP2~ #0 #4 // One Pixel Productions: v3 Flame Short Swords item patches (5): v2.7
~1PP.TP2~ #0 #5 // One Pixel Productions: v3 Flame Short Swords mod item patches (6): v2.7
~1PP.TP2~ #0 #6 // One Pixel Productions: v3 Paperdolls (human, half-orc, elven, halfling, dwarves) (7): v2.7
~1PP.TP2~ #0 #7 // One Pixel Productions: v3 Legacy Shields - Bucklers (D1) (8): v2.7
~1PP.TP2~ #0 #8 // One Pixel Productions: v3 Legacy Shields - Small Shields (D2) (9): v2.7
~1PP.TP2~ #0 #9 // One Pixel Productions: v3 Legacy Shields - Medium Shields (D3) (10): v2.7
~1PP.TP2~ #0 #10 // One Pixel Productions: v3 Colourable Quarterstaves core (11): v2.7
~1PP.TP2~ #0 #11 // 1PP: Colourable Quarterstaves core item patches (12): v2.7
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #0 // 1PP: Avatar fixes * female elves w. leather armour [EFB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #1 // 1PP: Avatar fixes * female elves w. chain mail [EFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #2 // 1PP: Avatar fixes * female elven cleric w. plate armour [EFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #3 // 1PP: Avatar fixes * female elven fighter w. plate armour [EFF4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #4 // 1PP: Avatar fixes * female human unarmoured [HFB1]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #5 // 1PP: Avatar fixes * female human w. leather armour [HFB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #6 // 1PP: Avatar fixes * female human w. chain mail [HFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #7 // 1PP: Avatar fixes * female human cleric w. plate mail [HFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #8 // 1PP: Avatar fixes * female human fighter w. plate mail [HFF4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #9 // 1PP: Avatar fixes * female human unarmoured mage [HFW1]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #10 // 1PP: Avatar fixes * female human mage w. light robe [HFW2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #11 // 1PP: Avatar fixes * fixed halfling progression [IFB1, IFB2, IFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #12 // 1PP: Avatar fixes * fix frame error on cleric plate [IFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #13 // 1PP: Avatar fixes * dwarves w. chain mail [DMB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #14 // 1PP: Avatar fixes * male elves w. chain mail [EMB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #15 // 1PP: Avatar fixes * male human w. leather armour [HMB2]
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.07
~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU
~SETUP-BG1ADVENTURE.TP2~ #0 #0 // bg1adventure: LW-BGT
~SETUP-COMFORGE.TP2~ #0 #0 // CoM Forge: LW-BGT
~SETUP-THALAN.TP2~ #2 #0 // Thalantyr - ItemUpgrade
~SETUP-LOSTITEMS.TP2~ #0 #0 // Lost Items
~SETUP-LOSTITEMS.TP2~ #0 #1 // Xan has Sorcerer class
~SETUP-LOSTITEMS.TP2~ #0 #2 // Monk +3 AC and +1 THAC0 Bonus
~SETUP-LOSTITEMS.TP2~ #0 #4 // Viconia has 18 WIS
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v17
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v17
~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait.: v17
~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait.: v17
~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait.: v17
~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait.: v17
~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait.: v17
~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v17
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v17
~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v17
~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v17
~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v17
~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v17
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v17
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v17
~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v17
~BG1NPC.TP2~ #0 #17 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders.: v17
~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v17
~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v17
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v17
~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5
~SETUP-INDINPC.TP2~ #0 #0 // Indira NPC for BGT-WeiDU
~MUR'NETH.TP2~ #0 #0 // The Mur'Neth NPC mod for Baldur's Gate Tutu or Baldur's Gate Trilogy-WeiDU
~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1, v5
~CORANBGFRIEND/CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks, v1, October 20, 2007: v2
~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 2.1
~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu and BGT, 14April2008: v3.1
~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): v3.1
~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): v3.1
~GAVIN/GAVIN.TP2~ #0 #4 // Gavin: Alternate Portraits -> Original portrait by berelinde (default): v3.1
~GAVIN/GAVIN.TP2~ #0 #10 // Gavin: Player Initiated Dialogue: v3.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: 7
~GBTHFKP/GBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold: v2.16
~SETUP-PLANARSPHEREMOD.TP2~ #0 #0 // PlanarSphereMod v2.6c: v2.6c
~SETUP-PLANARSPHEREMOD.TP2~ #0 #1 // Planar Sphere Store: v2.6c
~SETUP-PLANARSPHEREMOD.TP2~ #0 #2 // Waukeen's Promenade Store: v2.6c
~SETUP-PLANARSPHEREMOD.TP2~ #0 #3 // Planar Sphere Return v2: v2.6c
~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 5
~SETUP-SPGAUNT.TP2~ #0 #0 // Spellhold Gauntlet
~SETUP-SPGAUNT.TP2~ #0 #1 // Irenicus Waiting in Spellhold
~SETUP-SPGAUNT.TP2~ #0 #3 // Interjections for Spellhold Gauntlet (dialogue by Liam)
~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal)
~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl, v4
~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II, v6
~FADINGPROMISES/SETUP-FADINGPROMISES.TP2~ #0 #0 // Fading Promises version 1 - 23Dec2007: v1 BWP Fix
~BAGBONUS.TP2~ #0 #0 // Bonus Potioncase and Ammobelt to Deidre's store: v1.0.3
~SETUP-RGENIE.TP2~ #0 #0 // Ribald's Genie
~SETUP-BOM.TP2~ #0 #0 // Boards of Magick item pack!
~SETUP-BG2SOA.TP2~ #0 #1 // Adds Items from Baldurs Gate to SoA -> Improved Mencar Pebblecrusher (Not so cheesy method)
~SETUP-EXNEM.TP2~ #0 #0 // Exnem Vault v5, Install Items
~SETUP-EXNEM.TP2~ #0 #1 // Add items to creatures
~SETUP-EXNEM.TP2~ #0 #2 // Add items to areas (affects SOA areas only - not BGT, TDD, CtB, etc. areas)
~SETUP-VOLCANO.TP2~ #0 #0 // Improved Volcano! Pack Version 1.8
~RTTITEMPACK/RTTITEMPACK.TP2~ #0 #0 // Install RTT Item Pack? **The items are added to the "special" store of Ribald (Adventure's Mart, Waukeen's Promenade) available after SpellHold.**: v1
~ABYSTORE/ABYSTORE.TP2~ #0 #0 // Unusual Oddities Shop
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~CLIFFKEY/SETUP-CLIFFKEY.TP2~ #0 #1 // A Mod for the Orderly - Add a Keyring to Faerun! See readme for more details about the choices below. -> Consistency Plus version
~SETUP-EBG2.TP2~ #0 #0 // Additional merchant with new items
~SETUP-EBG2.TP2~ #0 #1 // Interjections
~SETUP-EBG2.TP2~ #0 #2 // Tomes and manuals
~SETUP-EBG2.TP2~ #0 #4 // Additional portraits
~SETUP-EBG2.TP2~ #0 #5 // Lost item descriptions
~SETUP-EBG2.TP2~ #0 #6 // Dragonsuit & Glory of Balduran (ToB)
~SETUP-EBG2.TP2~ #0 #7 // New racial enemies
~SETUP-EBG2.TP2~ #0 #18 // Miscellaneous tweaks
~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II, v8
~XAN/SETUP-XAN.TP2~ #0 #3 // Install alternate class for Xan? -> Change Xan's class to Sorcerer
~XAN/SETUP-XAN.TP2~ #0 #5 // BG1-style flaming swords
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v18
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v18
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v18
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v18
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v18
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v18
~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v18
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v18
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v18
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v18
~SETUP-UB.TP2~ #0 #12 // Item Restorations: v18
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v18
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v18
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v18
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v18
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v18
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v18
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v18
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v18
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #1 // Cure Sleep Fix: v3
~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: BWP Fix 6.0.6
~SETUP-SCS.TP2~ #0 #10 // Detectable Spells: v12
~SETUP-SCS.TP2~ #0 #20 // Allow enemy AI to detect the party's magic items: v12
~SETUP-SCS.TP2~ #0 #30 // Correct various errors on race, class etc: v12
~SETUP-SCS.TP2~ #0 #1001 // Make Protection from Normal Missiles block magical missiles -> Only +1 and better missiles penetrate Protection from Normal Missiles, and +1 missiles are replaced by nonmagical Masterwork versions: v12
~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v12
~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v12
~SETUP-SCS.TP2~ #0 #3050 // Better NPC management: v12
~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v12
~SETUP-SCS.TP2~ #0 #4000 // Skip Candlekeep: v12
~SETUP-SCS.TP2~ #0 #4010 // Remove blur effect from displacer cloak: v12
~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v12
~SETUP-SCS.TP2~ #0 #4030 // Move Boo out of quick access and into Minsc's pack: v12
~SETUP-SCS.TP2~ #0 #4050 // Ease-of-use player AI: v12
~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v12
~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v12
~SETUP-SCS.TP2~ #0 #5022 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v12
~SETUP-SCS.TP2~ #0 #5032 // Smarter mages -> Mages use BG1 spells only; mages pre-buff: v12
~SETUP-SCS.TP2~ #0 #5042 // Smarter priests -> Priests use BG1 spells only; priests pre-buff: v12
~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v12
~SETUP-SCS.TP2~ #0 #5060 // Harder giant and phase spiders: v12
~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v12
~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v12
~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v12
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement: BWP Fix 6.0.6
~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
~KELSEY.TP2~ #0 #0 // Kelsey v2.1: for BG2 - SoA
~KELSEY.TP2~ #0 #1 // Kelsey/Solaufein Content: Banter and Romance Conflict OPTIONAL, RECOMMENDED ONLY for use with Solaufein V60 AND ABOVE
~SETUP-KETO.TP2~ #0 #0 // Keto-SOA NPC V2
~SETUP-KETO.TP2~ #0 #1 // Keto/Kelsey Interaction (Requires Kelsey-SOA)
~SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA
~SETUP-NPCFLIRT.TP2~ #0 #1 // Aerie/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB
~SETUP-NPCFLIRT.TP2~ #0 #3 // Aerie/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #5 // Jaheira/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #7 // Jaheira/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #9 // Viconia/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #11 // Viconia/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #13 // Anomen/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #15 // Anomen/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: BWP Fix 6.0.6
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v3
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.11
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.11
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.11
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.11
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.11
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.11
~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.11
~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon): v7 BWP fix
~SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities
~SETUP-REFINEMENTS.TP2~ #0 #30 // Shapeshifting fix -> Heal on shifting back to human (Default)
~SETUP-REFINEMENTS.TP2~ #0 #40 // Universal lesser mage robes
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #100 // Nature's Beauty Tweak. (v2.10)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #150 // Imprisonment Fix. (v2.10)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #300 // Drop Weapons in Panic Effect Removal. (v2.10)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #1250 // More cheating Wishes: -> Cheesy Limited Wish & Wish. (v2.10)
~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Detectable spells and effects (required for most other components): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2041 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy and player Harm spells both do 150 hp of damage: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2060 // Revert Greater Restoration back to only affecting one creature: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2100 // Make Minute Meteors into +2 weapons: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v8
~SCSII/SETUP-SCSII.TP2~ #0 #3080 // Faster Bears: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4000 // Increase the price asked by Gaylan Baele -> Gaylan wants 40,000 gold pieces: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Prevent party members from dying irreversibly: v8
~SCSII/SETUP-SCSII.TP2~ #0 #5000 // Ease-of-use party AI: v8
~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6021 // Potions for NPCs -> About half of all unused potions on dead enemies are retrievable by the party (the rest are assumed to break): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6051 // Improved fiends -> Fiends cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6061 // Smarter genies -> Genies cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6081 // Smarter celestials -> Celestials cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6101 // Smarter dragons -> Dragons cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6111 // Smarter beholders -> Don't given beholder rays any chance of burning through spell protections: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6120 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids cannot see invisible enemies (matches original game): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6151 // Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6161 // Smarter Priests -> Priests only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6170 // Add high-level abilities (HLAs) to ToB mages -> Only selected ToB mages get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6180 // Add high-level abilities (HLAs) to ToB priests -> Only selected ToB priests get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6190 // Add high-level abilities (HLAs) to SoA mages -> Only selected SoA mages get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6200 // Add high-level abilities (HLAs) to SoA priests -> Only selected SoA priests get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6260 // Give Ascension demons SCSII scripts and abilities: v8
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #2 // SCS II Fiends Hotfix: v3
~SETUP-BGTTWEAK.TP2~ #0 #100 // Eldoth reminds of Skie's ransom: 8
~SETUP-BGTTWEAK.TP2~ #0 #400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: 8
~SETUP-BGTTWEAK.TP2~ #0 #800 // Import more items into Shadows of Amn (WARNING: This can be considered a cheat): 8
~SETUP-BGTTWEAK.TP2~ #0 #901 // Random activated traps in the pirate cave -> Install-time randomisation: 8
~SETUP-BGTTWEAK.TP2~ #0 #1000 // Bags of the Sword Coast: 8
~SETUP-BGTTWEAK.TP2~ #0 #1200 // Arkion reacts to player's reputation: 8
~SETUP-BGTTWEAK.TP2~ #0 #1400 // More bandit scalps: 8
~SETUP-BGTTWEAK.TP2~ #0 #1502 // Altered item shattering -> Make armor and shields shatter: 8
~SETUP-BGTTWEAK.TP2~ #0 #1806 // Import more NPCs into Shadow of Amn: Skie: 8
~SETUP-BGTTWEAK.TP2~ #0 #1800 // Import more NPCs into Shadow of Amn: Alora: 8
~SETUP-BGTTWEAK.TP2~ #0 #1801 // Import more NPCs into Shadow of Amn: Branwen: 8
~SETUP-BGTTWEAK.TP2~ #0 #1802 // Import more NPCs into Shadow of Amn: Eldoth: 8
~SETUP-BGTTWEAK.TP2~ #0 #1803 // Import more NPCs into Shadow of Amn: Kagain: 8
~SETUP-BGTTWEAK.TP2~ #0 #1804 // Import more NPCs into Shadow of Amn: Kivan: 8
~SETUP-BGTTWEAK.TP2~ #0 #1805 // Import more NPCs into Shadow of Amn: Sharteel: 8
~SETUP-BGTTWEAK.TP2~ #0 #1808 // Import more NPCs into Shadow of Amn: Yeslick: 8
~SETUP-BGTTWEAK.TP2~ #0 #1900 // Restore BG2 XP bonus for traps, locks, and scrolls: 8
~SETUP-BGTTWEAK.TP2~ #0 #2001 // Protagonist's biography modifications -> Do not set BG1 biography for imported characters: 8
~SETUP-BGTTWEAK.TP2~ #0 #2100 // Exotic Weapons For Taerom: 8
~SETUP-BGTTWEAK.TP2~ #0 #2300 // Disable hostile reaction after charm: 8
~SETUP-BGTTWEAK.TP2~ #0 #2400 // Enemy items shatter: 8
~SETUP-BGTTWEAK.TP2~ #0 #2500 // Access Ulgoth's Beard west of Wyrm's Crossing only: 8
~SETUP-BGTTWEAK.TP2~ #0 #2600 // Prevent access to Durlag's Tower from adjacent areas: 8
~SETUP-BGSPAWN.TP2~ #0 #0 // BGSpawn system based on levels & party members (NOTE: Baldur's Gate Trilogy - BGT required): 1.00
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only): v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher): v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs can be angry about reputation but never leave (Salk): v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4110 // Give Kagain A Legal Constitution Score of 19: v7 BWP fix
~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.11
~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.11
~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.11
~MIXMOD/MIXMOD.TP2~ #0 #5 // Increased Ammo Stacks -> Increase Ammo by 300%
~MIXMOD/MIXMOD.TP2~ #0 #12 // Increased Gem and Jewelry Stacking -> Increase Gem and Jewelry by 300%
~MIXMOD/MIXMOD.TP2~ #0 #19 // Increased Potion Stacking -> Increase Potion by 300%
~MIXMOD/MIXMOD.TP2~ #0 #26 // Increased Scroll Stacking -> Increase Scroll by 300%
~SETUP-XPMOD.TP2~ #0 #1 // Creature XP Reduction -> Reduce to 50%
~SETUP-XPMOD.TP2~ #0 #12 // Quest XP Reduction -> Reduce to 50%
~SETUP-BP-BALANCER.TP2~ #0 #3 // XP for Spell Learning -> At 4% from your current configuration
~SETUP-BP-BALANCER.TP2~ #0 #8 // XP for Disarming Traps -> At 4% from your current configuration
~SETUP-BP-BALANCER.TP2~ #0 #13 // XP for Pick Pocket -> At 4% from your current configuration
~SETUP-BP-BALANCER.TP2~ #0 #16 // Installing files needed for the components of the group "Balancing XP and items of several mods"
~SETUP-BP-BALANCER.TP2~ #0 #18 // Restore original BG1 creatures' XP and items -> Also remove SOME (partly random) overpowered custom items from other Mods
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate v7.1 - including colored Baldur's Gate map icons -> New Worldmap for use with Mega Modification...: v7.1
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Worldmap for Throne of Bhall -> Use new Worldmap for Throne of Bhaal as well: v7.1
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any other components): v1.2eib6
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // Joinable NPCs more closely match the player character's experience?: v1.2eib6
~SETUP-BGTMUSIC.TP2~ #0 #0 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate and Tales of the Sword Coast Music
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // generalized biffing: v1[/codebox]

#2 Miloch

Miloch

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Posted 23 May 2009 - 07:53 AM

Sounds like it might be the same issue as in this thread. Might want to do what I suggested there from a command prompt to see which mods touched the areas.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#3 -Guest123-

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  • Guest

Posted 23 May 2009 - 11:36 AM

Sounds like it might be the same issue as in this thread. Might want to do what I suggested there from a command prompt to see which mods touched the areas.


Well, as far as it indeed DOES seem that it is the same case.. how can I fix it? Oo
The OP in there suggested fiddling with changing area exit names.. how can I do that, and more importantly, where.. :)

#4 Miloch

Miloch

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Posted 23 May 2009 - 12:45 PM

The OP in there suggested fiddling with changing area exit names.. how can I do that, and more importantly, where.. :)

The graceful way to do it would be for someone to write a WeiDU patch that corrects things but that could be a lot of work. I also suspect you'll run into more issues due to that mod, which should never have been included in the BWP without more validation. What's more, I don't think you can uninstall it gracefully due to the end biffing you have. But I understand you want to try to fix your game, having gotten as far as you have.

I suspect Creepin used an editor like NearInfinity or DLTCEP to fix the exits in his game. You may want to download one or both of those and ask him for better instructions in the other thread.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#5 Creepin

Creepin
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  • 1676 posts

Posted 23 May 2009 - 11:48 PM

Ok, here's how I fixed this for myself.

As Miloch correctly guessed, I used NearInfinity for that end (I had to notice at this point that Infinity Explorer was way more handy for me to use in this case so I checked everything in it first and only edited in NI as IE didn't allow this). The thing to be on lookout for is inconsistent pairs of "entry point" data in travel trigger of area you're leaving and name of actual entry point of destination area. If I remember correctly whole scope of durlag's tower inconsistences are travels from 1st level to 2nd, 2nd to 3rd, to 4 elemental subareas at 3rd leveland from 4th level to Demon Knight area - that's ones that must be fixed. I noticed accidentally that travel from 2nd to 1st level was broken as well but since I didn't planned to return via stairs I never bothered fixing it neither checked if return from 3rd to 2nd etc level was broken as well.

It's worth mentioning that this issue could be fixed in 2 ways - no matter if you edit travel trigger to match entry point or vice versa. I always edited entry points as they're, obviously, in locations I haven't been yet, and I wasn't sure if there's point in editing locations I've already been in because I'm not quite sure how such locations are processed when you load savegame - from override or from savegame data.
So, when you located what entry points needs to be repaired (again, more easy to do so in IE) open NI, find required areas, and export them somewhere just to be sure if you screw something up you have backup. Then open in NI one of exported areas (Game->Open File, Browse, Open in new window), click on "Edit" tab and scroll down until you'll encounter line for needed entry point. Doubleclick it and change it's name to match data in "entry point" field of corresponding travel trigger of previous location. Close entry point window and save area. Do this for all areas needed and then threw them all in your override folder. That's it, you're ready to go! :)

Actually, there's another way to workaround this issue for those who're completely unfamiliar with Infinity Engine editing tools. Just open Infinity Explorer, find out what's the name of the area you want to go (you could find out your current area name to give you some hint on what to look for by pressing key you've assigned "Miscellaneous:Location" to in BGConfig) and CLUA yourself there. Then Ctrl+J your party to approximate point where you would've landed if used conventional stairs. Can't promise you won't incorrectly trigger anything in the process though.

Hope that helps :)

Oh, by the way - questions about megamod issues are best asked in megamod section of the forum ;)

Edited by Creepin, 23 May 2009 - 11:51 PM.

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#6 -Guest123-

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Posted 24 May 2009 - 06:12 AM

Miloch and Creepin I thank you both very much for the assistance! I'll give it a go soon, and update weather it worked. All in all it ain't that big a deal to be honest, just want to finish Durlag's with this mod build, since I've done it in vanilla BGT and it was easier then when I did it in regular BG: TotSC. I'm guessing though, that this time it'll be harder.

Sorry for posting in the wrong forum, but at least now I know for next time! :D
Once again, thanks to both of you!