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Minor bag bug in SPGaunt 1.10


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#1 Miloch

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Posted 22 May 2009 - 09:03 PM

See here for more info. For those who aren't familiar with this sort of bug, any time you reference the same bag more than once in a game, you're accessing the same store behind it, the same inventory held in another bag... well it can lead to messiness to say the least.

I've fixed it in Unique Containers (v1 pending translations) if installed after SPGaunt, but you may wish to fix it in your mod as well. If you do, I'd ask that you either use the same references (z#bag04.itm and z#bag04.sto which didn't seem to be otherwise referenced) or let me know what you intend to use so I can make sure it doesn't result in a duplicate bugfix. You'll need to change the reference in z#gaunt.d, z#ggive2.baf and z#ggivea.baf. Cheers.

Edited by Miloch, 22 May 2009 - 09:05 PM.

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#2 Zyraen

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Posted 09 September 2009 - 09:31 AM

Thanks for the heads up. There was supposed to be a code in SP gauntlet that prevented you from getting the bag if you already have it, but I guess it may have been missed.
in any case, it was never my intention to provide an extra Bag of Holding for the party's use. If they both reference the same (limited) space, that is fine by me :)

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#3 Zyraen

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Posted 10 September 2009 - 11:07 AM

Fixed :) Put in code so another bag04 cannot be obtained if the party already has the said Bag of Holding

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Love between a Law Enforcer and a Fugitive - can such a thing even happen?
SoA Release - Overview / Download Links

Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, XP caps, The Ub3r Reaver Kit, and much more...
Spellhold Gauntlet - more than just a Spellhold-Be-Gone
Hidden Kits - hidden dual-classed kits with a twist for progression


#4 Miloch

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Posted 10 September 2009 - 05:16 PM

Ok, I'll reverse the existing fix, which is good because I can reuse an icon :cheers:.

Edit: But wait, does your fix remove the existing bag04 from the vanilla game if you give it to them (and they don't have it yet)? Trust me, you really don't want duplicate bag-stores cropping up, it's pretty ugly. This could probably be accomplished with a few lines of script extension to ar1512.bcs (maybe you've done it).

Edited by Miloch, 10 September 2009 - 05:43 PM.

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BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#5 Zyraen

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Posted 10 September 2009 - 07:42 PM

The mod basically checks if the party has NO Bag04 before awarding the Bag04 / giving the option that awards the Bag04.

That being said, I've used multiple versions of Bag04 in my hacked games jus to make the game go more smoothly, where I split my 2 characters (usually something ike a dual-solo) to 2 different places, sometimes on different maps, and the Bag04 actually serves for them to transport items across long distances.

I intend to put in such a bag into Silmarillion for strategic purposes also :) Where you can "pass" items across huge distances.

kiyos.jpg____btlbn2.gif____kovaS.jpg
Love between a Law Enforcer and a Fugitive - can such a thing even happen?
SoA Release - Overview / Download Links

Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, XP caps, The Ub3r Reaver Kit, and much more...
Spellhold Gauntlet - more than just a Spellhold-Be-Gone
Hidden Kits - hidden dual-classed kits with a twist for progression


#6 Miloch

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Posted 10 September 2009 - 11:22 PM

The mod basically checks if the party has NO Bag04 before awarding the Bag04 / giving the option that awards the Bag04.

Right, but I'm wondering if you did a reverse check - if you awarded the party a bag04, is it still obtainable normally if the party hasn't already come across it? Maybe that isn't possible with your mod, I'm not sure. Of course, the party could've obtained it and ditched it somewhere - neither check will help much for that.

I intend to put in such a bag into Silmarillion for strategic purposes also :) Where you can "pass" items across huge distances.

I don't remember that from Tolkien :(. (The palantiri could *communicate* across long distances, but I don't think they could pass items like some sort of FedEx crystal ball or duped bag of holding, heh...)

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
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================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#7 Zyraen

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Posted 11 September 2009 - 04:33 AM

On the Bag04, no worries as after entering gauntlet you cannot go back to the "start Spellhold maze" map, unless you cheat of course.

On Silmarillion, no fedex but it would be a handy item due to the nature of the maps meant to force the party to split :)

kiyos.jpg____btlbn2.gif____kovaS.jpg
Love between a Law Enforcer and a Fugitive - can such a thing even happen?
SoA Release - Overview / Download Links

Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, XP caps, The Ub3r Reaver Kit, and much more...
Spellhold Gauntlet - more than just a Spellhold-Be-Gone
Hidden Kits - hidden dual-classed kits with a twist for progression