Done that, but it doesn't let me edit the bugger! I can view the creature's stats and variables, but it only makes weird noises if I try and edit them-- like giving the creature a name. What am I doing wrong?

Posted 17 August 2003 - 01:08 PM
Posted 17 August 2003 - 01:27 PM
NI works by reading string references for things such as names. Just leave the name blank for now if you are making a mod. You will assign it later when you are copying across the CRE in the tp2 (at the same time you write the BIO and assign sounds).Okay, here I am, new at IE modding and trying out Near Infinity... I am supposed to be able to make my own creature files (for instance by converting from a .chr file).
Done that, but it doesn't let me edit the bugger! I can view the creature's stats and variables, but it only makes weird noises if I try and edit them-- like giving the creature a name. What am I doing wrong?
Posted 18 August 2003 - 09:48 AM
Ummmyes, but I cannot change *anything* at all. It's like it is read-only. I've also tried CreatureMaker, which lets me *edit* the things I want (however, for some reason not extract files) and then saves them really garbled up...NI works by reading string references for things such as names. Just leave the name blank for now if you are making a mod. You will assign it later when you are copying across the CRE in the tp2 (at the same time you write the BIO and assign sounds).
Posted 18 August 2003 - 11:20 AM
Posted 21 August 2003 - 10:32 AM
Posted 21 August 2003 - 02:28 PM
Creature Maker also won't let you change the name or Bio easily because these involve dialog.tlk. It is good for everything else though.Ummmyes, but I cannot change *anything* at all. It's like it is read-only. I've also tried CreatureMaker, which lets me *edit* the things I want (however, for some reason not extract files) and then saves them really garbled up...NI works by reading string references for things such as names. Just leave the name blank for now if you are making a mod. You will assign it later when you are copying across the CRE in the tp2 (at the same time you write the BIO and assign sounds).
Posted 21 August 2003 - 03:43 PM
Well its because these things are string references as oppose to setting variables.Creature Maker also won't let you change the name or Bio easily because these involve dialog.tlk. It is good for everything else though.
Ummmyes, but I cannot change *anything* at all. It's like it is read-only. I've also tried CreatureMaker, which lets me *edit* the things I want (however, for some reason not extract files) and then saves them really garbled up...NI works by reading string references for things such as names. Just leave the name blank for now if you are making a mod. You will assign it later when you are copying across the CRE in the tp2 (at the same time you write the BIO and assign sounds).
Posted 22 August 2003 - 02:23 AM
Posted 22 August 2003 - 02:34 AM
how come you always look so damn cool in every photo I see you in?!?
Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.
Posted 22 August 2003 - 07:16 AM
Indeed, when I first started modding with NI I gave up in frustration because of constant dialogue overwriting, and I had to frequently re-install or backup/restore.In all, I tend to use NI for global variable searching only, any moddification you make on a non-weidu reference is probably gonna mess around with your dialog.tlk file.
Posted 22 August 2003 - 07:26 AM
Posted 22 August 2003 - 08:41 AM
Posted 23 August 2003 - 05:38 AM
Posted 23 August 2003 - 08:20 AM
Well, Sim gave a link, here's a bit of info.For fear of sounding stupid, could someone please explain what DLTCEP is, and where one can find it? This is the first time I've heard of it, and would like to test it out.
Thanx.
Posted 24 August 2003 - 06:50 AM
Well, I've tried it out and I can say that I find it better than IEEP, but it doesn't even come near NI in terms of user-friendliness and overall efficiency.It stands for Dragonlance TC Editor Pro, and is a similar (but better according to most more experienced modders) tool to IEEP.