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NearInfinity newbie question - AUGH!


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#1 Broken Phoenix

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Posted 17 August 2003 - 01:08 PM

Okay, here I am, new at IE modding and trying out Near Infinity... I am supposed to be able to make my own creature files (for instance by converting from a .chr file).

Done that, but it doesn't let me edit the bugger! I can view the creature's stats and variables, but it only makes weird noises if I try and edit them-- like giving the creature a name. What am I doing wrong? :(

#2 Grim Squeaker

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Posted 17 August 2003 - 01:27 PM

Okay, here I am, new at IE modding and trying out Near Infinity... I am supposed to be able to make my own creature files (for instance by converting from a .chr file).

Done that, but it doesn't let me edit the bugger! I can view the creature's stats and variables, but it only makes weird noises if I try and edit them-- like giving the creature a name. What am I doing wrong? :(

NI works by reading string references for things such as names. Just leave the name blank for now if you are making a mod. You will assign it later when you are copying across the CRE in the tp2 (at the same time you write the BIO and assign sounds).
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#3 Broken Phoenix

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Posted 18 August 2003 - 09:48 AM

NI works by reading string references for things such as names. Just leave the name blank for now if you are making a mod. You will assign it later when you are copying across the CRE in the tp2 (at the same time you write the BIO and assign sounds).

Ummmyes, but I cannot change *anything* at all. It's like it is read-only. I've also tried CreatureMaker, which lets me *edit* the things I want (however, for some reason not extract files) and then saves them really garbled up...

#4 Schatten

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Posted 18 August 2003 - 11:20 AM

you have klicked on the edit tab? you cant edit by just klick on the cre file.
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#5 -Moonfruit-

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Posted 21 August 2003 - 10:32 AM

The "View" tab in NI is used purely for viewing a character's stats and equipment, while the "Edit" tab is used to actually change the values you want to.

With regard to giving a creature a name, I normally just assign the string value of -1 to both Name and Short Name and then assign the name via tp2 (and tra if you want to) files.

E.g. of a tp2 file:

COPY ~mod_name/creature.cre~ ~override/creature.cre~
SAY NAME1 ~David~ SAY NAME2 ~David~

You could also just use something like @1 instead of ~David~, and then link them in a tra file like this:

@1 = ~David~

HTH

#6 Andyr

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Posted 21 August 2003 - 02:28 PM

NI works by reading string references for things such as names.  Just leave the name blank for now if you are making a mod.  You will assign it later when you are copying across the CRE in the tp2 (at the same time you write the BIO and assign sounds).

Ummmyes, but I cannot change *anything* at all. It's like it is read-only. I've also tried CreatureMaker, which lets me *edit* the things I want (however, for some reason not extract files) and then saves them really garbled up...

Creature Maker also won't let you change the name or Bio easily because these involve dialog.tlk. It is good for everything else though.

I've had a few problems with garbled .cres too, not entirely sure what goes on. But on the whole it is the best way I've found.
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#7 Grim Squeaker

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Posted 21 August 2003 - 03:43 PM

NI works by reading string references for things such as names.  Just leave the name blank for now if you are making a mod.  You will assign it later when you are copying across the CRE in the tp2 (at the same time you write the BIO and assign sounds).

Ummmyes, but I cannot change *anything* at all. It's like it is read-only. I've also tried CreatureMaker, which lets me *edit* the things I want (however, for some reason not extract files) and then saves them really garbled up...

Creature Maker also won't let you change the name or Bio easily because these involve dialog.tlk. It is good for everything else though.

Well its because these things are string references as oppose to setting variables.
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#8 Andyr

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Posted 22 August 2003 - 02:23 AM

Yeah, that's it.
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#9 Seifer

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Posted 22 August 2003 - 02:34 AM

Getting the creature maker from TeamBG is the best option for you since you are new to this.

In all, I tend to use NI for global variable searching only, any moddification you make on a non-weidu reference is probably gonna mess around with your dialog.tlk file.

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#10 -Moonfruit-

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Posted 22 August 2003 - 07:16 AM

In all, I tend to use NI for global variable searching only, any moddification you make on a non-weidu reference is probably gonna mess around with your dialog.tlk file.

Indeed, when I first started modding with NI I gave up in frustration because of constant dialogue overwriting, and I had to frequently re-install or backup/restore.

But once you get used to it, NI is a much more versatile and effective tool than IEEP, IMHO.

#11 -Sim-

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Posted 22 August 2003 - 07:26 AM

NI edits lots of filetypes IEEP doesn't, which probably explains that partially. Personally, I recommend moving onto DLTCEP when you've got the hang of editing in IEEP or NI. Many people don't consider it a beginners' tool, however.

#12 -Moonfruit-

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Posted 22 August 2003 - 08:41 AM

For fear of sounding stupid, could someone please explain what DLTCEP is, and where one can find it? This is the first time I've heard of it, and would like to test it out.

Thanx.

#13 -Sim-

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Posted 22 August 2003 - 08:50 AM

DLTCEP.

Download link can be found on the "update" thread.

#14 Broken Phoenix

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Posted 23 August 2003 - 05:38 AM

Strings... heh, apart from sounding like something affiliated with underwear, it's also pretty confusing. But thanks for the help-- I guess I'll just have to TP2 everything. :huh:

#15 Andyr

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Posted 23 August 2003 - 08:20 AM

For fear of sounding stupid, could someone please explain what DLTCEP is, and where one can find it? This is the first time I've heard of it, and would like to test it out.

Thanx.

Well, Sim gave a link, here's a bit of info.

It stands for Dragonlance TC Editor Pro, and is a similar (but better according to most more experienced modders) tool to IEEP.
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#16 -Moonfruit-

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Posted 24 August 2003 - 06:50 AM

It stands for Dragonlance TC Editor Pro, and is a similar (but better according to most more experienced modders) tool to IEEP.

Well, I've tried it out and I can say that I find it better than IEEP, but it doesn't even come near NI in terms of user-friendliness and overall efficiency.