Haiass
#81
Posted 13 September 2009 - 05:53 PM
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#82
Posted 13 September 2009 - 10:53 PM
- Liam
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#83
Posted 26 September 2009 - 05:08 AM
In my game, Haiass got murgalized by an Ogre Mage in one of the random in-between-area fights near the Gnoll Stronghold. I forgot to pick up the bone and now, I think I don't have a way to rez me doggy!!!
(Of course, I could just CLUA in the bone, but I just wanted to make sure if there was still an in-game way of dealing with such a situation)
EDIT: I managed to get another fight in the same random fight area ,,, and Haiass' body (with bone et all) was still there. Although I managed to get the bone back legitimately, I can't seem to shake the feeling that something's quite not right
Thanks,
Lol
Edited by Lollorian, 26 September 2009 - 06:31 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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#84
Posted 26 September 2009 - 03:33 PM
And those random encounter areas are areas like any other, so you can CLUA to them too. See the last few entries in the IESDP or the Tutu/BGT list in my signature (if it ever gets back online).
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#85
Posted 28 December 2009 - 07:11 PM
#86
Posted 01 January 2010 - 01:19 PM
I don't think it's intentional or unintentional (at least I don't see anything in the code that specifically makes it happen). The only mod I can see that changes Entangle to a "hostile" spell is Spell Revisions, so I'd suggest uninstalling that mod. (It sucks anyway @ Demivrgvs & Mike1072 .)I have a problem with Haiass in that he goes hostile when hit by my Entangle spell...is that an intentional behavior? It's kind of frustrating.
One thing you could check I guess is if it happens with other summoned/controlled creatures, and also if it happens with other area-effect spells like Web etc. I think it would be quite cheesy to give a (mostly) normal wolf a Free Action effect just to accommodate mods like SR. I can see it being sure-footed but probably not entirely immune to entanglement, webs, etc.
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Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#87
Posted 02 April 2010 - 08:24 AM
I do use Spell Revisions, but as none of the other NPCs/creatures seem to share his unyielding hatred of it's AoE spells, I'm inclined to think Haiass is just a fickle beast (his reaction flag, perhaps).
Edited by AndrewB, 02 April 2010 - 08:45 AM.
ACTION_IF!(FILE_EXISTS ~McFly~) THEN BEGIN
SAY ~BUTTHEAD!~
END BIFFING
#88
Posted 02 April 2010 - 09:57 AM
IF AttackedBy([GOODCUTOFF],DEFAULT) !Allegiance(Myself,ENEMY) THEN RESPONSE #100 Enemy() END
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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#89
Posted 02 April 2010 - 10:50 AM
Yes, it should probably be EVILCUTOFF instead (i.e. non-party members). I didn't touch the script, or even look at it closely .Would it be related to this block in HAIASS.bcs??
Edit: and actually, he shouldn't go Enemy() either, which makes him hostile to the PC, but attack the LastAttackerOf(). I suppose maybe he could yelp or bark if he's attacked by the party, unless he's attacked several times, at which point, being a wolf, he would probably bite.
Edited by Miloch, 02 April 2010 - 10:54 AM.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
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BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#90
Posted 02 April 2010 - 06:01 PM
But won't Edwin or Korgan trip that script?? cause they're evil and stuffzYes, it should probably be EVILCUTOFF instead (i.e. non-party members)Would it be related to this block in HAIASS.bcs??
Anyway, who Haiass attacks seems to be controlled by these blocks ...
IF AttackedBy([0],DEFAULT) Global("HaiassTactica","GLOBAL",2) THEN RESPONSE #100 AttackReevaluate(LastAttackerOf(Myself),30) END IF Global("HaiassTactica","GLOBAL",3) Global("HaiassQuieto","GLOBAL",0) OR(4) See(NearestEnemyOfType([0.GENERAL_ITEM.0.MAGE_ALL])) See(NearestEnemyOfType([0.GENERAL_ITEM.0.CLERIC_ALL])) See(NearestEnemyOfType([0.GENERAL_ITEM.0.DRUID_ALL])) See(NearestEnemyOfType([0.GENERAL_ITEM.0.BARD_ALL])) THEN RESPONSE #100 AttackReevaluate(LastSeenBy(Myself),30) END IF See(NearestEnemyOf(Myself)) Global("HaiassTactica","GLOBAL",3) THEN RESPONSE #100 AttackReevaluate(Nearestenemyof(Myself),30) END IF SEE(Protagonist) Exists(LastAttackerOf(Protagonist)) Global("HaiassTactica","GLOBAL",4) Global("HaiassQuieto","GLOBAL",0) THEN RESPONSE #100 AttackReevaluate(LastAttackerOf(Protagonist),60) END IF AttackedBy([0],DEFAULT) Global("HaiassTactica","GLOBAL",4) THEN RESPONSE #100 AttackReevaluate(LastAttackerOf(Myself),30) END IF AttackedBy([0],DEFAULT) !Global("HaiassTactica","GLOBAL",4) !Global("HaiassTactica","GLOBAL",3) !Global("HaiassTactica","GLOBAL",2) !Global("HaiassTactica","GLOBAL",1) THEN RESPONSE #100 AttackReevaluate(LastAttackerOf(Myself),30) END IF Global("HaiassQuieto","GLOBAL",0) See(NearestEnemyOf(Protagonist)) !Global("HaiassTactica","GLOBAL",4) !Global("HaiassTactica","GLOBAL",3) !Global("HaiassTactica","GLOBAL",2) !Global("HaiassTactica","GLOBAL",1) THEN RESPONSE #100 AttackReevaluate(NearestEnemyOf(Protagonist),30) END... all this from haiass\scripts\haiass.baf btw
That's a banzai idea!!I suppose maybe he could yelp or bark if he's attacked by the party, unless he's attacked several times, at which point, being a wolf, he would probably bite.
Edited by Lollorian, 02 April 2010 - 06:01 PM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#91
Posted 03 April 2010 - 01:31 AM
ACTION_IF!(FILE_EXISTS ~McFly~) THEN BEGIN
SAY ~BUTTHEAD!~
END BIFFING
#92
Posted 03 April 2010 - 09:56 AM
Not unless you're fighting them. EVILCUTOFF doesn't mean "evil" - it means generally anyone hostile to the party, whereas GOODCUTOFF is basically anyone in or controlled by the party (even if they're evil).But won't Edwin or Korgan trip that script?? cause they're evil and stuffz
Well yes, I do have a copy of the mod .... all this from haiass\scripts\haiass.baf btw
Maybe I should get my dog to voice him, rofl.That's a banzai idea!!I suppose maybe he could yelp or bark if he's attacked by the party, unless he's attacked several times, at which point, being a wolf, he would probably bite.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#93
Posted 03 April 2010 - 07:53 PM
Ohhh, thank you!! What about the cyan-not-in-party-but still-not-enemy guys??Not unless you're fighting them. EVILCUTOFF doesn't mean "evil" - it means generally anyone hostile to the party, whereas GOODCUTOFF is basically anyone in or controlled by the party (even if they're evil).But won't Edwin or Korgan trip that script?? cause they're evil and stuffz
Ya can never be sureWell yes, I do have a copy of the mod .... all this from haiass\scripts\haiass.baf btw
Else, use the ResReq forums!!!Maybe I should get my dog to voice him, rofl.That's a banzai idea!!I suppose maybe he could yelp or bark if he's attacked by the party, unless he's attacked several times, at which point, being a wolf, he would probably bite.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#94
Posted 03 April 2010 - 10:46 PM
Probably EVILBUTBLUE - see ea.ids. EVILCUTOFF includes that and everything else below the cutoff, as GOODCUTOFF covers everything above it.What about the cyan-not-in-party-but still-not-enemy guys??
Too much work . It already uses mwlf.2da for its sounds I believe, so might as well stick with those. Plus I don't really want to have to get stuff like "Aroo!" and "Arf!" translated into 4 different languages .Else, use the ResReq forums!!!
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
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BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#95
Posted 04 April 2010 - 02:28 AM
Thanks for the tidbit (not like I'm gonna start scripting stuff or anything, but still ... good to know )Probably EVILBUTBLUE - see ea.ids. EVILCUTOFF includes that and everything else below the cutoff, as GOODCUTOFF covers everything above it.What about the cyan-not-in-party-but still-not-enemy guys??
We also need crossmod content with Moddie the wolf and Skooter the dog!!!Plus I don't really want to have to get stuff like "Aroo!" and "Arf!" translated into 4 different languages .
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#96
Posted 25 May 2010 - 09:00 AM
Translated by Austin.
Please update
Attached Files
Edited by prowler, 25 May 2010 - 11:15 AM.
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
#97 -Lady mooni-
Posted 27 May 2010 - 02:48 AM
I do have a problem with ressurectin Haiass... it just won't work. I did ask all priests I could find and tried the 'Raise deads' by myself (got a Paladin). But there is still just the bone. I couldn't find an answer anywhere else, so I hope you can help me.
I installed the Taktc-Version with the Big World Programm.
Thank you!
#98
Posted 27 May 2010 - 03:46 AM
Ok, I will try to update it in a few days since I had some other changes I'll have to look at. I'll have to run it through Immortality though, since it is a Clan DLAN mod, not mine.Miloch, russian translation is ready.
Translated by Austin.
Please update
You have to get an actual priest (cleric, druid or multiclass) to join the party so they can actually "use" the bone in the Use Item slot (in theory a thief with Use Any Item could do it too, dunno). I suppose I could allow paladins to use the bone, but there is no way by usability flags alone I could make sure only high-level paladins could use it. (Edit: nm, I guess I could do that, but it would be a level requirement for priests as well...)I do have a problem with ressurectin Haiass... it just won't work. I did ask all priests I could find and tried the 'Raise deads' by myself (got a Paladin).
Edited by Miloch, 27 May 2010 - 05:16 AM.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#99 -Lady mooni-
Posted 27 May 2010 - 04:09 AM
It worked now!
#100
Posted 01 August 2010 - 10:59 AM
Edited by dmxdex, 01 August 2010 - 12:39 PM.