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All-mod NPCs in your party?


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#1 Scipio

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Posted 19 May 2009 - 11:39 AM

Mistress Elysia's welcome return to SHS (thread here) with plans for additions to her Fade mod made me wonder how many others have played BG2 with a party made up entirely of mod NPCs, and if so, who they might be. This was my last all-mod party accompanying CHARNAME:

Saerileth (paladin)
Fade (thief)
Tashia (sorcerer)
Yasraena (fighter)

It was a party of five and about the only time I played as a cleric (dualled from fighter after level 9, I think). I started the game with Yoshimo as thief, Nalia as mage (!!!) and Minsc for muscle until I could recruit the four ladies. I romanced Fade.

And OK, it wasn't a five-party team for the entire game. But we did all the pre-Spellhold quests before rescuing my sister. By that stage Fade could easily handle all the thieving and Immy earned her keep as a mage.
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#2 Tempest

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Posted 19 May 2009 - 12:10 PM

My last all-mod crew:

Saerileth (kicked out in Spellhold for Imoen)
Sarah (Ranger)
Fade (Thief)
Tashia (Sorceress)
Xan (Mage)

<CHARNAME> was a paladin, romancing Tashia.

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#3 Solaufein

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Posted 02 June 2009 - 01:06 PM

Yasraena (Fighter)
Callisto (Fighter)
Ninafer (Fighter/Mage)
Auren (Fighter)
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#4 darlarosa

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Posted 04 June 2009 - 12:09 PM

Yasraena
Kivan
Ajantis
Xan
I would use fade but I switched her out for jaheira when it came to fighteing vamps
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#5 Leila

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Posted 05 June 2009 - 10:41 AM

If I had an all-mod party they'd have to have banters, so...
Xan (enchanter)
Kivan (archer)
Solaufein (fighter/mage)
Amber (fighter/thief)
Angelo (fighter/mage)
^ I think I'd leave him home until Immy can get to safety, and then pick him up again.

CHARNAME would probably be a fighter/cleric.

Actually, this sounds ideal. Now to go download Amber...

#6 _Nix_

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Posted 10 June 2009 - 06:32 AM

My last ALL-mod was IWD2NPC, but assuming we're on about BG/BG2:

<CHARNAME> (Thief)
Angelo  :wub: (Fighter/Mage)
Sola (Fighter/Mage)
Yasrena (Fighter)
Keto (Bard)
Viconia (yes, I know she's not a mod, but I refuse to play a cleric, so...)

Keto is beyond buggy, so she got kicked out early, though. And Yas gets replaced by Sarevok anyway due to having no ToB content (or didn't at the time).
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#7 xdeathplanetx

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Posted 12 June 2009 - 10:37 AM

ok mot everyone in my party are npc mod infact they are:

Charname (figther/thief)
Anomen (i know that u all hate him but he is the only one good cleric in the game)
Tsujata (great necromancer and my favourites romance npg :wub: )
Minsc (i take just becouse i love Boo)
Angelo
Haldamir (also if is not romancable is a great character)

in ToB Minsc goes away for Sarevok

#8 Choo Choo

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Posted 12 June 2009 - 11:16 AM

While I never have all-mod parties, if I did, this is what it'd look like.

Charname (usually a kensai, romancing non-bonded Xan - in this case, however, much more likely to be a cleric)
Xan
Kivan
Nathaniel, kicked out for Sarevok in ToB.
Amber
Fade, kicked out for Imoen in Spellhold.

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#9 Elamshin

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Posted 14 June 2009 - 06:27 AM

My new party idea:

Charname - Thief/Mage
Kivan
Kelsey
Ajantis
Anomen (I hate him, but I don't want to play as a cleric)
Sir Neh'taniel - He't he best npc with no romance ;)
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#10 berelinde

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Posted 14 June 2009 - 07:11 AM

Sorceress PC
Valen Shadowbreath (beta - phenomenal mod, by the way, and one of the top thee romances I've played to date, with the others being Kivan and Anomen)
Kivan
Anomen (I know he isn't a mod NPC, but not running a cleric this round, so...)
Amber
Haldamir (we're a bit tank-heavy, I know, but it suits my playing style of "throw fighters at your problems until they go away)

I haven't had managed to get to Spellhold with this party yet. I suspect I'm not going to be able to do this until I get Homeward Bound v5 or v6 out, so that I can send NPCs home from Brynnlaw. I can't bring myself to strand a character in Spellhold. I wonder if it would work to use !Name(Player2,"Anomen") !Name(Player2,"Aerie") /* etc */ as a trigger so I can send Player2 through Player6 home from Spellhold even if he/she is a mod/multiplayer NPC... Probably. Hmmmm. That would also work to send mod/multiplayer NPCs home from the Pocket Plane.

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#11 Sir_Carnifex

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Posted 03 July 2009 - 09:53 AM

This is something that I intended to do once, but then I figured that to leave out all the original NPCs was to get rid of a lot of the banter with the mods as well. I just compromised and put two or three mods in at each time, plus switched around NPCs (and mods) so I could get the max I could out of them.

I think the most I had was three, but I keep changing them. I don't remember who they were.
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#12 -Midnight-

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Posted 25 June 2010 - 11:35 AM

Hey! Midnight here. In my spare time I love to whip out the old bg2 game and try a few mods out to see if I like em or not. I have tried using as many as 4 at once, but not anymore. I found they have a tendencity to trip over each other at certain points in the game, trying to say stuff or whatnot. Plus, you dont get to see their interactions with each other or the vanillia npcs if they are all custom mods (with the exception of crossmod banter npcs). I find 2 custom npcs max works just fine in general.