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Oh where - Oh where has saverok gone...
#1
-Klye-
Posted 16 May 2009 - 08:31 PM
It occured in the Candlekeep Jail scene. The first person came to see me, but once he left, I keep crashing afterwords.
So, I thought, no biggie, I'll just Teleport to the next area (the place where you are teleported anyway). And so I did.
Now it seems I can't forward the plot. I cleaned out the carverns and got the hint I should go back to the iron throne. But once I went to the iron throne nothing was different from the previosu chapter.
So I thought, bugger this... I just want to get to BG2 now. Sooooo I teleported to the end game combat. I killed the three hencemen, but saverok is nowhere to be found. Odd eh?
So, is my game just borked, or can I save it somehow?
#2
Posted 17 May 2009 - 12:32 AM
Could you please post the textual contents of your WeiDU.log file? Could you describe your crash problems further?
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#3
-Klye-
Posted 17 May 2009 - 09:37 AM
When you start using cheats, things obviously screw up.
Could you please post the textual contents of your WeiDU.log file? Could you describe your crash problems further?
Heh, well, at the time, it was either not play the mod, or try to circumvent the error.
The error proceeded as follows:
- The first person(forget name) would come visit me in the jail cell in Candle keep.
- He leaves
- I get a error with a Bam file.
- Game crashes.
And here is the WeiDU.log file.
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v8
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.07
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #4 // Finishable Kagain Caravan Quest: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #5 // Coran and the Wyverns: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Resistance: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #26 // The Original Saga Music Playlist Corrections: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: 7
~SETUP-BGTTWEAK.TP2~ #0 #100 // Eldoth reminds of Skie's ransom: 8
~SETUP-BGTTWEAK.TP2~ #0 #400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: 8
~SETUP-BGTTWEAK.TP2~ #0 #500 // Major locations explored upon visit: 8
~SETUP-BGTTWEAK.TP2~ #0 #701 // Happy patch -> NPCs cannot choose to leave the party: 8
~SETUP-BGTTWEAK.TP2~ #0 #800 // Import more items into Shadows of Amn (WARNING: This can be considered a cheat): 8
~SETUP-BGTTWEAK.TP2~ #0 #902 // Random activated traps in the pirate cave -> Game-time randomisation: 8
~SETUP-BGTTWEAK.TP2~ #0 #1000 // Bags of the Sword Coast: 8
~SETUP-BGTTWEAK.TP2~ #0 #1101 // Altered spawns -> TuTu-style levelled spawns: 8
~SETUP-BGTTWEAK.TP2~ #0 #1200 // Arkion reacts to player's reputation: 8
~SETUP-BGTTWEAK.TP2~ #0 #1300 // Coran responds to the death of a wyvern: 8
~SETUP-BGTTWEAK.TP2~ #0 #1400 // More bandit scalps: 8
~SETUP-BGTTWEAK.TP2~ #0 #1501 // Altered item shattering -> Remove item shattering: 8
~SETUP-BGTTWEAK.TP2~ #0 #1600 // Hooded unarmoured mages and thieves: 8
~SETUP-BGTTWEAK.TP2~ #0 #1700 // Salk's Pen-and-Paper ruleset corrections: 8
~SETUP-BGTTWEAK.TP2~ #0 #1800 // Import more NPCs into Shadow of Amn: Alora: 8
~SETUP-BGTTWEAK.TP2~ #0 #1801 // Import more NPCs into Shadow of Amn: Branwen: 8
~SETUP-BGTTWEAK.TP2~ #0 #1802 // Import more NPCs into Shadow of Amn: Eldoth: 8
~SETUP-BGTTWEAK.TP2~ #0 #1803 // Import more NPCs into Shadow of Amn: Kagain: 8
~SETUP-BGTTWEAK.TP2~ #0 #1804 // Import more NPCs into Shadow of Amn: Kivan: 8
~SETUP-BGTTWEAK.TP2~ #0 #1805 // Import more NPCs into Shadow of Amn: Sharteel: 8
~SETUP-BGTTWEAK.TP2~ #0 #1806 // Import more NPCs into Shadow of Amn: Skie: 8
~SETUP-BGTTWEAK.TP2~ #0 #1807 // Import more NPCs into Shadow of Amn: Xan: 8
~SETUP-BGTTWEAK.TP2~ #0 #1808 // Import more NPCs into Shadow of Amn: Yeslick: 8
~SETUP-BGTTWEAK.TP2~ #0 #1900 // Restore BG2 XP bonus for traps, locks, and scrolls: 8
~SETUP-BGTTWEAK.TP2~ #0 #2001 // Protagonist's biography modifications -> Do not set BG1 biography for imported characters: 8
~SETUP-BGTTWEAK.TP2~ #0 #2100 // Exotic Weapons For Taerom: 8
~SETUP-BGTTWEAK.TP2~ #0 #2200 // Item BG1-ification: Price changes: 8
~SETUP-BGTTWEAK.TP2~ #0 #2201 // Item BG1-ification: Reduced stack size from 40 to 20: 8
~SETUP-BGTTWEAK.TP2~ #0 #2202 // Item BG1-ification: Lore changes: 8
~SETUP-BGTTWEAK.TP2~ #0 #2203 // Item BG1-ification: Scroll casting level changes: 8
~SETUP-BGTTWEAK.TP2~ #0 #2204 // Item BG1-ification: Item behaviour changes: 8
~SETUP-BGTTWEAK.TP2~ #0 #2300 // Disable hostile reaction after charm: 8
~SETUP-BGTTWEAK.TP2~ #0 #2500 // Access Ulgoth's Beard west of Wyrm's Crossing only: 8
~SETUP-BGTTWEAK.TP2~ #0 #2600 // Prevent access to Durlag's Tower from adjacent areas: 8
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 4.1
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1035 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> First Area Only: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2293 // Alter Druid Spell and Level Progression Tables -> Use Cleric Level Progression Changes With Un-Nerfed Druid Spell Table (Blucher): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3020 // Identify All Items: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs can be angry about reputation but never leave (Salk): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3210 // Minimum Stats Cheat: v7
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #1 // Cure Sleep Fix: v3
~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #1 // Masterwork Weapons: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #9 // Allow Thieving Skills in Armor: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #13 // Halberds Can Slash, Too: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #14 // Remove Cleric Weapon Restrictions from Multi-classed Clerics: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #15 // Prevent Druids from Wearing Helmets: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #16 // Restrict Fighter/Druids to Armor that Druids Can Wear: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: v2
~SETUP-SCS.TP2~ #0 #10 // Detectable Spells: v12
~SETUP-SCS.TP2~ #0 #20 // Allow enemy AI to detect the party's magic items: v12
~SETUP-SCS.TP2~ #0 #30 // Correct various errors on race, class etc: v12
~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v12
~SETUP-SCS.TP2~ #0 #3050 // Better NPC management: v12
~SETUP-SCS.TP2~ #0 #3060 // Allow Yeslick to use axes: v12
~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v12
~SETUP-SCS.TP2~ #0 #3090 // Prevent party members from dying irreversibly: v12
~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v12
~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v12
~SETUP-SCS.TP2~ #0 #5023 // Potions for NPCs -> Two thirds of the potions dropped by slain enemies break and are lost: v12
~SETUP-SCS.TP2~ #0 #5031 // Smarter mages -> Mages use spells from BG1 and BG2; mages do not pre-buff: v12
~SETUP-SCS.TP2~ #0 #5041 // Smarter priests -> Priests use spells from BG1 and BG2; priests do not pre-buff: v12
~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v12
~SETUP-SCS.TP2~ #0 #5060 // Harder giant and phase spiders: v12
~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v12
~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v12
~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v12
~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v12
~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v12
~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v12
~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v12
~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v12
~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v12
~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v12
~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v12
~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v12
~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v12
~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v12
#4
Posted 17 May 2009 - 08:55 PM
It could be, that because of your crash in Candlekeep the story is not going further. If you cheat from there into another area, you skip the needed important things so the game don't know, that you have finished Candlekeep. Unfortunately you have no save game anymore, so we can't really fix your issue. If you want only to finish BG1, now, try to CLUA Sarevok.When you start using cheats, things obviously screw up.
Could you please post the textual contents of your WeiDU.log file? Could you describe your crash problems further?
Heh, well, at the time, it was either not play the mod, or try to circumvent the error.
The error proceeded as follows:Stupidly, the game is now gone. So I can't give you the exact error.
- The first person(forget name) would come visit me in the jail cell in Candle keep.
- He leaves
- I get a error with a Bam file.
- Game crashes.
Greetings Leomar
Edited by Leomar, 17 May 2009 - 08:56 PM.
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#5
Posted 21 May 2009 - 02:06 AM
CLUAConsole:SetGlobal("SarevokBehavior","GLOBAL",1)
Then enter the final area. That should fix it up and allow you to continue.
Otherwise, just export your character and start BG2. You'll lose the continuity aspect if you choose this second method.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#6
Posted 04 September 2011 - 11:35 AM
The error proceeded as follows:
- The first person(forget name) would come visit me in the jail cell in Candle keep.
- He leaves
- I get a error with a Bam file.
- Game crashes.
Here's the exact error message, and then Baldur.err / .log & Weidu.log.
Any hint on how to salvage the situation (well, rather than teleporting to the final fight...) ?

Baldur.err
Baldur.log
Weidu.log :
I do have a savegame just prior the crash in case more details are needed

EDIT :
I had to teleport once already, but in a non storyline quest (Durlag tower, to get to the chessboard), so it shouldnt have any impact on my current situation (i suppose). But well, i thought i'd mention it (for completeness sake)
Edited by el niko, 04 September 2011 - 11:53 AM.
#7
Posted 04 September 2011 - 12:50 PM
This is bad... in that the animations will cause small lag, not that it's causes anything else... but what screen resolution do you use ?~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // Generalized Biffing: v2.2
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #0 // Infinity Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #25 // Humanoid Animation Fixes: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #50 // Distinctive Genies: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #150 // Pit Fiends -> All get the NWN animation: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #230 // Cambion/Isair Animation -> Some cambions: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #280 // Alu-Fiend/Madae Animation -> Some alu-fiends: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #400 // Distinctive Undead: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #410 // Skeleton Warriors -> Barrow Wight animation: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #450 // Seer Animation -> Some beggars and slaves: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #500 // More Base Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #550 // More Icewind Dale Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #600 // More Icewind Dale II Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #710 // More Planescape: Torment Animations -> 25% of relevant non-joinables: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #7000 // Moinesse's Avatars for IA -> 25% of relevant non-joinables: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #9000 // Fix Areas -> Creature References: v5
As you don't have the Widescreen mod.
And the install order, it looks like you have definitely used the BWS as your guide, but why haven't you used the BiG World Fixpack ?
Deactivated account. The user today is known as The Imp.
#8
Posted 07 September 2011 - 12:03 AM
Well, for the resolution, i use an old skool 800 x 600. Doesn't really bother me as i've got a small laptop (12" screen).This is bad... in that the animations will cause small lag, not that it's causes anything else... but what screen resolution do you use ?~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // Generalized Biffing: v2.2
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #0 // Infinity Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #25 // Humanoid Animation Fixes: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #50 // Distinctive Genies: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #150 // Pit Fiends -> All get the NWN animation: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #230 // Cambion/Isair Animation -> Some cambions: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #280 // Alu-Fiend/Madae Animation -> Some alu-fiends: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #400 // Distinctive Undead: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #410 // Skeleton Warriors -> Barrow Wight animation: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #450 // Seer Animation -> Some beggars and slaves: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #500 // More Base Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #550 // More Icewind Dale Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #600 // More Icewind Dale II Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #710 // More Planescape: Torment Animations -> 25% of relevant non-joinables: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #7000 // Moinesse's Avatars for IA -> 25% of relevant non-joinables: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #9000 // Fix Areas -> Creature References: v5
As you don't have the Widescreen mod.
I have no lag until now. I've added the infinity animations last as i thought it would solve a CTD in high hedge (when skeleton spawns). I later learnt that it was due to Item Rev v2 (there was a hotfix but i didn't notice it, probably wasn't mentioned in BWS guide)
And the install order, it looks like you have definitely used the BWS as your guide, but why haven't you used the BiG World Fixpack ?
Yes, i've used the Big world guide for my install. Tried the auto installer, but it didn't work as some links were dead. So i got pissed off and decided to do a manual install, so that i would have the last version of the mods.
The first time i did an install (before that one), BiG World Fixpack hanged during install. Afterwards, BGMain.exe wouldnt start and as the Fixpack is a .bat, i couldn't uninstall it. Besides, I hadnt any error message during install of all the other mods so i assumed (maybe wrongly) that the fixpack destroyed my installation - and vowed never to install it again.
Note that i didnt try to start BGMain.exe before the fixpack (once after BGT and that's all). I was new to BG mods, so i didnt know any better
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I'm gonna try to install the Fixpack to see if it fixes that crash. Anyway my game is screwed, so it can hardly get worse. I'll make a copy of my directory pre-fixpack just in case. Will post the result.
#9
Posted 07 September 2011 - 06:39 AM
The fix for that is also in the BiG World Fixpack.I have no lag until now. I've added the infinity animations last as i thought it would solve a CTD in high hedge (when skeleton spawns). I later learnt that it was due to Item Rev v2 (there was a hotfix but i didn't notice it, probably wasn't mentioned in BWS guide)
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The auto installer( BiG World Installpack ) and the auto setup(BWS) are two different things. The auto setup is not updated, but the installer is ...Yes, i've used the Big world guide for my install. Tried the auto installer, but it didn't work as some links were dead. So i got pissed off and decided to do a manual install, so that i would have the last version of the mods.
Yes, but that's because you won't be doing any uninstalling of it, as if it runs as it's supposed, the files altered are not in the game yet, but in the to be installed mods.as the Fixpack is a .bat, i couldn't uninstall it.
Deactivated account. The user today is known as The Imp.
#10
Posted 07 September 2011 - 09:55 PM
The auto installer( BiG World Installpack ) and the auto setup(BWS) are two different things. The auto setup is not updated, but the installer is ...Yes, i've used the Big world guide for my install. Tried the auto installer, but it didn't work as some links were dead. So i got pissed off and decided to do a manual install, so that i would have the last version of the mods.
Great info.
I guess you're referring to this file ? As i understand, it's a .bat that runs the installation automatically, following BWP order ? Then :
1. It's a great tool, and i've been looking for something similar (though i didnt dream it would be such an advanced tool !)
2. It might be made more obvious that this one is updated. I spent quite a lot of time reading the megamods topics, and i wasnt able to find this tool. As all the guides i found were describing the auto-setup. As it's not updated, i thought the only way was manual install.
Yes, but that's because you won't be doing any uninstalling of it, as if it runs as it's supposed, the files altered are not in the game yet, but in the to be installed mods.as the Fixpack is a .bat, i couldn't uninstall it.
Wait... Does this means that the fixpack is supposed to be run BEFORE installing the mods ?
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So i guess that my install is screwed, and that next time, i'd better use the install pack to get everything in order, am i correct ?
Last question : Regarding the Fixpack itself : is this the last version ? The readme is still referring to SCS v14 - i'd like to hope that only the readme is outdated
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Thanks a lot for your help !
#11
Posted 07 September 2011 - 10:32 PM
Yeah.I guess you're referring to this file ? As i understand, it's a .bat that runs the installation automatically, following BWP order ? Then :
1. It's a great tool, and i've been looking for something similar (though i didnt dream it would be such an advanced tool !)
2. It might be made more obvious that this one is updated. I spent quite a lot of time reading the megamods topics, and i wasnt able to find this tool. As all the guides i found were describing the auto-setup. As it's not updated, i thought the only way was manual install.
2... Well, it's in the download section of the BiG World Project and it says v10...
The megamod help forum might be the cause of your confusion, as there moderator there is, well for the lack of better word 'missing' or 'non existent', Leomar is gone, as he invented the best base post model for the latest BWP version. And the .pdf files still indicate into making the install by hand, because the maker(Leonardo Watson) makes them that way... or makes updates to the .bat to make it do it.
The automation of the thing is just an effort of cooperation, and as dabus got diabetes, he doesn't have the time nor the resources to update the latest builds of the BWS.
Yep.Wait... Does this means that the fixpack is supposed to be run BEFORE installing the mods ?the files altered are not in the game yet, but in the to be installed mods.
How do you think this:
-tags are even passed to the weidu.log ... you see them in the BWP .pdf files if you don't otherwise know of them.~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01 BWP fix zyu
Yeah... the BWS fixpack actually is clever enough to be able to patch only the files that have not been fixed already, by reading the files it supposed to patch, and correct things only if they contain a set code parts that will be replace.Regarding the Fixpack itself : is this the last version ?
So the single BWS fixpack can have updates to all the v1-v19 of SCS 'es if the coder just wanted to make such.
Yep.So i guess that my install is screwed, and that next time, i'd better use the install pack to get everything in order, am i correct ?
Nope to self, learn not to say yep/yeah.
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Also editing the content of your post makes it weird to read after hand, like as if you were drooling on the keyboard...
Edited by Jarno Mikkola, 07 September 2011 - 10:49 PM.
Deactivated account. The user today is known as The Imp.