New area created
#21
Posted 16 May 2009 - 06:28 AM
#22
Posted 16 May 2009 - 04:18 PM
#23
Posted 16 May 2009 - 10:58 PM
Icen
#24
Posted 17 May 2009 - 02:49 AM
"Tyranny is a quiet thing at first, a prim and proper lady pursing her lips and shaking her head disapprovingly, asking, well what were you doing (wearing that dress, walking home at that hour, expressing those inappropriate thoughts) anyway? It's subtle and insidious, disguised as reasonable precautions which become more and more oppressive over time, until our lives are defined by the things we must avoid. She's easy enough to agree with, after all, she's only trying to help -- and yet she's one of the most dangerous influences we face, because if she prevails, it puts the raping, robbing, axe-wielding madmen of the world in complete control. Eventually they'll barely need to wield a thing, all they'll have to do is leer menacingly and we fall all over ourselves trying to placate them." -godlizard
#25 --jk1989jk--
Posted 17 May 2009 - 03:55 AM
#26
Posted 18 May 2009 - 02:14 AM
By "fully playable" though, do you mean you've also created the tilesets, wall outlines, search/height/light maps etc. that go with playable areas? If so, that really is great work.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#27
Posted 18 May 2009 - 02:23 AM
The best way to create an area, IMO (besides modelling it, of course), is to create it in Photoshop, where you have a lot more power over what's actually happening, and then use DLTCEP to make it into an area. DLTCEP is deceptively simple to use in this respect, it just takes a bit of reading up and practice.
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#28
Posted 18 May 2009 - 02:33 AM
Compton's occlusion mapper might be an improvement over DLTCEP, for wall mapping at least.DLTCEP is deceptively simple to use in this respect, it just takes a bit of reading up and practice.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#29
Posted 18 May 2009 - 06:02 AM
yes the maps have walls and search maps so the npcs can go where they are supposed to go and there is shading behind the walls. there may be a few walls or search regions i missed i only quickly went over them.Some of your buildings have no shadows at all, or the shadows go off in different directions. Other than that, these have good potential.
By "fully playable" though, do you mean you've also created the tilesets, wall outlines, search/height/light maps etc. that go with playable areas? If so, that really is great work.
#30
Posted 05 June 2009 - 09:35 PM
Her locks were as yellow as gold
Her skin was white as leprosy.
The Nightmare Life-in-Death was she,
Who thicks man's blood with cold.
Samuel Taylor Coleridge
http://teambg.net
The Undying
#31
Posted 31 August 2009 - 01:04 PM
no probs K'aeloree this new map is in jpeg and is a very old and overgrown graveyard long forgotten i will also post this in the saverok romance post as requested, this is the first design and may be edited:)Can I suggest you save them as jpeg rather than .gif? Chances are it'll look much better, and might even load faster, as well.
another new area post snowy town
#32
Posted 01 September 2009 - 05:39 AM
________
Love between a Law Enforcer and a Fugitive - can such a thing even happen?
SoA Release - Overview / Download Links
Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, XP caps, The Ub3r Reaver Kit, and much more...
Spellhold Gauntlet - more than just a Spellhold-Be-Gone
Hidden Kits - hidden dual-classed kits with a twist for progression
#33
Posted 02 September 2009 - 01:11 AM
#34
Posted 02 September 2009 - 11:38 AM
yep your right there, reason is there were three available snow tiles i choose the ligthest with the least detail as i drawn the tiles to the map. the darker tiles of snow had more detail and when drawn were more clearly repeatative and looked unnatural.Is that just me or does the "snow" look more like "Ice" in the last map? Could be an explanation why the snow seems to have a blinding effect ( on me at least. bright. so bright. )
#35
Posted 30 June 2010 - 02:44 AM
It's almost fully playable (I've don't made regions, and exits yet, but walls, lightmap, search regions etc. are prepared). If somebody wants to get full area, please PM
Edited by Picollo, 30 June 2010 - 02:46 AM.
#37
Posted 03 July 2010 - 07:39 AM
That map is beautiful, and looks like it could be used for a number of different things Great work!
Cheers,
Eric
Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.
~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.
A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?
#38
Posted 03 July 2010 - 08:08 AM
#39
Posted 03 July 2010 - 11:40 AM
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
-- "Nothing's gonna change my clothes", They Might Be Giants