My BWP walkthrough goes surprisingly well, I've only had some minor bugs by this time. But there's a little oddity, which bothers me a bit: I'm already in chapter 5 and there's only one magical longsword type I've found so far. I've found 6 Varscona +2 longswords, and haven't seen any other type neither in shops, nor as loot. I think this is caused by some mod which manages item distribution in the game. I have a tactic BWP install with some mods taken out. My weidu.log is attached below.
BiG World Project (BWP) v7.0
#101
Posted 26 May 2009 - 02:11 AM
My BWP walkthrough goes surprisingly well, I've only had some minor bugs by this time. But there's a little oddity, which bothers me a bit: I'm already in chapter 5 and there's only one magical longsword type I've found so far. I've found 6 Varscona +2 longswords, and haven't seen any other type neither in shops, nor as loot. I think this is caused by some mod which manages item distribution in the game. I have a tactic BWP install with some mods taken out. My weidu.log is attached below.
#102
Posted 26 May 2009 - 04:36 AM
This is what has removed your +1 weapons:
~SCSII/SETUP-SCSII.TP2~ #0 #3050 // Replace +1 magical weapons with Fine ones: v8
If you remove it you most likely will need to start over (your dialogs could be all wrong if not) and you may need to reinstall.
I Ride for the King!
a.k.a. Chev
#103
Posted 26 May 2009 - 05:02 AM
I think I can live without +1 weapons. Butt still I find strange, that all the six magical longswords I've found are Varscona +2's.
#104
Posted 26 May 2009 - 05:07 AM
I Ride for the King!
a.k.a. Chev
#105
Posted 26 May 2009 - 05:29 AM
Now that White Agnus' version of Dark Horizons for BGT is out when in the install is it best to install? Wondering about overwriting that might still be going on. My first impulse is to install it just before DSotSC.
I Ride for the King!
a.k.a. Chev
#106
Posted 26 May 2009 - 02:34 PM
It does still overwrite, at least the Harder Enemies component (originally of BG1 Adventure) which was not changed to patching. Ascension64 and I had the toughest time rewriting that component as I recall - everything else was easy by comparison. So the earlier the better (or just don't install that component). Otherwise you may wipe out items and other changes mods have made to those CREs.Now that White Agnus' version of Dark Horizons for BGT is out when in the install is it best to install? Wondering about overwriting that might still be going on. My first impulse is to install it just before DSotSC.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#107
Posted 27 May 2009 - 12:37 AM
First of all, I'd like to thank everyone involved for making this big mega mod installation possible
But I have a question - which mod can I install that will let me keep my items from BG1? I remember I was able to do it in a previous version of BiG World, but I can't seem to find the correct mod anymore. Can anyone help me here?
Many thanks
#108
Posted 27 May 2009 - 12:50 AM
I Ride for the King!
a.k.a. Chev
#109
Posted 27 May 2009 - 12:52 AM
I don't think there is a mod that lets you keep all of your items when moving to SoA. At the end of BG1 put all your stuff a few Bags of Holding and then use ShadowKeeper to add those bags to your PC after the start of BG2.
Wow, thanks for the quick reply
But unfortunately, my Shadow-keeper-fu is not that good - how would I go about doing what you described? Picking a particular bag of holding and then adding it via shadow keeper.
Thanks once again
Edit:
Sorry, should've made it clearer - What I meant to ask is how do I pick a particular bag of holding, that has the items in it, from shadowkeeper? I mean, I know how to add an empty and new bag of holding, but not one that has existing items in it.
Edited by Rabbi Satan, 27 May 2009 - 12:55 AM.
#110
Posted 27 May 2009 - 01:00 AM
Actually, I would do this all with the Console, so you first CLUA yourself 1 bag, insert the items in it, then leave the bag somewhere, and then go the the transition by talking to Belt, and after the cinematics and speeches are done, CLUA yourself the same bags as you already know their codes, and then just play the game....
Deactivated account. The user today is known as The Imp.
#111
Posted 27 May 2009 - 01:04 AM
Actually, I would do this all with the Console, so you first CLUA yourself 1 bag, insert the items in it, then leave the bag somewhere, and then go the the transition by talking to Belt, and after the cinematics and speeches are done, CLUA yourself the same bags as you already know their codes, and then just play the game....
Thanks, I was about to attempt the very thing you described - however, what I was going to do was a little bit different. I was going to leave the bag somewhere and CLUA myself to the location and retrieve the bag - But your method is better - but the problem is, I'm not quite sure how to do it
Many thanks if you can describe it to me
#112
Posted 27 May 2009 - 01:06 AM
I Ride for the King!
a.k.a. Chev
#113
Posted 27 May 2009 - 01:15 AM
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
#114
Posted 27 May 2009 - 01:21 AM
an end to sleepless nights, early mornings, waking up with a pencil and paper in hand, all spent working on a BGT install order!?
Even to some extent, that would be beautiful, dling now.
I'm excited
UPDATE: This is amazing!
Edited by Lord of Al, 27 May 2009 - 01:26 AM.
#115
Posted 27 May 2009 - 01:43 AM
Thanks for the link Chevalier
Although I wasn't able to find out how to do what you or Jarno described, I did it in the next best way I could - I used Ctrl-G to find out the area codes, dropped the bag, then when bg2 loaded up, I teleported to the area, picked up the bag, the voila!
Thanks to both of you.
Edited by Rabbi Satan, 27 May 2009 - 01:43 AM.
#116
Posted 27 May 2009 - 02:11 AM
As it was said, you enable the Console, and then you use this code to get the vanilla(BG2's) bag of holding in BG1:Although I wasn't able to find out how to do what you or Jarno described, I did it in the next best way I could - I used Ctrl-G to find out the area codes, dropped the bag, then when bg2 loaded up, I teleported to the area, picked up the bag, the voila!
Thanks to both of you.
CLUAConsole:CreateItem("bag04")Then you put some items in it... do not put everyone, as having 1000 platemail armors you have no use is futile. Then you drop it to a container, so it can't be clensed, and then ... and once you are in BG2, you just re-cheat the item with the above code, and get the items from the bag. But it doesn't matter anyway...
Edited by Jarno Mikkola, 27 May 2009 - 02:22 AM.
Deactivated account. The user today is known as The Imp.
#117
Posted 27 May 2009 - 02:26 AM
I think the main problem I was having was because I always assumed that if you CLUA an item, you are creating a new instance of it. I never realised that CLUA could possibly bring old, "tagged" items back to you.
Well, you learn something new everyday!
MANY thanks
#118
Posted 28 May 2009 - 10:32 AM
Technically, you get the same item but the store (.sto) inventories get held in your saved game. And all containers have associated stores that manage their inventories.I think the main problem I was having was because I always assumed that if you CLUA an item, you are creating a new instance of it. I never realised that CLUA could possibly bring old, "tagged" items back to you.
Just be aware that if you come across the legitimate bag04 in the game, you will have a bug. Because now you have two containers accessing the same store/inventory which can lead to item destruction and other messiness.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#119
Posted 28 May 2009 - 12:33 PM
And technically, you can use the two bags created 'hole in the universe' to switch items across the map without the need to get that close that the 'optimally launched fireball' between them, kills both.Just be aware that if you come across the legitimate bag04 in the game, you will have a bug. Because now you have two containers accessing the same store/inventory which can lead to item destruction and other messiness.
Edited by Jarno Mikkola, 28 May 2009 - 12:34 PM.
Deactivated account. The user today is known as The Imp.
#120
Posted 28 May 2009 - 05:02 PM
BG1_Adventure cause game crashed in the Durlag Tower.(ARD011、ARD012、ARD013、ARD014) .
when i do the quest of "Killing the Dragon", i can't find Jarent in the Burning Wizard.
i think this problem caused by BG1_Adventure .
when i do the quest of "Return to Nashkel ", i can't find any enemy in the map of AR4403. therefore the quest can't be finished.
i think this problem caused by CoM_Forge.
i tried to install CoM_Forge before The Vault,this problem is solved.
Edited by new(Mike), 29 May 2009 - 03:15 AM.