Delete everything else but the baldur.ini in the C:\Game\BGII - SoA, then move the baldur.ini to somewhere else and then copy the C:\Game\BG2 to the C:\Game\BGII - SoA, and then move the .ini back in.the patch only is affecting the original install (C:\Game\BG2) and not my new one (C:\Game\BGII - SoA).
Any thoughts?
BiG World Project (BWP) v7.0
#81
Posted 20 May 2009 - 11:14 AM
Deactivated account. The user today is known as The Imp.
#82
Posted 20 May 2009 - 12:47 PM
Which, you have to admit, is a little more elegant than your method
Icen
#83
Posted 20 May 2009 - 06:05 PM
Demivrgvs confirmed that the changes listed in the readme to familiars are in the current version, there are more changes coming in v3 that are not yet part of the Hot fixes. I think most likely that it would be best that Authentic Fairy Dragon be installed after Spell Revisions.Not at least for now, as the familiars are not even in the v3...Re: Install Order
After reading about Spell Revisions I see that Spell Revisions changes Familiars. 'Authentic mischiefous Fairy Dragon v6' is installed before Spell Revisions. Will Spell Revisions overwrite/change Authentic Fairy Dragon? Should the order be changed?
I Ride for the King!
a.k.a. Chev
#84
Posted 20 May 2009 - 10:02 PM
The BWS looks at the file-version of the BGMain.exe, but since the batch cannot do that, it searches for a text-file. The first version is better (at least I think so) - but since the batch should be a stand-alone-product, it has it's own check.
#85
Posted 20 May 2009 - 11:09 PM
Icen
#86
Posted 21 May 2009 - 10:20 AM
We'll mention it in the guide. Thanks.I see you changed setup-NEJ2Biffer.tp2 so that it would not auto start setup-NeJ2.exe (I understand this is for your install.bat). You might think to put a note about it in the BiG_World pdf so those few of us who still use manual install can remove the '\\' on the last line.
Thanks again, we'll do it.Demivrgvs confirmed that the changes listed in the readme to familiars are in the current version, there are more changes coming in v3 that are not yet part of the Hot fixes. I think most likely that it would be best that Authentic Fairy Dragon be installed after Spell Revisions.
Greetings Leomar
Attached Files
Edited by Leomar, 23 July 2009 - 02:22 AM.
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#87 -Guest_Chaplain-
Posted 21 May 2009 - 08:14 PM
I am pleased to say that during my past experiences with the BWP, I have had ZERO bugs that couldn't be handled by NI and CLUAConsole. So this is not a bug report.
I have always been a fan of the 1pp and was wondering why the Attachable Wings and Female Dwarves components aren't included. Seeing that Erephine is updating the Dwarves every week, I reckon they can wait till finished, but Attachable Wings is finished iirc. So, is it installable? If so, where in the install order?
Also, I just wanted to get a searing doubt cleared. In the linklist, there are 3 mods, Black Rose: Market Prices 1, Selune's Armory 2 and Wikaede Revisited 4.1 that in your own words, have been removed from the net. But in the iegmc mirror, I found Selune's Armory 1 and Wikaede 3.4 which seem to work well. Are they usable? While I do respect the author's decision to have the newer versions withdrawn, I don't understand why older versions of the mod are available while the newer versions are deprecated.
Oh yes, and could someone point me to some tutorial on how to translate mods, I'll have some months free soon and can translate German and/or French into English. I admit that I do have literary skills but lack in the technical aspects of .tra files and such. So, any tutorial to get me started will do. Thanks and good luck for all your future endeavours.
#88
Posted 22 May 2009 - 01:32 AM
Well, the attachable wings aren't actually finished, as they work with only Elf's, and as they are not included in the first part of this, they generally aren't included, now the dwarfs are part of this mod, and as it's a new component of that mod, you just have to wait until update, or you could just adjust the .bat file yourself.I have always been a fan of the 1pp and was wondering why the Attachable Wings and Female Dwarves components aren't included. Seeing that Erephine is updating the Dwarves every week, I reckon they can wait till finished, but Attachable Wings is finished iirc. So, is it installable? If so, where in the install order?
Well, I believe the original mods are quite buggy once and as the newest are still somewhat... so it stands the old once are not a good match with the BWP.Also, I just wanted to get a searing doubt cleared. In the linklist, there are 3 mods, Black Rose: Market Prices 1, Selune's Armory 2 and Wikaede Revisited 4.1 that in your own words, have been removed from the net. But in the iegmc mirror, I found Selune's Armory 1 and Wikaede 3.4 which seem to work well. Are they usable? While I do respect the author's decision to have the newer versions withdrawn, I don't understand why older versions of the mod are available while the newer versions are deprecated.
Here is the tutorial... but you should also know that...Oh yes, and could someone point me to some tutorial on how to translate mods, I'll have some months free soon and can translate German and/or French into English. I admit that I do have literary skills but lack in the technical aspects of .tra files and such. So, any tutorial to get me started will do. Thanks and good luck for all your future endeavours.
If the mod has a .tra file, it can be translated to other languages by just making the language representing .tra file and small change to the mods installation file(.tp2).
Now, if it doesn't have that, the WeiDU can auto-tra the mod files, so that you then have to just copy the made tra file and do the translation of it and then do the same change on the tp2 file.
Now, if you are going to translate any mods, you actually should make contact with the mod author, as the above procedure is a bit taxing to handle on once own, and as the mod should be updated with the translation, and that's the mod authors job...
Edited by Jarno Mikkola, 22 May 2009 - 01:36 AM.
Deactivated account. The user today is known as The Imp.
#89 -Guest_Chaplain-
Posted 22 May 2009 - 06:24 AM
I realize what you say now. If I understand right, the Female Dwarves are going to be included in the Avatar Fixes (creating a 40 MB download). I will wait for their completion then. And about the wings, I always regarded them as being "elves-only" so I am sorry for assuming them to be complete.Well, the attachable wings aren't actually finished, as they work with only Elf's, and as they are not included in the first part of this, they generally aren't included, now the dwarfs are part of this mod, and as it's a new component of that mod, you just have to wait until update, or you could just adjust the .bat file yourself.
Oh well, that sucks doesn't it? 3 perfectly green mods that can't be used.Well, I believe the original mods are quite buggy once and as the newest are still somewhat... so it stands the old once are not a good match with the BWP.
Of course, I saw CLANDlan set up a mirror here at the SHS and was thoroughly frustrated at their mods being in Spanish (except Haiass and Celestiales). I have heard of the many translating projects on the docks and would like to help with Anglo-fying some of the smaller NPC mods out there.Here is the tutorial... but you should also know that...
If the mod has a .tra file, it can be translated to other languages by just making the language representing .tra file and small change to the mods installation file(.tp2).
Now, if it doesn't have that, the WeiDU can auto-tra the mod files, so that you then have to just copy the made tra file and do the translation of it and then do the same change on the tp2 file.
Now, if you are going to translate any mods, you actually should make contact with the mod author, as the above procedure is a bit taxing to handle on once own, and as the mod should be updated with the translation, and that's the mod authors job...
Right now, I think I'll just stick to dealing with traified mods, which seem to be a lot easier. Thank you for the answers and another round of thanks to the BWP for bringing the entire community under one platform.
#90
Posted 23 May 2009 - 06:24 AM
How do I get it to work as intended?
Icen
#91
Posted 23 May 2009 - 07:53 AM
Well the BWP uses two different 1PP products, now... What does it read in your Big World Install.bat between the 2. Improvements -line and the 3. NEJ -line? Mine reads this:Ok, now all Big world install.bat does it get stuck in a 1PP installation loop. It just runs the executable again and again, without stopping or installing any other mods.
How do I get it to work as intended?
%.%2. IMPROVEMENTS | %M% %.% %.% %IFS%1pp%S%1pp%L%0%SK% 0 1 2 3 4 5 6 7 8 9 10 11 | %M% %IFS%1pp_avatars%S%1pp_avatars%L%0%SK% 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | %M% %IFS%item_rev%S%item_rev%L%0%SK% 0 1 | %M% %IFXES%Oversight%S%Oversight%L%0%SK% 0 | %M% %IFXGS%Oversight%S%Oversight%L%4%SK% 0 | %M% %.% %.% %.%3. NEJ | %M%The version need to be somewhat new, so they have all the 11 and 15 components...
Edited by Jarno Mikkola, 23 May 2009 - 07:56 AM.
Deactivated account. The user today is known as The Imp.
#92
Posted 23 May 2009 - 08:48 AM
In other news, I can't seem to install TDD, as it requires a BGT script (ARAM00.bcs). This is because, as far as I can tell, TDD is being installed before BGT.
Icen
Edited by Icendoan, 23 May 2009 - 11:45 AM.
#93 -Guest-
Posted 24 May 2009 - 06:37 PM
Is it normal for helmets on the paperdolls in the inventory screen not to match the helmets equipped? Like say, the horned helmet you can buy from the dude inside the Candlekeep inn doesn't have horns. It just appears as a skullcap thingy.
#94
Posted 24 May 2009 - 07:59 PM
I Ride for the King!
a.k.a. Chev
#95 -Guest-
Posted 24 May 2009 - 10:18 PM
Yes, depending on which mods you have installed (like some from 1pp)
Ah right. So is there a way to keep them? I installed it through the .bat file using the standard option, and I don't see anything regarding helms in the installation instructions that might have triggered it.
#96
Posted 25 May 2009 - 12:13 AM
Keep what, the right references to the right equipment while still using the 1PP?Ah right. So is there a way to keep them? I installed it through the .bat file using the standard option, and I don't see anything regarding helms in the installation instructions that might have triggered it.Yes, depending on which mods you have installed (like some from 1pp)
Well you would need a mod that alters the equipment the right way in the reference... Item Revision should do that, for most items, but the mod does a lot of other things too... and of course, the more mods you have, the more of a shamble the things look like.
Edited by Jarno Mikkola, 25 May 2009 - 12:16 AM.
Deactivated account. The user today is known as The Imp.
#97 -Guest-
Posted 25 May 2009 - 02:35 AM
Keep what, the right references to the right equipment while still using the 1PP?Ah right. So is there a way to keep them? I installed it through the .bat file using the standard option, and I don't see anything regarding helms in the installation instructions that might have triggered it.Yes, depending on which mods you have installed (like some from 1pp)
Well you would need a mod that alters the equipment the right way in the reference... Item Revision should do that, for most items, but the mod does a lot of other things too... and of course, the more mods you have, the more of a shamble the things look like.
Ah right. May as well stick with it considering I'm using a majority of the item mods. Thanks for the help.
#98
Posted 25 May 2009 - 03:31 PM
On my aging Power Mac G4 (Quicksilver) under OS X 10.4.11, I've followed all the BiG World v.7 instructions that apply to my BGII - SoA/ToB installation (not doing BGT or BP or TuTu or anything like that). I install all mods manually (meaning no scripts or batches or anything like that), and I haven't used any of the BiG World fixpack components or other such files, as I suspect they're not needed for my purposes (could be wrong here!). Everything installs just fine using weidu-mac, and I've updated all mods to version 207 of WeiDU prior to installing them.
I appreciate all the work that has gone into this most ambitious project, and it helps me to test the game with all the mods I have installed. Way to go!
I've encountered a repeatable error that causes the game to crash to desktop due to an assertion failure. The problem is that a mod that affects some of the game areas (including the Docks District and the Trademeet inn) is causing this to happen: "CreatureSize==0". This results in the game crashing, and I can't pinpoint the offending mod without assistance, as I'm the greenest of green modders
Anyway, I find BiG World to be invaluable, and am certain that I'd hopelessly botch my mega-installation without it
Happy modding,
Eric
Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.
~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.
A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?
#99 -D.B.-
Posted 25 May 2009 - 08:07 PM
#100
Posted 26 May 2009 - 12:46 AM
Anyway, "big world isntall.bat" has installed everything with full administrator rights over the course of the night, but it is hanging on setup-banterpack.exe, and has been for several hours now.
This is something like the huge Weidu WSM had, except it is an earlier version. (20600)
I have restarted the bat, and removed all mod entries that are currently installed (so I don't have to install/uninstall them all), and it is still hanging at the same place.
Any thoughts?
Icen