yeah I don't have a weidu.exe in any of the bwp and during the setup it said it couldnt find v210. what can I do if v211 isnt out and there are no links to 210 anywhere.
BiG World Project (BWP) v7.0
#261
Posted 28 June 2009 - 10:43 AM
#262
Posted 28 June 2009 - 10:44 AM
#263
Posted 28 June 2009 - 11:16 AM
#264
Posted 28 June 2009 - 12:22 PM
Go to section [WeiDU.exe] and set the correct link
Down=http://www.weidu.org/~thebigg/WeiDU-Windows-211.zip
Size=1615958
Save=WeiDU-Windows-211.zip
Close the application, restart it, tell you want to resume, say you want to download manually and it should go on.
Else edit BiG World Setup\Config\Setup.ini, Section [Faults] and remove the line for weidu.
Since you should not be able to come this far if it was a download-error, I assume that you have to do the first one.
Edited by dabus, 28 June 2009 - 12:28 PM.
#265
Posted 28 June 2009 - 03:45 PM
-Summary-
These selected downloads are defect:
WeiDU (Tool) v210
Baldur's Gate Trilogy v1.07
Restored Textscreen Music (TxtMusic) v7
Finished.
Does this mean the entire bwp wont be running when i play the game or only certain things won't work?
Do i need to start fresh with the entire install or what should be done next?
Edited by czraptor, 28 June 2009 - 03:46 PM.
#266
Posted 29 June 2009 - 12:54 AM
Well, if the WeiDU has been updated to the v211, you do not need the v210 anymore... so you can go on with the WeiDU.exe v211(Windows Binary) which is a .zip archive you need to extract somewhere and then copy the WeiDU.exe to the game directory, from here. And so it seems...(v211).WeiDU (Tool) v210
Baldur's Gate Trilogy v1.07
Restored Textscreen Music (TxtMusic) v7
Finished.
Does this mean the entire bwp wont be running when i play the game or only certain things won't work?
Do i need to start fresh with the entire install or what should be done next?
I do not know why the BGT v1.07 doesn't download, but you can get it here, you just need to manually unpack the .rar and put the files and .exe to the game directory you will install the resty of the BW...
And do the same to the Resto.... from here(English), or from here (German).
Well, the BWInstall.bat won't actually work without the BGT...
No. As I said... and you'll be OK.
yeah, if you are a programmer... which I am not, so I prefer to do everything I need by hand.the easiest way would be to edit BiG World Setup\Config\Mod.ini.
Edited by Jarno Mikkola, 29 June 2009 - 12:56 AM.
Deactivated account. The user today is known as The Imp.
#267
Posted 29 June 2009 - 03:00 AM
#268
Posted 02 July 2009 - 06:02 AM
Well, that totally depends who I am going to buy the car from... if it's from a store that sells none-used card, then maybe I could test drive the car first...@Jarno Mikkola: Hm, if you buy a car and it is broke down, you wouldn't accept to use your own feet to get to your destination, would you?
But if it's from an alien(the more terrestrial version of it), I would call a friend who knows things better than I do, before I buy the vehicle and then fix it with him and then sell the craft.
Deactivated account. The user today is known as The Imp.
#269
Posted 03 July 2009 - 03:45 PM
#270
Posted 06 July 2009 - 04:07 AM
Thank you.Kudos to everybody working on this project. It's like Christmas and Easter on the same day, every day.
In general:
Since the last BWP release there were 63 new mod-versions released with changes which make the current BWP version unstable. At the moment we're at a point that you have to much changes to do, to get a good megamod running. Therefore if you want to do a new BWP installation I recommend to wait for the next BWP version.
Greetings Leomar
Edited by Leomar, 06 July 2009 - 04:08 AM.
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#271 -kezhef-
Posted 06 July 2009 - 05:42 PM
By the way, is there plans for a documentation generator ?
For example, it would look at the mods you have chosen and generate a comprehensive list of changes. Not just a copypaste of all Readmes, but rather organize informations according to subjects and takes in account the installation order of the mods. So if the paladin class is first modified by divine remix and then got enhanced spell tables from an another mod, it would print the divine remix additions, but discard the spell table and put the enhanced spell table.
It would be useful since things can sometimes get confusing when you install too many mods (what was overwritten by what ?).
In the same way a walktrough generator would be great too. Like using Dan Simpson's excellent FAQ as a base (with permission) and then adding in the appropriate areas solutions about new quests/npcs found in Trademeet, Sunken City, Spellhold... (and putting a tag in the quest title to say from which mod it is from)
#272
Posted 07 July 2009 - 02:35 AM
Currently all installation presets (standard, tactical and expert) require BG1 and thus BGT. Situations can be that a player just wants to auto-install SoA and ToB and their related mods using BWP fixpack and the .bat. Can BWP team modify the .bat so that players can choose to skip all BG1 related components, or create another version of .bat that do this job? Actually I can deleteand modify lines in the .bat to meet my requirement, but considering other players may have the same need, I'd suggest including it in your official release.
#273
Posted 07 July 2009 - 03:14 AM
#274 -erik-
Posted 07 July 2009 - 03:51 PM
#275
Posted 07 July 2009 - 04:24 PM
That's really a good news! Thanks for all your works!Use BWS and you can do that (implemented a few weesk ago).
#276
Posted 10 July 2009 - 11:05 PM
All nice ideas, but we have not the time to do this, too. Sorry, that should be a work for others which want to help us in this case. We have to much to do with the things, like we do now.Great job on BWP Leomar
By the way, is there plans for a documentation generator ?
For example, it would look at the mods you have chosen and generate a comprehensive list of changes. Not just a copypaste of all Readmes, but rather organize informations according to subjects and takes in account the installation order of the mods. So if the paladin class is first modified by divine remix and then got enhanced spell tables from an another mod, it would print the divine remix additions, but discard the spell table and put the enhanced spell table.
It would be useful since things can sometimes get confusing when you install too many mods (what was overwritten by what ?).
In the same way a walktrough generator would be great too. Like using Dan Simpson's excellent FAQ as a base (with permission) and then adding in the appropriate areas solutions about new quests/npcs found in Trademeet, Sunken City, Spellhold... (and putting a tag in the quest title to say from which mod it is from)
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#277 -Viktor-
Posted 12 July 2009 - 06:14 AM
any idea how to correct this?
#278
Posted 12 July 2009 - 06:53 AM
If you want to, have a look at the BiG World Setup\Config\Mod.ini, search for the filename to go to the mods section and compare the size that is stated and the size of the file in the download-folder. Note that you have to go to properties and compare the bytesize, not KB or MB.
May it be the case that you use vista? Another member had an issue with that OS.
Edited by dabus, 12 July 2009 - 07:01 AM.
#279 --dylan--
Posted 12 July 2009 - 07:14 AM
Thank you.Kudos to everybody working on this project. It's like Christmas and Easter on the same day, every day.
Do you have a rough ETA on v8.0 ?
Well, v7.0 works fine for me but I was thinking about restarting a game, and it looks like it would be better to wait for the 8.0 given all the mods updates
#280
Posted 12 July 2009 - 08:35 PM
Since the last BWP release there were 63 new mod-versions released with changes which make the current BWP version unstable. At the moment we're at a point that you have to much changes to do, to get a good megamod running. Therefore if you want to do a new BWP installation I recommend to wait for the next BWP version.
Greetings Leomar
when the next BWP version will be released?
Edited by new(Mike), 12 July 2009 - 08:36 PM.