BiG World Project (BWP) v7.0
#121
Posted 28 May 2009 - 06:16 PM
I Ride for the King!
a.k.a. Chev
#122
Posted 28 May 2009 - 09:26 PM
Confirming this, CoM Forge overwrites AR4403.bcs. Perhaps it should be recommended to install CoM Forge before The Vault until Dark Horizons compatibility will be worked out.when i do the quest of "Return to Nashkel ", i can't find any enemy in the map of AR4403. therefore the quest can't be finished.
i think this problem caused by CoM_Forge.
Edited by Creepin, 28 May 2009 - 09:28 PM.
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
#123 -Jeremy-
Posted 29 May 2009 - 06:28 PM
Now that I've got the install done, I'm reasonably sure I have to run first Generalized biffing using the Bwp guide.pdf as instructions (It says copy setup.generalized.exe and the biffing folder itself to the main SoA directory, the run the setup).
I then get to the part of the file where it asks to Install component, I select option 1 for all files, the it appears that the file starts to execute. Unfortunately, it looks like it's hanging somehow. It creates 1 directory, begins copying 1 file, and then just sits there and does nothing else.
I can live without the Widescreen mod, it would be nice but not critical. The biffing though I definitely need, as the lag and stuttering ingame is terrible.
Do I just need to wait a loooooong time for the setup.exe to finish?
#124
Posted 30 May 2009 - 01:26 AM
Right?Do I just need to wait a loooooong time for the setup-generalized_biffing.exe to finish?
Yes, as it's biffing the game files. It's said that the mod installation can take 2 hours... but believe me, it's better than the lag you would get during the game.
Deactivated account. The user today is known as The Imp.
#125
Posted 30 May 2009 - 01:38 AM
I'm just started BG2 part of the game and lag in Waukeen's and circus is pretty heavy despite of all the biffing. It wasn't so noticeable in Chateau Irenicus, so I believe it's generated by game scripts, not something that could be easily cured by biffing. Is there something I could do to alleviate this issue?Yes, as it's biffing the game files. It's said that the mod installation can take 2 hours... but believe me, it's better than the lag you would get during the game.
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
#126
Posted 30 May 2009 - 02:12 AM
Set the game up right from the start and complete the quests etc.Is there something I could do to alleviate this issue?
1. Always patch the game(s) with the latest patch, start a new game and exit after the game has auto-saves itself(so you have to make a char or choose a pre-made one), before you do any moding, and you might as well make a safe backup from the important files: data and override folders, baldur.exe, BGMain.exe, dialog.tlk and CHITIN.key, in the unmoded game this should take about 960 to 1020 MB's, depending on how the computer counts it.
2. Put the ambient sounds off from the BGConfic.exe, as some of the areas might have no ambient sounds and so the game tries to start them many time continuously, and so looses processing power.
3. Don't mess with the game configurations so the speed adjustment percentages stay on "normal" ratings even if you have very high end machine, as the game has own it's internal fps counter, it sometimes tries to correct the fps on it's own by lowering graphs etc. Also the games frame rate should be set to about 30, as that's the default.
4. I wouldn't recommend to install any of the speaking item mods, as they run their scripts and fire their comments everywhere, and that's bad for the fps(frames/second count).
5. Inventory management(no stacks that have more than about 200 items, in a bag, arrows etc.), -might also help. And do not carry too many bags of holding and the like storage items.
6. Trying to avoid too many effects on a character(about 20 is fine, 200 is too many, and 20 000 is way way too many...)
7. De-fragmenting your hard drive might also help... as you don't have to go find the data in the pieces. (hmm, there is a joke in there, hih)
8. Before installing the mods, plan the exact order, so they are in correct order, and make sure if you uninstalled the game that you deleted the old mod files, the data and override folders(don't go and overwrite them) so you can start from a clean install, so there is no leftovers from old mods.
9. Helpful links for Tutu and BGT(the English and German .pdf files) -based Megamods.
10. Take note that you should have done all the points 1-9 before you install any mods! But you should be able to do it still, with few alterations.
---
11. And when you have installed all the mods you are going to, it might be a good idea to biff your override folder, but do that knowing that you generally can't change the game much after. The easiest way to do this is to use the End_biff from here, or the more modern Generalized Biffing.
12. Repeat the step 7 again, if you think it might help.
13. When you quit the game, delete all the files from the Cache folder, if the game even puts any files in there. This might cause a little loading time increase, but it is worth it.
---
14. Complete all the quests you are given, as in a long game, some scripts that are looking IF you have this-or-that quest active, will be screaming and causing lags, if their checks are in global category and used all the time... it can be very bad.
Deactivated account. The user today is known as The Imp.
#127
Posted 30 May 2009 - 05:34 PM
Maybe this should be pinned somewhere too...
This has been bugging me for a while. Someone ought to do something about it (*clickety-click*).2. Put the ambient sounds off from the BGConfic.exe, as some of the areas might have no ambient sounds and so the game tries to start them many time continuously, and so looses processing power.
BACKUP ~ambfixer/backup~ AUTHOR ~Miloch~ VERSION ~Beta 1~ BEGIN ~Area Ambient Fixer~ COPY_EXISTING_REGEXP GLOB ~^\([^xX].*\|[xX][^rR].*\|[xX][rR][^2].*\|[xX][rR]2[^46].*\)\.are$~ ~override~ PATCH_IF SOURCE_SIZE > 0x11b BEGIN //If a valid area READ_SHORT 0x82 mc //Ambient count READ_LONG 0x84 mf //Ambient offset FOR (mb = 0; mb < (mc * 0xd4); mb += 0xd4) BEGIN //Loop through ambients READ_SHORT (mf + mb + 0x80) sc //Sound count FOR (sd = 0x30; sd < (0x30 + sc * 0x8); sd += 0x8) BEGIN //Loop through sounds xf = (mf + mb + sd) //Sound offset READ_ASCII xf sf //Sound resref PATCH_IF NOT FILE_EXISTS_IN_GAME ~%sf%.wav~ BEGIN WRITE_ASCII xf ~~ #8 //Clear sound if it doesn't exist PATCH_PRINT ~Nonexistent sound %sf% at offset %xf% of area %SOURCE_RES% cleared.~ END END END END BUT_ONLYIt would appear someone has done something about it, on BGT/BWP at least. Because when I ran that code on BWP (5.0 or something I think), I only came back with the following:
Either that, or my code is wrong, which is a distinct possibility. On the other hand, I came back with a couple dozen or so bogus ambients on vanilla Tutu, so it should be useful for that at least.Nonexistent sound AM0011A5 at offset 2156 of area AR0083 cleared.
Nonexistent sound AM0011A5 at offset 1068 of area AR0084 cleared.
Nonexistent sound AM0011A5 at offset 2544 of area AR8051 cleared.
Nonexistent sound ARPO05 at offset 4320 of area ARPO05 cleared.
Nonexistent sound ARPO05N at offset 4532 of area ARPO05 cleared.
Nonexistent sound at offset 4660 of area TT3001 cleared.
Now, I don't know if there is an issue with having "no" ambients as opposed to invalid ones. If the former, we may need tougher code to delete the entire ambient block that has no sound, or perhaps find valid alternative ambients.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#128
Posted 31 May 2009 - 02:42 AM
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
#129
Posted 31 May 2009 - 03:25 AM
Retired from modding.
#130
Posted 02 June 2009 - 04:28 AM
Weidu log of my main installation. I have used the multi install tool so I have more than one installation running to test mods like Full Plate and Packing Steel.
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-A6XPPATCH.TP2~ #0 #0 // Correct reporting of experience (EXE patch)
~SETUP-A6XPPATCH.TP2~ #0 #1 // Remove 110% scaling of some experience (EXE patch)
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v8
~SETUP-BDTOBV166.TP2~ #0 #3 // IMPROVED COPPER CORONET: BWP v6 Fix
~SETUP-BDTOBV166.TP2~ #0 #4 // RESTORED DAK'KON'S BLADE: BWP v6 Fix
~SETUP-BDTOBV166.TP2~ #0 #5 // Improved Nymph (Woodland Being) Script by Goeran Rimen: BWP v6 Fix
~SETUP-BDTOBV166.TP2~ #0 #7 // Baldurdash Fix Pack for ToB, v1.66 WeiDU - BG2Fixpack adjustment: BWP v6 Fix
~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #1 // Masterwork Weapons: v2
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.12
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar: 1.13
~SETUP-CTB.TP2~ #0 #0 // Check The Bodies: 1.11
~SETUP-CTB-CHORES.TP2~ #0 #0 // Candlekeep Chores: 2.2
~SETUP-CTB_FF.TP2~ #0 #0 // Check the Bodies Fast Forward, v1.1 (for CtB v1.8 or later)
~GBTHFKP/GBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold: v2.16
~SETUP-TTSQ.TP2~ #0 #0 // The Tortured Soul Quest - WeiDU
~EMAD/SETUP-EMAD.TP2~ #0 #0 // A Z-rated Adventure - an IM4 Non-Entry
~EMAD/SETUP-EMAD.TP2~ #0 #1 // The Promise of a Troll
~EMAD/SETUP-EMAD.TP2~ #0 #2 // A Bhaalspawn's Best Friend
~EMAD/SETUP-EMAD.TP2~ #0 #3 // Under Her Spell
~EMAD/SETUP-EMAD.TP2~ #0 #4 // Forgery
~EMAD/SETUP-EMAD.TP2~ #0 #5 // Character Medley
~SETUP-SPGAUNT.TP2~ #0 #0 // Spellhold Gauntlet
~SETUP-SPGAUNT.TP2~ #0 #1 // Irenicus Waiting in Spellhold
~SETUP-SPGAUNT.TP2~ #0 #3 // Interjections for Spellhold Gauntlet (dialogue by Liam)
~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal)
~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II, v6
~FADINGPROMISES/SETUP-FADINGPROMISES.TP2~ #0 #0 // Fading Promises version 1 - 23Dec2007: v1 BWP Fix
~SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale 2
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~SETUP-AMBER.TP2~ #0 #0 // Amber the NPC MOD for BGII:SoA: v2.5
~SETUP-TASHIA.TP2~ #0 #0 // Tashia NPC Mod -> Full version (ToB required): v1.1
~SETUP-TASHIA.TP2~ #0 #2 // Tashia Add-on Pack by Bri and Lord Ernie (English only, Tashia ToB Required) -> Action Style dialogues: v1.1
~SETUP-KIVAN.TP2~ #0 #0 // Kivan of Shilmista: v8.1
~SETUP-KIVAN.TP2~ #0 #2 // Select Deheriana's Class -> Wild Mage: v8.1
~SETUP-KIVAN.TP2~ #0 #6 // Select Kivan's Portrait -> Install Herd's Alternative Portrait for Kivan.: v8.1
~SETUP-KIVAN.TP2~ #0 #7 // Install ToB Portion of the Mod: v8.1
~SETUP-FADE.TP2~ #0 #0 // Fade: An NPC for Baldur's Gate II
~STAR.TP2~ #0 #0 // SilverStar Mod
~SETUP-VALEN.TP2~ #0 #0 // Valen
~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II, v8
~XAN/SETUP-XAN.TP2~ #0 #4 // Install alternate class for Xan? -> Change Xan's class to Wild Mage (ToB only)
~XAN/SETUP-XAN.TP2~ #0 #5 // BG1-style flaming swords
~AURENASEPH/SETUP-AURENASEPH.TP2~ #0 #0 // Auren Aseph V6.2 for BG2:ToB
~ANGELO/SETUP-ANGELO.TP2~ #0 #0 // Angelo NPC MOD for Baldur's Gate II, v3
~NINDE/NINDE.TP2~ #0 #0 // Ninde NPC Mod for BGII: SoA: v1.1
~SETUP-CWS.TP2~ #0 #0 // Cloakwood Squares -- The Mod v2
~JZ/SETUP-JZ.TP2~ #0 #0 // The Jerry Zinger Show
~DEARNISE/SETUP-DEARNISE.TP2~ #0 #0 // de'Arnise Romance for Baldur's Gate II, v2
~RE/SETUP-RE.TP2~ #0 #0 // Aerie, Anomen, Jaheira and Viconia React to Romantic Encounters
~RE/SETUP-RE.TP2~ #0 #1 // Storms and Lightning, by berelinde (Weathermistress Ada, adult content)
~RE/SETUP-RE.TP2~ #0 #2 // Aimi's Magic, by berelinde (adult content)
~RE/SETUP-RE.TP2~ #0 #3 // Anishai's Deft Hands, by cmorgan
~RE/SETUP-RE.TP2~ #0 #4 // An Evening with Aran, by Kulyok
~RE/SETUP-RE.TP2~ #0 #5 // Bjornin's Desire, by jastey (adult content)
~RE/SETUP-RE.TP2~ #0 #6 // Bodhi's Allure, by Kulyok (adult content)
~RE/SETUP-RE.TP2~ #0 #7 // Trademeet with Guildmistress Busya, by magrat
~RE/SETUP-RE.TP2~ #0 #8 // The Gambling Cambion, by Kulyok
~RE/SETUP-RE.TP2~ #0 #9 // Chanelle's Gifts, by cmorgan (adult content)
~RE/SETUP-RE.TP2~ #0 #10 // A Night with Coran, by magrat
~RE/SETUP-RE.TP2~ #0 #11 // Cyric's Test, by Kulyok
~RE/SETUP-RE.TP2~ #0 #12 // A Tryst with a Pirate Lord, by Kulyok (Desharik, adult content)
~RE/SETUP-RE.TP2~ #0 #13 // A Lonely Dryad, by Kulyok (adult content)
~RE/SETUP-RE.TP2~ #0 #14 // Edwin's Softer Side, by Kulyok
~RE/SETUP-RE.TP2~ #0 #15 // Eldoth' Exploits, by Kulyok
~RE/SETUP-RE.TP2~ #0 #16 // Elhan's Expansion, by Kulyok
~RE/SETUP-RE.TP2~ #0 #17 // Firkraag's Unsheathed Sword
~RE/SETUP-RE.TP2~ #0 #18 // Gaelan's Contract, by Evaine Dian
~RE/SETUP-RE.TP2~ #0 #19 // A Walk with Garren Windspear, by Kulyok
~RE/SETUP-RE.TP2~ #0 #20 // Enter Haer'Dalis, by Kulyok
~RE/SETUP-RE.TP2~ #0 #21 // Hendak's Heart, by jastey
~RE/SETUP-RE.TP2~ #0 #22 // Ilona, a Merchant's Daughter, by Kulyok
~RE/SETUP-RE.TP2~ #0 #23 // Jarlaxle's Fascinations, by Catseye
~RE/SETUP-RE.TP2~ #0 #24 // A Night with Lais in Imnesvale, by Kulyok
~RE/SETUP-RE.TP2~ #0 #25 // Laran's Promise, by berelinde (adult content)
~RE/SETUP-RE.TP2~ #0 #26 // The Love Song of Logan, Lord Coprith, by Ajnos
~RE/SETUP-RE.TP2~ #0 #27 // Mekrath and Nymphology, by Kulyok
~RE/SETUP-RE.TP2~ #0 #28 // Mira's Special Stock, by berelinde
~RE/SETUP-RE.TP2~ #0 #29 // Noober Returns, by cmorgan
~RE/SETUP-RE.TP2~ #0 #30 // Rebecca the Gypsy, by Kulyok
~RE/SETUP-RE.TP2~ #0 #31 // Renal Bloodscalp: A Dangerous Affair, by cmorgan (adult content)
~RE/SETUP-RE.TP2~ #0 #32 // Old Ribald's Speciality, by Evaine Dian
~RE/SETUP-RE.TP2~ #0 #33 // Sir Ryan Trawl, by Kulyok
~RE/SETUP-RE.TP2~ #0 #34 // Saemon, a Pirate, by Kulyok (adult content)
~RE/SETUP-RE.TP2~ #0 #35 // Dreaming of Sendai, by Kulyok
~RE/SETUP-RE.TP2~ #0 #36 // Sheri the Bardess, by cmorgan (adult content)
~RE/SETUP-RE.TP2~ #0 #37 // Solaufein in the Lust Chambers, by jastey
~RE/SETUP-RE.TP2~ #0 #38 // Phaere's Reward, by berelinde (Talak, pleasure slave, adult content)
~RE/SETUP-RE.TP2~ #0 #39 // Spell Research with Teos, by Kulyok
~RE/SETUP-RE.TP2~ #0 #40 // A fling with Yoshimo, by Kulyok
~RE/SETUP-RE.TP2~ #0 #41 // Isabelle's Fears, by gertjanvh (adult content)
~RE/SETUP-RE.TP2~ #0 #42 // Anne's Rescue, by gertjanvh (adult content)
~RE/SETUP-RE.TP2~ #0 #43 // The Queen, by Domi
~RE/SETUP-RE.TP2~ #0 #44 // Valygar Romance, by Kulyok
~RE/SETUP-RE.TP2~ #0 #45 // Rehearsal with Chandra, by Western Paladin
~RE/SETUP-RE.TP2~ #0 #46 // Goldander Blackenrock: After a Party, by magrat
~RE/SETUP-RE.TP2~ #0 #47 // A Chat with Viekang, by magrat
~RE/SETUP-RE.TP2~ #0 #48 // Bravery or Folly? by Aeryn (Sarevok, adult content)
~RE/SETUP-RE.TP2~ #0 #49 // Blame the Moon, by Aeryn (Cernd)
~RE/SETUP-RE.TP2~ #0 #50 // Cernick's Confession, by Cal Jones
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: 3.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: 3.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: 3.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): 3.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: 3.2
~VICONIA/SETUP-VICONIA.TP2~ #0 #0 // Viconia Friendship: 2
~YOSHIMO/YOSHIMO.TP2~ #0 #0 // Yoshimo Friendship Mod for BGII: SoA: 1
~SETUP-EDWINROMANCE.TP2~ #0 #0 // EdwinRomance
~SETUP-EDWINTOB.TP2~ #0 #0 // Edwin Romance ToB
~SETUP-EDWINTOB.TP2~ #0 #1 // New ending for Viconia Romance by Laufey
~SDMODS/SDMODS.TP2~ #0 #0 // Shed's Mods
~SETUP-TURNIPGOLEM.TP2~ #0 #0 // Turnip Golem Encounter
~SETUP-FIXQUALLO.TP2~ #0 #0 // Let the cadaver crawler live
~SETUP-SNAKES.TP2~ #0 #0 // The Slithering Menace (for BGII:ToB only)
~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #0 // The Price Of Friendship: v4
~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #1 // Some of My Best Friends Are Slimes: v4
~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #2 // You Could Restore the Summon Cow Spell, But Why?: v4
~LUCY/SETUP-LUCY.TP2~ #0 #0 // Lucy the Wyvern: 1
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v18
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v18
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v18
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v18
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v18
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v18
~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v18
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v18
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v18
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v18
~SETUP-UB.TP2~ #0 #12 // Item Restorations: v18
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v18
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v18
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v18
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v18
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v18
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v18
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v18
~SETUP-GMINION.TP2~ #0 #0 // gMinion v1.8: v1.8 BGT-expansion
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #1 // Cure Sleep Fix: v3
~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: BWP Fix 6.0.6
~TELEPORT/TELEPORT.TP2~ #1 #0 // Teleport spell for BG2:SoA
~TELEPORT/TELEPORT.TP2~ #1 #1 // Teleport spell for BG2:ToB
~SETUP-TURNABOUT.TP2~ #0 #0 // Ascension: Turnabout
~SETUP-TURNABOUT.TP2~ #0 #1 // Balthazar Epilogue Portrait, by Cliffette
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement: BWP Fix 6.0.6
~SETUP-LONGERROAD.TP2~ #0 #0 // Longer Road v 1.5
~SETUP-LONGERROAD.TP2~ #0 #2 // Restore Irenicus's original portrait from SoA.
~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v2
~CELESTIALS/SETUP-CELESTIALS.TP2~ #0 #0 // PnP Celestials: v5
~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
~KELSEY.TP2~ #0 #0 // Kelsey v2.1: for BG2 - SoA
~KELSEY.TP2~ #0 #1 // Kelsey/Solaufein Content: Banter and Romance Conflict OPTIONAL, RECOMMENDED ONLY for use with Solaufein V60 AND ABOVE
~SETUP-KELSEYTOB.TP2~ #0 #0 // Kelsey: ToB - Version 2
~SETUP-KELSEYTOB.TP2~ #0 #1 // Kelsey/Solaufein Romance Conflict (OPTIONAL, RECOMMENDED ONLY for use with Solaufein V60 AND ABOVE)
~SETUP-KELSEYTOB.TP2~ #0 #3 // Install Default Kelsey portrait set by Wynne Lurty? (set 1 of 3)
~SETUP-GROA.TP2~ #0 #0 // Getting Rid of Anomen - A cutscene for the Kelsey romance.
~YIKARI/YIKARI.TP2~ #0 #0 // Yikari, a monk NPC
~YIKARI/YIKARI.TP2~ #0 #1 // Compatibility with Item Upgrade SoA
~IYLOS/IYLOS.TP2~ #0 #0 // Iylos NPC for BGII:ToB: 2.3
~IYLOS/IYLOS.TP2~ #0 #1 // Install extended content (PID, more interjections, friendship, scenery & plot dialogues)?: 2.3
~IYLOS/IYLOS.TP2~ #0 #6 // How much time would you like in between Iylos' PC dialogues? -> 60 Minutes: 2.3
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: BWP Fix 6.0.6
~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: BWP Fix 6.0.6
~G3ANNIVERSARY/SETUP-G3ANNIVERSARY.TP2~ #0 #0 // The Gibberlings Three Anniversary Mod
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: 8
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: 8
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: 8
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v3
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #0 // Divine Remix Core Components (Required for Everything)
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #1 // Monk Remix
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.11
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.11
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.11
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.11
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.11
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.11
~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.11
~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon): v7 BWP fix
~SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities
~SETUP-REFINEMENTS.TP2~ #0 #30 // Shapeshifting fix -> Heal on shifting back to human (Default)
~SETUP-REFINEMENTS.TP2~ #0 #40 // Universal lesser mage robes
~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Detectable spells and effects (required for most other components): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2041 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy and player Harm spells both do 150 hp of damage: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2060 // Revert Greater Restoration back to only affecting one creature: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2100 // Make Minute Meteors into +2 weapons: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v8
~SCSII/SETUP-SCSII.TP2~ #0 #3080 // Faster Bears: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4000 // Increase the price asked by Gaylan Baele -> Gaylan wants 40,000 gold pieces: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Prevent party members from dying irreversibly: v8
~SCSII/SETUP-SCSII.TP2~ #0 #5000 // Ease-of-use party AI: v8
~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6021 // Potions for NPCs -> About half of all unused potions on dead enemies are retrievable by the party (the rest are assumed to break): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6051 // Improved fiends -> Fiends cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6061 // Smarter genies -> Genies cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6081 // Smarter celestials -> Celestials cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6101 // Smarter dragons -> Dragons cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6111 // Smarter beholders -> Don't given beholder rays any chance of burning through spell protections: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6120 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids cannot see invisible enemies (matches original game): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6151 // Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6161 // Smarter Priests -> Priests only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6170 // Add high-level abilities (HLAs) to ToB mages -> Only selected ToB mages get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6180 // Add high-level abilities (HLAs) to ToB priests -> Only selected ToB priests get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6190 // Add high-level abilities (HLAs) to SoA mages -> Only selected SoA mages get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6200 // Add high-level abilities (HLAs) to SoA priests -> Only selected SoA priests get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6210 // Smarter Illasera: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6260 // Give Ascension demons SCSII scripts and abilities: v8
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #2 // SCSII Fiends Hot Fix: v3
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs can be angry about reputation but never leave (Salk): v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v7 BWP fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v7 BWP fix
~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.11
~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.11
~ITEM_REV/ITEM_REV.TP2~ #0 #3 // Spellcasting in Armor -> Allow Spellcasting in Armor with Casting Speed Penalties for Arcane Casters: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #7 // Heavy Armor Encumbrance -> Movement Speed Penalties in Heavy Armor: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #9 // Allow Thieving Skills in Armor: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #13 // Halberds Can Slash, Too: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #14 // Remove Cleric Weapon Restrictions from Multi-classed Clerics: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #15 // Prevent Druids from Wearing Helmets: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #16 // Restrict Fighter/Druids to Armor that Druids Can Wear: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #18 // Backstabbing Penalties for Inappropriate Weapons -> Backstabbing Penalties Only: v2
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate v7.1 - including colored Baldur's Gate map icons -> New Worldmap for use with Mega Modification...: v7.1
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Worldmap for Throne of Bhall -> Use new Worldmap for Throne of Bhaal as well: v7.1
#131
Posted 03 June 2009 - 01:12 AM
Have you installed TDD now and how?In other news, I can't seem to install TDD, as it requires a BGT script (ARAM00.bcs). This is because, as far as I can tell, TDD is being installed before BGT.
Have you solved this problem meanwhile? If not, have you started the setup-banterpack.exe without the Install.bat?Anyway, "big world isntall.bat" has installed everything with full administrator rights over the course of the night, but it is hanging on setup-banterpack.exe, and has been for several hours now.
This is something like the huge Weidu WSM had, except it is an earlier version. (20600)
I have restarted the bat, and removed all mod entries that are currently installed (so I don't have to install/uninstall them all), and it is still hanging at the same place.
Any thoughts?
@ Eric P.
Sorry that nobody could answer your question, but mostly of us uses a PC and with it the BWP tools.I've encountered a repeatable error that causes the game to crash to desktop due to an assertion failure. The problem is that a mod that affects some of the game areas (including the Docks District and the Trademeet inn) is causing this to happen: "CreatureSize==0". This results in the game crashing, and I can't pinpoint the offending mod without assistance, as I'm the greenest of green modders
Yes, you're wrong here. Without the BW Fixpack fixes you could have a lot of errors (depends on the mods you're using) which normally were be solved.I install all mods manually (meaning no scripts or batches or anything like that), and I haven't used any of the BiG World fixpack components or other such files, as I suspect they're not needed for my purposes (could be wrong here!).
@ D.B.
Have you changed something in the Install.bat? We have got the same report in the German forum, but the gamer told us, that he has made changes into the Install.bat and after a reinstall without his changes all was fine.I cannot get Finch and her glasses to identify anything! Even after 1+ days of resting, when I give her something to identify, the "Spell" and "Scroll" options are not selectable, only Cancel. Any advice appreciated!
@ Rabbi Satan
MTS Crappack first component does that, but it causes issues with a cutscene hang in Irenicus? Dungeon. Better follow Chevalier and Jarno's advices.But I have a question - which mod can I install that will let me keep my items from BG1?
@ Mantis
Please could you open a new thread and describe your problem there (you can copy/paste your written content) and don't forget to post your WeiDU.log again. It is better to discuss your problem in a new thread. Thank you.However, I have found that Mae'var's dialogue is broken for me...
@ Miloch
Thanks for your feedback. We have nothing done about it in the past. I think we should try your code with a complete Expert-version to see the results.Area Ambient Fixer
This has been bugging me for a while. Someone ought to do something about it (*clickety-click*).
...
It would appear someone has done something about it, on BGT/BWP at least. Because when I ran that code on BWP (5.0 or something I think), I only came back with the following:
...
Either that, or my code is wrong, which is a distinct possibility...
Now, I don't know if there is an issue with having "no" ambients as opposed to invalid ones. If the former, we may need tougher code to delete the entire ambient block that has no sound, or perhaps find valid alternative ambients.
Greetings Leomar
Attached Files
Edited by Leomar, 25 July 2009 - 02:38 AM.
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#132
Posted 03 June 2009 - 02:21 AM
We are working on a better version in this thread but I don't think it is ready yet.@ Miloch
Thanks for your feedback. We have nothing done about it in the past. I think we should try your code with a complete Expert-version to see the results.Area Ambient Fixer
This has been bugging me for a while. Someone ought to do something about it (*clickety-click*).
...
It would appear someone has done something about it, on BGT/BWP at least. Because when I ran that code on BWP (5.0 or something I think), I only came back with the following:
...
Either that, or my code is wrong, which is a distinct possibility...
Now, I don't know if there is an issue with having "no" ambients as opposed to invalid ones. If the former, we may need tougher code to delete the entire ambient block that has no sound, or perhaps find valid alternative ambients.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#133 -NickJ-
Posted 03 June 2009 - 08:42 AM
You see, most of the BWP is done by the BWS which lets you choose the mods and then the all important install.bat. After extraction, as the install.bat runs, there is always the possibility of and ERROR popping up in some mod (due to various factors, including download corruption) causing said mod to be not installed. But the install.bat, being a batch file goes on, installing all the mods after the ERRORed mod. This was especially a problem during the BWP v5.6 days when the NEJ package had a corrupt file that didn't allow part 1 to be installed. This led to a chain reaction that set Nej part 2 to not be installed as well. Consider such a scenario if the user has a corrupt BGT package, all the BG1 mods, and other dependancies would be wasted.
What I'm requesting is this - Can the install.bat check for mod install errors, and if possible pause/stop the install process till the user intervenes? Like I said, I know very little of batch coding but I reckon there could be a periodic check (probably before each mod is installed) of the console screen or the BiG World Debug.txt for the string "error" or something.
Hopefully this could save valuable time and hard disk reading/writing because rather than deleting the entire botched install, pasting a clean install and restarting the install.bat, the user can just delete the install lines of the mods already installed from the .bat, redownload the corrupt mod and restart the .bat to continue from where he left off.
#134
Posted 03 June 2009 - 12:08 PM
#135
Posted 03 June 2009 - 03:59 PM
i try BWP 7.0 instalation and have problem with missing 25movies.bif, i have this file already in CD5/Movies but ican not continue
i've got windows7
Edited by Uri, 03 June 2009 - 04:00 PM.
#136
Posted 03 June 2009 - 06:29 PM
I'm trying to restore the BG2 exp bonuses for learning spells, undoing locks and disarming traps, but whenever I try to reinstall the component (From BGTTweaks), it screws up my game a bit, and NPC portraits go missing, as well as their sound. Can anyone help me with this?
Thanks
#137
Posted 03 June 2009 - 06:52 PM
---------------------Start Logging Session---------------------
ASSERTION FAILED!
File: Infinity.cpp
Line: 1889
Exp: FALSE
Msg: Tile set ARS002 not found
Run Debugger?
Also some other random bugs:
1. Portraits for my PC during characther creation were messed up
2. Icons are missing for both spells/weapons
3. Almost no interparty banter of any kind
Now to think back on this i ran into a few issues:
1. When installing the NSIS packages an error message flashes briefly and then the window closed.
2. once it came to install the "mods" supposedly its supposed to open Big World Install.bat (something like that) well after leaving my computer for around an hour nothing happens. So i clicked exit and it launched the Big World Install.bat file. I then did the install, only to find there was no "recommended" install version. So i chose standard. It installed after an hour.
Also i just noticed my weidu.log file is empty. That isn't normal right?
So to hell with it. I am going to do a reinstall... again... using the "standard" install.
Can someone please clarify the following things:
1. Is this still valid? I noticed this in the installation guide:
2. SPECIAL CASE WINDOWS VISTA
1 Open the Start menu and write into the seach field "cmd.exe"
2. Right-click on "cmd.exe" and select in the context menu "Administrator"
3. A command line window opens.
4. Write into the line C:\Windows\system32> behind the arrow the directory where you had installed the
megamod: cd "\Program Files\Black Isle\BGII - SoA" and press Enter.
5. Then write into the line C:\Program Files\Black Isle\BGII - SoA> behind the error "BiG World
Install v6.bat" (the version number could have also changed) and press Enter.
Now the installation starts normally as also under other Windows operating systems.
Do i have to do this when installing using the BWP-setup?
2. Should i still be not installing widescreen mod via bwp-setup?
3. Once all the files are done downloading, and it says its ready to install do i click exit in Bwp-setup?
4. Any chance i can import my saved games?
5. Is there anything else i should do aside from following the install guide (which honestly for a idiots guide to installing, is not clear at all)
Please help before i lose it.
#138
Posted 03 June 2009 - 07:10 PM
After looking into things more (and a hint from Miloch that it is not Dark Horizons)
Install order:
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.07
~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU
~SETUP-BGTNEJ2.TP2~ #0 #0 // BGT-NeJ2 Compatibility Patch
~SETUP-BGTNEJ2.TP2~ #0 #3 // Custom Firewalker Kit and continuity for Shar-Teel
~SETUP-BGTNEJ.TP2~ #0 #2 // Priest of Sylvanus (Druid) Kit and Improved Character Jaheira.
~SETUP-BGTNEJ.TP2~ #0 #4 // Boo - Familiar of Minsc (This component is not available in BG1!)
~SETUP-BGTNEJ.TP2~ #0 #5 // Various Enhancements for BG1 (BGT required!)
~SETUP-BGTNEJ.TP2~ #0 #6 // Merchant League Bank (BGT required!)
~SETUP-BGTNEJ.TP2~ #0 #7 // More Items from BG1 (BGT required!)
~SETUP-DARKHORIZONS.TP2~ #0 #0 // "Dark Horizons" Mod (Requires Tales of the Sword Coast)
~SETUP-DSOTSC.TP2~ #0 #0 // DSotSC for BGT-Weidu: v215
~SETUP-DSOTSC.TP2~ #0 #100 // Dark Side Interparty Banter: v215
~SETUP-DSOTSC.TP2~ #0 #210 // Extended NPC Soundsets -> BG1 soundsets dominate: v215
~SETUP-DSOTSC.TP2~ #0 #400 // Alternate Bardo Portrait: v215
~SETUP-DSOTSC.TP2~ #0 #410 // Alternate Bub Snikt Portrait: v215
~SETUP-DSOTSC.TP2~ #0 #420 // Alternate Conchobhair Portrait: v215
~SETUP-DSOTSC.TP2~ #0 #430 // Alternate CuChoinneach Portrait: v215
~SETUP-DSOTSC.TP2~ #0 #440 // Alternate Ferthgil Portrait: v215
~SETUP-DSOTSC.TP2~ #0 #460 // Alternate Keiria Portrait: v215
~SETUP-DSOTSC.TP2~ #0 #470 // Alternate Skeezer Portrait: v215
~SETUP-DSOTSC.TP2~ #0 #480 // Alternate Thorfinn Portrait: v215
~SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu: v1.70a
~SETUP-NTOTSCV171.TP2~ #0 #0 // Fix NTotSC Issues: v1.71
~SETUP-BONEHILL.TP2~ #0 #0 // Bone Hill Mod (Requires BGT-Weidu or Tutu): v2.40
~SETUP-BONEHILLV245.TP2~ #0 #0 // Bone Hill Mod Upgrade (Requires Bonehill Core Package): v2.45
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for Tutu/BGT (modified for post Durlag Tower launch): v2.0
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #1 // Install Worldmap v7 Support: v2.0
~SETUP-VAULT.TP2~ #0 #0 // The Vault (erebusant's rework for BGT compatibility): v7
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 4.1
~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU edition v1.8 -> Normal edition
~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v9
~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar: 1.4
~BW_HERBS/SETUP-BW_HERBS.TP2~ #0 #0 // Herbs and Potions Add-in (BG1 / BG1Tutu / BGT) v1.0.1 by Baronius
~SETUP-THALAN.TP2~ #2 #0 // Thalantyr - ItemUpgrade
~SETUP-LOSTITEMS.TP2~ #0 #0 // Lost Items
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v17
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v17
~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait.: v17
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v17
~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v17
~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v17
~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v17
~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v17
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v17
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v17
~BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin.: v17
~BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script.: v17
~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v17
~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v17
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v17
~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5
~SETUP-INDINPC.TP2~ #0 #0 // Indira NPC for BGT-WeiDU
~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1, v5
Change-log for Taerom.cre:
Mods affecting TAEROM.CRE:
00000: /* from game biffs */ ~SETUP-BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Core
00001: /* from game biffs */ ~SETUP-VAULT.TP2~ 0 0 // The Vault (erebusant's rework for BGT compatibility)
00002: ~BG1NPC.TP2~ 0 0 // The BG1 NPC Project: Required Modifications
00003: ~BG1NPC.TP2~ 0 8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues
00004: ~SETUP-SCS.TP2~ 0 5010 // Better calls for help
00005: ~SETUP-BPV177.TP2~ 0 0 // Big Picture AI/Enhancement Mod, version 177 weidu (beta)
00006: ~SETUP-BGTTWEAK.TP2~ 0 2400 // Enemy items shatter
00007: ~SETUP-XPMOD.TP2~ 0 1 // Reduce to 50%
00008: ~SETUP-NSCPORTRAITS.TP2~ 0 0 // NPC Portraits
Change-log for Taerom.bcs:
Mods affecting TAEROM.BCS:
00000: /* from game biffs */ ~RR/SETUP-RR.TP2~ 0 9 // Use PnP thievery potions and prevent their effects from stacking
Change-log for Taerom.dlg:
Mods affecting TAEROM.DLG:
00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes
00001: /* from game biffs */ ~SETUP-BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Core
00002: /* from game biffs */ ~SETUP-NTOTSC.TP2~ 0 0 // NTotSC for BGT-Weidu
00003: /* from game biffs */ ~SETUP-VAULT.TP2~ 0 0 // The Vault (erebusant's rework for BGT compatibility)
00004: ~BG1UB/SETUP-BG1UB.TP2~ 0 1 // The Mysterious Vial
I am going to look into it a bit more
It worked with this install:
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.07
~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU
~SETUP-BGTNEJ.TP2~ #0 #0 // Continuous and Custom Kit Imoen
~SETUP-BGTNEJ.TP2~ #0 #2 // Priest of Sylvanus (Druid) Kit and Improved Character Jaheira.
~SETUP-BGTNEJ.TP2~ #0 #4 // Boo - Familiar of Minsc (This component is not available in BG1!)
~SETUP-BGTNEJ.TP2~ #0 #5 // Various Enhancements for BG1 (BGT required!)
~SETUP-BGTNEJ.TP2~ #0 #6 // Merchant League Bank (BGT required!)
~SETUP-BGTNEJ.TP2~ #0 #7 // More Items from BG1 (BGT required!)
~SETUP-DSOTSC.TP2~ #0 #0 // DSotSC for BGT-Weidu: v215
~SETUP-DSOTSC.TP2~ #0 #100 // Dark Side Interparty Banter: v215
~SETUP-DSOTSC.TP2~ #0 #220 // Extended NPC Soundsets -> BG2 soundsets dominate: v215
~SETUP-DSOTSC.TP2~ #0 #400 // Alternate Bardo Portrait: v215
~SETUP-DSOTSC.TP2~ #0 #410 // Alternate Bub Snikt Portrait: v215
~SETUP-DSOTSC.TP2~ #0 #420 // Alternate Conchobhair Portrait: v215
~SETUP-DSOTSC.TP2~ #0 #430 // Alternate CuChoinneach Portrait: v215
~SETUP-DSOTSC.TP2~ #0 #440 // Alternate Ferthgil Portrait: v215
~SETUP-DSOTSC.TP2~ #0 #460 // Alternate Keiria Portrait: v215
~SETUP-DSOTSC.TP2~ #0 #470 // Alternate Skeezer Portrait: v215
~SETUP-DSOTSC.TP2~ #0 #480 // Alternate Thorfinn Portrait: v215
~SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu: v1.70a
~SETUP-NTOTSCV171.TP2~ #0 #0 // Fix NTotSC Issues: v1.71
~SETUP-BONEHILL.TP2~ #0 #0 // Bone Hill Mod (Requires BGT-Weidu or Tutu): v2.40
~SETUP-BONEHILLV245.TP2~ #0 #0 // Bone Hill Mod Upgrade (Requires Bonehill Core Package): v2.45
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for Tutu/BGT v1.0
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #1 // Install Worldmap v6 Support
~SETUP-VAULT.TP2~ #0 #0 // The Vault (erebusant's rework for BGT compatibility): v7
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 4.1
~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU edition v1.8 -> Normal edition
~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v9
~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar: 1.4
~BW_HERBS/SETUP-BW_HERBS.TP2~ #0 #0 // Herbs and Potions Add-in (BG1 / BG1Tutu / BGT) v1.0.1 by Baronius
~SETUP-THALAN.TP2~ #1 #0 // Thalantyr - ItemUpgrade
~SETUP-LOSTITEMS.TP2~ #0 #0 // Lost Items
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v17
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v17
~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait.: v17
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v17
~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v17
~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v17
~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v17
~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v17
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v17
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v17
~BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin.: v17
~BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script.: v17
~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v17
~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v17
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v17
~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5
Mods affecting TAEROM.CRE:
00000: /* from game biffs */ ~SETUP-BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Core
00001: /* from game biffs */ ~SETUP-VAULT.TP2~ 0 0 // The Vault (erebusant's rework for BGT compatibility)
00002: ~BG1NPC.TP2~ 0 0 // The BG1 NPC Project: Required Modifications
00003: ~BG1NPC.TP2~ 0 8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues
00004: ~SETUP-SCS.TP2~ 0 5010 // Better calls for help
00005: ~SETUP-BPV177.TP2~ 0 0 // Big Picture AI/Enhancement Mod, version 177 weidu (beta)
00006: ~SETUP-BGTTWEAK.TP2~ 0 2400 // Enemy items shatter
00007: ~SETUP-NSCPORTRAITS.TP2~ 0 0 // NPC Portraits
Mods affecting TAEROM.DLG:
00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes
00001: /* from game biffs */ ~SETUP-BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Core
00002: /* from game biffs */ ~SETUP-NTOTSC.TP2~ 0 0 // NTotSC for BGT-Weidu
00003: /* from game biffs */ ~SETUP-VAULT.TP2~ 0 0 // The Vault (erebusant's rework for BGT compatibility)
00004: ~BG1UB/SETUP-BG1UB.TP2~ 0 1 // The Mysterious Vial
Edited by Chevalier, 03 June 2009 - 08:32 PM.
I Ride for the King!
a.k.a. Chev
#139
Posted 03 June 2009 - 07:26 PM
Eh... it is? The original mod put a new smith in the Friendly Arm (mathoren.cre - Thorengrim Hammerfist) as, it would appear, does the conversion of DH.ComForge is an item upgrade mod for the smithy in Beregost.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#140
Posted 03 June 2009 - 07:44 PM
Edited by Chevalier, 03 June 2009 - 08:31 PM.
I Ride for the King!
a.k.a. Chev