I have been trying to get PST to run on Vista64 forever, am I dying to replay the game with this beautiful mod... Unforunately, as most of you probably know, hardware acceleration must be reduced in order to get the game to run properly. The problem is that in Vista64, the hardware acceleration slider is not accessable! I've done plenty of research and I only found this on the subject so far:
"However, if you are running Vista 64-bit, FrankDaegas has reported that hardware acceleration cannot be disabled. The workaround as he posted:
Fixing magic crash on Vista 64
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My Vista 64 rig with 8800 (tried a few drivers) will not allow me to set the graphics acceleration bar down; it states that my "current display driver does not allow changes to be made to the hardware acceleration settings".
To play the game I set the following in Torment.ini:
Quote:
Translucent Shadows=0
SoftSrcKeyBltFast=1
SoftBltFast=1
SoftSrcKeyBlt=1
SoftBlt=1
SoftMirrorBlt=1
This allows me to play the game moderately (no extreme slowdown, crashes, mouse-hand problems or apparent graphical glitches). I haven't played far tough (just to the circle of 5 mages in the cottage in Alley Of Dangerous Angles where I killed the ring-seeker to start a magic fight).
Still I would like to hear any idea's on how to enable this slider; Google didn't turn up much....."
Unfortunately, that solution doesn't really work! The game still runs very slow and is unplayable. My system specs are as follows:
E8600
4 gigs DDR2 ram
Ati 4870x2
SATA2 HD
So it's not that I have a slow PC. As I said, when I install the mod, along with the UI mod by ghostdog, the framerate is extremely low if I apply the settings mentioned above, otherwise, the cursor is a mess and there are many graphical glitches. So what do you people suggest? Am I screwed? Is there a solution?? Thanks.

Please help me run Torment on Vista64
Started by Claws, Apr 27 2009 04:44 PM
4 replies to this topic
#1
Posted 27 April 2009 - 04:44 PM
#3
Posted 28 April 2009 - 06:17 AM
First of all go to the in-game video options, enable all the software settings and see if this helps.
If not, try the nvidia fix: http://www.shsforums...showtopic=30840
Also check here some solutions for vista: http://www.bootstrik...ment_vista.html
If not, try the nvidia fix: http://www.shsforums...showtopic=30840
Also check here some solutions for vista: http://www.bootstrik...ment_vista.html
#4
Posted 03 May 2009 - 02:25 PM
Hello everyone,
Just wanted to give an update, I finally managed to get the game running with all the mods at normal speeds without any glitches by using the Application Compatibility toolkit method. Nothing else works with Ati cards, including the Nvidia fix. Now I have a new question, this maybe normal but I don't recall the corpses of enemies killed disappearing as soon as I leave the screen (as soon as they are covered with the "fog of war"), was it always like this? Or are the corpses supposed to stay??
Just wanted to give an update, I finally managed to get the game running with all the mods at normal speeds without any glitches by using the Application Compatibility toolkit method. Nothing else works with Ati cards, including the Nvidia fix. Now I have a new question, this maybe normal but I don't recall the corpses of enemies killed disappearing as soon as I leave the screen (as soon as they are covered with the "fog of war"), was it always like this? Or are the corpses supposed to stay??
#5
Posted 03 May 2009 - 05:01 PM
I believe they have always disappeared, yes, but I couldn't swear to it.
Qwinn
Qwinn