Progress report
#241
Posted 19 May 2005 - 01:37 PM
So, with that in mind, I can say that my interest in the project is gaining momentum again. I still have little free time, but it feels more like fun again to think about RTW... instead of a boring chore:D So you might say I got my divine intervention. I work and think on RTW as time permits.
Cuv
#242
Posted 23 May 2005 - 03:44 AM
We are counting on you guys.
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#243
Posted 24 May 2005 - 09:11 AM
I hope you all get it done soon, I'm really looking foward to seeing it completed.
#244 -knowbuddyuno-
Posted 13 June 2005 - 06:35 AM
[triumph of hope over experience]
Unless, that is, you're all working on the mod so much right now that you don't have time to post.
[/triumph of hope over experience]
#245
Posted 13 June 2005 - 09:30 AM
*sigh* well, it was worth a shot, anyway. I guess it's back to KOTOR for me, at least until Dragon Age is released.
[triumph of hope over experience]
Unless, that is, you're all working on the mod so much right now that you don't have time to post.
[/triumph of hope over experience]
That is the case right now:P
Cuv
#246
Posted 13 June 2005 - 12:02 PM
Also, giving it a quick go again, I've been blown away by the sheer amazingness of this mod (I just had forgotten, somehow...).
We just can't let it rest unreleased.
So yes, we're busy again, but no release date this time.
The coding is difficult, slow and "painful", and I personally wouldn't want to get "bored" again. We'll try to progress calmly, but costantly. :thumb:
Ever forward, my darling wind...
#247
Posted 14 June 2005 - 04:48 AM
#248
Posted 14 June 2005 - 10:33 AM
It'll be finished, even if I have to piece the last bits together alone.
Edited by Quitch, 14 June 2005 - 10:35 AM.
Past: Ascension, Return to Windspear, Imoen Relationship, The Broken Hourglass
"Perfection has no deadline"
#249
Posted 14 June 2005 - 11:22 AM
LOL, ok, and when you'll come asking "remind me what that issue was about", I shall forget my love for drama, pull myself together and reply accordinglyIt'll be finished, even if I have to piece the last bits together alone.
Ever forward, my darling wind...
#250
Posted 14 June 2005 - 11:26 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#251
Posted 08 July 2005 - 07:41 PM
"She was a fire, and I had no doubt that she had already done her share of burning." - Lord Firael Algathrin
"Most assume that all the followers of Lathander are great morning people. They're very wrong." - Tanek of Cloakwood
we are all adults playing a fantasy together, - cmorgan
#252
Posted 09 July 2005 - 04:04 AM
Work is going on behind the scenes. We also got a new team member, which could speed up somethingSo anything happened in a while?
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#253
Posted 10 July 2005 - 01:47 PM
#254
Posted 11 July 2005 - 10:28 AM
Past: Ascension, Return to Windspear, Imoen Relationship, The Broken Hourglass
"Perfection has no deadline"
#255
Posted 11 July 2005 - 01:14 PM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#256
Posted 20 August 2005 - 06:17 PM
I would really like to see this mod completed before I graduate high school and I am probably forced away from my computer.
#257
Posted 08 September 2005 - 10:42 AM
#258 --The Bigg--
Posted 12 September 2005 - 08:08 AM
Time is nearing for this deadlineThe new build holds some updates but we can do better in the next one (we need to correct a few issues/triggers to unlock a lot of "new" stuff). After that, I'll gently ask Cuv to actually grab those new screenshots.
*loads gun*
Screenshots in september is a reasonable deadline
However, I just correctect a minor (engine-related) bug and `unlocked' ~20kb of .tra and ~200 kb of .d, so there could still be hope
#259
Posted 15 September 2005 - 11:48 AM
Yep, we should post some screenies somewhen in this September, after all.
Expect some shiny things
And after we've convinced the audience that It's Worth It, we'll ask for a bit of additional help with the coding part
Ever forward, my darling wind...
#260 --The Bigg--
Posted 15 September 2005 - 12:16 PM
You (or whoever ends up taking them) haven't uploaded them yet, so you should wait a little before saying you can respect a deadlineBloody hell, turns out I'm always right, even when I joke
Remember what happened to your 'Refinements v2 will be ready before the end of February' prevision? You were off by a good month as we ended by the 20 of March
it should be noted, though, that it was mostly my fault, but nevermind, Littiz is a hopeless optimistic anyhow