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#181 Quitch

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Posted 04 November 2004 - 07:04 AM

I still think we can wrap up the mod, content wise, in December or January. Doesn't seem overly optimistic to me. The long term issues are things like AI and dialogue, and since Xyx has overcome his greatest challenge, and I am getting near the end of my dialogues, I don't see why the remaining issues (like atmosphere pieces) can't be put in place within a relatively short time.

#182 rreinier

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Posted 05 November 2004 - 11:48 AM

I don't see why the remaining issues (like atmosphere pieces) can't be put in place within a relatively short time.

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The key word being "relatively", I guess :P

#183 Littiz

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Posted 07 November 2004 - 01:49 AM

I don't see why the remaining issues (like atmosphere pieces) can't be put in place within a relatively short time.

It's because coordinated work is the weak point of the team.
When each works on his part things do proceede (even though not terribly fast); when something needs to be handled by more of us, time gets (literally) measured in months (or years), while it waits endlessly to be addressed (or to be forgotten :P).

Since I don't really see the mod released any time soon, maybe we should think about new screenshots or "something", at least ;)
Cuv or you will know better anyways :)

Ever forward, my darling wind...


#184 Quitch

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Posted 07 November 2004 - 10:08 AM

I don't see why the remaining issues (like atmosphere pieces) can't be put in place within a relatively short time.

It's because coordinated work is the weak point of the team.
When each works on his part things do proceede (even though not terribly fast); when something needs to be handled by more of us, time gets (literally) measured in months (or years), while it waits endlessly to be addressed (or to be forgotten :P).

Since I don't really see the mod released any time soon, maybe we should think about new screenshots or "something", at least ;)
Cuv or you will know better anyways :)

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The last thing we want to do is distract Cuv.

#185 SimDing0

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Posted 07 November 2004 - 11:54 AM

What's this big AI obstacle Xyx has overcome?
Repeating cycle of pubes / no pubes.

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#186 Xyx

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Posted 07 November 2004 - 04:06 PM

Getting the scripts for 20 mages to work. The IE messes up rather quickly in longer scripts. For example, spells are skipped and items cannot be used under certain mysterious circumstances. I have not identified those circumstances, but I have managed to finally produce something that avoids them.

#187 Quitch

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Posted 07 November 2004 - 04:24 PM

I don't see why the remaining issues (like atmosphere pieces) can't be put in place within a relatively short time.

It's because coordinated work is the weak point of the team.

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I believe part of the problem is that, unlike most teams (and I'm thinking of myself, Cuv and Xyx when writing this), we're all holding down full time jobs, are located in entirely different time zones, and have all moved at least once during the course of this mod.

#188 Littiz

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Posted 08 November 2004 - 01:35 PM

I believe part of the problem is that, unlike most teams (and I'm thinking of myself, Cuv and Xyx when writing this), we're all holding down full time jobs, are located in entirely different time zones, and have all moved at least once during the course of this mod.

he, you can count me in as well, after all I'm at work an average of 10/11 hours a day + often a few hours on saturday and, sparely, even on sunday.
That's why I code in twenty minutes long coding sessions, usually. :mellow: (when I code).

Ever forward, my darling wind...


#189 -Guest_Drasius_*-

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Posted 14 November 2004 - 04:51 AM

"Since I don't really see the mod released any time soon"

Not what we wanted to hear Littiz

"maybe we should think about new screenshots or "something", at least"

Yes, something to placate the masses, we are getting unruly with all the waiting.

#190 Kain

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Posted 06 December 2004 - 04:45 AM

just wondering hows the progress coming along
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#191 LarryTheArcher

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Posted 06 December 2004 - 01:29 PM

<_<
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Irenicus: (It came with the soul...)

#192 Quitch

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Posted 06 December 2004 - 11:21 PM

Steady. Don't let Littiz worry you.

#193 Littiz

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Posted 07 December 2004 - 12:03 PM

Steady. Don't let Littiz worry you.

Surely, don't let the treacherous words of evil lord Littiz deceive you. :devil:
Go and play with your copy of RtW - made available to the public about 4 years ago, as for Quitch's early announcements. :whistling:
Oh, and learn the wonders of the term "steady". :shifty:
LOL

Ever forward, my darling wind...


#194 Quitch

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Posted 07 December 2004 - 04:03 PM

Steady. Don't let Littiz worry you.

Surely, don't let the treacherous words of evil lord Littiz deceive you. :devil:
Go and play with your copy of RtW - made available to the public about 4 years ago, as for Quitch's early announcements. :whistling:
Oh, and learn the wonders of the term "steady". :shifty:
LOL

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We haven't been working on it for four years, yet.

#195 Keltosh

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Posted 07 December 2004 - 04:06 PM

We haven't been working on it for four years, yet.

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And that "yet" really scares us. But don't worry.. we stand here faithfully :P

#196 T.G.Maestro

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Posted 08 December 2004 - 01:33 AM

Or rather to make our 2-3-4 years of waiting for this project worthwile... ;)
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Refinements v2 has been released!
Go and visit the website or the forum for more info!

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#197 Michel

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Posted 01 January 2005 - 11:17 AM

Hopefully we'll be seeing RTW *this* year :D

#198 rreinier

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Posted 02 January 2005 - 10:22 AM

This month, if at all possible ;)

#199 Quitch

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Posted 04 January 2005 - 02:33 AM

This year yes, this month... I doubt it. I'm changing jobs, moving house and am dealing with the police after a break in. It's a pretty busy time, but I'll write when I can.

#200 Michel

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Posted 04 January 2005 - 04:38 PM

AAAAAAAAAAAAAAARRRRRGH!

lol!