This is almost certainly intentional though, either that or the developers messed up the CRE file. They gave him a fake undroppable custom weapon (drizzts.itm) that does 1-8+5, and put the +3 scimitar in his amulet slot (which is pickpocketable) and the real +5 scimitar in his gloves slot (which is not). The rest of his equipment is in the proper slots. Stupid, yes. Intentional, probably. Fixable, yes, though most would call it a tweak.This is something I don't like. Bad that this is not fixed.I've pickpocketed Drizzt Do'Urden in Beregost Wilderness are after helping him for his +3 Scimitar which has 50% Fire resistance and +1d6 cold damage.
COPY_EXISTING ~drizzt.cre~ ~override~ PATCH_IF SOURCE_SIZE > 0x2d3 BEGIN REMOVE_CRE_ITEM ~sw1h15~ ~sw1h16~ REPLACE_CRE_ITEM ~sw1h15~ #0 #0 #0 ~NONE~ ~SHIELD~ //Scimitar +3 REPLACE_CRE_ITEM ~sw1h16~ #0 #0 #0 ~NONE~ ~WEAPON1~ EQUIP //Scimitar +5 END BUT_ONLYThe shield (left-hand) and equipped weapon cannot be stolen, though you could change NONE to UNSTEALABLE if you wanted to be safe.
Ideally, you would want to change the PATCH_IF SOURCE_SIZE line to use Nythrun's macros, because the CRE is non-standard and should be reindexed:
PATCH_INCLUDE ~res_fixer/lib/fj_cre_validity.tpp~ PATCH_IF valid BEGIN PATCH_INCLUDE ~res_fixer/lib/fj_cre_reindex.tpp~ ...Of course, people are going to scream about putting that in a "fixpack" because some people like these exploits .
Anyway, SirArnold, I'm sure you've heard of Dudleyville, which is the best site for item and quest info, at least for unmodded BG1. It tells you everything, but it's probably more fun to find it out on your own .
Edit: typo in code, could be more
Edited by Miloch, 30 May 2009 - 12:16 AM.