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Items and Quests Questions


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#41 Miloch

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Posted 30 May 2009 - 12:14 AM

I've pickpocketed Drizzt Do'Urden in Beregost Wilderness are after helping him for his +3 Scimitar which has 50% Fire resistance and +1d6 cold damage.

This is something I don't like. Bad that this is not fixed.

This is almost certainly intentional though, either that or the developers messed up the CRE file. They gave him a fake undroppable custom weapon (drizzts.itm) that does 1-8+5, and put the +3 scimitar in his amulet slot (which is pickpocketable) and the real +5 scimitar in his gloves slot (which is not). The rest of his equipment is in the proper slots. Stupid, yes. Intentional, probably. Fixable, yes, though most would call it a tweak.
COPY_EXISTING ~drizzt.cre~ ~override~
  PATCH_IF SOURCE_SIZE > 0x2d3 BEGIN
	REMOVE_CRE_ITEM ~sw1h15~ ~sw1h16~
	REPLACE_CRE_ITEM ~sw1h15~ #0 #0 #0 ~NONE~ ~SHIELD~ //Scimitar +3
	REPLACE_CRE_ITEM ~sw1h16~ #0 #0 #0 ~NONE~ ~WEAPON1~ EQUIP //Scimitar +5
  END
BUT_ONLY
The shield (left-hand) and equipped weapon cannot be stolen, though you could change NONE to UNSTEALABLE if you wanted to be safe.

Ideally, you would want to change the PATCH_IF SOURCE_SIZE line to use Nythrun's macros, because the CRE is non-standard and should be reindexed:
PATCH_INCLUDE ~res_fixer/lib/fj_cre_validity.tpp~
  PATCH_IF valid BEGIN
	PATCH_INCLUDE ~res_fixer/lib/fj_cre_reindex.tpp~
	...
Of course, people are going to scream about putting that in a "fixpack" because some people like these exploits <_<.

Anyway, SirArnold, I'm sure you've heard of Dudleyville, which is the best site for item and quest info, at least for unmodded BG1. It tells you everything, but it's probably more fun to find it out on your own ;).

Edit: typo in code, could be more

Edited by Miloch, 30 May 2009 - 12:16 AM.

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#42 Leomar

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Posted 01 June 2009 - 02:26 AM

Thanks Miloch, but I think we don't need to change anything here, because I've heard, that BGT checks for Drizzt Scimitar and if the PC have it, the encounter with Drizzt in BG2 will be not more so nice. :D



@ erebusant
Because of your new NPC features for DSotSC, NTotSC, etc., do you want to implement that the mod NPC can be send to an inn, too?

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
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BiG World Project - Big Baldur's Gate World

#43 Miloch

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Posted 01 June 2009 - 09:42 AM

Thanks Miloch, but I think we don't need to change anything here, because I've heard, that BGT checks for Drizzt Scimitar and if the PC have it, the encounter with Drizzt in BG2 will be not more so nice.

Well, I usually just kill the bastard anyway, so it makes little difference to me whether I can clean his pockets out before or after that :whistling:.

Maybe someone should convert "Drizzt is not stupid" to BGT...

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#44 Leomar

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Posted 02 June 2009 - 10:27 PM

Thanks Miloch, but I think we don't need to change anything here, because I've heard, that BGT checks for Drizzt Scimitar and if the PC have it, the encounter with Drizzt in BG2 will be not more so nice.

Well, I usually just kill the bastard anyway, so it makes little difference to me whether I can clean his pockets out before or after that :whistling:.

Maybe someone should convert "Drizzt is not stupid" to BGT...

Yes, would be a nice idea, but we must be careful and must think for compatibility with BGT (because of what I said above), BG1 NPC Project and Drizzt Saga. So if you install all together, that Drizzt behavior is correct in all cases.

Only what we need is someone you does the BGT compatibility...

Greetings Leomar

Edited by Leomar, 02 June 2009 - 10:33 PM.

A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#45 SirArnoldTomen80

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Posted 03 June 2009 - 09:08 AM

Thalantyr's "Mega" Items
Thalantyr can modify some items if I give him several items/ potions and pay gold.
I tried searching my BG install folder for readme where characteristics of these items are but I didn't find it. Where can I find the stats for these items?
For one item he needs several mages robes, for other several girdels, and boots.

#46 Miloch

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Posted 03 June 2009 - 11:29 AM

Thalantyr's "Mega" Items
Thalantyr can modify some items if I give him several items/ potions and pay gold.
I tried searching my BG install folder for readme where characteristics of these items are but I didn't find it. Where can I find the stats for these items?

Should be in BGT\thalan\readme_eng.txt (Thalantyr Item Upgrade mod).

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle