Strontium Dog's BWP problem thread/Was:- Nadalin NTOSC issue
#141 -Strontium Dog-
Posted 11 January 2010 - 04:52 AM
My new problem which f*cks up my game is that the cloak of the sewers item found in the sewers beneath the Temple District, which I've always worn in the past, is now heavily bugged. I got Viconia to try the troll form provided by the claok, but when I reverted back to human form, there were some odd paws left in my weapons-slots(not any of the paws sported when in troll, rat or jelly form, though). I tried dispel magic to get rid of them, but the effect of that was only temporary. Trying polymorph other to a squirrel shape and then using dispel magic also failed. The only thing that worked was killing Viconia via ctrl+Y and then resurrecting her. Trouble is, I believe that f*cks up the Viconia Romance. I suppose there is a ViconiaRomanceActive command I can set to 0? If it's another global command, please tell me which one it is. Thanks.
Another bug, by the way:- I was supposed to get the Unseeing Eye beholder down to 1 hit-point or whatever with the Rift Device but no matter how many times I pressed it, it failed to activate. I eventually subdued the beholder by standard means(it basically just sat around doing nothing much, for some strange reason).
Other issue:- I recall some mention(froma year or more ago) that when using the Tortured Souls mod, that one couldn't do the major quest just before Spellhold with Yoshimo/Kachiko UNLESS one had Yoshimo in one's party from the moment the party met with Bodhi up till the moment the party left for Spellhold. I had thought that I could get away with simply doing virtually all the pre-Spellhold quests with my standard 6-member party(minus Yoshimo/Kachiko) and then meeting Bodhi and doing her 3 quests right at the end before going to Spellhold. Unfortunately, in-game I noticed that there was some mention in the BG2 walkthrough that Bodhi only stays in the graveyard at night for a short period so that I have to meet with her soon or the option of doing her 3 quests is gone and I have to side with the Shadow Thieves(I would like to do the Bodhi component of the RE mod, so I want to avoid that. Any suggestions? Perhaps I could activate the Bodhi 3 quests by using some CLUAConsole;CreateCreature() - I have noticed that there are multiple versions of Bodhi within Shadowkeeper , so that presumably 1of those could get round this issue and start the 3 bodhi quests. Any ideas welcome.
#142 -Strontium Dog-
Posted 11 January 2010 - 05:12 AM
#143 -Strontium Dog-
Posted 11 January 2010 - 01:31 PM
#144
Posted 11 January 2010 - 03:25 PM
10th
"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board
#145
Posted 11 January 2010 - 07:10 PM
Check the Bodies, huh? You tried all three possible vanilla game entrances? The door on the ground floor in the thieves guild, the outside entrance and the secret outside entrance near the guard tower.
10th
Only will work if he got the correct key from Parisa.
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#146 -Strontium Dog-
Posted 12 January 2010 - 04:44 AM
Check the Bodies, huh? You tried all three possible vanilla game entrances? The door on the ground floor in the thieves guild, the outside entrance and the secret outside entrance near the guard tower.
10th
Only will work if he got the correct key from Parisa.
Thanks. I had a vague hunch yestersay and found the mention of the captured quest on the CTB quest list in my install and duly found an older spellhold studios thread a few minutes ago which gave the item-code for the key and the correct location for going into the lower floor(northeast in the docks, i think). Didn't get parisa and cluaing her in didn't work, but I can always clua in the key.
#147 -Strontium Dog-
Posted 14 January 2010 - 11:21 AM
I now have another game-breaking bug I'd really appreciate some help with. I went to the Umar Hills where everything went smoothly until immediately after I arrived at the Temple Ruins. As soon as I arrived in that area, my game stalled for a few seconds. Then it went Ok for a few seconds more while that Llellyn character went and died. A second or two after that the game would freeze permanently(sometimes unfreezing for a few seconds again, before freezing permanently thereafter). Is there anything you can think of which would solve this problem. I've been in other areas before and, other than an occasional slight freeze for a split-second, everything was fine(my PC isn't the highest quality but gigahertz, ram etc is very high, such as 4gb ram). The only comparable issue was when I was given the chance of meeting up with some orc army, where the huge number of orcs froze the game a second here and there. Any suggestions welcome. I really don't want to have to reinstall and play the blasted game all over again, but without being able to play some basic game elements such as the Umar Ruins quest, my game is more or less ruined.
#149 -Strontium Dog-
Posted 15 January 2010 - 03:27 AM
#151
Posted 16 January 2010 - 02:08 AM
Go to Leomar's post(second from the bottom), download the attached file and then put the unzipped file into your override. That should correct the problem if you have not gotten the quest yet.So either editing that weapon-item of clfwlf or whatever should work as long as it's done before the inn. Alternatively simply killing Moxen before his quest proposal might work. I'll try the latter and do the former as a last resort. I easily understand shadowkeeper but NI, dltcep and other teambg software are seemingly impossible to work out. Anyway, thanks a lot, you've saved me having to uninstall the game and start all over again and it took a full month the last time to work out what I thought was the best possible BWP install.
Umm Jarno, that doesn't really help in this case since it is a bug and not just the computer acting slow.
#152 -Strontium Dog-
Posted 16 January 2010 - 04:07 AM
#153 -Strontium Dog-
Posted 18 January 2010 - 12:23 PM
#154 -guest-
Posted 18 January 2010 - 07:17 PM
#155 -Strontium Dog-
Posted 19 January 2010 - 02:54 AM
Surely, it's possible via global commands? I mean the bodhi quests only start with valen appearing at the copper coronet etc. so just setting global values should reset everything.You can't work for Bodhi and Renal at the same time or work for Renal and then Bodhi or vice versa.
#156 -Strontium Dog-
Posted 19 January 2010 - 02:19 PM
I've now encountered a 2nd bug, with Renal and his thieves going hostile soon after he tells me to go and kill Maevar. An older thread on this forum fortunately mentioned having the same problem(including a previous bug I had with some of the copper coronet guards turning hostile for no reason):-
http://www.shsforums...threaded&start=
#157 -Strontium Dog-
Posted 20 January 2010 - 02:51 AM
The problem with new spells causing CTDs is now spreading to other spells like flesh to stone. All current spells affected have only been temporarily affected only in certain areas but are fine elsewhere, and the spells affected have all been ones which are either completely new mod-added ones or have been altered by the spell revisions forum among others(my flesh to stone spell is an altered one giving -6 to savings-throws).
#158 -Strontium Dog-
Posted 21 January 2010 - 03:42 AM
#159 -Strontium Dog-
Posted 23 January 2010 - 07:39 AM
I also have a more minor bug:- The non-party NPCs who talk about me in the 3rd person refer to my Bhaalspawn PC as a female when he is of course male(Viconia seems to view me as male in the romance, though). I did get a sex-change wild surge effect a while back which I removed by getting rid of "sexchange 0" from the affects section of shadowkeeper so that I non longer had that but maybe I should have done something else as well?
#160 -Strontium Dog-
Posted 23 January 2010 - 07:43 AM