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Strontium Dog's BWP problem thread/Was:- Nadalin NTOSC issue


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#121 Hoppy

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Posted 03 January 2010 - 03:54 PM

Was it a learning experience?
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#122 -Strontium Dog-

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Posted 04 January 2010 - 08:29 AM

Was it a learning experience?

Well, I suppose I've learnt that there are easier ways to fix things if I do some checking. I just wish I knew why the previous korgan became so bugged. In case it ever happens again, I'd love to avoid having to add entire spell-books all over again.

Hmm, I wonder if anyone has ever , by pure chance, done a BG2 megamod-install with no serious game-breaking errors whatsoever, such as the previous bug I mentioned, or parties CTDing when arriving at a particular area.

#123 Hoppy

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Posted 04 January 2010 - 08:40 AM


Was it a learning experience?

Well, I suppose I've learnt that there are easier ways to fix things if I do some checking. I just wish I knew why the previous korgan became so bugged. In case it ever happens again, I'd love to avoid having to add entire spell-books all over again.

Hmm, I wonder if anyone has ever , by pure chance, done a BG2 megamod-install with no serious game-breaking errors whatsoever, such as the previous bug I mentioned, or parties CTDing when arriving at a particular area.


I don't know a lot of people that edit their characters to multi classes. What was the slow spell you were trying to add? I hope it was at least the correct reource (ie, one that was flagged to cast a spell and learn it) since other like spells of Slow may be used by mods for cutscenes for other desired effects.

I also suspect something bigger since you had an issue with characters learning from scrolls. That usability restriction was not normal and may have been the cause for bigger problems. I do not know what could have caused that issue but it was definitely usability related. It sounds like they had something like a Use Any Item ability where they could use scrolls but not learn from them.

I would follow erebusant's installation orders and you can use the BWS to follow that installation. CTD's can be anything. With your Forest of Tethyr crash before, it could have been my old shitty patch or Paddy Stoutfellow's camping gear was bugged by some container tweaking. The STO file was corrupt and crashes the area on entry.

Basically the only one that is going to make it more stable is you and making some edits with NI or DLTCEP. If you pinpoint what is going wrong then someone can help you fix it.

Edited by Hoppy, 04 January 2010 - 08:47 AM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#124 Strontium Dog

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Posted 05 January 2010 - 02:48 AM

I don't know a lot of people that edit their characters to multi classes. What was the slow spell you were trying to add? I hope it was at least the correct reource (ie, one that was flagged to cast a spell and learn it) since other like spells of Slow may be used by mods for cutscenes for other desired effects.


No, this was a slow in the wizard section, not an innate spell or some other category. There were 3 alternate slow spells within that level 3 wizard category within shadowkeeper, all with the same spell-description so I just chose a different one from the usual.

I also suspect something bigger since you had an issue with characters learning from scrolls. That usability restriction was not normal and may have been the cause for bigger problems. I do not know what could have caused that issue but it was definitely usability related. It sounds like they had something like a Use Any Item ability where they could use scrolls but not learn from them.


Not it's the other way round, I can edit their spell-books via shadowkeeper so as to add their spells in albeit artificially, but I can't put any scrolls in their quick-slots. I just don't understand why my main PC wasn't affected like all the others(wait, maybe it was because, originally, prior to editing, the PC bhaalspawn had been a genuine triple-classes character with the appropriate race(ie half-elf). All other NPCs in the party were originally from races not suitable for being triple-classed, technically.

I would follow erebusant's installation orders and you can use the BWS to follow that installation. CTD's can be anything. With your Forest of Tethyr crash before, it could have been my old shitty patch or Paddy Stoutfellow's camping gear was bugged by some container tweaking. The STO file was corrupt and crashes the area on entry.

Basically the only one that is going to make it more stable is you and making some edits with NI or DLTCEP. If you pinpoint what is going wrong then someone can help you fix it.

Well, I'm a long way away, fortunately, from reaching the Forest of Tethyr. I suppose, I will have to very reluctantly, try using NI or DLTCEP - last time I tried them, I seem to recall the instructions, if any, were incredibly vague and I had no idea how to check or alter things.

#125 -Ragura-

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Posted 05 January 2010 - 05:52 AM

I have installed the recommended mods when I ran the BWS (so BGT as well), plus a few extra mods that were listed as being part of the "standard" installation (the blue ones). Now, I've only started BG1 and it appears that most of the stuff is working as intended, new quests showing up, main quest not being broken, good stuff. Check the bodies also starts first when I start BG2. However, it seems I can't see any of the new kits TDD installs when creating a character (this is true for a BG2 character as well, I tried). I assume something went wrong in the order of the installation, but is there any way for me to find out exactly what went wrong?

I'll immediately admit that I'm an old school BG player, but never bothered with mods, so it isn't all that unlikely that I'm just not experienced enough to mess around with the BWP (though I followed basic instructions to the letter). Any help would be much appreciated :)

#126 Hoppy

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Posted 05 January 2010 - 08:25 AM

I have installed the recommended mods when I ran the BWS (so BGT as well), plus a few extra mods that were listed as being part of the "standard" installation (the blue ones). Now, I've only started BG1 and it appears that most of the stuff is working as intended, new quests showing up, main quest not being broken, good stuff. Check the bodies also starts first when I start BG2. However, it seems I can't see any of the new kits TDD installs when creating a character (this is true for a BG2 character as well, I tried). I assume something went wrong in the order of the installation, but is there any way for me to find out exactly what went wrong?

I'll immediately admit that I'm an old school BG player, but never bothered with mods, so it isn't all that unlikely that I'm just not experienced enough to mess around with the BWP (though I followed basic instructions to the letter). Any help would be much appreciated :)



Did you install the TDD-Kits? It is a separate component beyond the core TDD mod. Also you would be better to start your own topic and post your Weidu contents which is a text document in your BGII - SoA directory.

It sounds like TDD was installed but not the kits, which is component 2 of setup-TDD.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#127 Hoppy

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Posted 05 January 2010 - 08:26 AM

[quote name='Strontium Dog' date='05 January 2010 - 02:48 AM' timestamp='1262688523' post='474030']
[quote name='Hoppy' date='04 January 2010 - 04:40 PM' timestamp='1262623219' post='473923']

Not it's the other way round, I can edit their spell-books via shadowkeeper so as to add their spells in albeit artificially, but I can't put any scrolls in their quick-slots. I just don't understand why my main PC wasn't affected like all the others(wait, maybe it was because, originally, prior to editing, the PC bhaalspawn had been a genuine triple-classes character with the appropriate race(ie half-elf). All other NPCs in the party were originally from races not suitable for being triple-classed, technically.

[/quote]


I suspect the usability opcodes not being quite in line with the illegal triple class. You would have to edit a lot of scrolls I reckon.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#128 dabus

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Posted 05 January 2010 - 09:16 AM

There are mostly no kits are not installed. Only a few for NPCs, but no TDD, ROT, Oversight, ...
THINK! - It's not illegal.

#129 Hoppy

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Posted 05 January 2010 - 09:21 AM

There are mostly no kits are not installed. Only a few for NPCs, but no TDD, ROT, Oversight, ...



Ahhhhh, I read right through where Ragura said BWS. I guess the kits will be useless if installed late, at least from my experience with BWP installs.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#130 Lollorian

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Posted 05 January 2010 - 09:26 AM

Wait, why does this sound like the kits need to be installed?? I read something about some problems with an NPC called Avaunis if he didn't have his kit (should prolly dig out that thread :P)

(*grumble* *grumble* Search function hates me :crying: Anyway, google seems to still like me :P This is the thread)

Cheers,
Lol

Edited by Lollorian, 05 January 2010 - 09:31 AM.

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#131 Hoppy

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Posted 05 January 2010 - 10:15 AM

Wait, why does this sound like the kits need to be installed?? I read something about some problems with an NPC called Avaunis if he didn't have his kit (should prolly dig out that thread :P)

(*grumble* *grumble* Search function hates me :crying: Anyway, google seems to still like me :P This is the thread)

Cheers,
Lol



The problem isn't a game breaking thing per se, but maximus2001 brings forth the point that a Cerebral Knight kit is very useful for the Psions in the Hall of Knowledge. Without those abilities, it will be quite hard and annoying.

The other possible issue with kits installed late after Refinements is Ref duplicates the kits and modifies them through the Baldur.BCS. Imagine if you have 50 kits installed and not one of them is interacted with in the BALDUR.BCS?

I have probably spammed that last paragraph like 10 times now. :)

Edited by Hoppy, 05 January 2010 - 10:18 AM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#132 Strontium Dog

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Posted 05 January 2010 - 10:33 AM

Could people please mention their own bugs in a separate thread of my own. Cheers.


OK, I have 2 suggestions, based on recent events. I recently tried to edit Viconia's spell-book. Fortunately, it was already mostly completed. I just needed to add some preist-spells to her cleric spell-book. Trouble is the automatic adding of priest spells fouls things up - for example, I get quite a number of duplicate versions of spells like cure moderate wounds right next to each other. Deleting them in shadowkeeper doesn't work, reloading the game just brings the bloody duplicated spells back. The result is that some spells in my priest-spell-book are not visible in the game, only visible via shadowkeeper, which means every single time my Viconia character gets new spell-slots, I have to log out and use shadowkeeper to get any spells not featured in the in-game spell-book.

I have 1 similiar problem with the mage-spell-list. That is wild-mages automatically have improved chaos shield in their level 7 part of their spell-book. Now, I can easily delete it, at least, but of course that spell comes back every time I reload a save.

Now, I gather that there is now a scrollable spell-book in the most recent BWP version(mine is 13 months old), but presumably it's only for the mage spell-book not the priest one. Please allow scrollable spell-books for priests as well as mages, in future. Also, allow priest-spells to be erased in-game in the same way that mage-spells are.

Oh, a minor issue:- When I had most recently edited the game via shadowkeeper, mainly editing stats/spells but 1 or 2 inventory items, I noticed that Shar-Teel's spider bane sword had mysteriously vanished to be replaced by a standard +2 longsword, and an empty inventory slot had suddenly acquired Shar-Teel's old TDD-derived grandmaster armour. I duly reedited shadowkeeper to remove the problem successfully, but it might come up again(there was a previous bug I mentioned, after all, when Hrothgar's "Edwin's Amulet" got duplicated in one of his inventory slots, which was irremovable without Korgan developing permanent, unalterable unconsciousness

#133 Jarno Mikkola

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Posted 05 January 2010 - 10:56 AM

Now, I gather that there is now a scrollable spell-book in the most recent BWP version(mine is 13 months old), but presumably it's only for the mage spell-book not the priest one. Please allow scrollable spell-books for priests as well as mages, in future. Also, allow priest-spells to be erased in-game in the same way that mage-spells are.

Ehm, I said this already I am sure, the Taimon's ToB Hacks now should allow this to Priest spells as they do the Mages spells. So it's already there.

Deactivated account. The user today is known as The Imp.


#134 Hoppy

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Posted 05 January 2010 - 11:36 AM

Now, I gather that there is now a scrollable spell-book in the most recent BWP version(mine is 13 months old), but presumably it's only for the mage spell-book not the priest one. Please allow scrollable spell-books for priests as well as mages, in future. Also, allow priest-spells to be erased in-game in the same way that mage-spells are.

Ehm, I said this already I am sure, the Taimon's ToB Hacks now should allow this to Priest spells as they do the Mages spells. So it's already there.



And you can install it anytime as it is just a .exe hack. :whistling:
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#135 -Strontium Dog-

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Posted 06 January 2010 - 02:21 AM

And you can install it anytime as it is just a .exe hack. :whistling:



I had no idea. Up till now, I'd always assumed that any installing of mods done after the final biffing of the BWP mod would destroy the installation, induce lags etc. That's what happened to my previous megamod attempts prior to BWP.

1 minor note:- I failed to get Lehtinan to accept Risa the orphan in the graveyard as a slave(supposed to be a component of the quest pack I'd installed). Also, I really hate the japanese accent of hendak(i mean the guy is blond and his portrait is of a brown-haired white man,it seems ridiculous that he sounds like yoshimo.

#136 Strontium Dog

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Posted 06 January 2010 - 02:38 AM

By acident, I inserted a spell-scroll into one of the new Korgan's quick-slots, and it worked, even though it had never worked with the previous Korgan character. I then tried putting in spell-scrolls into the quick-slots of the other characters, and it worked as usual with the Bhaalspawn PC and , surprisingly, with the Drizz't character which hadn't worked before. I still have the usual inability to cast spells from scrolls with my new extra NPC Viconia, and Shar-Teel and Callisto.

I'll now add the Taimon TOB hacks. Thanks.

#137 Hoppy

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Posted 06 January 2010 - 02:35 PM

When you change your characters, are you remembering to remove their kits? I just thought of that with the usability and scrolls.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#138 -Strontium Dog-

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Posted 08 January 2010 - 03:47 AM

When you change your characters, are you remembering to remove their kits? I just thought of that with the usability and scrolls.

Good idea. That might well be it.

#139 -Strontium Dog-

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Posted 09 January 2010 - 01:51 AM

Well, I sorted out the previous bug. I'm now doing the Unseeing eye/sewer quest and am encountering hostile parties in the sewer who are all equipped with vastly overpowered weapons which I felt obliged to discard for gameplay reasons. Now my problem is that Gaal the leader of the Unseeing Eye cult immediately starts attacking when I reach him(unless it's a bug, the only thing I can think of is that somehow or other Gaal got affected by the sunray spell I used when in the previous room with the vampiric mists. Oh, well, I can presumably try again using createcreature etc.

#140 -Strontium Dog-

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Posted 09 January 2010 - 11:24 AM

Well, I googled an old spellhold studios thread which mentioned the same bug I had and sorted out the problem by setting the UnseeingEye global to 0, before entering the area-code Gaal is in.

Now my problem is more awkward. My Viconia NPC has several mod-added spells(conjure water elemental, conjure lava elemental,conjure lightning elemental) which cause the game to crash as soon as Viconia is finished casting them. 2 of the spells, conjure water elemental and conjure lava elemental occasionally work without a CTD, but the conjure lightning elemental always causes a crash. The only exception to the above was when I started a whole new game with another character, and levelled him up to cleric level 35 - that character cast those 3 very spells without any hassles whatsoever. I'm therefore assuming that the scs2 ai or some similiar issue is causing a slowdown which initiates a crash sometimes when non-canon BG2 spells are cast, in areas with unusually high activity. I've never had an issue with BG2 original spells.

One option I have I suppose is to try boosting computer performance. I've already defragged just now but it didn't solve the problem(just a 2% boost).I'm open to any suggestions short of reinstalling the game all over again.