OK, this is going to be a laborious resume of all the bugs I've had so far. I apologise for including many which I've mentioned before, but I like to be concise. I'll include the 2-3 most recent bugs in another post, after that.
a) Hostile blink dogs appearing in baldur's gate counting house(northeast section)(even if guard becomes friendly to you).
b) Summoned Helm Horror/Vortex/Animate Dread Warrior all CTD the game when clicked on. Will see if placing spells-files in override folder works.
c) Poltergeist spell , despite spell description saying they're immune to your magics, are decidedly not and retaliate if you launch fireballs at them etc. This even applies to any golems one conjures up with the spell which is straneg as I'd thought they were supposed to be magic-resistant.
d) Phoenix guards (usually) cause a CTD a microsecond before they would otherwise launch a sunfire/fireball after death. Constantly reloading and trying again seems to work in the end, after many tries.
e) Xan's eyebite spell is odd. I have it as part of my spell-book but what puzzles me is that when I use up an innate ability, the ability doesn't disappear but 2 symbols of the 4 available from xan's eyebite spell appear as innate abilities to be used.
f) Wwerewolf Island - Talked to kaishas etc. picked up quests went to other half of island completed all quests, went back and, suddenly, found that every single
NPC there immediately turned into a werewofl on sight of me(before I'd even reached Kaishas to say I'd won). So I just awarded myself the
xp I should have gotten and CLUAed in Kaishas on the ship so I could kill her before leaving the island.
g) Megan in DSTOSC doesn't appear - I had to CLUA her in to get the daerthmac quest.
h) Solitary Valley not accessible. had to use movetoarea()
i) Stone of askavar mod was not even properly installed despite
weidu log claims. So I compromised by CLUAing into the game all the enemies in the stone of askavar mod , in one go, and wiping them out.
j) Secret of bonehill - after getting back to the lake area from the lizardman caves, I found I had to use movetoarea() to be able to get back to garotten(or anywhere else for that matter).
k) "No valid replies or links" dialogue when talking to captain quenex after completing the lake quest in SOBH.
l) Zernon didn't approach in friendly arm inn so had to clua him in.