Any mod to expand Dual class options ?
#1
Posted 22 April 2009 - 12:49 PM
Just restarted BG2+BiG world (tons of mods), also discovered CA, and I always wanted to play some duals not allowed in BG2, like Ranger-Mage, Barb-Druid, or Fighter-Bard ...
Still no luck, amongst the tons of mods I can't find one with new dual classes options, is there one somewhere ? Or is it just not possible for some arcane reason with the engine ?
Thx
#2
Posted 22 April 2009 - 03:17 PM
The only dual classes that the game engine supports are between those classes that can be in a multiclass together. Of those you listed, Barbarian->Druid is the only one that's possible, since the Barbarian is a Fighter kit, and Fighter/Druids are possible.Hello all
Just restarted BG2+BiG world (tons of mods), also discovered CA, and I always wanted to play some duals not allowed in BG2, like Ranger-Mage, Barb-Druid, or Fighter-Bard ...
Still no luck, amongst the tons of mods I can't find one with new dual classes options, is there one somewhere ? Or is it just not possible for some arcane reason with the engine ?
Thx
The BG2 Tweak Pack has a component for opening up all Fighter dual-class options to Barbarians and all Mage dual-class options to Wild Mages.
#3
Posted 23 April 2009 - 12:46 AM
No hope then ? If duals are only limited by possibles multis, is it impossible to create those multis ?
Barbs is a unduallable class in vanilla, maybe you confused with Berserker, which is a kit ? Then the tweak to dual barbs makes sense.
#4
Posted 23 April 2009 - 12:48 AM
No hope then ? If duals are only limited by possibles multis, is it impossible to create those multis ?
Barbs is a unduallable class in vanilla, maybe you confused with Berserker, which is a kit ? Then the tweak to dual barbs makes sense.
#5
Posted 23 April 2009 - 01:31 AM
I meant Barbarian - it is a Fighter kit, even though it doesn't look it at first glance and has a few peculiarities. It's possible to dual with them - when using the Tweak Pack. It's impossible to dual the others you mentioned, or to create new classes, period. Some class combinations may be able to be faked to an extent by using kits, but there's no simple solution.Thx,
No hope then ? If duals are only limited by possibles multis, is it impossible to create those multis ?
Barbs is a unduallable class in vanilla, maybe you confused with Berserker, which is a kit ? Then the tweak to dual barbs makes sense.
#6
Posted 23 April 2009 - 01:41 AM
Case 1 : just allowing kits of allowed class : for example Ranger/Cleric is allowed, but not Stalker/Cleric, changing the values will cause problems ?
Case 2 : allowing new classes : what happens if I change the file to allow say Rangers to become Mage ? (after all Kensai can ...)
Sorry for the silly q ..
#7
Posted 23 April 2009 - 02:31 AM
I guess I should have mentioned that kit restrictions on dual-classing are easily removed (I didn't recall many aside from the Barbarian and Wild Mage ones). Stalker->Clerics would be possible (and I believe were possible in vanilla SoA). The BG2 Fixpack has an OBC component for allowing them.Sad ... It's not possible to change the dualclass.2da and associated files to declare new allowed duals, for existing classes/kits allowed to dual ?
Case 1 : just allowing kits of allowed class : for example Ranger/Cleric is allowed, but not Stalker/Cleric, changing the values will cause problems ?
Case 2 : allowing new classes : what happens if I change the file to allow say Rangers to become Mage ? (after all Kensai can ...)
Sorry for the silly q ..
Ranger->Mage is a no-go, since there is no Ranger/Mage multi-class. Kensai->Mage is possible because Kensai is a Fighter kit, not a separate class.
#8
Posted 23 April 2009 - 02:36 AM
No hope, as the Barbarian class is made into a Fighter Kit so it can dual as a fighter.No hope then ? If duals are only limited by possibles multis, is it impossible to create those multis ?
Barbs is a unduallable class in vanilla, maybe you confused with Berserker, which is a kit ? Then the tweak to dual barbs makes sense.
The game crashes when unallowed class combination is created within the Dual-class function... so you can actually allow a bard to become a ranger, but the game will crash to desktop before you can finnish the dual. The exact reason is yet to be determined, but I bet it has something to do with the multi-class combination.
Edited by Jarno Mikkola, 23 April 2009 - 02:38 AM.
Deactivated account. The user today is known as The Imp.
#9
Posted 23 April 2009 - 04:03 AM
Still I would have preferred to dual to mage ...
#10
Posted 23 April 2009 - 06:36 AM
Icen