Kit installation
#1
Posted 16 April 2009 - 06:46 PM
#2
Posted 16 April 2009 - 08:38 PM
If you are following the Big World Project guide which it sounds like the case, there is no specific mention of the kits because there is finite amount of kits that can be used in one game. TDD kits fills all slots for selectable kits and so does the Region of Terror kits which install the same way as TDD kits if you are installing that mod too.
I think you just have to append the batch file to add the kit installation after the TDD core but I am not sure. You can always do it manually but that may break the batch process.
All in all if you want the kits to work, don't install them at the end after hundreds of mods have changed many resources. Also if you install Refinements, that will update all your kits for the delayed HLA's, which is one reason I believe the kits will not work if they are installed at the very last part.
Good luck and some other Big World Project gurus will provide help as well so be patient
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#3
Posted 19 April 2009 - 02:28 AM
The only success stories I have bore witness to regarding kits especially TDD, is to install them directly after the mod TDD. Installing them is easy as you will get a prompt in the installer after the core mod is installed.
If you are following the Big World Project guide which it sounds like the case, there is no specific mention of the kits because there is finite amount of kits that can be used in one game. TDD kits fills all slots for selectable kits and so does the Region of Terror kits which install the same way as TDD kits if you are installing that mod too.
I think you just have to append the batch file to add the kit installation after the TDD core but I am not sure. You can always do it manually but that may break the batch process.
All in all if you want the kits to work, don't install them at the end after hundreds of mods have changed many resources. Also if you install Refinements, that will update all your kits for the delayed HLA's, which is one reason I believe the kits will not work if they are installed at the very last part.
Good luck and some other Big World Project gurus will provide help as well so be patient
Thanks! Well I have a working BP installation, I used the BWS, hoping to have a bug report ready, only thing I have is it did not ask about kits. I think kits would be safeto install after everything as the only "kit" resources that should have been changed are rogues for rogue rebalancer, and maybe mages, but all new kits should be fully compatible. If someone could give me an answer to how I would install TDD kits ONLY, I would send you a beer
#4
Posted 20 April 2009 - 12:25 PM
See this
http://www.shsforums...&...st&p=441423
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#5
Posted 23 April 2009 - 03:18 PM
1)After install TDD I install the kits.
2)Run MOD Kit Remover (from G3) and remove all mod kits. This is so that Avaunis from TDD has his kit so that you don't get destroyed in the Psion stronghold. At this points TDD kits are still installed, you just have to use shadowkeeper to change them if you want.
3)Open the tp2 for TDD and do a text search for kits or ROT kits. Find the right spot and delete all the lines where it says forbid install if ROT kits installed. Do the same thing for ROT tp2.
4)Then install ROT and ROT kits.
5)If there is a kit from another mod you could install it if you want. Just remember there are a total of 8 kits per class (not mage,sorcerer, or barbarian). So if you want to add too many they will drop off the character selection screen - but you will have the most recent installed kits there (you just start losing old ones). In theory you could still add them with Shadowkeeper, but this is untested (by me at least).
You want to install the kits before refinements because it changes the HLA for many classes, and makes copies of installed kits. So if you add at the end of install they will work but will not have been changed by Refinements. If you don't want to use the modkit remover then skip that and only install TDD or ROT kits, not both.
You also could just comment out the parts of the tp2 before an automated install, and change the bat file (explained in BWP instructions) to add TDD or ROT kits during install.
This way I have the kits I want and they are improved by Refinements. Hope this is clear.