
WTF is GemRB?
GemRB is an reimplementation of the Infinity Engine. As such, it makes use of the data files, but not the .exe (and dll's) of PST.
We don't redistribute the original data (as it would be a clear copyright infringement), for that we rely on installers which still require the buying of the original game.
Why would we need a fixpack, and why now?
BG2 isn't that much ahead of PST as being supported by us. In fact, they receive more or less the same level of attention.
A lot of bugs in PST come out when we try to make an engine that works with the dataset given.
Making workarounds is tolerable only to a point, and usually they don't 'fix' the game, only make it not crash.
When people want to play PST on Linux, Mac, BSD, Nokia palmtop, PS3 or whatever computer or computer like machine they put GemRB on, they want to
play it without bugs.
Why anyone bothered to ask?
Well, only GPL compatible things could be distributed automatically. The smoother the distribution, the more people who play PST.
Putting up mirrors of the PST fixpack?
No, as it was already mentioned, a mere mirror wouldn't do it. There need to be modifications, if nothing more, then cutting out parts where it looks for an .EXE.
The question is, do you want to help us to make PST available for even more people, or we are on our own.
While this is unrelated to the fixpack, i want to mention: GemRB is also useful for Windows users, PST is running less and less reliable on Windows based machines.
Sometimes to the point where running it under Wine on Linux is more reliable than running it on M$ Vista. So, a native implementation of the IE (and PST as a subset)
is a good thing, even for Windows users.