You restored that? I actually thought that this was in the vanilla game but that is probably because my first playthrough was many years ago and all other were with your fixpack. Fantastic job by the way.
Thanks (tho in this case, scient should get the credit), and it -was- sorta-kinda in the vanilla game. What happened is that Dak'kon's morale got reset to 10 every 8 game hours. This made actually getting very positive or very negative morale with him very difficult, as you'd have to incur a lot of hits very quickly to get it to go above or below any threshold. The exception is completing the Circle of Zerthimon, which puts it at 20.
Dak'kon's blade only updated when he reached certain fighter levels... 4, 7 and 10, I think. IF you managed to have a high or low morale at that time, then yes, his morale would have an effect on his sword.
So what that boils down to is, yeah, it was in the vanilla game IF you just -happened- to level Dak'kon to levels 4, 7 or 10 within 8 game hours of finishing the Circle of Zerthimon. Which is extremely, extremely unlikely unless you had metagaming knowledge to do this, and I don't think that information was widely known... never saw it mentioned in any walkthroughs or anything. And if you got the upgrade at level 4 or 7, you'd lose it at the next upgrade point. So really, the only way you could get -and keep- the sword morale upgrade was to do the Circle of Zerthimon immediately before Dak'kon hit fighter level 10. Not good odds.
Scient gets the full credit for fixing morale so that that doesn't happen anymore.
Now that I think of it , are there any consequences to the number deaths you'll have during the game? Since each time you die, a random soul is taken in your place, maybe this should have an effect to the number (or power) of the souls that hunt you.
A good question. I never noticed a death-counter being incremented when you die in dialogue, but there could certainly be one being incremented when you die in combat. And I did hear someone once claim that it does increase the number of shadows in the Fortress, but I didn't take the time to verify that. I'll look into it once this thread accumulates a few different things to look for, as that one will be a bit more complicated to check on.
Qwinn
Edited by Qwinn, 13 April 2009 - 02:11 PM.