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BiG World Setup


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#361 spanyam

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Posted 20 November 2010 - 07:12 AM

Okay thanks, I will go ahead and run a fresh install using the beta. Once I select components for each mod, do they get singled out during the download process or the extraction process? That is, will I have to run the downloads again for ones I already have but only want certain components from?

#362 Februarius

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Posted 20 November 2010 - 09:34 AM

@ -max- Thank you for such detailed info. Last few days I discovered most of the things myself, but I didnt know that you can select each component of the mod ?! Yesterday I run setup and under mod I had that picking of components will be possible in the future. When did this changed? Or I missed something in setup? One more thing, after removing files with batch, after the installation, lots of files are left in BG 2 folder, like mod folders, tp2 and debug files. Is this supposed to be like this and you have to delete them manualy?

#363 dabus

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Posted 20 November 2010 - 10:33 AM

@spanyam:
You cannot (or at least should not be able to) select components without its mods - if you install manually or with the BWS. So of course you need the mod if you want one of its components.
As said, the BWS will check the available file-size and name and compares them with the local file (if available). So if you got the same file, the download will be skipped. You can also select to skip the download if you have all mods in place. It will still check for missing downloads, but you can download those or select to use a specific file.

@Februarius:
As max said, the BWS beta was used. See the thread on the first page of this subforum.
After the install ended, you already saw the answer to you question.

With the BiG World Clean-Up.bat you can delete unnecessary files after installation.

So if you want to delete them, do this. Be aware that you cannot change the install after that so easily and debugging might be affected (it shouldn't, but I recall one or two people with some problems).
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#364 -Nimrod-

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Posted 20 November 2010 - 12:14 PM

I seem to have a problem with the installation...
I chose the expert mode, downloaded all the mods, extracted them all, everything went great. Then the installation began, I chose all the things I wanted and got a messege "See you in several hours!".

After a while it said it needed to restart to continue. So I allowed him, but once the computer came back up, the installation didn't continue! I tryed restarting it, but it doesn't work, not can I play the games now...

Any idea's what's causing this?

Thanx for the help!

Nimrod.

#365 dabus

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Posted 20 November 2010 - 01:46 PM

See answer to hydrael. Click
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#366 -Nimrod-

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Posted 20 November 2010 - 02:59 PM

See answer to hydrael. Click


Hi!
Thanx for the answer!
I must edmit I didn't understand any of it... Can I instead just make the file available at restart in some way?

Nimrod

#367 dabus

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Posted 20 November 2010 - 03:21 PM

Ok, I'll try to make the technical part short:

The mod Infinity Animations needs a certain character that is known in the setting "Latin1" (Western Europe). Your PC is not using that to display characters in DOS/most older applications.

So if you change that setting, some of your applications will likely not be able to display Japanese, Chinese, Russian, ... characters correctly.

If you still want the mod, delete BG2folder\infinityanimations and unpack as follows:

infinityanimations-b5.rar
>> BG2folder

IA_BG2_Restores.rar
>> BG2folder\infinityanimations\restore

IA_Base_Anims.rar
IA_IWD_Svirfneblin.rar
Belhifet_and_Marilith.zip
Shadows_harpy_frostgiant.zip
IA_NWN_01_Modron.rar
IA_IWD.rar
IA_Fiends_Genies.rar
IA_PST_Abishai.rar
IA_Wh_Dr_Wyv_LoP.rar
NWN_Misc_I.rar
Moinesse_edits_IAised.rar
IA_PST_paletted.rar
>> BG2folder\infinityanimations\content

Do not unpack the content/restore-files with the saved path. In the end there have to be a few thousand files in the content-folder without any subdirectories.

Then open the BiG World Install.bat. Delete all lines after the last SET-line at the beginning of the file until the mod gets install.
In 9.5.2, its every line between line 87 and 3029, so that part would look like this:
SET INST="%BWIP%\Install.bat"
Call %INST% infinityanimations "0 25 50 100 150 210 260 400 410 450 490 500 550 600 650 710 7000 9000"
%.%
%.%
%.%26. CLOSER INSTALLATION | %M%
%.%
%.%

If you don't want the mod, also remove the "Call ..."-line for infinityanimations.
Save the file (maybe using a new name) and run it to install the rest of your mods.

Edited by dabus, 20 November 2010 - 04:13 PM.

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#368 -Nimrod-

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Posted 20 November 2010 - 04:03 PM

Ok, I'll try to make the technical part short:

The mod Infinity Animations needs a certain character that is known in the setting "Latin1" (Western Europe). Your PC is not using that to display characters in DOS/most older applications.

So if you change that setting, some of your applications will likely not be able to display Japanese, Chinese, Russian, ... characters correctly.

If you still want the mod, unpack as follows:

infinityanimations-b5.rar
>> BG2folder

IA_BG2_Restores.rar
>> BG2folder\infinityanimations\restore

IA_Base_Anims.rar
IA_IWD_Svirfneblin.rar
Belhifet_and_Marilith.zip
Shadows_harpy_frostgiant.zip
IA_NWN_01_Modron.rar
IA_IWD.rar
IA_Fiends_Genies.rar
IA_PST_Abishai.rar
IA_Wh_Dr_Wyv_LoP.rar
NWN_Misc_I.rar
Moinesse_edits_IAised.rar
IA_PST_paletted.rar
>> BG2folder\infinityanimations\content

Do not unpack the content/restore-files with the saved path. In the end there have to be a few thousand files in the content-folder without any subdirectories.

Then open the BiG World Install.bat. Delete all lines after the last SET-line at the beginning of the file until the mod gets install.
In 9.5.2, its every line between line 87 and 3029, so that part would look like this:

SET INST="%BWIP%\Install.bat"
Call %INST% infinityanimations "0 25 50 100 150 210 260 400 410 450 490 500 550 600 650 710 7000 9000"
%.%
%.%
%.%26. CLOSER INSTALLATION | %M%
%.%
%.%

If you don't want the mod, also remove the "Call ..."-line for infinityanimations.
Save the file (maybe using a new name) and run it to install the rest of your mods.


Thanx for the reply! Again!
I hope I'll be able to follow the steps... I'm a bit of a computer dummy...
If I add the install.bat file to the startup programs manualy, will it then start automatically and solve this problem for me without going through all the steps?

Nimrod

#369 dabus

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Posted 20 November 2010 - 04:13 PM

Uhm, why would you want to do that?
You change HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage, key ACP to 1252 somehow.
(Either by changing the systems settings or running the InfinityAnimations Installer. Then you reboot.
After that you delete InfinityAnimations-folder, extract the mod again, edit the BiG World Install.bat and run the edited script. There's no need for some startup-entries.
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#370 -Nimrod-

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Posted 20 November 2010 - 04:17 PM

Uhm, why would you want to do that?
You change HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage, key ACP to 1252 somehow.
(Either by changing the systems settings or running the InfinityAnimations Installer. Then you reboot.
After that you delete InfinityAnimations-folder, extract the mod again, edit the BiG World Install.bat and run the edited script. There's no need for some startup-entries.


I'm confused...
First of all, when installing I told the installer NOT to install any non english mods... So I can't really understand what's going on with all the latin letters being needed...
Second - I thought you said in the very first post that you reffered me to that this while mess is happening because the install.bat file doesn't put itself in the start up programs and that's why it's not starting again after the reboot... So wouldn't placing that file in the startup solve the problem?
I think I completely missed out on something here...

#371 dabus

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Posted 20 November 2010 - 04:38 PM

IA replaces animations in the game, so your selections is met.

The problem we do have here is that there is this prefix modders use for their files. They have to be unique so they will not get overwritten by other modders. This modder used a non-standard-ascii-character.
The result is that the mods files are not unpacked correctly nor can be found by the game if this character is not defined for/in the operating system. To prevent that, the installer forces you to use that specific setting. After that, it asks you to reboot to activate the setting.

Since the setup did not create an startup entry that somehow resumes the install, nothing happens then.

Just to sum it up why I explain so much technical stuff: Since you got this message, I assume you don't have an English/European OS but something more "exotic", which may lead to some problems in false display of "exotic" characters -- like Russian, Chinese... So maybe you will not be able to read your local character-sets on your PC. We had a Russian (?) fellow that had just that problem.
The setting affects not just Baldurs Gate but all the software on you windows system.

So you now do have the correct setting for the mod and you can unpack and install the mod if you still want to have it. There is no need for the installer to ask you to reboot your PC. Thus you don't need the startup entry.
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#372 -Nimrod-

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Posted 20 November 2010 - 04:46 PM

IA replaces animations in the game, so your selections is met.

The problem we do have here is that there is this prefix modders use for their files. They have to be unique so they will not get overwritten by other modders. This modder used a non-standard-ascii-character.
The result is that the mods files are not unpacked correctly nor can be found by the game if this character is not defined for/in the operating system. To prevent that, the installer forces you to use that specific setting. After that, it asks you to reboot to activate the setting.

Since the setup did not create an startup entry that somehow resumes the install, nothing happens then.

Just to sum it up why I explain so much technical stuff: Since you got this message, I assume you don't have an English/European OS but something more "exotic", which may lead to some problems in false display of "exotic" characters -- like Russian, Chinese... So maybe you will not be able to read your local character-sets on your PC. We had a Russian (?) fellow that had just that problem.
The setting affects not just Baldurs Gate but all the software on you windows system.

So you now do have the correct setting for the mod and you can unpack and install the mod if you still want to have it. There is no need for the installer to ask you to reboot your PC. Thus you don't need the startup entry.


OK...
I guess the only question I have left is at what point do I need to do all those steps? Do I do them AFTER I was asked to reboot? Or before I start my installation? etc.
I am currently extracting all the mods using the setup program (not a manual install)... So what do I do once it tells me that the installation is ready to start?

Nimrod

#373 Miloch

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Posted 20 November 2010 - 04:58 PM

I guess the only question I have left is at what point do I need to do all those steps? Do I do them AFTER I was asked to reboot? Or before I start my installation? etc.

If it rebooted successfully, it should have changed the codepage correctly. If you want to check, see the readme under troubleshooting here (the first point). Go into the control panel and make sure it says English for non-unicode programs as specified there.

If BWS won't resume, you'll need to install the mod manually, and any other mods after it. So double-click on the setup-infinityanimation.exe file in your game folder and follow the prompts.

Edit: there is a way you could automate it, maybe as specified above, but most of that is beyond me.

Edited by Miloch, 20 November 2010 - 04:59 PM.

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#374 spanyam

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Posted 20 November 2010 - 06:41 PM

@spanyam:
You cannot (or at least should not be able to) select components without its mods - if you install manually or with the BWS. So of course you need the mod if you want one of its components.
As said, the BWS will check the available file-size and name and compares them with the local file (if available). So if you got the same file, the download will be skipped. You can also select to skip the download if you have all mods in place. It will still check for missing downloads, but you can download those or select to use a specific file.


Okay, thanks. Yeah, I already have all the mods downloaded, and my only question was whether choosing to opt out of a mod's component will require a re-download. But I understand what you mean, thanks!

#375 Lollorian

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Posted 21 November 2010 - 01:45 AM

So many peeps with rebooting problems :unsure: Could the BWS check if the user has the correct codepage (if they have setup-infinityanimations.exe in their folder) and ask them to restart with the correct codepage BEFORE everything starts??

So next time they run the BWS, it checks the correct codepage and continues the install (instead of asking for a reboot in the middle of the install)

PS: Yea, I know this sounds too stupidly obvious and I'm sure you guys already thought about this thing before but still ... :lol:

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#376 Fouinto

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Posted 21 November 2010 - 10:10 AM

So many peeps with rebooting problems :unsure: Could the BWS check if the user has the correct codepage (if they have setup-infinityanimations.exe in their folder) and ask them to restart with the correct codepage BEFORE everything starts??

So next time they run the BWS, it checks the correct codepage and continues the install (instead of asking for a reboot in the middle of the install)

PS: Yea, I know this sounds too stupidly obvious and I'm sure you guys already thought about this thing before but still ... :lol:

I don't think it's stupid ! I think it's a good idea. Check the codepage :
  • each time BWS is run. This should be ok for most (all?) people,
  • or, just before starting the installation (the famous .bat file). This should also be OK but less automatic.


#377 Februarius

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Posted 21 November 2010 - 11:06 AM

My installation got stuck after patching files. It says 'runing batch command' but nothing hapens. I waited more then half of the hour.

I then started the installation again. It says that my previous installation was interrupted and I pressed start new installation and now it looks that it runs fine.

I am not sure is the installation ok now because I interupted it before with ctr+alt+del. Should I start it all over, I mean use fresh install?

Edited by Februarius, 21 November 2010 - 11:17 AM.


#378 dabus

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Posted 22 November 2010 - 03:35 PM


So many peeps with rebooting problems :unsure: Could the BWS check if the user has the correct codepage (if they have setup-infinityanimations.exe in their folder) and ask them to restart with the correct codepage BEFORE everything starts??

So next time they run the BWS, it checks the correct codepage and continues the install (instead of asking for a reboot in the middle of the install)

PS: Yea, I know this sounds too stupidly obvious and I'm sure you guys already thought about this thing before but still ... :lol:

I don't think it's stupid ! I think it's a good idea. Check the codepage :
  • each time BWS is run. This should be ok for most (all?) people,
  • or, just before starting the installation (the famous .bat file). This should also be OK but less automatic.


You've just got to port that part back from the beta (available since end of June).
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@Februarius: Depends on the batch and the output in the log-files... Usually the command will be executed again if it failed so it should be alright.

Edited by dabus, 22 November 2010 - 03:39 PM.

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#379 Fouinto

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Posted 23 November 2010 - 10:35 AM

You've just got to port that part back from the beta (available since end of June).

:lol: I've never seen this message since I am not directly concerned :doh:
I just think it is a VERY good idea. :Bow:

Well done :cheers:

#380 -Nimrod-

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Posted 23 November 2010 - 06:16 PM

OK... So...
The strangest thing happened to me...
As I said, the installation went good, then restarted and didn't restart. So I uninstalled the games completely (This was before I recieved aid here...). Then, without restarting the computer, I read what was said here and reinstalled the game, and the BWP (I have all the downloads saved for good measure)... And it installed everything fine... No restart needed or anything...

Now, what I think happened is that since the computer restarted succefully last time and I hadn't restarted it since, the settings needed for the installation were already there and no restart was needed again.

Do you guys agree with my assessment?